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Ryu* - bloomin' feeling

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Yunochi_old
Wow very good :)

맵 비트랑 칼라랑 리듬이랑 소리도 다 재밌게 잘 플레이 했어요!

I will just say which part confused me '-^

Normal
00:03:479 (3,4)
00:06:131 (3,4)
01:07:457 (3)

Hard
00:54:363 (1,2)

not skilled enough to play insane properly lol ㅈㅅ ㅠㅠㅠ + 태고


별~ ☆
fanzhen0019
happy hardcore :3
Ryu☆ <3

☆~
ryanenter2
Ryu* !!
Mapper 31
태그에 ddrddr125 추가
termerys
Well, as your request =w=

Beginner: Fine

Normal: The slider velocity is too fast IMO

Hyper: Nice difficulty XD
00:50:716(5): new combo as the spacing changed
00:52:725(5,6,7,8,9,10,1,2,3,4,5,6,7,8,9): a bit tired IMO (change some to sliders?)

Another: This diff can kill me in 10 seconds lol (All good GREAT)

Taiko: Umm... No, I can't - -"

Well, nice map =w=b
*
val0108
Suggestion~
[Beginner]
OD+1?

[Normal]
00:12:263 (3) - new combo?
00:13:589 (1) - Re new combo?

awesome :3
Orgol
부탁받았기 때문 간단한 mod를 했습니다
*Only suggestion

General
Add "iidx" tag.

Normal
AR+1
34:473 Add a note
37:125 ^

Hyper
Fine~

Another
43:589 stack (5)'s End

Star~
Kuzino
8-)
NF3
Star~
Skyblue_old_1
헠헠
minyeob
Bubbled~
James2250
-Your source should just be 'beatmania IIDX', anything else can just be included in tags
-Ending the first kiai at 00:33:479 on every difficulty makes more sense to me
-Not a fan of all of the slider whistles but ok..

Normal:
00:03:479 (3,4) - I would expect these to be moved earlier to follow the main beat of the song more
00:06:131 (3,4) - ^

ddr's Taiko:
00:32:816 (1) - I don't know the exact spinner length rules on taiko but I am guessing this is ok

Hyper:
01:36:463 (5) - probably not a good idea to have a slider behind so many hit bursts

Another:
00:06:959 (1,2,3,4,5,6) - not sure if players will be able to see all of these, spread them out slightly more?
wring
sttar
Alace
revived
maxvsnoiz
(●・ω・)ノ。、::。.::・☆
Explosive
Ryu

~~

star~
KDS
=w=/~☆
Ragdoll96
:D
Zlew
bawwww :3
tsuka
nice ~ budi budi* happy happy ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
arien666
Nice mapsets anyway >_>

버블 요청할꺼면 먼저 Pending으로 이동 하시길 바랍니다 orz
arien666
Since the mapset is fine and nothing to blame...
Here orz

inb4, OCTAGON!!!
Backfire
This stop sign is an Octagongongongongon. :D :D :D :D :D
Shohei Ohtani
Oh man! I forgot to bring an octagon joke!

Well you certainly mapped it better then I did ;D~. GJ.
SapphireGhost
Hi hi, felt like modding a bubble so here you are.

[General]
Length: Please end all difficulties at the same time! It doesn't make sense for only two difficulties to end with spinners.
Tags: Why is "nyan" in tags? I don't believe they relate to the song but let me know if they do. You could add "octagon" or "Jack Black" as a tag, I suppose.
Tick Rate: Please use the same Tick Rate on all difficulties, it's something that's decided by the music, not the map. Also it doesn't make sense why you would use Tick 1 on the first two difficulties, go down to Tick 0.5 on the third, and then go back up to Tick 1 on the hardest difficulty. In general, Tick 0.5 shouldn't be used because sliders should have ticks. Slider ticks are used to make sure that the player's cursor is on the slider ball! And lastly, some advice from a MAT:

I hope that didn't sound too harsh.

[Beginner]
00:09:611 (1) - Quick sliders with many repeats can be confusing for newer players.

[ddr's Taiko]
This difficulty should have a custom taiko background. You'll have to full submit to add this taiko background, so remove the .osb file while you're at it.

Starry eyed.
Topic Starter
Nakagawa-Kanon
ddrddr125 -> Nyan
so I addd his changed name

And I don't want to fix anything
Thx for your modding

About length

I think spinner nearly note object isn' fine in normal and easy diff
So I don't want to change it

Tick rate

Oh,, i don't think i should fix this... Why all tick rate become same?

Taiko BG

Same reason tick rate


About easy diff

Well I don't want to fix this too
Shiro
Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why "17 " and "sirius" in tags ?
Beginner
  1. 00:42:760 (1,2,3) - This was quite confusing to me. I wasn't sure when to hit (3).
Normal
  1. I don't know much about the Beatmania series, but shouldn't the name be Standard, and not Normal ?
  2. Quite hard for a Normal. The sliders are too fast and the spacing is too high. This makes the difficulty gap with Beginner awfully high.
  3. I very strongly recommend to use the biggest circles because the spacing is really huge, and it would be extremely hard for new players to catch it.
  4. 00:02:318 (2) - I think that repeat sliders (1/2 or more) are too confusing to play, as their number of repeats can't be expected, and the repeat arrow is hidden under the cursor. This goes for 00:04:970 (2) - 00:09:611 (1) - 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) -
    00:03:313 (3,4) - The fact that (4) comes back to (2) makes sense, but it might be quite confusing for new players.
  5. 00:05:965 (3,4) - Same.
  6. 00:11:766 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
  7. 00:32:816 (6) - Silencing beats like that is unrankable. 0% sections are as well.
  8. 00:54:197 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
  9. 00:58:672 (5,6) - That's very nazi of me, but stack their ends perfectly ?
  10. 01:03:976 (3) - 20% seems a bit low for that section... There are notes in the song at this point. Make this a bit louder ?
  11. 01:15:412 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ?
Hyper
  1. Tick rate 0.5 isn't unrankable, but it is getting removed and will be unrankable by next build. I strongly recommend to use tick rate 1.
  2. The timing sections with 40% volume are unhearable imo... Make them a bit louder.
  3. 00:32:816 (5) - Silencing beats like that is unrankable. 0% sections are as well.
  4. 00:33:479 (1,2,3,4,5,6) - This was very hard to read, thus confusing, because everything's stacked and it's hard to seen when the slider is, leading to clicking the 1/8 kick slider too late - thus combo breaking. My suggestion would be to change the slider for two circles, and unstack everything.
  5. 01:14:584 (1,2,3) - Silencing beats like that is unrankable. 0% sections are as well. Not to mention it's extremely confusing and doesn't make sense here, since there are notes in the song at that point.
  6. 01:37:125 (6) - The stack made this quite confusing... I was expecting it 1/2 earlier. I think it'd be better to unstack this.
Another
  1. 00:32:816 (9) - Silencing beats like that is unrankable. 0% sections are as well.
  2. 00:08:285 (5,6) - These sliders are barely visible...
    00:53:368 (7) - Silencing beats like that is unrankable. 0% sections are as well.
  3. 00:57:843 (4,5) - This was extremely confusing, because this rhythm is unexpected in the song, and doesn't match anything.
ddr's Taiko
  1. Since the mapper changed names to "nyan", rename it to "nyan's Taiko". Might as well add "Oni" hile you're at it.
Popping for the bold lines. The Normal needs more work, too.
Recheck SapphireGhost's mod as well. He has good points.

EDIT: applying the right icon
Topic Starter
Nakagawa-Kanon

Odaril wrote:

Random bubble checking time.

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Why "17 " and "sirius" in tags ?
Beginner
  1. 00:42:760 (1,2,3) - This was quite confusing to me. I wasn't sure when to hit (3).
I don't think so. and I think they can hit if they parctice

Normal
  1. I don't know much about the Beatmania series, but shouldn't the name be Standard, and not Normal ? k
  2. Quite hard for a Normal. The sliders are too fast and the spacing is too high. This makes the difficulty gap with Beginner awfully high.
  3. I very strongly recommend to use the biggest circles because the spacing is really huge, and it would be extremely hard for new players to catch it. k
  4. 00:02:318 (2) - I think that repeat sliders (1/2 or more) are too confusing to play, as their number of repeats can't be expected, and the repeat arrow is hidden under the cursor. This goes for 00:04:970 (2) - 00:09:611 (1) - 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) - k I fixed but I can't fix 00:52:042 (1) - 01:03:976 (3) - 01:13:258 (1) - because I don't want.
    00:03:313 (3,4) - The fact that (4) comes back to (2) makes sense, but it might be quite confusing for new players. k
  5. 00:05:965 (3,4) - Same. k
  6. 00:11:766 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
  7. 00:32:816 (6) - Silencing beats like that is unrankable. 0% sections are as well. k
  8. 00:54:197 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
  9. 00:58:672 (5,6) - That's very nazi of me, but stack their ends perfectly ?k
  10. 01:03:976 (3) - 20% seems a bit low for that section... There are notes in the song at this point. Make this a bit louder ? k
  11. 01:15:412 (1,2) - I don't think this is a good idea for a Normal: the combo starts on a red tick, which is in itself rather confusing, and the stack makes the rhythm confusing as well. Make a slider instead ? k
Hyper
  1. Tick rate 0.5 isn't unrankable, but it is getting removed and will be unrankable by next build. I strongly recommend to use tick rate 1. k
  2. The timing sections with 40% volume are unhearable imo... Make them a bit louder. k
  3. 00:32:816 (5) - Silencing beats like that is unrankable. 0% sections are as well. k
  4. 00:33:479 (1,2,3,4,5,6) - This was very hard to read, thus confusing, because everything's stacked and it's hard to seen when the slider is, leading to clicking the 1/8 kick slider too late - thus combo breaking. My suggestion would be to change the slider for two circles, and unstack everything.
  5. 01:14:584 (1,2,3) - Silencing beats like that is unrankable. 0% sections are as well. Not to mention it's extremely confusing and doesn't make sense here, since there are notes in the song at that point.
  6. 01:37:125 (6) - The stack made this quite confusing... I was expecting it 1/2 earlier. I think it'd be better to unstack this.
Another
  1. 00:32:816 (9) - Silencing beats like that is unrankable. 0% sections are as well. k
  2. 00:08:285 (5,6) - These sliders are barely visible... I can hit them and many player hit them.
    00:53:368 (7) - Silencing beats like that is unrankable. 0% sections are as well. k
  3. 00:57:843 (4,5) - This was extremely confusing, because this rhythm is unexpected in the song, and doesn't match anything.k
ddr's Taiko
  1. Since the mapper changed names to "nyan", rename it to "nyan's Taiko". Might as well add "Oni" hile you're at it.
k but "'s taiko" named him self so I don't want to change

Popping for the bold lines. The Normal needs more work, too.
Recheck SapphireGhost's mod as well. He has good points.k
Anticloud
both the song and the map are swesome, cant wait to see this ranked!
litmus_old
:) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Shiro
Sorry for the (very) late recheck ><

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. Disable "letterbox during breaks" as you have a video. During breaks, black bars appear at the top and bottom of the screen, and disabling this will prevent them from appearing.
  2. ddrddr125 is Nyan's previous name right ? Also add Nyan to the tags of all difficulties since he mapped a diff.
Beginner
  • Overall that was not bad. Fits well the Beginner difficulty, although some parts were in my opinion contrasting way too much with the rest:
  1. 00:11:766 (1) - This surprised me a lot when I testplayed. First, it's 1/2, when all the map uses rhythms like 1/1 or even longer, which makes it sounds quite sudden in the middle of them. Second, it starts on a red tick, which might be confusing timing-wise for new players. I toyed around trying to fix it, and my suggestion is to remove a repeat from 00:09:611 (1) - , start a slider where it ended, and make that slider end where this note ended (that is 1/1 before the next note). Try it out and see if you like it !
  2. 00:42:760 (1,2,3) - Same goes for this rhythm. I don't really understand why you used such a complicated rhythm in that place when the rhythms are pretty simple in the rest of the diff (which is a good thing). Try going for something simpler ?
  3. 00:54:197 (3) - Same comment about this slider as about the first one I pointed out. Make it start 1/2 earlier and extend it by 1/2 ? It souds good enough, I think.
  4. 01:15:247 (1) - Still the same comment about the slider.
    There were also a few volume issues:
  5. 00:10:854 - This section isn't hearable while playing. I had to go in the editor and check the timing panel to actually see it wasn't silenced. Boost its volume up to 100%.
    Finally, just a few comments:
  6. 00:04:307 (2) - You should add a new combo on this to stay consistent with the comboing afterwards.
  7. 00:57:346 (3,1) - To stay consistent with the way you added new combos near the beginning, swap these new combos, then add one on 00:59:998 (2) - .
  8. 01:04:970 (3) - I really think this should be a lowered whistle like the beats right before it. It sounds better for the combo, and for the map in general to me.
  9. 01:07:954 (2) - To stay consistent in your comboing, add a new combo on this.
  10. 01:13:258 (3) - Same. Then remove 01:15:247 (1) - this new combo.
Standard
  1. The slider speed and (consequently) spacing are too high imo. But consider the difficulty spread, I think it's fine.
  2. 00:11:766 (1) - To stay consistent with your comboing after this, and with the other diffs, remove this new combo, then add one on 00:12:263 (4) - . For the same reason, remove this one as well: 00:13:589 (1) - .
  3. 00:17:236 (5) - This shouldn't be a repeat slider. The beat on the red tick matches nothing, and the position of the slider is bad for the comboing, because its end is where a new combo should be.
  4. 00:25:523 (3) - To stay consistent with your comboing in the diff - and to be consistent with Easy), add a new combo here.
  5. 00:32:816 (6) - Although the final beat isn't entirely silent, I still consider this a silenced beat. I can understand what you did (I think), and I think a simple circle would be better for that purpose. But you made that slider for symmetry... But then, you'd need to keep the whistle for symmetry again. Anyway. Don't silence it.
  6. 00:52:042 (1) - I can understand what you did here, but I really think kick sliders shouldn't be used in Normal diffs. The number of repeats cannot be expected (unless one knows the song) nor read (since the cursor hides the repeat arrows), which makes it extremely confusing. Replacing it with a spinner is fine and plays well, so try it ?
  7. 01:03:976 (3) - I really think the two last beats should be separated from this slider. As the hitsounds show, they represent something completely different than what the slider was made for, and thus shouldn't be linked together like that, because it makes the number of repeats confusing (even I had a sliderbreak on that slider). Also, in the rest of the map, you never linked beats in similar rhythms in the song, so you shouldn't do that here either. :/
  8. 01:13:258 (1) - Same as earlier: I think replacing this with a spinner is a lot better for the difficulty of the diff.
  9. 01:30:495 (1) - For consistency with your comboing (in this diff and in others), remove this new combo.
  10. 01:35:799 (1) - Same.
  11. 01:36:462 (2) - For consistency with the other diffs, wouldn't it be better to remove the repeat and use a circle with a new combo instead ?
Hyper
  1. This is way too hard, it makes the gap with Standard way too high. Standard doesn't even have 1 million score, and this has 5 million score and could easily be called Insane. You better rename this to "gowww's Another" (the difficulty itself being rather good and fun) and map a Hyper yourself that fits the gap between Standard and this. :/
  2. There are still silence beats, and even the silenced sliders.
  3. 00:33:479 (1,2,3,4,5,6) - This was really difficult to read. I'd suggest to at least unstack the stream and replace the slider with two circles to make this part simpler.
  4. 00:42:760 (1,2,3,4) - You should raise the volume for these. I understand what you did and it is a very nice idea, but they're really difficult to hear, they should still be distinctly hearable imo.
Another
  1. The speedup at the end is really pushing it. But that's just a personal opinion (as I don't really like speedups), I still think it's justified and makes sense. I don't really have any complaint about this diff.
Nyan's Taiko
  1. Too hard T.T Anyway. I really think you should get rid of the 1/6s in the beginning. At that BPM, it's really difficult to play, not to mention that dddk is very confusing and difficult to play that fast. Also, they are the only 1/6s in the whole diff, and that's too harsh for a start. :/
I'm not rebubbling if these 5% sections are not fixed.

I think the spread really should be improved too.
PoochyEXE
In general:
Too many long whistles during Kiai Time sliders. They get annoying quickly and make the music harder to hear. Either remove some (leaving only the normal whistles at the beginnings and ends of the sliders) or tone down the sample volume.
I think you should rename Standard to Normal to round out the IIDX diff naming theme.

Beginner:
0:09:611 - Make the slider vertical, twice as long, and only repeat once instead of 3 times.
1:05:302 - The little bumps in the middles of these two sliders feel a little odd. Try either straightening them out or using bezier (gray) points.
1:15:910 - Same comment about these 2 sliders.

Standard:
1:15:910 - Same comment as Beginner on the 4 sliders here. Also use elbows (red-gray-gray-red points) to round out the corners.
1:36:462 - Sounds like there's a missing whistle here.

Hyper:
0:42:760 - The whistles here sound a bit out of place.

Another:
0:37:457 - Sliders 1 and 2 look just a little odd, though here it's more of an aesthetic thing than a gameplay one.
1:01:821 - Yet another odd-looking slider.
Topic Starter
Nakagawa-Kanon
thx for modding.
but I don't want to fix anything D:
Shiro
Finally rechecking. Sorry. ><

General
  1. Update your description =p Hyper isn't gowww's diff anymore.
  2. Add "dksslqj" to the tags ? It's your (previous) name, so people might still be looking for your maps this way.
Beginner
  • Nothing to say. =o
Standard
  1. 00:52:042 (1) - I really really strongly recommend you to turn this into a spinner. Kick sliders are confusing because the number of repeats cannot be expected or guessed, and the cursor usually hides the repeat arrows. Also, you have more than enough room for a spinner here, so I really think you should change it.
Hyper
  1. 00:16:573 (5,1) - and 01:20:220 (5,1) - were pretty confusing, because the placement looks like (5) has 2 repeats while it has only one, which makes the timing of (1) unsure. You have room to orientate (5) differently, that should be enough to fix it.
  2. 00:42:760 (1) - Make this blanket (5) ?
  3. 01:03:975 (1) - Same ?
gowww
  1. 00:33:479 (1,2,3,4,5) - This was pretty confusing because I somehow expected a triple 1/2 after the slider.
  2. 00:54:694 (1) - This slider is completely silent.
  3. 01:03:976 (1,2,3,4,5,6,7,8,9,10,1) - There's no need for such a long stream here. You followed to song kinda closely before, so there's no reason why you should add so many unfitting beats here.
  4. 01:14:584 (1,2,3) - Completely silent sliders.
Another
  • Nothing to say. =o
Nyan's Taiko
  1. Tick rate 0.5 is about to be removed. Change it to tick rate 1 ?
  2. I REALLY think the first four beats are way too hard to play because of how fast they are because it's dddk... But well.
Let's get it clear: I will not rebubble the map unless gowww's sliders are fixed either by removing them, either by raising their volume to a hearable one.
Topic Starter
Nakagawa-Kanon

Odaril wrote:

Finally rechecking. Sorry. ><

General
  1. Update your description =p Hyper isn't gowww's diff anymore.
  2. Add "dksslqj" to the tags ? It's your (previous) name, so people might still be looking for your maps this way.
Beginner
  • Nothing to say. =o
Standard
  1. 00:52:042 (1) - I really really strongly recommend you to turn this into a spinner. Kick sliders are confusing because the number of repeats cannot be expected or guessed, and the cursor usually hides the repeat arrows. Also, you have more than enough room for a spinner here, so I really think you should change it.
Hyper
  1. 00:16:573 (5,1) - and 01:20:220 (5,1) - were pretty confusing, because the placement looks like (5) has 2 repeats while it has only one, which makes the timing of (1) unsure. You have room to orientate (5) differently, that should be enough to fix it.
  2. 00:42:760 (1) - Make this blanket (5) ?
  3. 01:03:975 (1) - Same ?
gowww
  1. 00:33:479 (1,2,3,4,5) - This was pretty confusing because I somehow expected a triple 1/2 after the slider.
  2. 00:54:694 (1) - This slider is completely silent.
  3. 01:03:976 (1,2,3,4,5,6,7,8,9,10,1) - There's no need for such a long stream here. You followed to song kinda closely before, so there's no reason why you should add so many unfitting beats here.
  4. 01:14:584 (1,2,3) - Completely silent sliders.
Another
  • Nothing to say. =o
Nyan's Taiko
  1. Tick rate 0.5 is about to be removed. Change it to tick rate 1 ?
  2. I REALLY think the first four beats are way too hard to play because of how fast they are because it's dddk... But well.
Let's get it clear: I will not rebubble the map unless gowww's sliders are fixed either by removing them, either by raising their volume to a hearable one.
all fixed
Shiro
I'm a bit sad the first 4 notes weren't changed in taiko, but I guess players can play them somehow.
The difficulty and score spreads are now both fine.
So you finally get a rebubble!


Sorry it took so long. =(
Anticloud
finally come to this....nice bubble anyway, it deserves
OzzyOzrock
Complaining about.... dddk?

uh what lol
it's just a ddd with the left hand hitting blue after.
ztrot
00:43:589 (6) - wouldn't this look better as a stack in another call me back after to rank I just thought I'd point this out tho.

EDIT: thanks for fixing that :3
Shiro
=o grats on rank

OzzyOzrock: it's more the fact that it's 190BPM+ 1/6 that bothers me.
yeahyeahyeahhh
Yeah!!! Ryu☆ day!

BIG YEAHHHHH :D

GRATS :)
Gabi
Gratz ^^
Sander-Don
Really fun map xD seems easy to HD on another diff.
Should try later!
Grats~! :3
Anticloud
bloomin' feeling! Graz!!!
Kawayi Rika
랭크 축하합니다 ~ 카논님 ~ :)
val0108
good job!!
Katsuri
If you like Bloomin' Feelling go play the mario version on http://osu.ppy.sh/s/36381
OzzyOzrock

Katsuri wrote:

If you like Bloomin' Feelling go play the mario version on http://osu.ppy.sh/s/36381
kill you
Ijah_old
Very good hitsounding! :D
Very good beatmap! :D
Very good song! :D
Aqua
sooooooo cooooool :D
wule
coooool song and map!
good job!
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