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KOKIA - EXEC_COSMOFLIPS/.

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Topic Starter
galvenize
Don't worry about the hitsounds, they're about to get done shortly, thanks for the suggestions though!
Niko
 
kriers
productive today? :)
ziin
[General]
I think a Normalhit sound on the downbeat (long white tick) of just about every measure would do a lot. You can either use a custom hitsound or switch back and forth between normal and soft. If you switch back and forth, you only have to do it once (copy/paste timing sections in each difficulty), but if you do a custom hitsound, you'll have to put that in every map. Now that I think about it, I could pretty easily use a text editor or something to get the code for the timing sections pretty easily. Shoot me a PM if you want me to do that. I suppose I should wait until you're done with the hitsounds though.

I think the 1/8 spinners are a bad idea. No need to have the note 1/8 before. This is circumventing the "no 2 notes on the same beat" rule. If you really like it, keep it though.

I could be rushing, but offset -10 would probably do better.

BG is 1 MB (ie huge)
you have 2 osb files, so delete them both.

A big zzz map. No errors I could find, though there were some non-perfect sliders.
FireballFlame
Hitsounds!

The clap is for the big white ticks on the timeline in sections like 01:44:730-02:09:993 :)
Topic Starter
galvenize

FireballFlame wrote:

Hitsounds!

The clap is for the big white ticks on the timeline in sections like 01:44:730-02:09:993 :)

MANY THANKS!!!
Topic Starter
galvenize

ziin wrote:

[General]
I think a Normalhit sound on the downbeat (long white tick) of just about every measure would do a lot. You can either use a custom hitsound or switch back and forth between normal and soft. If you switch back and forth, you only have to do it once (copy/paste timing sections in each difficulty), but if you do a custom hitsound, you'll have to put that in every map. Now that I think about it, I could pretty easily use a text editor or something to get the code for the timing sections pretty easily. Shoot me a PM if you want me to do that. I suppose I should wait until you're done with the hitsounds though.

Hitsounds have been taken cared of. reDL is needed.

I think the 1/8 spinners are a bad idea. No need to have the note 1/8 before. This is circumventing the "no 2 notes on the same beat" rule. If you really like it, keep it though. I think I'll keep it then


I could be rushing, but offset -10 would probably do better. I can not time correctly in the current condition i'm in, but I'll trust the one who timed it for me.

BG is 1 MB (ie huge)
you have 2 osb files, so delete them both. kk

A big zzz map. I know it's a zzz map, at least it's more zzz than what I'm used to map but how can you not love the song ;D?
Mercurius
8-)
XepherX3
really nice map (∪。∪)。。。zzzZZ

force the minimal skin (it looks great on this map)

Star :lol:
Ayeen_old
Catch, 'throw galvenize star'

IRC mod
18:57 <galvenize> : hey could you test a map for meh?
18:57 <Ayeen> : link?
18:57 *galvenize is listening to (KOKIA - EXEC_COSMOFLIPS)[http://osu.ppy.sh/s/32002]
18:58 <Ayeen> : but maybe 2 hours i think
18:58 <Ayeen> : waht diff?
18:58 <Ayeen> : i bug you when i back
18:58 <galvenize> : pick whatever diff you want
18:59 <Ayeen> : ok
18:59 <Ayeen> : someone just call me about works, ventilators. Have to go to hospital in awhile
19:00 <galvenize> : kk
20:57 <Ayeen> : back
20:57 <Ayeen> : lemme try some
21:11 <galvenize> : ah sry was afk
21:12 <Ayeen> : lol
21:12 <Ayeen> : easy and normal seem to be good
21:13 <Ayeen> : though no hitsound? o.o
21:13 <galvenize> : there are hitsounds
21:13 <Ayeen> : hard seem to be a bit too jump
21:13 <galvenize> : redownload 8D
21:13 <Ayeen> : oh
21:13 <galvenize> : there's a skin even
21:13 <Ayeen> : ah i see
21:13 <Ayeen> : rdloading
21:20 <Ayeen> : im not really fond with the slider ball
21:23 <galvenize> : > details :p
21:23 <galvenize> : didn't even noticed the slider ball lool
21:23 <galvenize> : notice*
21:23 <Ayeen> : it transperancy
21:23 <galvenize> : ye
21:24 <Ayeen> : btw, you should disable the skin recommendation
21:24 <galvenize> : yea good point
21:24 <Ayeen> : as you force skin already
21:26 <Ayeen> : 2 combo colors i feel is almost the same as background color
21:26 <Ayeen> : quite hard to see when in kiai time
21:26 <galvenize> : there is no kiai time
21:29 <Ayeen> : i noticed
21:29 <Ayeen> : still, you noted the combo color i mentioned?
21:29 <galvenize> : yea, but again I think myself it's quite visible the way it is
21:30 <Ayeen> : when using default skin before it quite easy because it less transparent
21:30 <Ayeen> : hitcircle is a bit transparent, making it almost the same as bg color
21:30 <galvenize> : i'll prolly change then
21:31 <Ayeen> : when you play using higher brightness, you know how annoying to hit
21:31 <galvenize> : true
21:31 <Ayeen> : now go to hard
21:33 <Ayeen> : did you change the stack leniency?
21:33 <galvenize> : didn't touch it
21:33 <Ayeen> : i see
21:35 <galvenize> : D:
21:35 <galvenize> : nice combo
21:37 <Ayeen> : haha
21:37 <Ayeen> : i suck at small circles
21:37 <Ayeen> : it shouldn't be a big issues
21:37 <Ayeen> : just im not used to small hitcircles
21:37 <galvenize> : :p
21:38 <galvenize> : it's middle size tho :D
21:38 <galvenize> : i can get it even smaller
21:38 <Ayeen> : that's that my mod i think
21:38 <Ayeen> : quite fast mod~
21:39 <galvenize> : all I asked you was just to play the map though xD
21:39 <Ayeen> : i wanna check something in folder
21:39 <Ayeen> : delete the countdown~
21:40 <Ayeen> : you doesn't enable it
21:40 <galvenize> : indeed
21:40 <Ayeen> : delete skin.ini
21:41 <Ayeen> : or skin configuration
21:41 <Ayeen> : it doesn't needed
21:41 <galvenize> : kk
21:42 <Ayeen> : everything else should be remain in there
21:42 <galvenize> : kk
21:42 <galvenize> : reuploading
21:42 <Ayeen> : just as I said before, I dont really fond with the slider ball >.> it too...
21:43 <Ayeen> : and if you can try to make the hitcircle more opaque if you dont want to change the combo color
21:45 <Ayeen> : got my message?
21:45 <Ayeen> : and if you can try to make the hitcircle more opaque if you dont want to change the combo color
21:45 <Ayeen> : dced jsut now
21:51 <galvenize> : i'll see about the colors
21:51 <Ayeen> : hehe
21:51 <Ayeen> : imma try a little on timing, wanna see what ziin say is right or not
21:53 <Ayeen> : your timing is right
21:53 <Ayeen> : ~
21:53 <galvenize> : didn't time this, can't really time anything with this crappy laptop so i asked somebody else xD
21:54 <Ayeen> : hehe
21:55 <Ayeen> : reuploaded right, lemme redload again if I got anything left
21:56 <galvenize> : sure
21:56 <Ayeen> : i dont think I wanna mod on pattern, skin and gameplay is should be enuff for me
21:58 <Ayeen> : slow net is slow~
21:59 <galvenize> : nah it's okay
21:59 <galvenize> : just post in the thread so i can kudosu you
22:05 <Ayeen> : >.>
22:05 <Ayeen> : delete "go", "ready"
22:07 <Ayeen> : and you might wanna change the bg from .png format to .jpg
22:07 <Ayeen> : it will reduce the size of the bg
22:11 <galvenize> : will do (cooking atm so afk at times
22:11 <Ayeen> : lool
22:12 <Ayeen> : k, i post in thread so you dont forget and give you some star
p3n
Relaxing stuff you're doing here Galv ;)

[Easy]
Perfectly done. Only found some quirky sliders so if you want to correct them:
MP = middle slider point, EP = ending point, providing x/y coords (disabled grid-snap but who am I telling this :o ), .osu-code below
00:28:151 (3) - MP 437/142; EP 445/83
00:30:519 (1) - MP 80/137; EP 125/161
00:31:309 (2) - move to 207/195; MP 191/235; EP 145/249
00:32:098 (3) - move to 218/315
01:19:467 (5) - MP 75/146; EP 79/98
01:23:809 (1) - EP 381/202 (only if you want this aiming directly at (2) instead of previous (3))
01:56:967 (1) - I think this is fine as is but curving around (4): MP 163/305; EP 193/319
02:03:283 (1) - to aim at (2): EP 164/31
02:43:151 (3) - MP 202/234; EP 216/274
02:54:598 (2) - MP 27/183; EP 5/228
03:10:388 (2) - MP 128/116 (doesn't kill spacing)
03:11:572 (4) - MP 319/57; EP 372/47
SPOILER
392,160,28151,2,0,B|437:142|445:83,2,80,2|8|8

72,96,30519,6,0,B|80:137|125:161,1,80,8|0
207,195,31309,2,0,B|191:235|145:249,1,80,2|8
218,315,32098,2,0,B|306:315,3,80,8|0|2|8

112,176,79467,2,0,B|75:146|79:98,2,80,8|0|2

336,172,83809,6,8,B|381:202,2,40

156,280,116967,6,8,B|163:305|193:319,2,48.0000011444092,8|8|4

196,80,123283,6,8,B|164:31,2,48.0000011444092

220,196,163151,2,0,B|202:234|216:274,2,80,8|0|2

68,176,174598,2,0,B|27:183|5:228,2,80,0|2|8

180,120,190388,2,0,B|128:116|96:64,1,96.0000022888184,0|2

296,104,191572,2,0,B|319:57|372:47,2,96.0000022888184,8|0|2

[Normal]

01:57:756 (4,5) - Seems a bit strange here as it is so completely different from the rest of the mapping style in this diff. Maybe use a 1x repeat on (4) and just use a circle instead of the EP of (5). If you want to keep it this way adjust (4): MP 97/197; EP 55/184
02:41:572 (1,2,3,1,2) - Those sliders are not really symmetrical. If you want to use it (spacing up to 0,03 on spot):
SPOILER


178,281,161177,1,0
218,251,161375,1,0
172,230,161572,6,0,B|120:192|120:87|177:50,1,200,8|2
256,105,162756,1,0
339,53,163151,2,0,B|392:87|392:192|340:230,1,200,8|2
192,192,164730,6,0,B|176:264|255:298|328:264|312:192,1,224.999993294478
312,117,166309,2,0,B|327:45|254:11|175:45|191:117,1,224.999993294478
02:44:730 (1,2) - The custom whistles on the slider endings sound wrong here imo. If possible, use the same soundfile as custom slidertick to place them where they should be (middle white tick). Copy soft-hitwhistle.wav and rename to soft-slidertick2.wav but you probably know this.

[Hard]
Flawless...


I hope the mostly cosmetic stuff is at least a little helpful. I didn't expect to find much anyway...
So I'll leave this ~star here and go back working on SS-ing Gold Dust :o
Topic Starter
galvenize
Thanks, I applied all the codes you've given me. As for the hitsound part, I just removed them on those sliders.

Kudosu well deserved!
Archaeologian
:o
S o r d a
thanks req~

[overall]:
Fine


[Hard]:
  1. 00:58:941 - Add note
  2. 02:47:493 (1,2) - move note middle?

[Normal]:
  1. 00:07:625 (3,1) - Spacing
  2. 00:32:493 (4,1) - ^
  3. 02:02:098 (6) - 1grid down

[Easy]:
Fine

Great map :3
Topic Starter
galvenize

S o r d a wrote:

thanks req~

[overall]:
Fine


[Hard]:
  1. 00:58:941 - Add note nah
  2. 02:47:493 (1,2) - move note middle? mmh, I new combo'd it.

[Normal]:
  1. 00:07:625 (3,1) -
  2. 00:32:493 (4,1) - ^
    Spacing spacing is fine, it shows x1.3 because the next slider's speed is at x0.75 :)
  3. 02:02:098 (6) - 1grid down ok

[Easy]:
Fine

Great map :3
laport
MoodyRPG
[Easy]

00:41:572 (3) - Align with (1)

[Normal]

00:36:835 (5) - New combo
01:51:046 (3) - Align with (1)

[Hard]

00:39:993 (3) - Align with (1)

Star~
winber1
Hard

--AIMod complains these two notes aren't snapped 00:43:136 (4,1) -

01:53:020 (5,6,7) - I feel like it sounds better without combo 6. You could consider trying something like this?:
02:06:638 (2) - Unstack?
03:20:256 (2,2) - Horizontal flip?

Normal


00:18:727 (1) - I feel like this silenced spinner could confuse beginners. Not all that sure if you should silence...
02:31:506 (4,6) - I would delete these two notes

Easy

00:18:727 (1) - same as normal. Also, the note after the spinner seems to come a little too quick for an easy diff, or maybe not.

Awesome map! :3
Topic Starter
galvenize
Thanks to both of you.
Beren
NatsumeRin
[General]
nice choice of hitsounds. maybe add a echo sound (soft C2)? should works fine at place like 00:43:151 in [Easy] (for pattern's end)
offset: -3~-4 imo.

[Easy]
01:36:441 (3) - just make it at the right of the slider before? because the next note is a spinner and then you don't need to put a circle at that place.
02:00:125 - add note?
02:46:309 (2) - remove sliderwhistle, just noisy.

[Normal]
00:08:414 (1) - no need to new combo?
00:36:835 (5) - new combo?
02:31:506 (4,6) - i'll suggest to remove these 2 beats, then it sounds better to the whole pattern.

[Hard]
00:42:164 - add note?
00:49:467 (3) - add clap at the end?
00:51:046 (1,2,3) - like this?

01:35:848 - add note?
01:53:217 (6) - better to stack with 7 not 5 imo
02:06:638 (2,3) - switch them?
02:36:243 (2,3) - i don't have a "stack" feeling here (you also didn't do this in patterns like this), maybe find some way to spread.
02:38:414 (1) - best part.
03:20:256 (2) - ctrl+h? don't know if you like jumps here but seems perfect to me.
03:21:835 (2) - ^

something nice here. good luck.


Download: soft-hitfinish.rar
Topic Starter
galvenize

NatsumeRin wrote:

[General]
nice choice of hitsounds. maybe add a echo sound (soft C2)? should works fine at place like 00:43:151 in [Easy] (for pattern's end)
offset: -3~-4 imo.

[Easy]
01:36:441 (3) - just make it at the right of the slider before? because the next note is a spinner and then you don't need to put a circle at that place. Fair enough
02:00:125 - add note? okay
02:46:309 (2) - remove sliderwhistle, just noisy. removed them on all 3 sliders.

[Normal]
00:08:414 (1) - no need to new combo? yup.
00:36:835 (5) - new combo? yup
02:31:506 (4,6) - i'll suggest to remove these 2 beats, then it sounds better to the whole pattern. fine by me ;>

[Hard]
00:42:164 - add note? mmh, nah
00:49:467 (3) - add clap at the end? nah
00:51:046 (1,2,3) - like this? placed it a bit lower than on the pic, replaced (5) as well.
[attachment=1:b1dc4]85.png[/attachment:b1dc4]
01:35:848 - add note? mmh, ok
01:53:217 (6) - better to stack with 7 not 5 imo okay
02:06:638 (2,3) - switch them? mmh ctrl+r ?
02:36:243 (2,3) - i don't have a "stack" feeling here (you also didn't do this in patterns like this), maybe find some way to spread. fix'd
02:38:414 (1) - best part. ;)
03:20:256 (2) - ctrl+h? don't know if you like jumps here but seems perfect to me.
03:21:835 (2) - ^
^ Well since you're the second one to comment on this, I'll ctrl+h it.

something nice here. good luck.
Thanks. I'll keep the hitsounds as it is without adding more, but thanks for the suggestion.
Topic Starter
galvenize
/double post.
GamerX4life
great map!*
Faust
At first I was....



But then..



Lanttu
"This beatmap has not been uploaded correctly!" ;__;
Dusty
source should be "Ar tonelico III" with that lowercase "t" :)

(no kds)
Topic Starter
galvenize

Dusty wrote:

source should be "Ar tonelico III" with that lowercase "t" :)

(no kds)
gotcha ;)
y u c a
:)
Daiguren
everything looks fine

have a star~ :)
Waryas
:P
threenash
:D
santer2
:)
NekoMimiMode
nice
arien666
[Hard]
00:43:200 (1) - End point is not snapped well



And well done about this XD
But just worried about skin things so not bubble atm ;___;
[Except there's some confirming]

Good luck XD

ps. Don't give kudosu for this reply :3
arien666
After checking via friend's PC, it seems fine :3
Okay orz

[Just worried thing is that I am not sure about skin things but mapsets seems fine orz]

;___;
orz
Topic Starter
galvenize

arien666 wrote:

After checking via friend's PC, it seems fine :3
Okay orz

[Just worried thing is that I am not sure about skin things but mapsets seems fine orz]

;___;
orz

♡(✿ˇ◡ˇ)人(◡ ‿ ◡ ✿)♡
Garven
As per like 5 people's requests. @_@

[Skin]
I think a blue/violet slider follow circle would fit the color scheme better.
You need a spinner approach circle

[Easy]
00:08:414 (4,1) - This overlap was kinda ugly
00:18:727 (1) - This starts waaay too soon after the note. Start it at 00:18:875 -
00:21:046 (1) - Too soon after a spinner for an easy difficulty. The end of the spinner is silent too, so it's hard to aurally tell when the spinner is complete and you can start aiming for the next note.
00:32:098 (3) - I'm wary of shorter sliders with more than one repeat in an easy with another note one beat afterward. It's hard to tell when it's going to end.
00:43:200 (1) - Same thing as earlier. Start it on the red tick.
02:09:993 - Extend the break to here

02:25:783 (1,3) - It'd be cool if you could get these to overlap without having the hitcircle parts overlapping with sliderbody parts.

[Normal]
00:18:727 (1) - Same thing from the Easy.
01:38:464 (1) - ^
02:09:993 - Extend the break to here
02:43:151 (3,1) - This overlap was kinda ugly
02:44:730 (1,2) - Not centered/symmetrical
03:09:796 (2,3) - Felt strange to have these as a stack. Kinda broke the flow imo
03:22:625 (3) - Considering how you did the combos in Easy/Hard, I'm surprised even this slider isn't a new combo
03:24:253 (1) - Same thing from earlier

[Hard]
AR/OD -1? AR 8 feels a bit much
00:18:727 (1) - Blah blah
00:26:572 (6,1) - This jump didn't flow very well - especially in consideration with how you mapped the majority of these.
00:44:730 - I love how the general rate that I spin always times the CLEAR image perfectly with the strings here.
00:58:941 - Extend the break to here
01:38:513 (1) - You know it
02:09:993 - Extend the break to here

Sexy song; sexy map. Makes me want to get my own tonelico map going again, haha.
Topic Starter
galvenize

Garven wrote:

As per like 5 people's requests. @_@

[Skin]
I think a blue/violet slider follow circle would fit the color scheme better. It's fine
You need a spinner approach circle. Weird, there's one already, full submitting and see how it goes.

[Easy]
00:08:414 (4,1) - This overlap was kinda ugly. It's okay
00:18:727 (1) - This starts waaay too soon after the note. Start it at 00:18:875. Alright
00:21:046 (1) - Too soon after a spinner for an easy difficulty. The end of the spinner is silent too, so it's hard to aurally tell when the spinner is complete and you can start aiming for the next note. Ended the spinner sooner
00:32:098 (3) - I'm wary of shorter sliders with more than one repeat in an easy with another note one beat afterward. It's hard to tell when it's going to end. Fair enough, but I still feel like keeping it like this.
00:43:200 (1) - Same thing as earlier. Start it on the red tick. Yup
02:09:993 - Extend the break to here. Okay

02:25:783 (1,3) - It'd be cool if you could get these to overlap without having the hitcircle parts overlapping with sliderbody parts. Rearranged

[Normal]
00:18:727 (1) - Same thing from the Easy.
01:38:464 (1) - ^
Okay

02:09:993 - Extend the break to here Okay
02:43:151 (3,1) - This overlap was kinda ugly. Rearranged
02:44:730 (1,2) - Not centered/symmetrical. ^
03:09:796 (2,3) - Felt strange to have these as a stack. Kinda broke the flow imo. Looked okay to me but so does it unstacked so yup.
03:22:625 (3) - Considering how you did the combos in Easy/Hard, I'm surprised even this slider isn't a new combo. new combo'd
03:24:253 (1) - Same thing from earlier ye

[Hard]
AR/OD -1? AR 8 feels a bit much. Yea now that you mention it.
00:18:727 (1) - Blah blah ye
00:26:572 (6,1) - This jump didn't flow very well - especially in consideration with how you mapped the majority of these. I'm pretty positive over this one
00:44:730 - I love how the general rate that I spin always times the CLEAR image perfectly with the strings here.
00:58:941 - Extend the break to here ye
01:38:513 (1) - You know it ye
02:09:993 - Extend the break to here ye

Sexy song; sexy map. Makes me want to get my own tonelico map going again, haha.
FireballFlame
Since there is no spinner approach circle in the original skin, I'd say use the regular one scaled up.

Also here's the spinner bg with the map bg behind it, since it was black in playmode.
http://up.ppy.sh/files/exec_cosmoflipss ... ground.png

Garven
[Easy]
02:46:309 (2) - Whistle on sliderslide ><


Edit:

Rebubbled!

:U
Andrea
[General]

You're missing the files "cursortrail.png, ready.png and go.png". Please make sure to add them and do a full submission after that.

[Normal]

00:18:875 (1) - Why does this spinner end on a blue tick? Doesn't make sense. Please make it end on the previous white tick.

[Hard]

02:52:625 (1) - This single combo looks weird to me. What about removing the new combo? Better imo.
03:09:993 (5) - New combo here maybe? Looks better to me.
03:11:769 (1) - Remove it here then if you follow the suggestion above.


And I guess that's it. Probably I can rank this when the fixes are applied, just let me know when you're done with them.

EDIT: Ranked~
Fuuko
Damn, finally. =_=
Congratz, bakanize.~
Kurai
Yay !
Faust
Finally.

Congratulations.
FireballFlame
Ooh, gratz!
fartownik
awesome
Mafiamaster
Great map, congrats! Ar tonelico ftw!
Aleksart
Great job, congrats!
Song is very nice *0*
Hiryuu_old
Great job, congratulatons!
the song is really awesome.
IkkiMinami
Grats, XD
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