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KOTOKO - Yumemiboshi boom!boom!

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Topic Starter
Akemi_Homura

-SiKaRiO- wrote:

how cool :D <3 ...kotoko always cool :P....good luck ^^

Your message is too short. >:(
Thank You for your comment~! ;)
Laurier
hi~

good map and cool skin :)

and a little mod XD



boom
00:47:064 (6) - newcombo
00:58:518 (1) - end 00:59:609 more better
01:10:700 (2) - It is not easy to see it.XD
01:23:064 -add circle

hard
00:58:518 (1) - end 00:59:609 more better

normal
00:58:518 (1) - end 00:59:609 more better

boring
00:58:518 (1) - end 00:59:609 more better

boring & normal are same spasing is better in same combo.
I think it is too wide spacing & normal.
01:37:791 - I think end kiai time this timing is more good >all diff

fight~★

my english is so bad sorry XD
Topic Starter
Akemi_Homura

Laurier wrote:

hi~

good map and cool skin :)

and a little mod XD



boom
00:47:064 (6) - newcombo
00:58:518 (1) - end 00:59:609 more better
01:10:700 (2) - It is not easy to see it.XD
01:23:064 -add circle

hard
00:58:518 (1) - end 00:59:609 more better

normal
00:58:518 (1) - end 00:59:609 more better

boring
00:58:518 (1) - end 00:59:609 more better

boring & normal are same spasing is better in same combo.
I think it is too wide spacing & normal.
01:37:791 - I think end kiai time this timing is more good >all diff

fight~★

my english is so bad sorry XD
Thank you for your modding~ ;)
I fix them~!
Kanon
Please read rules of my queue next time
General
bg picture is rough , can you find a better one?
300 100 50 in skin is hard to distinguish, Can you make it more clear to see?
the spin is so ugly.

Boring
you should make this diff more easy as it is the easiest diff in your mapset . or just make a more easy diff.
it has 3.76 star now, which is much more than 3 star.
00:24:336 (1) - remove new combo
00:25:791 (2) - add new combo
00:26:155 (1) - remove new combo
00:30:155 (1) - remove new combo
i am not going to point ou all new combo problem because its too many. use new combo wisely when part of rhythm is end
And about hitsound I think you put them too freely,remember that hitsound should be added with law
For example , 00:25:791 (2,1) - here you use two clap yeah it's good. but 00:31:609 (4,1) - you dont put clap on it, sounds so weird.
00:39:973 (1,2,3,4) - easiest diff shouldn't have so much stack
and I realize you use lots of them in this diff .
so i strongly suggest you make a easier diff or you'll need to replace lots note in this diff.

Normal
same problem as boring diff ,please fix that
And also I notice that you place note too freely, Can you put them more tidy and symmetrical?
for example ,00:47:245 (1,2) - , 00:41:973 (4,1) - ,00:57:064 (1,2) -

Hard
01:08:700 (1,1,1,1) - why so many new combo?

Boom!
00:34:700 (8,9,10) - make it nicer plz
01:11:336 (8) - delete this

still need lots and lots work XD. try make it nicer then ask people to mod it!

edit : oh i realize you delete your post in my queue . that mean you see my rules ;) anyway I have modded it , if you find any problem in mapping ,feel free to ask me :)
pieguyn
General:

-BG is of very low quality, perhaps find a better one?
-You need a diff less than 3 stars for this to get ranked :?
-the offset needs -20 or so...
-start the kiai at 01:11:609
-tick rate 1? (all diffs)
-please change all those combos with only 1 note (all diffs) (Note: I've detailed how to do that in the mod for Boring diff, just do the same thing for the rest of the diffs)
-In all diffs, the spacing is really weird and random...please go through them all with distance snap (1.0x) and make sure the spacing is correct. (Note: in Boom!, you can keep the ones you intended to be jumps, but most of the spacing should still probably be changed)

Boring:

00:26:155 (1) - remove NC
00:29:427 (1) - ^
00:31:973 (1) - ^
00:38:155 (2) - too close to (1)
00:48:700 (1) - too close to (4)
00:51:609 (1,2,3) - these are all spaced too close to the previous object...
00:55:609 (2) - too close to (1)
01:00:336 (1) - remove NC
01:06:155 (2) - too far from (1)
01:09:064 (1,1,1) - remove NCs
01:13:064 (3) - remove these finishes
01:15:973 (2,3,1) - too close
01:18:155 (2) - well, this one is too far o.o
01:20:336 (1) - too far from (4)
01:21:064 (1,1,1) - remove NCs
01:23:245 (1) - too far from (1)
01:24:336 (2) - too far from (1)
01:25:427 (1) - too far from (2)
01:28:336 (4,5) - too close to both (3) and (1)
01:34:882 (1) - too far from (4)
01:36:336 (2) - too far from (1)
01:38:518 (1) - too far from (2)
01:39:609 (2) - too far from (1)... All the notes after this are also spaced higher than the rest of the notes, perhaps lower the spacing to what you used in the rest of the map?

Normal:

00:59:973 (1,2,3,4,1,2,3,4) - this doesn't really fit anything, perhaps do something else here?

Hard:

Beat placements and hitsounds are fine but make sure to fix the general points I pointed out...

Boom!:

-AR 8?

This map needs quite a bit of work before it can get ranked...make sure to fix all the general points up top. If you do, I think this map will be a lot better. Good luck :)
Topic Starter
Akemi_Homura

Kanon wrote:

Please read rules of my queue next time
General
bg picture is rough , can you find a better one?
300 100 50 in skin is hard to distinguish, Can you make it more clear to see?
the spin is so ugly.

Boring
you should make this diff more easy as it is the easiest diff in your mapset . or just make a more easy diff.
it has 3.76 star now, which is much more than 3 star.
00:24:336 (1) - remove new combo
00:25:791 (2) - add new combo
00:26:155 (1) - remove new combo
00:30:155 (1) - remove new combo
i am not going to point ou all new combo problem because its too many. use new combo wisely when part of rhythm is end
And about hitsound I think you put them too freely,remember that hitsound should be added with law
For example , 00:25:791 (2,1) - here you use two clap yeah it's good. but 00:31:609 (4,1) - you dont put clap on it, sounds so weird.
00:39:973 (1,2,3,4) - easiest diff shouldn't have so much stack
and I realize you use lots of them in this diff .
so i strongly suggest you make a easier diff or you'll need to replace lots note in this diff.

Normal
same problem as boring diff ,please fix that
And also I notice that you place note too freely, Can you put them more tidy and symmetrical?
for example ,00:47:245 (1,2) - , 00:41:973 (4,1) - ,00:57:064 (1,2) -

Hard
01:08:700 (1,1,1,1) - why so many new combo?

Boom!
00:34:700 (8,9,10) - make it nicer plz
01:11:336 (8) - delete this

still need lots and lots work XD. try make it nicer then ask people to mod it!

edit : oh i realize you delete your post in my queue . that mean you see my rules ;) anyway I have modded it , if you find any problem in mapping ,feel free to ask me :)
Thank you for modding~! :)
next time I'll read rule~ :(
eldnl
You apply the mod of pieguy? If yes let me know to mod the map, make no sense mod the map now If you don't apply other mod.
Topic Starter
Akemi_Homura

pieguy1372 wrote:

General:

-BG is of very low quality, perhaps find a better one?
-You need a diff less than 3 stars for this to get ranked :?
-the offset needs -20 or so...
-start the kiai at 01:11:609
-tick rate 1? (all diffs)
-please change all those combos with only 1 note (all diffs) (Note: I've detailed how to do that in the mod for Boring diff, just do the same thing for the rest of the diffs)
-In all diffs, the spacing is really weird and random...please go through them all with distance snap (1.0x) and make sure the spacing is correct. (Note: in Boom!, you can keep the ones you intended to be jumps, but most of the spacing should still probably be changed)

Boring:

00:26:155 (1) - remove NC
00:29:427 (1) - ^
00:31:973 (1) - ^
00:38:155 (2) - too close to (1)
00:48:700 (1) - too close to (4)
00:51:609 (1,2,3) - these are all spaced too close to the previous object...
00:55:609 (2) - too close to (1)
01:00:336 (1) - remove NC
01:06:155 (2) - too far from (1)
01:09:064 (1,1,1) - remove NCs
01:13:064 (3) - remove these finishes
01:15:973 (2,3,1) - too close
01:18:155 (2) - well, this one is too far o.o
01:20:336 (1) - too far from (4)
01:21:064 (1,1,1) - remove NCs
01:23:245 (1) - too far from (1)
01:24:336 (2) - too far from (1)
01:25:427 (1) - too far from (2)
01:28:336 (4,5) - too close to both (3) and (1)
01:34:882 (1) - too far from (4)
01:36:336 (2) - too far from (1)
01:38:518 (1) - too far from (2)
01:39:609 (2) - too far from (1)... All the notes after this are also spaced higher than the rest of the notes, perhaps lower the spacing to what you used in the rest of the map?

Normal:

00:59:973 (1,2,3,4,1,2,3,4) - this doesn't really fit anything, perhaps do something else here?

Hard:

Beat placements and hitsounds are fine but make sure to fix the general points I pointed out...

Boom!:

-AR 8?

This map needs quite a bit of work before it can get ranked...make sure to fix all the general points up top. If you do, I think this map will be a lot better. Good luck :)
Thank you~! ;)
your modding is cool~ 8-) I love it!!!
Topic Starter
Akemi_Homura

eldnl wrote:

You apply the mod of pieguy? If yes let me know to mod the map, make no sense mod the map now If you don't apply other mod.
I'm sorry~ :(
I'm finish pieguy's modding!!! :cry:
eldnl
[General]

- The same Background in better quality here. If you change the BG change the pause-overlay too.
- You need a difficulty with less than 3 stars if you want the map ranked.
- The spinner circle is very ugly and confusing, I suggest use other.

[Boring]

You need a remap on this difficulty, many errors in spacing, bad stacked notes and much more.
I disagree with the slider speed, not fit with the distance spacing that you using. Change it to 0.8x
Use the same distance snap between all notes, if you don't understand this please check this image
Never stack notes under the slider in the easier difficulty, is very hard to read for beginners, in fact, avoid stacking notes.
For song like this use this clap pattern, follow better the music.
00:36:680 - These notes are too close to the spin, you need at least two withe tick before the first note, this is for beginners, they need more recovery time.
00:59:589 - Same happens here, also, these spinners are too short, unrankable in my opinion, please use more long spins.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:20:316 (4,1) Please avoid the jumps in the easy and normal difficulties, is hard for beginners.

[Normal]

Overall Difficulty 3?
You have the same problem with the spacing here, please use the same distance snap.
Use the same pattern clap here, the actual pattern sounds bad.
The slider velocity is a little high too, I suggest change it to 1.2x, but is just a suggestion.
00:39:953 (4,1) Very high jump, please follow the distance snap here.
00:48:680 (2,1) ^ Same
01:05:771 (5,1) ^ Same, but this is a totally sudden jump.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:17:407 (4,1) Jump again.
01:37:044 (4,1) ^
01:40:680 (3,1) ^

[Hard]

Approach Rate 6 work better imo.
You have the same problem with the spacing here, please use the same distance snap.
Use the same clap pattern.
01:02:135 (6) This slider end in a blue tick, sounds bad, please fix it.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%

[Boom!]

1 Unsnapped note.
Same problem with the spacing.
Use the same clap pattern please.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:21:589 (8) You really need a new combo here.

I can check it again because this is a very general mod, but when you change all of the spacing error and use the clap pattern.
~
Topic Starter
Akemi_Homura

eldnl wrote:

[General]

- The same Background in better quality here. If you change the BG change the pause-overlay too.
- You need a difficulty with less than 3 stars if you want the map ranked.
- The spinner circle is very ugly and confusing, I suggest use other.

[Boring]

You need a remap on this difficulty, many errors in spacing, bad stacked notes and much more.
I disagree with the slider speed, not fit with the distance spacing that you using. Change it to 0.8x
Use the same distance snap between all notes, if you don't understand this please check this image
Never stack notes under the slider in the easier difficulty, is very hard to read for beginners, in fact, avoid stacking notes.
For song like this use this clap pattern, follow better the music.
00:36:680 - These notes are too close to the spin, you need at least two withe tick before the first note, this is for beginners, they need more recovery time.
00:59:589 - Same happens here, also, these spinners are too short, unrankable in my opinion, please use more long spins.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:20:316 (4,1) Please avoid the jumps in the easy and normal difficulties, is hard for beginners.

[Normal]

Overall Difficulty 3?
You have the same problem with the spacing here, please use the same distance snap.
Use the same pattern clap here, the actual pattern sounds bad.
The slider velocity is a little high too, I suggest change it to 1.2x, but is just a suggestion.
00:39:953 (4,1) Very high jump, please follow the distance snap here.
00:48:680 (2,1) ^ Same
01:05:771 (5,1) ^ Same, but this is a totally sudden jump.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:17:407 (4,1) Jump again.
01:37:044 (4,1) ^
01:40:680 (3,1) ^

[Hard]

Approach Rate 6 work better imo.
You have the same problem with the spacing here, please use the same distance snap.
Use the same clap pattern.
01:02:135 (6) This slider end in a blue tick, sounds bad, please fix it.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%

[Boom!]

1 Unsnapped note.
Same problem with the spacing.
Use the same clap pattern please.
01:11:589 - The hitsounds in this part sounds noisy and annoying, please down the volume to 80%
01:21:589 (8) You really need a new combo here.

I can check it again because this is a very general mod, but when you change all of the spacing error and use the clap pattern.
~
Thank you i'm check and fix them~! :D
ps. I'm searching spin circle~
HellDawn
General
Bg is 800x600 Please change to 1024x768

Normal
Choruses are a bit too clapclapclap. Tone down the clapping a bit?
00:40:663- I cant hear rhytm like this:

01:11:209- Concealed slider repeats

01:43:209- whistle
01:43:936- ^
01:45:754- ^
really boring :P

Hard
00:25:754- whistle
00:26:118- ^
00:29:027- ^
00:31:572- ^
00:31:936- ^
01:39:936 (4,5)- whistle
01:43:209- ^
01:45:754- ^
01:46:118- ^
01:47:754- Concealed slider repeats

You should work on slider shapes.
Topic Starter
Akemi_Homura

HellDawn wrote:

General
Bg is 800x600 Please change to 1024x768

Normal
Choruses are a bit too clapclapclap. Tone down the clapping a bit?
00:40:663- I cant hear rhytm like this:

01:11:209- Concealed slider repeats

01:43:209- whistle
01:43:936- ^
01:45:754- ^
really boring :P

Hard
00:25:754- whistle
00:26:118- ^
00:29:027- ^
00:31:572- ^
00:31:936- ^
01:39:936 (4,5)- whistle
01:43:209- ^
01:45:754- ^
01:46:118- ^
01:47:754- Concealed slider repeats

You should work on slider shapes.
Thank you for modding and star~! :)
I fix them all~!
Shadow
[General Thoughts]

All maps can get a little more slider love :3 but nothing serious this time.

[Skin]

Cursor felt a little to big, maybe make it a tiny bit smaller?

[Boom!]

Just some suggestions, the start can be made more fun if you try spacing like this

00:22:118 (1,2,3,4,5,6,7,8,9,10,11,1) - Make 1,2,3 stacks same with 4,5,6 and 8,9,10 and 10, 11, 1 (See Screenshots)

00:47:027 (1,2,3,4,5,6,7) - Loved these! :)

01:39:936 (5,6,7) - make these progressive jumps ( to follow vocals), see screenshot for example :3


01:45:936 (x) - < add hit circle and make another jump like suggestion above (also add new combo like in SS)


Fix the spacing of if you add the jumps :)
pieguyn
no kds~

General:

-I think 70% volume sounds better for the first offset, perhaps change it?

Boring:

00:25:754 (1) - remove NC
00:28:664 (3) - too close to (2)
00:29:391 (1) - too far from (3)
00:31:572 (3) - too close to (2)
00:32:300 (1) - too close to (3)...also, remove the claps here? they seem out of place IMO...
00:33:028 (2) - too close to (1)
00:48:663 - The notes after this point all use 0.8x distance snap, but the notes before it use 1.0x distance snap. Because there is no change in pace in the song, this is very awkward... I think you should move the notes after this point using 1.0x distance snap... :cry:
01:44:300 (1) - remove NC
01:47:937 (1) - remove NC

Normal:

00:45:208 (1) - too far from (4)
01:38:118 (2) - too close to (1)
01:49:572 (5) - this slider sounds odd because the repeat is synced to nothing, perhaps change it? :?

Hard:

01:24:845, 01:25:027 - given how you mapped the rest of the song, I would recommend adding two notes here~
01:41:936 (3,4) - this? http://puu.sh/5w6L

Boom!:

01:13:390 (6) - add clap?
01:21:572 (1,2,3,4,5,6,7,8,9,10,11) - (nazi) As it is, this stream looks weird because the last few notes have a sharper curve than the first notes...though it plays fine so you can keep it

K i R a's Taiko Oni: Fine

nice map, much better than last time I looked at it :)
Topic Starter
Akemi_Homura

ShadowLord wrote:

[General Thoughts]

All maps can get a little more slider love :3 but nothing serious this time.

[Skin]

Cursor felt a little to big, maybe make it a tiny bit smaller?

[Boom!]

Just some suggestions, the start can be made more fun if you try spacing like this

00:22:118 (1,2,3,4,5,6,7,8,9,10,11,1) - Make 1,2,3 stacks same with 4,5,6 and 8,9,10 and 10, 11, 1 (See Screenshots)

00:47:027 (1,2,3,4,5,6,7) - Loved these! :)

01:39:936 (5,6,7) - make these progressive jumps ( to follow vocals), see screenshot for example :3


01:45:936 (x) - < add hit circle and make another jump like suggestion above (also add new combo like in SS)


Fix the spacing of if you add the jumps :)
Thank you~! ;)
I fix spacing of jump,and add circle :)
Phish_old
hey, you postet in our modding queue :3


General:

Hmm preview point is here and everything is ok in the Folder

I dont know if this Cursor is rankable but this is not my decision. And i dont like the spinner circle x-X its awful. AND you should put a spinner metre into the folder, if you dont have template Skins it looks strange... http://puu.sh/5wsy

[Boring]

with which Grid Size are you mapping? please take "small" and look after spacing. ALWAYS use distance snap.
I suggest to use Distance Spacing 1,0x and replace all objects. shouldn't be that much work.
try to make sliders more beautiful next time, use more than one Waypoint and set the Waypoints symmetric.
For example the last Slider: http://puu.sh/5wvj this is your version, now mine: http://puu.sh/5wvM
also try to use longer combos!

00:32:300 (1) - why is Clap on this Slider? Hitsounds are feeling little bit random... delete Clap here. For the first part till the spinner starts i suggest Claps on 00:25:754 (1) because she is saying "boom boom" and for 00:31:572 (3).
00:25:754 (1) - Don't make too short Combos, delete NC here
00:39:937 (1) - Delete Clap here, it doesn't fit in the song here in my opinion. You can also try to set Claps in a Rythm... This shouldn't be a hitsound mod here, so i won't say more 'bout the Hitsounds...
01:22:482 (1) - delete NC
01:44:300 (1) - ^
01:47:937 (1) - ^
01:49:572 (1) - ^

[Normal]

Hmm... better than [Boring] Diff q.q but Hitsounds are still random and most sliders could be more beautiful.
And please replace the objects with uniform spacing!! Maybe AutoMod can help you a little bit, and you can look on the upper right corner for the spacing while a object is selected.

00:32:299 (1,2,3) - Stack the end of (3) under the end of (1) http://puu.sh/5wwf
00:47:208 (1) - delete NC
01:20:299 (1,2,3) - i suggest to make this sliders straight
01:37:027 (1,2) - spacing? x.x

[Hard]

Hitsounds are random again, Sliders are lil bit ugly sometimes and spacing!! I think you are a rly good mapper, the map is fun to play! Really! But you have to use distance spacing, make the sliders more beautiful and learn how to set hitsounds in a rhythm. Then your maps will be uber awesome.

Yeah i can't really make a Mod, i already said everything...

[Boom!]

why... why the hell is Beat Snap Divisor set to 1/6? lol... but you mapped to 1/4 ... so there is no problem... but strange ^^'
Spacing is better here. I also like the little jumpy Patterns ^^ but still Hitsound and Slider Problems :/

00:51:208 (1) - This Slider looks ugly under all these other sliders, he doesn't fit here...
01:07:209 (1) - delete NC?



Okay that was my mod. Really nice map in my Opinion, but keep in mind that you should use Distance Snap everytime. Also try to learn how to set Hitsounds in Rhythm, and please use more Waypoints for your longer sliders...

If you fix the Spacing the Hitsounds and made the Slider more beautiful you can ask me for a recheck!

Like the map ^^ good luck!!!
Topic Starter
Akemi_Homura

pieguy1372 wrote:

no kds~

General:

-I think 70% volume sounds better for the first offset, perhaps change it?

Boring:

00:25:754 (1) - remove NC
00:28:664 (3) - too close to (2)
00:29:391 (1) - too far from (3)
00:31:572 (3) - too close to (2)
00:32:300 (1) - too close to (3)...also, remove the claps here? they seem out of place IMO...
00:33:028 (2) - too close to (1)
00:48:663 - The notes after this point all use 0.8x distance snap, but the notes before it use 1.0x distance snap. Because there is no change in pace in the song, this is very awkward... I think you should move the notes after this point using 1.0x distance snap... :cry:
01:44:300 (1) - remove NC
01:47:937 (1) - remove NC

Normal:

00:45:208 (1) - too far from (4)
01:38:118 (2) - too close to (1)
01:49:572 (5) - this slider sounds odd because the repeat is synced to nothing, perhaps change it? :?

Hard:

01:24:845, 01:25:027 - given how you mapped the rest of the song, I would recommend adding two notes here~
01:41:936 (3,4) - this? http://puu.sh/5w6L

Boom!:

01:13:390 (6) - add clap?
01:21:572 (1,2,3,4,5,6,7,8,9,10,11) - (nazi) As it is, this stream looks weird because the last few notes have a sharper curve than the first notes...though it plays fine so you can keep it

K i R a's Taiko Oni: Fine

nice map, much better than last time I looked at it :)
Yeah~ Thank you~! :)
I check them and fix all~ :D
Topic Starter
Akemi_Homura

Phish wrote:

hey, you postet in our modding queue :3


General:

Hmm preview point is here and everything is ok in the Folder

I dont know if this Cursor is rankable but this is not my decision. And i dont like the spinner circle x-X its awful. AND you should put a spinner metre into the folder, if you dont have template Skins it looks strange... http://puu.sh/5wsy

[Boring]

with which Grid Size are you mapping? please take "small" and look after spacing. ALWAYS use distance snap.
I suggest to use Distance Spacing 1,0x and replace all objects. shouldn't be that much work.
try to make sliders more beautiful next time, use more than one Waypoint and set the Waypoints symmetric.
For example the last Slider: http://puu.sh/5wvj this is your version, now mine: http://puu.sh/5wvM
also try to use longer combos!

00:32:300 (1) - why is Clap on this Slider? Hitsounds are feeling little bit random... delete Clap here. For the first part till the spinner starts i suggest Claps on 00:25:754 (1) because she is saying "boom boom" and for 00:31:572 (3).
00:25:754 (1) - Don't make too short Combos, delete NC here
00:39:937 (1) - Delete Clap here, it doesn't fit in the song here in my opinion. You can also try to set Claps in a Rythm... This shouldn't be a hitsound mod here, so i won't say more 'bout the Hitsounds...
01:22:482 (1) - delete NC
01:44:300 (1) - ^
01:47:937 (1) - ^
01:49:572 (1) - ^

[Normal]

Hmm... better than [Boring] Diff q.q but Hitsounds are still random and most sliders could be more beautiful.
And please replace the objects with uniform spacing!! Maybe AutoMod can help you a little bit, and you can look on the upper right corner for the spacing while a object is selected.

00:32:299 (1,2,3) - Stack the end of (3) under the end of (1) http://puu.sh/5wwf
00:47:208 (1) - delete NC
01:20:299 (1,2,3) - i suggest to make this sliders straight
01:37:027 (1,2) - spacing? x.x

[Hard]

Hitsounds are random again, Sliders are lil bit ugly sometimes and spacing!! I think you are a rly good mapper, the map is fun to play! Really! But you have to use distance spacing, make the sliders more beautiful and learn how to set hitsounds in a rhythm. Then your maps will be uber awesome.

Yeah i can't really make a Mod, i already said everything...

[Boom!]

why... why the hell is Beat Snap Divisor set to 1/6? lol... but you mapped to 1/4 ... so there is no problem... but strange ^^'
Spacing is better here. I also like the little jumpy Patterns ^^ but still Hitsound and Slider Problems :/

00:51:208 (1) - This Slider looks ugly under all these other sliders, he doesn't fit here...
01:07:209 (1) - delete NC?



Okay that was my mod. Really nice map in my Opinion, but keep in mind that you should use Distance Snap everytime. Also try to learn how to set Hitsounds in Rhythm, and please use more Waypoints for your longer sliders...

If you fix the Spacing the Hitsounds and made the Slider more beautiful you can ask me for a recheck!

Like the map ^^ good luck!!!
Thank you~! 8-)
I'm checking hit sounds~!
HellDawn
Okey Recheck :|

Normal
00:46:118- Spacing.
01:38:118- Whistle
01:39:936- whistle beginning and end

Hard
Overal Difficulty -1
00:45:936- 1 grid right
01:25:936- Whistle
01:27:390- ^

Boom

Resnap all notes !
Topic Starter
Akemi_Homura

HellDawn wrote:

Okey Recheck :|

Normal
00:46:118- Spacing.
01:38:118- Whistle
01:39:936- whistle beginning and end

Hard
Overal Difficulty -1
00:45:936- 1 grid right
01:25:936- Whistle
01:27:390- ^

Boom

Resnap all notes !
Yeah~~! Thank you~! :D
Vergence

Hi~

General
00:59:936 (X) - Sounds better with soft sections
01:50:936 (X) - Add a spinner here and end it at 01:55:209

Boring
For some reason, this is 2.63 star rating. Try to descrease this to 2.5 as that's the maximum for an Easy
It's fine though

Normal
00:26:481 (1) - One grid left
01:05:754 (1) - Overlapping makes the notes ugly >:(

Hard
00:29:320 (1) - Remove new combo and add whistle to this note

Boom?

00:47:027 (1,2,3,4...) - Quite confusing
Please care of overlapping notes
_________________________________________________-
That's all ~
Star~
Topic Starter
Akemi_Homura

DragonSparta wrote:


Hi~

General
00:59:936 (X) - Sounds better with soft sections
01:50:936 (X) - Add a spinner here and end it at 01:55:209

Boring
For some reason, this is 2.63 star rating. Try to descrease this to 2.5 as that's the maximum for an Easy
It's fine though

Normal
00:26:481 (1) - One grid left
01:05:754 (1) - Overlapping makes the notes ugly >:(

Hard
00:29:320 (1) - Remove new combo and add whistle to this note

Boom?

00:47:027 (1,2,3,4...) - Quite confusing
Please care of overlapping notes
_________________________________________________-
That's all ~
Star~
Thank you for your modding and star~! :D
I fix them~~!
KoHaRuN_old
Mod End~

Boring
00:51:572(3)New combo
01:37:027(1)Remove a new combo
01:38:481(1)^

Nomal
00:23:572(3)New combo
00:24:300(1)Remove a new combo
01:02:390(5.1.2.3.4)When I try to clean the place
01:30:845(5.6)2grid↓2grid←

Hard
00:23:572(3)New combo
00:24:300(1)Remove a new combo
00:29:390(6)New combo
00:30:118(1)Remove a new combo
00:47:027(1)1grid→
01:01:390(1)New combo
01:16:481(4.5)Shape of the slider

Boom!
00:29:390(1)Remove a new combo
00:41:209(6)1grid→
00:51:754(3)2grid↓2grid→

It is a cute skin
Music also liked!!!

Good Luck :)
merchat7
From my modding queue

[General]

- No tags? I suggest K i R a (made you taiko diff) and Lillian (Producer). Also hentai eroge game visual novel opening
- Disable letterbox during breaks (Song Setup > Storyboard > Misc toggles). Should be done when you have a video but since you don't have a break, not really necessary.
- Spinner background and spinner meter should be like this http://puu.sh/5IhU (taken from one of my beatmap). The way you made it, the spinner doesn't fill in when you spin. If you don't know how. check this perhaps viewtopic.php?f=15&t=51502.

Didn't notice anything else

[Boring]

- A little boring to have a difficulty name Boring :P Just call it Easy?
00:22:118 (1,2,3,4) All straight sliders and box pattern. Try something interesting? For example, put an anchor point on all of the slider and curve them. Look more interesting.
00:29:390 (1) Snap this to 1.0x distant snapping. Doesn't look good touching the previous slider.
00:34:481 (3) Add point to slider and curve it.
00:35:390 (1) Too short spinner for an Easy. Must be change to something else. I suggest a slider.
01:00:300 - 01:07:209 All straight sliders here. Add a point and curve them all. Or do something more interesting.
01:16:663 (2,1) http://puu.sh/5IfW Curve them.
01:20:300 (1,2,3,4) Straight sliders again, do something more interesting.
01:32:300 (1,2,3) Box pattern / straight sliders. ^
01:37:027 (1) Add point and curve it.
01:39:936 (2,1) Same ^

You could have made this beatmap much better by simply curving more sliders. There is also some boring box pattern, i recommend you to do something else which is more interesting. Other than that, the beatmap is fine.

[Normal]

00:54:521 (1,2) Like this, http://puu.sh/5Ih9
00:57::027 (1,2) Copy slider (1) and paste it over (2). Don't forget to remove hitsound from slider (2).

Similar suggestion as Boring, but straight slider work quite nicely for this difficulty. Pretty nice map actually.

[Hard]

00:29:390 (6) Ctrl + H then put back into same spot.
00:53:208 (5) Ctrl + H feel nicer for me.
00:55:390 (3,4) http://puu.sh/5Ij4 better.
00:57:027 (2) Slider instead. Like this? http://puu.sh/5Ijz Make the slider a bit better than in the screenshot.
01:05:754 (1,2,3) Curve them

Some ugly overlap, http://puu.sh/5Ik9 Try to get (2) and (4) not to touch. Check the rest of map for these overlap and fix them as well. Pretty nice map in general.

[Boom!]
00:52:481 (6) Partly hidden because of slider track of (4). Move it somewhere else.
01:43:027 (7) ^ Don't hide note behind slider track.
01:48:845 (6) Overlap this properly with (4) and adjust following notes accordingly.

Your best difficulty. Fun to play :)

Mm, no star since your Easy need some more work. Box pattern and straight sliders annoys me quite a bit.
Pretty nice map, much better then the one I've mod last time. Good luck.
AoiX
Request from Queue
sorry I'm late.I'll Mod later.
!you have a large file size video but terrible quality.If you have the source of the video(best size 1280x720),I can help you to encode a better one.
Tanmak
너무 잘만들었네요...

3번째로 만든다고 해놓고서는 저보다 잘 만드시는 듯....ㅠㅠㅠㅠ


[Normal]

00:37:936 (2,3) - 00:37:754로 당겨주세요.
이것은 3번 노트 때문에 안 맞는 느낌이 있어요. 보컬로 따라가기 보다는 평범하게 가는 게 좋을 듯..


[hard]

00:29:390 (6) - 끝부분에 휘슬




타이코는 모딩 안함
Topic Starter
Akemi_Homura

KoHaRuN wrote:

Mod End~

Boring
00:51:572(3)New combo
01:37:027(1)Remove a new combo
01:38:481(1)^

Nomal
00:23:572(3)New combo
00:24:300(1)Remove a new combo
01:02:390(5.1.2.3.4)When I try to clean the place
01:30:845(5.6)2grid↓2grid←

Hard
00:23:572(3)New combo
00:24:300(1)Remove a new combo
00:29:390(6)New combo
00:30:118(1)Remove a new combo
00:47:027(1)1grid→
01:01:390(1)New combo
01:16:481(4.5)Shape of the slider

Boom!
00:29:390(1)Remove a new combo
00:41:209(6)1grid→
00:51:754(3)2grid↓2grid→

It is a cute skin
Music also liked!!!

Good Luck :)
Thank you~! :)
Topic Starter
Akemi_Homura

merchat7 wrote:

From my modding queue

[General]

- No tags? I suggest K i R a (made you taiko diff) and Lillian (Producer). Also hentai eroge game visual novel opening
- Disable letterbox during breaks (Song Setup > Storyboard > Misc toggles). Should be done when you have a video but since you don't have a break, not really necessary.
- Spinner background and spinner meter should be like this http://puu.sh/5IhU (taken from one of my beatmap). The way you made it, the spinner doesn't fill in when you spin. If you don't know how. check this perhaps viewtopic.php?f=15&t=51502.

Didn't notice anything else

[Boring]

- A little boring to have a difficulty name Boring :P Just call it Easy?
00:22:118 (1,2,3,4) All straight sliders and box pattern. Try something interesting? For example, put an anchor point on all of the slider and curve them. Look more interesting.
00:29:390 (1) Snap this to 1.0x distant snapping. Doesn't look good touching the previous slider.
00:34:481 (3) Add point to slider and curve it.
00:35:390 (1) Too short spinner for an Easy. Must be change to something else. I suggest a slider.
01:00:300 - 01:07:209 All straight sliders here. Add a point and curve them all. Or do something more interesting.
01:16:663 (2,1) http://puu.sh/5IfW Curve them.
01:20:300 (1,2,3,4) Straight sliders again, do something more interesting.
01:32:300 (1,2,3) Box pattern / straight sliders. ^
01:37:027 (1) Add point and curve it.
01:39:936 (2,1) Same ^

You could have made this beatmap much better by simply curving more sliders. There is also some boring box pattern, i recommend you to do something else which is more interesting. Other than that, the beatmap is fine.

[Normal]

00:54:521 (1,2) Like this, http://puu.sh/5Ih9
00:57::027 (1,2) Copy slider (1) and paste it over (2). Don't forget to remove hitsound from slider (2).

Similar suggestion as Boring, but straight slider work quite nicely for this difficulty. Pretty nice map actually.

[Hard]

00:29:390 (6) Ctrl + H then put back into same spot.
00:53:208 (5) Ctrl + H feel nicer for me.
00:55:390 (3,4) http://puu.sh/5Ij4 better.
00:57:027 (2) Slider instead. Like this? http://puu.sh/5Ijz Make the slider a bit better than in the screenshot.
01:05:754 (1,2,3) Curve them

Some ugly overlap, http://puu.sh/5Ik9 Try to get (2) and (4) not to touch. Check the rest of map for these overlap and fix them as well. Pretty nice map in general.

[Boom!]
00:52:481 (6) Partly hidden because of slider track of (4). Move it somewhere else.
01:43:027 (7) ^ Don't hide note behind slider track.
01:48:845 (6) Overlap this properly with (4) and adjust following notes accordingly.

Your best difficulty. Fun to play :)

Mm, no star since your Easy need some more work. Box pattern and straight sliders annoys me quite a bit.
Pretty nice map, much better then the one I've mod last time. Good luck.
Thank you~! :D
I fix them~!
Topic Starter
Akemi_Homura

Tanmak wrote:

너무 잘만들었네요...

3번째로 만든다고 해놓고서는 저보다 잘 만드시는 듯....ㅠㅠㅠㅠ


[Normal]

00:37:936 (2,3) - 00:37:754로 당겨주세요.
이것은 3번 노트 때문에 안 맞는 느낌이 있어요. 보컬로 따라가기 보다는 평범하게 가는 게 좋을 듯..


[hard]

00:29:390 (6) - 끝부분에 휘슬




타이코는 모딩 안함
감사합니다~!ㅋ :)
jossieP
hi you~
from kei&kyon's queue


General

- Add tag K i R a because of his taiko guest


Booooooooooooooom!!!!

- use moar whistle?

00:26:845 (2) - missing clap?
00:27:209 (3) - new combo?
00:28:663 (7) - clap at end of slider?
00:28:845 (8) - clap here?
00:33:027 (3) - new combo?
00:37:936 (5) - ^
00:43:754 (5) - clap here also on start of next slider?
00:49:027 (3) - clap on start and end of the slider?
00:50:663 (8) - clap here also on end of the slider?
00:53:572 (10) - ^
00:56:481 (7) - clap on end of slider also on (8) ?
01:08:481 (T~) - please dont rise up too much the volume on next sections, I though a maximum of 75% should be enough, because of hitsound get silent the song
01:11:572 (T) - 70% volume as the first timing, kotoko's voice get silent :(
01:14:481 (3) - no finish
01:22:300 (3~8) - almost out of the grid
01:24:481 (4) - clap here also on start of next slider?
01:25:754 (3) - ^
01:28:118 (6) - almost out of the grid
01:30:300 (1) - clap?
01:38:845 (1) - clap on end of slider, remove clap from (2) slider?
01:39:572 (3) - clap on end of slider?
01:41:754 (3) - ^, remove clap from next slider?
01:42:481 (5) - clap on end of slider?
01:44:663 (3) - ^
01:45:390 (5) - clap?
01:46:845 (2) - clap at start of slider, remove al claps from incoming objects
01:50:845 (4) - finish!
01:50:936 (S) - remove finish from spinner

Hard

00:29:390 (6) - remove whistle from sliderbody
00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663 ?
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

Normal

00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663 ?
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

Boring =w=
- AI mod qualifi this as "Expert" O.o
- 3 circles against 78 sliders =O

00:28:663 (3) - clap to this slider?
00:31:572 (3) - ^
00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663, too short for a boring diff :/
00:37:027 (1) - clap to start of the slider
00:38:118 (2) - ^
00:39:963 (1) - ^
00:40:663 (2) - ^
00:47:572 (3) - clap to all slider?
00:48:663 (1) - clap to start of slider
00:49:754 (2) - ^
00:54:481 (1) - clap to all slider
00:55:936 (2) - clap on reverse of slider
00:56:663 (3) - clap here
00:57:390 (1) - clap on end of slider
00:58:118 (2) - ^
00:58:481 (S) - /.\ short slider, and imcoming objects are really confusing, delete it??????
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

K i R a's Taiko Oni :D

- K_i_R_a es necesario que el tag este asi?

d=don
k=katsu
D=don grande
K=katsu grande

00:00:481 - por favor borra los spiners y sliders hasta 00:17:390 aparte de ser aburridos, borrarlos hara que el mapa comienze en el mismo tiempo de las otras dificultades, tambien los timings de volumen, deja todo el volumen a 80%, la cancion casi no se escucha, me gustaria que lo bajes a 70% si es posible
00:33:572 (2,1,1~) - tal vez haz este combo mas variado, tal vez ddddkkkkdddkkddk o kkkkdddkkkkddkkd ?
00:39:118 (x) - d ?
00:39:300 (3) - borrar?
00:40:300 (1) - d
00:53:854 (x) - d?
01:17:118 (x) - k?
01:19:572 (2) - borra esta nota y a los lados quedaran 2 lindos dobles :3
01:28:300 (3,4) - k estas 2 notas?
01:30:209 (x) - k
01:30:390 (1) - borrar
01:49:390 (2) - k?
01:49:936 (1) - k
01:50:481 (1) - k
01:50:663 (1) - k

that is all =w=
AoiX
Here is the Mod
゜△゜
[Boom!]-all fine

[Hard]
00:41:572 (4) - add a reverse

[Normal]
00:38:845 (3) - add a reverse to keep in same with previous slider
00:41:754 (3) - ^
01:07:936 (6) - remove the finish at the start of slider
01:42:118 (3,1) - here (1)'s reverse mark has been blocked by (3)

[easy]
00:34:481 (3) - one grid down
01:28:300 (3) - move it to 01:27:936&add a reverse
Topic Starter
Akemi_Homura

ikari_kyon wrote:

hi you~
from kei&kyon's queue


General

- Add tag K i R a because of his taiko guest


Booooooooooooooom!!!!

- use moar whistle?

00:26:845 (2) - missing clap?
00:27:209 (3) - new combo?
00:28:663 (7) - clap at end of slider?
00:28:845 (8) - clap here?
00:33:027 (3) - new combo?
00:37:936 (5) - ^
00:43:754 (5) - clap here also on start of next slider?
00:49:027 (3) - clap on start and end of the slider?
00:50:663 (8) - clap here also on end of the slider?
00:53:572 (10) - ^
00:56:481 (7) - clap on end of slider also on (8) ?
01:08:481 (T~) - please dont rise up too much the volume on next sections, I though a maximum of 75% should be enough, because of hitsound get silent the song
01:11:572 (T) - 70% volume as the first timing, kotoko's voice get silent :(
01:14:481 (3) - no finish
01:22:300 (3~8) - almost out of the grid
01:24:481 (4) - clap here also on start of next slider?
01:25:754 (3) - ^
01:28:118 (6) - almost out of the grid
01:30:300 (1) - clap?
01:38:845 (1) - clap on end of slider, remove clap from (2) slider?
01:39:572 (3) - clap on end of slider?
01:41:754 (3) - ^, remove clap from next slider?
01:42:481 (5) - clap on end of slider?
01:44:663 (3) - ^
01:45:390 (5) - clap?
01:46:845 (2) - clap at start of slider, remove al claps from incoming objects
01:50:845 (4) - finish!
01:50:936 (S) - remove finish from spinner

Hard

00:29:390 (6) - remove whistle from sliderbody
00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663 ?
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

Normal

00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663 ?
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

Boring =w=
- AI mod qualifi this as "Expert" O.o
- 3 circles against 78 sliders =O

00:28:663 (3) - clap to this slider?
00:31:572 (3) - ^
00:35:390 (S) - start spinner on 00:35:290 and exteend it to 00:36:663, too short for a boring diff :/
00:37:027 (1) - clap to start of the slider
00:38:118 (2) - ^
00:39:963 (1) - ^
00:40:663 (2) - ^
00:47:572 (3) - clap to all slider?
00:48:663 (1) - clap to start of slider
00:49:754 (2) - ^
00:54:481 (1) - clap to all slider
00:55:936 (2) - clap on reverse of slider
00:56:663 (3) - clap here
00:57:390 (1) - clap on end of slider
00:58:118 (2) - ^
00:58:481 (S) - /.\ short slider, and imcoming objects are really confusing, delete it??????
01:08:663 (T) - same timining suggest from up
01:50:936 (S) - remove finish from spinner

K i R a's Taiko Oni :D

- K_i_R_a es necesario que el tag este asi?

d=don
k=katsu
D=don grande
K=katsu grande

00:00:481 - por favor borra los spiners y sliders hasta 00:17:390 aparte de ser aburridos, borrarlos hara que el mapa comienze en el mismo tiempo de las otras dificultades, tambien los timings de volumen, deja todo el volumen a 80%, la cancion casi no se escucha, me gustaria que lo bajes a 70% si es posible
00:33:572 (2,1,1~) - tal vez haz este combo mas variado, tal vez ddddkkkkdddkkddk o kkkkdddkkkkddkkd ?
00:39:118 (x) - d ?
00:39:300 (3) - borrar?
00:40:300 (1) - d
00:53:854 (x) - d?
01:17:118 (x) - k?
01:19:572 (2) - borra esta nota y a los lados quedaran 2 lindos dobles :3
01:28:300 (3,4) - k estas 2 notas?
01:30:209 (x) - k
01:30:390 (1) - borrar
01:49:390 (2) - k?
01:49:936 (1) - k
01:50:481 (1) - k
01:50:663 (1) - k

that is all =w=
Thank you~~~! ;)
Nice modding~~!
Gamu
hi- :)

All suggestions

[General]

●Song Setup > Storyboarding > "Enable countdown" remove


[Easy]

●00:58:481 (1) - the end 00:59:936
●01:29:027 (4) - circle add
●01:29:390 (1,2) - Smoothly (Bend)

[Normal]

●00:57:754 (1) - new combo remove
●01:09:390 (2) - try this!


[Hard]

●fine~

[Boom!]

●HP+1
●00:52:663 (7) - new combo add
●01:10:663 (2,3,4,5,6,7,8) - try this!



Good map!!!!!!!!

KOTOKO <3333
Topic Starter
Akemi_Homura

xykbear wrote:

Here is the Mod
゜△゜
[Boom!]-all fine

[Hard]
00:41:572 (4) - add a reverse

[Normal]
00:38:845 (3) - add a reverse to keep in same with previous slider
00:41:754 (3) - ^
01:07:936 (6) - remove the finish at the start of slider
01:42:118 (3,1) - here (1)'s reverse mark has been blocked by (3)

[easy]
00:34:481 (3) - one grid down
01:28:300 (3) - move it to 01:27:936&add a reverse
Thank you~!
I fix them~~~! 8-)
Topic Starter
Akemi_Homura

-Gamu- wrote:

hi- :)

All suggestions

[General]

●Song Setup > Storyboarding > "Enable countdown" remove


[Easy]

●00:58:481 (1) - the end 00:59:936
●01:29:027 (4) - circle add
●01:29:390 (1,2) - Smoothly (Bend)

[Normal]

●00:57:754 (1) - new combo remove
●01:09:390 (2) - try this!


[Hard]

●fine~

[Boom!]

●HP+1
●00:52:663 (7) - new combo add
●01:10:663 (2,3,4,5,6,7,8) - try this!



Good map!!!!!!!!

KOTOKO <3333
Thank you~~!
Fix them~! :)
DerekMcD
Hello!!! http://osu.ppy.sh/s/24043 or http://osu.ppy.sh/s/36687

  • Blue: You must fix this.
    Red: You better fix it!
    Orange: Screenshot ahead.
    Black: Just suggestions though.

    ~Easy~

    This needs claps... All got to do is the press "R" for claps...

    00:29:027 (3): Add whistle at the end of the slider????
    00:29:390 (3): Add whistle!!!
    00:31:572 (3, 1) ^
    00:37:754 (1): Add a clap at the end of the slider.
    00:39:209 (2): ^
    00:40:300 (1): ^
    00:41:936 (2): ^
    00:43:209 (3): Add clap at the end of the slider and new combo by the way?
    00:44:845 (4): Add a clap at the end of the slider.

    All claps should be used on the end of sliders...

    ~Normal~

    Looks good...

    ~Hard~

    Looks good...
That's it.
Thank you and good luck.
Topic Starter
Akemi_Homura

kokoroanime wrote:

Hello!!! http://osu.ppy.sh/s/24043 or http://osu.ppy.sh/s/36687

  • Blue: You must fix this.
    Red: You better fix it!
    Orange: Screenshot ahead.
    Black: Just suggestions though.

    ~Easy~

    This needs claps... All got to do is the press "R" for claps...

    00:29:027 (3): Add whistle at the end of the slider????
    00:29:390 (3): Add whistle!!!
    00:31:572 (3, 1) ^
    00:37:754 (1): Add a clap at the end of the slider.
    00:39:209 (2): ^
    00:40:300 (1): ^
    00:41:936 (2): ^
    00:43:209 (3): Add clap at the end of the slider and new combo by the way?
    00:44:845 (4): Add a clap at the end of the slider.

    All claps should be used on the end of sliders...

    ~Normal~

    Looks good...

    ~Hard~

    Looks good...
That's it.
Thank you and good luck.
Updating~!
Roddie
Hi.

Easy
  1. 01:06:118 (1)-Fix the spacing on this by using the distance snap?
  2. 01:23:209 (1)-Add a finish on the beginning.
  3. 01:25:390 (1)-Add a clap on the end?
  4. 01:38:118-Put a new combo here?
  5. 01:49:572 (1)-Add a finish on the end?
  6. 01:50:936 (1)-I think it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Normal
  1. 01:50:936 (1)-I think it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Hard
  1. 01:50:936 (1)-Again, it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Boom!
  1. 01:45:754 (1)-That's quite a jump. But I think it's a bit too far. Have this come a bit closer to the 6th note (01:45:572)?
  2. 01:50:936 (1)-Once again, it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

K i R a's Taiko Oni
It looks alright to me.

And that's it. Good luck!
Topic Starter
Akemi_Homura

Roddie wrote:

Hi.

Easy
  1. 01:06:118 (1)-Fix the spacing on this by using the distance snap?
  2. 01:23:209 (1)-Add a finish on the beginning.
  3. 01:25:390 (1)-Add a clap on the end?
  4. 01:38:118-Put a new combo here?
  5. 01:49:572 (1)-Add a finish on the end?
  6. 01:50:936 (1)-I think it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Normal
  1. 01:50:936 (1)-I think it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Hard
  1. 01:50:936 (1)-Again, it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

Boom!
  1. 01:45:754 (1)-That's quite a jump. But I think it's a bit too far. Have this come a bit closer to the 6th note (01:45:572)?
  2. 01:50:936 (1)-Once again, it will sound better if you add in a timing point (green line) and set the Sample Set to Soft and maybe add a whistle on that spinner.

K i R a's Taiko Oni
It looks alright to me.

And that's it. Good luck!
Thank you~!
Fix them all~! :)
YTYuyu
Alright time to mod this :)

Easy:
00:24:300(3) - Make the slider like this

00:38:118(2) - follow these coordinates for the 2nd and 3rd point of the slider x:334 y:168 x:456 y:256
00:43:754(2) - ^ x:256 y:32 x:376 y 120
00:58:481(1) - i like the spinner. it's the spinner approach. it's too big. if it's possible make it a bit smaller
01:08:663(1) - 2 grids left for the end point of the slider
01:38:481(2) - 1 grid up for the end point of the slider
01:42:481(3) - 1 grid left for the endpoint of the slider

Normal:
00:24:300(1) - make the slider like this and try to do the same for the next slider. the next slider should be like this.


00:39:936(1) - 1 grid left, 1 grid up for the 2nd point of the slider.

Hard:
00:48:663(1) - 1 grid right for the end point
00:58:300(6) - Aline it with (4)

Boom!:
00:42:481(1) - 1 grid up for the 2nd point of the slider.

Alright this is the best i can do. GL :D
mochi
[Boom!]
01:10:663 - remove timing section
01:39:754 (4) - remove clap
01:40:300 (3) - add clap
01:41:027 (2,3) - spacing is too close
01:42:663 (6) - add clap at end of slider
Topic Starter
Akemi_Homura

Byakugan249 wrote:

Alright time to mod this :)

Easy:
00:24:300(3) - Make the slider like this

00:38:118(2) - follow these coordinates for the 2nd and 3rd point of the slider x:334 y:168 x:456 y:256
00:43:754(2) - ^ x:256 y:32 x:376 y 120
00:58:481(1) - i like the spinner. it's the spinner approach. it's too big. if it's possible make it a bit smaller
01:08:663(1) - 2 grids left for the end point of the slider
01:38:481(2) - 1 grid up for the end point of the slider
01:42:481(3) - 1 grid left for the endpoint of the slider

Normal:
00:24:300(1) - make the slider like this and try to do the same for the next slider. the next slider should be like this.


00:39:936(1) - 1 grid left, 1 grid up for the 2nd point of the slider.

Hard:
00:48:663(1) - 1 grid right for the end point
00:58:300(6) - Aline it with (4)

Boom!:
00:42:481(1) - 1 grid up for the 2nd point of the slider.

Alright this is the best i can do. GL :D
Thank you~~!
All done.
Topic Starter
Akemi_Homura

qilliam wrote:

[Boom!]
01:10:663 - remove timing section
01:39:754 (4) - remove clap
01:40:300 (3) - add clap
01:41:027 (2,3) - spacing is too close
01:42:663 (6) - add clap at end of slider
Thanks~~! ;)
Backstep
KOTOKO :oops:
Mod as requested ~

Red : You must fixed it (You are breaking beatmapping rules)
Blue : My suggestion. (you can fixing or not.)

General
- Some place of note have far spacing
- All difficulties 01:55:209 (X) maybe you can remove whistle, then add green timing with 5% sound I think it's look be better. xD (like silence spinner)
- Taiko's diff i can't mod it, so I'll skip it.

Easy
00:22:118 (1) 3 grid up and 1 grid right ? (lv4 grid)
00:25:754 (4) whistle all slider?
00:28:663 (3) 1 grid right ? (lv4 grid)
00:29:390 (1) X: 448, Y: 224 ?
00:49:754 (1) 1 grid left and 1 grid up ? (lv3 grid)
01:02:845 (4) whistle at the start of slider?
01:04:300 (5) 1 grid right ? (lv4 grid)
01:17:390 (1) 1 grid right and 1 grid down ? (lv4 grid)
01:20:300 (1,2,3) 2 grid down ? (lv4 grid?)
01:21:754 (3) clap all slider ?
01:27:936 (3) 1 grid right and 1 grid down ? (lv4 grid)
01:39:936 (2) whistle all slider ?


Normal
00:34:481 (4) 2 grid left and 1 grid up ? (lv3 grid)
00:34:845 (5) X:440, Y:100 ?
00:39:936 (3) 1 grid left (lv3 grid?)
01:37:027 (1) X:184, Y:200 ?
01:38:118 (2) X:400, Y:296 ?
01:47:209 (2-7) 1 grid left and 1 grid down? (lv3 grid) then 1 grid left again in (3) lv3 (grid)


Hard
00:32:300 (1) clap all slider.
00:33:027 (2) clap only end of slider (remove at start and reverse)
00:34:118 (4) clap only start of slider.
00:34:845 (5) remove clap.
01:00:663 (3) end of slider add whistle
01:03:936 (3) whistle at start of slider.


Boom!
01:01:027 (5) whistle
01:02:481 (4) ^
01:03:936 (4) ^


If this mod not helpful your beatmap. Please don't kudo
Great map xD
frost-b-spec
thx reqs~

[Easy]
0.39.936(1,2) - timing:same 0.39.027(1,2)
0.42.845(1,2) - ^
0.51.572(1,2) - ^
1.13.754(1,2) - make straight slider...
1.20.300(1~3) - ^
1.45.754(3) - Don't overlapped it on (2)


[Normal]
0.27.936(3) - delete 2nd waypoint

XD
winber1
sorry for late mod

Boom!

00:37:936 (1) - remove combo to be consistent with other patterns similar to this.
00:45:209 (x) - add note with new combo to follow vocals (and remove combo from next note)?
00:57:754 (1) - remove combo
00:58:481 (1) - the whistle on this spinner doesn't really make sense... i would delete it. i would also silence the spinner as well, but that's up to you,.
01:11:390 (x) - i like it better if you added a note here. it also flows better to me.
01:31:936 (1,2,3,4,5,6) - the claps are little noisy imo.. i wouldn't spam 3 claps in a row every other slider. This part doesn't need 1/4 tick notes either, but I don't really mind that much.

Hard


00:23:572 (3) - new combo
00:24:299 (1) - remove combo
00:29:390 (6) - new combo and remove combo on next note
00:38:663 (4) - delete this note and move 00:38:845 (5) - back 1/2 tick
00:41:572 (4) - remove one repeat
00:58:481 (1) - silence it, or just use soft hitsounds or something.

Normal

--this is pretty hard for a normal imo. you shouldn't add extra beats in normal or easy imo to make it harder unless it follows music, most of the time, I don't hear anything anything immediately noticeable that your 1/2 tick repeat sliders follow.

00:24:300 (1,2,3,4,1) - clap spam...? it just doesn't sound good at all.
01:00:299 (2) - i would change this into two white tick notes.. the 1/2 tick repeat slider doesn't really make much sense to me
01:03:208 (2) - ^
01:10:299 (4) - delete note and start 01:10:481 (5) - 1/2 tick earlier
01:13:027 (5) - repeat slider and the finishes don't really make much sense to me.

Easy

00:23:572 (2) - new combo
00:35:390 (4) - ^
00:36:663 (x) - add note with new combo and remove combo from next note
00:48:300 (x) - ^
00:48:663 (1,2) - space out a little more?
01:04:300 (5) - new combo
01:05:754 (x) - add note with new combo and remove combo from next note
01:06:118 (1,2) - space out more.
01:27:936 (3,1) - don't make jumps.
01:43:572 (1,2,3) - the spacing changed a tiny bit here... space out a little more?
Topic Starter
Akemi_Homura

backstep wrote:

KOTOKO :oops:
Mod as requested ~

Red : You must fixed it (You are breaking beatmapping rules)
Blue : My suggestion. (you can fixing or not.)

General
- Some place of note have far spacing
- All difficulties 01:55:209 (X) maybe you can remove whistle, then add green timing with 5% sound I think it's look be better. xD (like silence spinner)
- Taiko's diff i can't mod it, so I'll skip it.

Easy
00:22:118 (1) 3 grid up and 1 grid right ? (lv4 grid)
00:25:754 (4) whistle all slider?
00:28:663 (3) 1 grid right ? (lv4 grid)
00:29:390 (1) X: 448, Y: 224 ?
00:49:754 (1) 1 grid left and 1 grid up ? (lv3 grid)
01:02:845 (4) whistle at the start of slider?
01:04:300 (5) 1 grid right ? (lv4 grid)
01:17:390 (1) 1 grid right and 1 grid down ? (lv4 grid)
01:20:300 (1,2,3) 2 grid down ? (lv4 grid?)
01:21:754 (3) clap all slider ?
01:27:936 (3) 1 grid right and 1 grid down ? (lv4 grid)
01:39:936 (2) whistle all slider ?


Normal
00:34:481 (4) 2 grid left and 1 grid up ? (lv3 grid)
00:34:845 (5) X:440, Y:100 ?
00:39:936 (3) 1 grid left (lv3 grid?)
01:37:027 (1) X:184, Y:200 ?
01:38:118 (2) X:400, Y:296 ?
01:47:209 (2-7) 1 grid left and 1 grid down? (lv3 grid) then 1 grid left again in (3) lv3 (grid)


Hard
00:32:300 (1) clap all slider.
00:33:027 (2) clap only end of slider (remove at start and reverse)
00:34:118 (4) clap only start of slider.
00:34:845 (5) remove clap.
01:00:663 (3) end of slider add whistle
01:03:936 (3) whistle at start of slider.


Boom!
01:01:027 (5) whistle
01:02:481 (4) ^
01:03:936 (4) ^


If this mod not helpful your beatmap. Please don't kudo
Great map xD
Thank you~ All done~!
Topic Starter
Akemi_Homura

frost-b-spec wrote:

thx reqs~

[Easy]
0.39.936(1,2) - timing:same 0.39.027(1,2)
0.42.845(1,2) - ^
0.51.572(1,2) - ^
1.13.754(1,2) - make straight slider...
1.20.300(1~3) - ^
1.45.754(3) - Don't overlapped it on (2)


[Normal]
0.27.936(3) - delete 2nd waypoint

XD
Thank you~~!
Fix them~
Topic Starter
Akemi_Homura

winber1 wrote:

sorry for late mod

Boom!

00:37:936 (1) - remove combo to be consistent with other patterns similar to this.
00:45:209 (x) - add note with new combo to follow vocals (and remove combo from next note)?
00:57:754 (1) - remove combo
00:58:481 (1) - the whistle on this spinner doesn't really make sense... i would delete it. i would also silence the spinner as well, but that's up to you,.
01:11:390 (x) - i like it better if you added a note here. it also flows better to me.
01:31:936 (1,2,3,4,5,6) - the claps are little noisy imo.. i wouldn't spam 3 claps in a row every other slider. This part doesn't need 1/4 tick notes either, but I don't really mind that much.

Hard


00:23:572 (3) - new combo
00:24:299 (1) - remove combo
00:29:390 (6) - new combo and remove combo on next note
00:38:663 (4) - delete this note and move 00:38:845 (5) - back 1/2 tick
00:41:572 (4) - remove one repeat
00:58:481 (1) - silence it, or just use soft hitsounds or something.

Normal

--this is pretty hard for a normal imo. you shouldn't add extra beats in normal or easy imo to make it harder unless it follows music, most of the time, I don't hear anything anything immediately noticeable that your 1/2 tick repeat sliders follow.

00:24:300 (1,2,3,4,1) - clap spam...? it just doesn't sound good at all.
01:00:299 (2) - i would change this into two white tick notes.. the 1/2 tick repeat slider doesn't really make much sense to me
01:03:208 (2) - ^
01:10:299 (4) - delete note and start 01:10:481 (5) - 1/2 tick earlier
01:13:027 (5) - repeat slider and the finishes don't really make much sense to me.

Easy

00:23:572 (2) - new combo
00:35:390 (4) - ^
00:36:663 (x) - add note with new combo and remove combo from next note
00:48:300 (x) - ^
00:48:663 (1,2) - space out a little more?
01:04:300 (5) - new combo
01:05:754 (x) - add note with new combo and remove combo from next note
01:06:118 (1,2) - space out more.
01:27:936 (3,1) - don't make jumps.
01:43:572 (1,2,3) - the spacing changed a tiny bit here... space out a little more?
Thank you~~!
Nice Modding~! ;)
Bobo_old
Modded on request.

-Easy-

You sliders are quite ugly... o.o

01:50:936 (1) - Move this 3 ticks forward, then shorten it by 3 ticks, then silence the hitsound.

-Normal-

CS 3

The beat doesn't seem consistent.
The map seems to spam the 1/1 timing then it randomly throws in doubles to mess you up.

00:37:027 (1) - Note's too close to the spinner, unrankable.
00:48:663 (1) - I'd move this right a bit idk ur choice.
00:59:754 (1) - Note's too close to the spinner, unrankable.
01:10:300 (4) - Ugly slider.
01:50:936 (1) - Forward 1 tick, shorten by 1 tick.

-Hard-

01:50:936 (1) - Forward 1 tick, shorten by 1 tick.

-BOOM-

01:50:936 (1) - Forward 1 tick, shorten by 1 tick.

Crappy mod, no kuds plz.
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