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Ryu* - bloomin' feeling

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Shiro
Sorry for the (very) late recheck ><

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Disable "letterbox during breaks" as you have a video. During breaks, black bars appear at the top and bottom of the screen, and disabling this will prevent them from appearing.
  2. ddrddr125 is Nyan's previous name right ? Also add Nyan to the tags of all difficulties since he mapped a diff.
Beginner
  • Overall that was not bad. Fits well the Beginner difficulty, although some parts were in my opinion contrasting way too much with the rest:
  1. 00:11:766 (1) - This surprised me a lot when I testplayed. First, it's 1/2, when all the map uses rhythms like 1/1 or even longer, which makes it sounds quite sudden in the middle of them. Second, it starts on a red tick, which might be confusing timing-wise for new players. I toyed around trying to fix it, and my suggestion is to remove a repeat from 00:09:611 (1) - , start a slider where it ended, and make that slider end where this note ended (that is 1/1 before the next note). Try it out and see if you like it !
  2. 00:42:760 (1,2,3) - Same goes for this rhythm. I don't really understand why you used such a complicated rhythm in that place when the rhythms are pretty simple in the rest of the diff (which is a good thing). Try going for something simpler ?
  3. 00:54:197 (3) - Same comment about this slider as about the first one I pointed out. Make it start 1/2 earlier and extend it by 1/2 ? It souds good enough, I think.
  4. 01:15:247 (1) - Still the same comment about the slider.
    There were also a few volume issues:
  5. 00:10:854 - This section isn't hearable while playing. I had to go in the editor and check the timing panel to actually see it wasn't silenced. Boost its volume up to 100%.
    Finally, just a few comments:
  6. 00:04:307 (2) - You should add a new combo on this to stay consistent with the comboing afterwards.
  7. 00:57:346 (3,1) - To stay consistent with the way you added new combos near the beginning, swap these new combos, then add one on 00:59:998 (2) - .
  8. 01:04:970 (3) - I really think this should be a lowered whistle like the beats right before it. It sounds better for the combo, and for the map in general to me.
  9. 01:07:954 (2) - To stay consistent in your comboing, add a new combo on this.
  10. 01:13:258 (3) - Same. Then remove 01:15:247 (1) - this new combo.
Standard
  1. The slider speed and (consequently) spacing are too high imo. But consider the difficulty spread, I think it's fine.
  2. 00:11:766 (1) - To stay consistent with your comboing after this, and with the other diffs, remove this new combo, then add one on 00:12:263 (4) - . For the same reason, remove this one as well: 00:13:589 (1) - .
  3. 00:17:236 (5) - This shouldn't be a repeat slider. The beat on the red tick matches nothing, and the position of the slider is bad for the comboing, because its end is where a new combo should be.
  4. 00:25:523 (3) - To stay consistent with your comboing in the diff - and to be consistent with Easy), add a new combo here.
  5. 00:32:816 (6) - Although the final beat isn't entirely silent, I still consider this a silenced beat. I can understand what you did (I think), and I think a simple circle would be better for that purpose. But you made that slider for symmetry... But then, you'd need to keep the whistle for symmetry again. Anyway. Don't silence it.
  6. 00:52:042 (1) - I can understand what you did here, but I really think kick sliders shouldn't be used in Normal diffs. The number of repeats cannot be expected (unless one knows the song) nor read (since the cursor hides the repeat arrows), which makes it extremely confusing. Replacing it with a spinner is fine and plays well, so try it ?
  7. 01:03:976 (3) - I really think the two last beats should be separated from this slider. As the hitsounds show, they represent something completely different than what the slider was made for, and thus shouldn't be linked together like that, because it makes the number of repeats confusing (even I had a sliderbreak on that slider). Also, in the rest of the map, you never linked beats in similar rhythms in the song, so you shouldn't do that here either. :/
  8. 01:13:258 (1) - Same as earlier: I think replacing this with a spinner is a lot better for the difficulty of the diff.
  9. 01:30:495 (1) - For consistency with your comboing (in this diff and in others), remove this new combo.
  10. 01:35:799 (1) - Same.
  11. 01:36:462 (2) - For consistency with the other diffs, wouldn't it be better to remove the repeat and use a circle with a new combo instead ?
Hyper
  1. This is way too hard, it makes the gap with Standard way too high. Standard doesn't even have 1 million score, and this has 5 million score and could easily be called Insane. You better rename this to "gowww's Another" (the difficulty itself being rather good and fun) and map a Hyper yourself that fits the gap between Standard and this. :/
  2. There are still silence beats, and even the silenced sliders.
  3. 00:33:479 (1,2,3,4,5,6) - This was really difficult to read. I'd suggest to at least unstack the stream and replace the slider with two circles to make this part simpler.
  4. 00:42:760 (1,2,3,4) - You should raise the volume for these. I understand what you did and it is a very nice idea, but they're really difficult to hear, they should still be distinctly hearable imo.
Another
  1. The speedup at the end is really pushing it. But that's just a personal opinion (as I don't really like speedups), I still think it's justified and makes sense. I don't really have any complaint about this diff.
Nyan's Taiko
  1. Too hard T.T Anyway. I really think you should get rid of the 1/6s in the beginning. At that BPM, it's really difficult to play, not to mention that dddk is very confusing and difficult to play that fast. Also, they are the only 1/6s in the whole diff, and that's too harsh for a start. :/
I'm not rebubbling if these 5% sections are not fixed.

I think the spread really should be improved too.
PoochyEXE
In general:
Too many long whistles during Kiai Time sliders. They get annoying quickly and make the music harder to hear. Either remove some (leaving only the normal whistles at the beginnings and ends of the sliders) or tone down the sample volume.
I think you should rename Standard to Normal to round out the IIDX diff naming theme.

Beginner:
0:09:611 - Make the slider vertical, twice as long, and only repeat once instead of 3 times.
1:05:302 - The little bumps in the middles of these two sliders feel a little odd. Try either straightening them out or using bezier (gray) points.
1:15:910 - Same comment about these 2 sliders.

Standard:
1:15:910 - Same comment as Beginner on the 4 sliders here. Also use elbows (red-gray-gray-red points) to round out the corners.
1:36:462 - Sounds like there's a missing whistle here.

Hyper:
0:42:760 - The whistles here sound a bit out of place.

Another:
0:37:457 - Sliders 1 and 2 look just a little odd, though here it's more of an aesthetic thing than a gameplay one.
1:01:821 - Yet another odd-looking slider.
Topic Starter
Nakagawa-Kanon
thx for modding.
but I don't want to fix anything D:
Shiro
Finally rechecking. Sorry. ><

General
  1. Update your description =p Hyper isn't gowww's diff anymore.
  2. Add "dksslqj" to the tags ? It's your (previous) name, so people might still be looking for your maps this way.
Beginner
  • Nothing to say. =o
Standard
  1. 00:52:042 (1) - I really really strongly recommend you to turn this into a spinner. Kick sliders are confusing because the number of repeats cannot be expected or guessed, and the cursor usually hides the repeat arrows. Also, you have more than enough room for a spinner here, so I really think you should change it.
Hyper
  1. 00:16:573 (5,1) - and 01:20:220 (5,1) - were pretty confusing, because the placement looks like (5) has 2 repeats while it has only one, which makes the timing of (1) unsure. You have room to orientate (5) differently, that should be enough to fix it.
  2. 00:42:760 (1) - Make this blanket (5) ?
  3. 01:03:975 (1) - Same ?
gowww
  1. 00:33:479 (1,2,3,4,5) - This was pretty confusing because I somehow expected a triple 1/2 after the slider.
  2. 00:54:694 (1) - This slider is completely silent.
  3. 01:03:976 (1,2,3,4,5,6,7,8,9,10,1) - There's no need for such a long stream here. You followed to song kinda closely before, so there's no reason why you should add so many unfitting beats here.
  4. 01:14:584 (1,2,3) - Completely silent sliders.
Another
  • Nothing to say. =o
Nyan's Taiko
  1. Tick rate 0.5 is about to be removed. Change it to tick rate 1 ?
  2. I REALLY think the first four beats are way too hard to play because of how fast they are because it's dddk... But well.
Let's get it clear: I will not rebubble the map unless gowww's sliders are fixed either by removing them, either by raising their volume to a hearable one.
Topic Starter
Nakagawa-Kanon

Odaril wrote:

Finally rechecking. Sorry. ><

General
  1. Update your description =p Hyper isn't gowww's diff anymore.
  2. Add "dksslqj" to the tags ? It's your (previous) name, so people might still be looking for your maps this way.
Beginner
  • Nothing to say. =o
Standard
  1. 00:52:042 (1) - I really really strongly recommend you to turn this into a spinner. Kick sliders are confusing because the number of repeats cannot be expected or guessed, and the cursor usually hides the repeat arrows. Also, you have more than enough room for a spinner here, so I really think you should change it.
Hyper
  1. 00:16:573 (5,1) - and 01:20:220 (5,1) - were pretty confusing, because the placement looks like (5) has 2 repeats while it has only one, which makes the timing of (1) unsure. You have room to orientate (5) differently, that should be enough to fix it.
  2. 00:42:760 (1) - Make this blanket (5) ?
  3. 01:03:975 (1) - Same ?
gowww
  1. 00:33:479 (1,2,3,4,5) - This was pretty confusing because I somehow expected a triple 1/2 after the slider.
  2. 00:54:694 (1) - This slider is completely silent.
  3. 01:03:976 (1,2,3,4,5,6,7,8,9,10,1) - There's no need for such a long stream here. You followed to song kinda closely before, so there's no reason why you should add so many unfitting beats here.
  4. 01:14:584 (1,2,3) - Completely silent sliders.
Another
  • Nothing to say. =o
Nyan's Taiko
  1. Tick rate 0.5 is about to be removed. Change it to tick rate 1 ?
  2. I REALLY think the first four beats are way too hard to play because of how fast they are because it's dddk... But well.
Let's get it clear: I will not rebubble the map unless gowww's sliders are fixed either by removing them, either by raising their volume to a hearable one.
all fixed
Shiro
I'm a bit sad the first 4 notes weren't changed in taiko, but I guess players can play them somehow.
The difficulty and score spreads are now both fine.
So you finally get a rebubble!


Sorry it took so long. =(
Anticloud
finally come to this....nice bubble anyway, it deserves
OzzyOzrock
Complaining about.... dddk?

uh what lol
it's just a ddd with the left hand hitting blue after.
ztrot
00:43:589 (6) - wouldn't this look better as a stack in another call me back after to rank I just thought I'd point this out tho.

EDIT: thanks for fixing that :3
Shiro
=o grats on rank

OzzyOzrock: it's more the fact that it's 190BPM+ 1/6 that bothers me.
yeahyeahyeahhh
Yeah!!! Ryu☆ day!

BIG YEAHHHHH :D

GRATS :)
Gabi
Gratz ^^
Sander-Don
Really fun map xD seems easy to HD on another diff.
Should try later!
Grats~! :3
Anticloud
bloomin' feeling! Graz!!!
Kawayi Rika
랭크 축하합니다 ~ 카논님 ~ :)
val0108
good job!!
Katsuri
If you like Bloomin' Feelling go play the mario version on http://osu.ppy.sh/s/36381
OzzyOzrock

Katsuri wrote:

If you like Bloomin' Feelling go play the mario version on http://osu.ppy.sh/s/36381
kill you
Ijah_old
Very good hitsounding! :D
Very good beatmap! :D
Very good song! :D
Aqua
sooooooo cooooool :D
wule
coooool song and map!
good job!
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