Tasty map. I have a few reservations, but have a star. Here goes:
General
Starting the beatmap on the drum fill is a neat idea, but I think that it's a bit awkward to launch into the button-mashing like that. I'd suggest starting the map from 00:08:435 or around abouts, but the track's pretty short and that would be losing quite a bit.
Also, these weird 1/2 stacks/anti jumps throughout the map give me the heebie jeebies:
You know where they are.
I think that these should be stacked normally or otherwise spaced out, as they make me want to treat them like a rapid stream. Aaaaaaa.
[Full Moon]
[00:08:435] (1,2,3,4) (1,2) This is really picky and dickish, but I wouldn't mind seeing this flipped/rotated, so that this pattern rises and falls with the guitar's riff. It wouldn't affect the flow, as there's practically symmetry here, meaning that the pattern would still flow nicely into (3)
[00:28:906] (7,8,9,10) Yeah, that spacing. I appreciate that there isn't too much room to work with here, so excuse me if it'd be too much trouble to use 1.0x for this.
[00:32:435] (OOOOOOOONE) Aaaaaaah! I appreciate the effect and it feels good to hit when I know that the slider velocity doubles suddenly, but it pretty much comes out of nowhere and is never to be seen again. I was showing this to Jarby and he agreed that SV 1 would still work with the storyboarding.
[Half Moon]
[00:07:023] (1,2,3,4) Again, this spacing just feels weird. There's loads of room to space this out. Please do it here, if nowhere else.
[00:09:141] (1,2) Same as what I'd said about [Full Moon], although I'm not sure if rotating this would allow you to retain much of the following pattern. Feel free to ignore this point entirely.
[00:18:847] (1) Using a spinner here feels too tight for my liking, especially for a Hard map. A long slider/anything which doesn't rely on a spinner would work just as well here, if not better.
[00:27:141] (1,2,5,6,7,8) Again, couldn't you stack these normally? I also think that (5) should be a new combo, given the relative chasm between the phrases here.
[Crescent Moon]
[00:37:641] (4) I'm not too sure about this. The placement of this might be too awkward for an inexperienced player to hit. I wouldn't say that it's too bad, as it's quite a well-defined rhythm.
[00:41:082] (1,2,3) What Makar had said. It feels more logical to follow the lead guitar. Instead, this rhythm occurs just after the player would want to hit things. They might then wonder why the heck the map is following the track's counterpoint suddenly.
-
I hope that that was clear enough. I hope to see this ranked.
General
Starting the beatmap on the drum fill is a neat idea, but I think that it's a bit awkward to launch into the button-mashing like that. I'd suggest starting the map from 00:08:435 or around abouts, but the track's pretty short and that would be losing quite a bit.
Also, these weird 1/2 stacks/anti jumps throughout the map give me the heebie jeebies:
You know where they are.
I think that these should be stacked normally or otherwise spaced out, as they make me want to treat them like a rapid stream. Aaaaaaa.
[Full Moon]
[00:08:435] (1,2,3,4) (1,2) This is really picky and dickish, but I wouldn't mind seeing this flipped/rotated, so that this pattern rises and falls with the guitar's riff. It wouldn't affect the flow, as there's practically symmetry here, meaning that the pattern would still flow nicely into (3)
[00:28:906] (7,8,9,10) Yeah, that spacing. I appreciate that there isn't too much room to work with here, so excuse me if it'd be too much trouble to use 1.0x for this.
[00:32:435] (OOOOOOOONE) Aaaaaaah! I appreciate the effect and it feels good to hit when I know that the slider velocity doubles suddenly, but it pretty much comes out of nowhere and is never to be seen again. I was showing this to Jarby and he agreed that SV 1 would still work with the storyboarding.
[Half Moon]
[00:07:023] (1,2,3,4) Again, this spacing just feels weird. There's loads of room to space this out. Please do it here, if nowhere else.
[00:09:141] (1,2) Same as what I'd said about [Full Moon], although I'm not sure if rotating this would allow you to retain much of the following pattern. Feel free to ignore this point entirely.
[00:18:847] (1) Using a spinner here feels too tight for my liking, especially for a Hard map. A long slider/anything which doesn't rely on a spinner would work just as well here, if not better.
[00:27:141] (1,2,5,6,7,8) Again, couldn't you stack these normally? I also think that (5) should be a new combo, given the relative chasm between the phrases here.
[Crescent Moon]
[00:37:641] (4) I'm not too sure about this. The placement of this might be too awkward for an inexperienced player to hit. I wouldn't say that it's too bad, as it's quite a well-defined rhythm.
[00:41:082] (1,2,3) What Makar had said. It feels more logical to follow the lead guitar. Instead, this rhythm occurs just after the player would want to hit things. They might then wonder why the heck the map is following the track's counterpoint suddenly.
-
I hope that that was clear enough. I hope to see this ranked.