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SoundTeMP - Wanna Be Free!!

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Topic Starter
Mystearica
This beatmap was submitted using in-game submission on January 2, 2010 at 6:57:45 PM

Artist: SoundTeMP
Title: Wanna Be Free!!
Tags: Ragnarok Online Themed Pack
BPM: 141
Filesize: 2223kb
Play Time: 02:33
Difficulties Available:
  1. Hard (4.92 stars, 426 notes)
  2. Normal (4.06 stars, 217 notes)
Download: SoundTeMP - Wanna Be Free!!
Information: Scores/Beatmap Listing
---------------
This was some time ago... A private project started by me to map some RO music, this is the first.

More to come @_@
Alace
yeah
you upload it
MegaManEXE
8 slots ftw
Dangaard

Mystearica wrote:

I lost Dan's normal somewhere but I don't want to upload that without permission anyway.
found it :3

Download: SoundTeMP - Wanna Be Free!! (Mystearica) [Normal].osu
yaya
师妹 :oops:
kioukiou
I love that game and BGM ww
WyndII
yo~ >w<
Tanmak
>.<
MegaManEXE
Filesize is fine (2.17 MB)
Timing is fine
BG is fine
No SB or video
Tags are fine
Length and max score is fine

[Normal]
-01:11:914 (2,3) - I know it sounds a little nazi but 3 really should be 5 or 6 grids closer to 2 since it's the same distance as from 1 to 2 and 3 to 4...didn't trip me up but I feel obligated to point it out ._.
-A little on the hard side for the easiest diff but then again I've seen far harder normals get ranked.

[Hard]
-I know you don't like kiai but I figured I'd make a point anyways, since Dan's normal uses kiai and they were talking in MAT HQ about difficulty consistency...it's your call if you want to add it in the same spots he did, I don't really think it's a big deal if there's a guest mapper involved.
-Kind of new combo spammy in some parts but I'm not going to nazimod it for that, for example: 01:51:063 (1,1,2,3,1,2,3,1,2), or 01:52:765 (1). I think the places you did put new combos make enough sense with the music that they fit but there are a lot of single combo notes that don't necessarily have to be that way.
-00:25:957 (1) - Remove this new combo so this whole pattern looks more like 02:30:000 (1,1,2,1,2) ?
-00:40:851 (2) - Finish here
-00:54:468 (7) - Finish here

-I think silencing the end of that last spinner on both diffs might sound better but not a huge deal

Edit: Here's hard with those small changes like you asked, I didn't do anything with the volume since all the other finishes you put in aren't volume controlled. So if you want to change that then that's all you.

Dan and I talked a little bit in-game about his diff and everything's good so here's your proto-bubble.

Download: SoundTeMP - Wanna Be Free!! (Mystearica) [Hard].osu
Skyripper
Consider more hitsound variety in Normal... more like hard plz

[Normal]
00:28:085 (2) - (suggestion) this is a tricky thing for the easiest difficulty. Check out this combo: 00:31:063 (2). Same slider end spacing, different note length. To avoid newb confusion, consider changing. You will also have to check the rest of the note to hold to the same standard
01:42:127 (1) - weird spacing.. notice the hits in the previous combo and their spacing and compare to fix

Come to think of it, I see this spacing irregularity through the whole difficulty. I won't post all of them >>_>>

[Hard]
00:01:702 (1) - remove new combo
00:04:255 (1) - ^
00:05:744 (1) - ^
00:09:787 (1) - ^
00:18:510 (4) - new combo
00:19:574 (1) - remove new combo
00:37:872 (1,1,1,1) - ^
00:55:531 (1) - ^
01:12:553 (1,1) - ^
01:58:085 (1) - ^
Topic Starter
Mystearica
I'll wait for Dan's reply on his difficulty, as far as mine is concerned the combos have been addressed, and there is a custom clap that pretty much sounds identical to the music, listen closely or go into Editor and you'll see them, there is a difference if you take them off so I think I'm ok for hitsounds there :?:
Sure
I always feel lack of hitsound from your maps. More hitsound would be better. ;)
Topic Starter
Mystearica

ykcarrot wrote:

I always feel lack of hitsound from your maps. More hitsound would be better. ;)
There isn't a "lack" of hitsounds. I add exactly the amount that is necessary to fit to the songs. On the contrary, I've always felt the amount of overdressing of hitsounds from many people's maps including yours, even in Cher Cher where the normal whistles were clearly not the most fitting, but it was a good map anyway so I didn't pick on it.

You guys should understand that just because you have a lot of hitsounds, your map isn't better unless your sounds actually FIT. Custom hitsounds =! auto win, and using sounds for the sake of using sounds is VERY BAD.

So you want me to add more whistles or claps to what, Absurd? Dancing in the Velvet Moon? Marie Antoinette? V2? They would sound god awful. Try listening to the music and your hitsounds and ask yourself, do my sounds really fit?

STOP USING WHISTLES AND CLAPS WHEN THEY DON'T FIT THE SONG. Yes I'm talking about snow angel, and yes I'm talking about Chercher regarding the whistles.

Consider this a tip for how to use your hitsounds. Note that the above isn't rage, but rather I felt the need to emphasize that since you guys don't seem to understand this point no matter how hard I try to explain. I don't care how stable your pattern is, if your hitsounds don't fit, they need to go.

Oh yes, one more tip. Volume control. This is very underused and should be paid more attention to. Some maps will not fit to many sounds but you can still create very fitting sounds by controlling your volume correctly. In case you haven't noticed, I go out of my way with those green lines to create fluid sound effects across my maps, and other mappers like James, Al, darri, Alace, yaya are all very good users of volume control. This is something many of you need to learn.
Ephemeral
http://up.ppy.sh/files/06wannabefree!!.mp3

Saving the world one 320kbps mp3 at a time.
Dangaard

Skyripper wrote:

[Normal]
00:28:085 (2) - (suggestion) this is a tricky thing for the easiest difficulty. Check out this combo: 00:31:063 (2). Same slider end spacing, different note length. To avoid newb confusion, consider changing. You will also have to check the rest of the note to hold to the same standard
01:42:127 (1) - weird spacing.. notice the hits in the previous combo and their spacing and compare to fix

Come to think of it, I see this spacing irregularity through the whole difficulty. I won't post all of them >>_>>
Come on, this is zero-spacing, this is not irregular... :| Anyway, I changed them so that only 1/2 beats are snapped to a slider.

Download: SoundTeMP - Wanna Be Free!! (Mystearica) [Normal].osu
Sure
Hey, why so you told seems like get angry? Calm down please.
I'd never force my idea on to you. It's just my feeling and suggestion.
You don't need have to do that if you don't like it.
There is no right way in making hitsound. By the way, what is BIG LETTER? Do you think you are correct?
I don't know why you talk with aggressively.

PS : Have you ever played Ouendan? I guess 'no'
Topic Starter
Mystearica
Read again, no one's angry. If you call those ear-piercing whistles hitsounds, you should consider again.

There is no right way of using hitsounds but here are better ways and worse ways. Do I think I'm correct? As a matter of fact yes I do. Why? Because I don't know how many times I've seen songs with clap+whistle patterns that don't fit. So why do you guys use it? You think hitsounds means "oh ok let me use a stable pattern of whistles and claps so that there will be sounds all over my map" then you are WRONG. I don't now why you have to think a desperate attempt at giving people advice = "aggressive rage"

Just because I said I like your map, doesn't mean I liked everything and I certainly noted the whistles. Don't think I wasn't letting you slide.

PS: Have you ever tried to take some advice to make your maps better? I guess 'no'
Sure

Mystearica wrote:

PS: Have you ever tried to take some advice to make your maps better?
// Yes. ^^ If the advice is best, I take it. But, if the advice conflict with mine, I try finding middle ground.

Mystearica wrote:

STOP USING WHISTLES AND CLAPS WHEN THEY DON'T FIT THE SONG.
// No I don't think so. Just you don't like using normal whistle and clap.
I don't wanna talk about this thing anymore with you. You're too inflexible. (Maybe more than me. lol)
And I'm sorry about I meddled in your map.
Skyripper
^

yes no more drama in beatmap threads pl0x

bubbled :3

great map
Topic Starter
Mystearica
Claps + whistles = hitsounds end of story and you call me inflexible? Learn how to do hitsounds please. I don't like the whistle very much, no. But I have seen maps with great whistle usage, unfortunately yours were just laziness and "protocol whistle+clap = hitsounds." So many people tried to help you but you still think your auto hitsounding is the best way, you have no right to call me inflexible or accuse me.

Thanks to Skipper.
Larto
Good.
MegaManEXE
Topic Starter
Mystearica
Oh thanks Larto, didn't even notice this was up.

oh by the way rating abuse is cool

to dear mr.x, you're wasting your time (or dear mr.y should I say?)
Nharox
What's rating abuse? 0.0
Lesjuh

Mystearica wrote:

oh by the way rating abuse is cool

Nharox wrote:

What's rating abuse? 0.0
Voting 1 isn´t abusing, right? o3o

Mystearica wrote:

to dear mr.x, you're wasting your time (or dear mr.y should I say?)
wat
Xgor

Mystearica wrote:

to dear mr.x, you're wasting your time (or dear mr.y should I say?)
What? Me? No?

Anyway i got a bit curious about why the low rating i downloaded the map and here is my opinions

Well the main problem is that it's kinda hard of follow sometimes :/

Why the heck isn't Ragnarok Online in Source (Just wanted to point that out)

Also why are 4 stars the lowest difficulty, this map would be good with a Easy.


Well now to the difficulties

First of, Normal!

Triplets on a Normal is a bad idea and it makes this hard to follow (Even if i know that it follow the song), not just before but sometimes after, 00:19:148 (2,3,4,1,2,1,2) is the worst part with some bad spacing and that it changes what to follow, making it play very awkward the first time playing.
Instead of using triplets i i suggest to use a 4/3 long slider with a repeat arrow or 4 circles on 1/2.

Now, with Hard.

00:15:106 (4,1) - Horrible, horrible spacing
00:24:468 (1,2,3,4,1,2,1,2,1,2,3,4,5,6), 00:38:936 (1,1,2,1,2,1,2,3,4,1,2) and 02:30:000 (1,1,2,1,2,1,2,1,2,3,4,5,1,2) - This is beats that follows the music on one way or another bur plays pretty awkward and is hard to follow
One thing that applies to both Normal and Hard is that it feels like it sometimes can't decide on if it wanna focus on the trumpet melody or the drums (Like the part 00:19:148 (2,3,4,1,2,1,2) on Normal i mentioned before)
Also i think that stacks like 00:24:468 (1,2,3,4) is stupid...


Well that's what i found!
I guess you probably ignore this post due to that I'm not i famous mapper with flashy title or something.... Oh well.... I'm doing it for a good sake.
MegaManEXE

Xgor wrote:

Mystearica wrote:

to dear mr.x, you're wasting your time (or dear mr.y should I say?)
What? Me? No?
No, not you. If anybody here bothered to read the rest of the map thread I think it's pretty obvious to who is being referred to. There's two, maybe three reasons why this is getting downvoted. First off is because of personal vendettas against the mapper, second is that it's not a cutesy anime song, and third is because there are some tricks in it even though overall it isn't difficult.

Why the heck isn't Ragnarok Online in Source (Just wanted to point that out)
Myst doesn't like using the source field because it shows up (Source) Artist - Title and she doesn't like the way that looks.

I don't see the problem because as long as it's in the tags it will show up in a search.

Also why are 4 stars the lowest difficulty, this map would be good with a Easy.
That's just how Dan makes his normals. I did mention in my mod post that I think it could use a slightly easier diff but I've seen normals with much higher star ratings ranked before.

http://osu.ppy.sh/b/38117
http://osu.ppy.sh/b/31832
http://osu.ppy.sh/b/34379
http://osu.ppy.sh/b/41255

To name a few.

00:15:106 (4,1) - Horrible, horrible spacing
00:24:468 (1,2,3,4,1,2,1,2,1,2,3,4,5,6), 00:38:936 (1,1,2,1,2,1,2,3,4,1,2) and 02:30:000 (1,1,2,1,2,1,2,1,2,3,4,5,1,2) - This is beats that follows the music on one way or another bur plays pretty awkward and is hard to follow
Yeah maybe it's not the greatest spacing in the world but it's okay to have some tricks imo, and there's new combos separating it so it's not like they are spacing errors and unrankable. The map honestly isn't even hard, I'm not even good at this game and I got 2x 100 on my 4th or 5th play. If you have trouble with it then learn to follow the approach circles better and stop sucking at this game.

lesjuh wrote:

VanMoNky wrote:

I can't wait for each approach-circle closing to the hitcircle, then click it. I'm playing by analyzing the distance.
Then don't blame the mapper but yourself for not being able to hit it.
From: viewtopic.php?p=274376#p274376 (regarding the anti-jumps)

The same thing applies here.

One thing that applies to both Normal and Hard is that it feels like it sometimes can't decide on if it wanna focus on the trumpet melody or the drums (Like the part 00:19:148 (2,3,4,1,2,1,2) on Normal i mentioned before)
Or maybe they do both? There is a custom clap sound in there you know, so they have to keep notes on the right ticks to use a clap pattern, but if they want to follow other parts of the music they have to build around that.

Also i think that stacks like 00:24:468 (1,2,3,4) is stupid...
Personal preference. I never really liked those 5+1 streams that Myst uses a lot but I've gotten used to them by now and I have no issues with them any more. Sometimes they fit the music and the mapper chooses to arrange it that way.

WHY DIDN'T ANYONE POINTED ANY OF THESE PROBLEMS OUT!!!!!! SERIOUSLY!!!
2 BATs AND 4 MATs AND IT'S BEING MADE BY A MAT...... :? and I'm crap at modding....
Because you're nitpicking stuff that shouldn't hinder it from being ranked. I've never been one for the "it's rankable so it's okay" philosophy because I think mappers should strive to do the best they can, while keeping their own style and techniques, and not worry about whether their product gets ranked or not. But the fact of the matter is that this map WAS ranked because there aren't any technical problems with it. The stuff you pointed out could very easily be turned around and dismissed "because it's Myst's style of mapping", they're not necessarily "problems" like you claim they are.
Topic Starter
Mystearica


uhh scratch out the "a" and add an "s" to the end of "hater", and add "all" after "you"
Lunarhiro
Ragnarok online! HELLL YeA!!!
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