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Kitsune^2 - Tung, The Icelandic Lesbian

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Hi~

Easy
00:11:275 (2) - Remove finish
00:13:150 (1) - Ends kinda early ._. Beginners wouldn't be able to catch up
01:03:025 (5) - Add finish

Normal
00:54:025 (3) - New combo ?

Hard
00:37:525 (5) - New combo
Nice flow :)

Insane
Fine~
_____________________________________________
This WILL BE RANKED~
I KNOW IT~
3 STARS
HellDawn
General
01:03:025- break drag to here ?

Easy
01:02:650 (4,5)- spacing :D

Normal
00:15:400- spacing (1 grid right)
Fuuko
Aquela mesma baboseira sobre FUUKO'S MOD DEKIMASHITA de novo. E de novo.



General:

Adiciona mais tags, já que a única é sobre o guest mapper.
Btw, não ter nenhum break ia ser bem mais divertido.
Easy:

IMHO, se você espaçar uns dois grids a mais, o mapa vai ficar muito melhor. Não só para lê-lo, mas também melhora o flow.

00:03:025 (1,1) - Como é justo no começo da música, é melhor você aumentar a distância dessas notas, pra não passar uma idéia errada do spacing. Puxa o primeiro (1) bem pra baixo?
00:16:525 (1) - Remove o new combo. /o/
00:22:525 (1) - ^
00:52:525 (2,3,4) - A distância do (2) pro (3) é maior que do (3) pro (4), just sayin'.
Normal:

"Oi, não tenho o que contribuir no estilo então vou ser chato sobre os hitsounds".

00:15:400 (2) - Troca o finish do final por clap.
00:16:900 (2) - ^
00:28:150 (2) - Adiciona um clap.
00:29:650 (4) - Troca o whistle por clap.
00:39:025 (1) - Troca o whistle do final por clap.
00:40:150 (3) - Troca o whistle por clap.
00:44:275 (3) - Troca o whistle do final por clap.
00:47:275 (3) - Troca o finish por whistle.
00:50:275 (2) - Troca o whistle do final por clap.
00:52:525 (2) - Tira o whistle do final?
00:54:025 (3) - Tira o whistle do final.
00:55:150 (4) - Whistle, grawr.
00:55:525 (5) - Tira o finish do final. I'M FUCKING SLEEPY.
00:57:025 (1) - Troca o finish do final por um whistle.
00:58:150 (2,4) - Se você adicionou clap no (4), adiciona no (2) também. Se não, remova do (4).
00:58:525 (3) - Tira o finish do final.
01:02:275 (3) - Troca o clap do final por um whistle.
01:15:025 (1) - Troca o finish do final por um whistle.
01:16:525 (1) - ^
01:21:025 (1) - Troca o clap do retorno por um whistle.
Zel's Hard:

I solemnly swear that I am up to no good. I'm just not gonna pick at hitsounds, I swear.

00:03:025 (1,2) - Space it more. Since it's the beginning of the map, it may confuse people about the upcoming spacing.
00:11:650 - Weird empty space. Add a note?
00:51:025 (1,2) - Ewww, these sliders are fugly. ;w;
01:03:025 - Add a note here to make it consistent with BD's diffs.
Insane:

Não sei porque, mas acho AR9 muito rápido pra dificuldade... Mas AR8 é muito lento, também. >_>; Orz.

00:33:775 (2,3) - Algo assim?
00:35:900 (6,7) - É meio estranho como o (7) volta... Faria mais sentido se ele continuasse a direção das notas anteriores. Algo assim, por exemplo?
01:02:525 (4,1) - Um jump muito grande pra notas 1/6 de distância... Fica melhor se você stackar o (1) com o 01:01:025 (1).
01:16:525 (8) - Dois grids pra esquerda?

Belas notas finais. õ/
E é isso. ;w;
lolcubes
Hey BD, answering your request.
You asked insane only, but I'll give others a quick look as well.
We already spoke kinda, about the insane, and I don't think it's something really difficult, so you shouldn't worry about that at all.

[General]:
  1. This played much better with adding +10ms while playing for me. Maybe check the offset with a known timer just to be sure?
[Insane]:
  1. 00:07:525 (4,1) - This is the only spot in the map which I actually missed completely when playing for the first time. I don't think it's really necessary for them to be this apart, you could rotate the slider 4 a bit and make the circle 1 closer to it (also rotate the slider after the circle as well then, to make it more symmetrical with the slider 4). Sure it adds difficulty, but it doesn't feel nice and you could say it's not really intuitive.
  2. 00:25:025 (3) - While I didn't really have problems with this note, I bet people could have. Because of the position, it's kinda hard to notice the note 00:25:400 (3). If possible you should reposition the note a little, if not, I guess you can leave it as it, only a suggestion.
  3. 00:33:025 (1,2) - Why not move the sliders a little so they look better? Something like this comes to mind.
  4. 00:34:525 (3) - You should probably make this a jump as well, it would fit the music and make the map more consistent. You created a jump between 1 and 2 and 3 and 4, while the music sounds the same at the spot between 2 and 3 as those other spots. Something like this comes to mind, if you care about blanketing (although you probably won't really notice it because of high AR, which I lowered to take this picture).
  5. 00:44:275 (4) - You could place a finish at the start of the slider (it's in the music as well).
  6. 01:32:275 (5) - ^
  7. 01:38:275 (7) - ^
  8. There are no spinners on the map, and the map is relatively easy to SS (well, depends I guess, but I don't think it's too hard to SS this), this could make the scoreboard too static. Best would be to add a spinner, could place a 5% volume spinner at 01:41:400 - 01:42:775.
[Zel's Hard]:
  1. 00:08:650 - Seeing as you mapped (and hitsounded) the percussion after this spot strictly to the music, maybe add a note with a finish here as well? Just so you have a complete percussion set heh.
  2. 00:21:025 (1) - Could add a finish at the start, it's in the music. It would also make it more consistent because in the next section you did place a finish on a part which is a repeat of an already played music section. (00:33:025 (1))
[Normal]:
  1. 01:01:525 (2,3,4) - These are fine, but I don't like them. To me this looks like bad planning. Don't take me wrong, it's totally okay to do this, but why would you want to end in such a corner? It doesn't look nice, atleast to me. Considering the circle 1 in the combo I didn't highlight here is not on a position that's symmetrical with the end of the slider 00:58:525 (3), I don't think you really have a reason to map 2, 3 and 4 to the right going down. This is purely a cosmetic opinion and suggestion, you can just discard it if you don't care.
  2. 01:03:025 (4) - Considering you placed a finish in Insane at this spot, it would be a good idea to place it here as well. It's in the music too.
  3. 01:21:025 (1) - Finish at the start of the slider, instead of at the whole slider (which isn't audible).
  4. Also no spinners on the map, well I guess it's not a huge deal in a normal, since people will most likely try to 4mod this, but you could place one just like I suggested in insane, just to have a spinner heh.
[Easy]:
  1. 01:03:025 (5) - Should probably place a finish here, just like you did in the Insane. I can see that you tried to make up your own hitsound patterns in this diff to make it more interesting, but even in that case, you should place a finish here, sounds really good.
  2. Same thing about the spinnurs.
That's it!
You could say the mapping is kinda weird, which isn't necessarily a bad thing! The song is very catchy as well. Star from me.
On a sidenote, maybe put some information about the map in the first post?
Zelos

Fuuko wrote:

Zel's Hard:

I solemnly swear that I am up to no good. I'm just not gonna pick at hitsounds, I swear. I did most of the sounding. BD just added in some whistles that sounded nice in the beginning.

00:03:025 (1,2) - Space it more. Since it's the beginning of the map, it may confuse people about the upcoming spacing. I think its fine.
00:11:650 - Weird empty space. Add a note? That would destroy the finish rhythm I have going.
00:51:025 (1,2) - Ewww, these sliders are fugly. ;w; My fugly sliders dont like you either.
01:03:025 - Add a note here to make it consistent with BD's diffs.done

lolcubes wrote:

[Zel's Hard]:
  1. 00:08:650 - Seeing as you mapped (and hitsounded) the percussion after this spot strictly to the music, maybe add a note with a finish here as well? Just so you have a complete percussion set heh. This would destroy my little pattern doing on.
  2. 00:21:025 (1) - Could add a finish at the start, it's in the music. It would also make it more consistent because in the next section you did place a finish on a part which is a repeat of an already played music section. (00:33:025 (1)) Yes thank you for pointing this out.
DragonSparta mod: no thank you. the new combo doesn't make sense.

Har you go.

Download: Kitsune^2 - Tung, The Icelandic Lesbian (Blue Dragon) [Zel's Hard].osu
SapphireGhost
Hiya, BD. To celebrate the new smilies I'll be using them in this mod post.

[General]
:!:
- Folder/Snapping/Stuff was checked.

[Easy] :?:
00:42:035 (1,2,1,2) - I wouldn't promote sliderend stacking on Easy difficulties, especially when it only happens in this one spot. In fact, I could explain why I believe that to be so in a story.

There I was, with my friend at the computer. She was trying osu! when there was a sliderend stack on Easy. It was deeply upsetting for both of us because she was confused by it. The end.

And that's why.

[Normal] :idea:
01:39:035 (1,1,1,1) - Well sir, I have to say that I think it'd be best for these to be all in one combo. Imagine a new combo as a new chapter in the novel you are(n't) reading. You get to near the end of the book when the author puts four new chapters in a row, and you're like, "Hold on a second, there wasn't any content in any of those chapters!" and maybe you don't like the book as much.

[Zel's Hard] :arrow:
Well now, Zel is a cute name. But I'd prefer if you use the full name, because someone who might not know Zelos might think "Hm, I liked this map made by Zel. I'll search for his maps."
00:43:525 (1) - I'd rather you map through this spinner (and the spinners like it) with circles and sliders. It seems a bit uncreative and slightly disorienting.
00:55:150 (1,2,3,4) - I disagree with this pattern for a few reasons. You don't use 4 1/3s in a row anywhere else in the map, so it breaks a bit of consistency. Also, it's not spaced like the other 1/3s.
01:39:025 (1,2,3,1,2,3,1,2) - I think it would make more sense if this pattern had (1,2,3,1,2,3) made into two sliders, and then (1,2) made into (1,2,3,4). If that doesn't make sense you can look at these screenshots:
fun fun fun fun


Or something like that.
By the way, this difficulty seemed just a touch harder than I'd expect for [Hard]. Maybe you could tone it down just a hair or two.

[Insane] :roll:
For 160 BPM 1/3, I don't think this needs AR9 to be readable. 8 seems to fit it better and makes it more playable. At least consider it, for me.

WE'RE DONE HERE
Nyan
May I make taiko diff :)


Your message is too short.
Your message is too short.
Topic Starter
Mismagius

Nyan wrote:

May I make taiko diff :)


Your message is too short.
Your message is too short.
Okay ~
Jenny
I'll try on modding this soon, take star as my punishment for now :o
Zelos
The only part I agreed with on the mod for my diff was the difficulty name part.

Can you change it to "Zelos' Hard" please BD?
Nyan
BCI
General
Add renard and lapfox trax in tags maybe?

Easy and Insane look great.

Normal
00:04:160 - add a circle
00:08:660 ^
00:56:660 ^

Zel's Hard
00:04:150 - add a circle
00:10:150 ^
00:11:650 ^
00:12:400 ^
00:13:150 ^
00:52:150 ^
00:55:900 ^
00:56:650 ^
00:58:150 ^
01:00:400 ^
01:01:150 ^

I don't mod Taiko maps, sorry. ;_;
That's it!
Dont give kudosu if I doesn't help you.
Star, good luck ^^
Nilsso
Cool map, like this1 compared to many others. and u know what i mean bluedragon.
Kiddo-Kun
Yo~
Sorry it took so long. I'm a lazy bastard ^^ I just realized I didn't take that long and I'm use to saying that...
[Easy]
00:11:660 (1) - I say you make this a new combo to match with 00:05:660 (1)
00:37:535 (3) - I'm not so sure about kick sliders on Easy.
00:25:910 (4) - New combo on this baby to match 00:19:910 (1)

[Normal]
01:18:035 (3) - Give this a new combo to match the song better.
01:21:035 (1) - Add a finish to the slider's start

Fun sliders in this diff~ I like it :3

[Insane]
00:09:035 (1) - Sexy slider here. Though it's pretty tad easy to combo break on this. Keep that in mind

Nice map
Nice song
Nice everything~
Have a star~
Snowy Dream
[Insane]
01:40:785 (2,3) - ctrl+r..
---------------------------------------------------------------
only that...
So great map..
go to ranked
Topic Starter
Mismagius

Kiddo-Kun wrote:

Nice map
Nice song
Nice everything~
Have a star~
;_;.
Musty
Ohai Nogard

i'm not sure but the offset is better to 3 021 for me.

[Insane]

00:38:785 (1) - Remove New Combo
00:55:021 (1) - Remove note so put new combo to next note
00:59:521 (1,2,3,4,5,6,7,8,1,2,1,2,1,2,1,2,3,4,1) - This is really the badest part of the map xD btw, like it
01:31:396 (6) - New Combo
01:31:521 (1) - Remove New Combo
01:41:271 (1) - Remove new combo???

[Taiko]

Every Finish in these 1/6 are UNRANKABLE. ( not sure, but if it's like 1/4.. )

00:03:035 (1) - Katsu
00:04:035 (7,8,9,10,11) - kddkd?
00:20:535 (121) - k
00:42:035 (279) - k
00:44:535 (297) - k
00:40:535 (269) - k
01:04:785 (434) - k
01:09:785 (470) - k

Sorry other diffs are nice, i can't mod perfect things. ;w;

Star ! :D
Kiddo-Kun

Blue Dragon wrote:

Kiddo-Kun wrote:

Nice map
Nice song
Nice everything~
Have a star~
;_;.
OhShi- Sorry about that.
Have your star~
Magicphoenix
Yo !

[Insane]

*00:03:035 (1) - Add whistle on body
*00:09:035 (1) - Replace with finish
*00:19:535 (1) - Add a finish
*00:27:035 (1) - ^
*00:39:410 (2) - Looks strange these sliders, I'd prefer a 1-waypoint slider to hug the sliderstart on the next slider better (Like this : )
*00:40:910 (2) - ^
*00:44:285 (4) - Add finish
*00:54:035 (2) - Strg + R ?
*00:57:785 (3) - Replace with whistle
*01:15:035 (4) - NC here?
*01:16:535 (8) - Do the clap on the reverse
*01:20:660 (1) - Clap
*01:32:285 (5) - Finish
*01:36:785 (7) - Remove finish

[Zelos' Hard]

*00:03:025 (1) - Add a finish on start and whistle on sliderbody
*00:08:650 (x) - Add note with finish
*00:09:025 (1,2) - This looks damn strange. I mean...really strange , just ****-copypasta pattern. The sliders don't even look good or creative...Change them or well, at least move (1) 1 grid top and (2) 1 grid bottom so the ends don't overlap
*01:03:025 (1) - Replace with a finish, you definitely hear a finish in background
*01:39:025 (1,2,3,1,2,3,1,2) - Move the pattern some grid to the bottom so the (2) at the end is in the middle ?
*01:41:275 (2) - NC

I beg you to change some patterns here, it feels like i'm playing the same 30 seconds over the whole map

[Normal]

*00:07:535 (6) - Remove finish
*00:08:660 (7) - Add finish
*00:09:035 (1) - ^
*00:38:660 (5) - Move this one here ? : *00:44:285 (3) - Add finish
*00:45:035 (1) - ^
*00:50:285 (2) - ^
*00:57:035 (1) - ^
*00:58:535 (3) - ^
*01:32:285 (2) - ^
*01:38:285 (3) - ^
*01:39:035 (1,2,3,4) - Make them in every color, so NC on every note

[Easy]

*01:03:035 (5) - NC?


Not sure if the finishes are placed so "strangely" on purpose but I guess it is...well, I would still prefer the way I've done it ;3
good luck on rank , fun [Insane] ~
DerekMcD
Hello!!! http://osu.ppy.sh/s/24043 or http://osu.ppy.sh/s/36687

  • Blue: You must fix this.
    Red: You better fix it!
    Orange: Screenshot ahead.
    Black: Just suggestions though.

    ~Sekai's One in a Hundred~

    00:13:190 (2): Does it look better if you move this one grid down?
    02:13:190 (3): Move this to x:276 y:44

    ~Eazy~

    Looks good...

    ~Normal~

    01:34:535: (1,2)This is unsnapped, why like this?


    ~Zelos' Hard~
    Looks good...

    ~Insame~

    00:58:535 (2): Fix this slider so the end of it should be at x: 184 y:55
That's it.
Thank you and good luck.

Zelos
Add Nyan to tags

SPOILER
osu file format v9

[General]
AudioFilename: LapFox Trax - Star Road - 07 Tung, The Icelandic Lesbian.mp3
AudioLeadIn: 0
PreviewTime: 14981
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 5606,62981,75356
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8

[Metadata]
Title:Tung, The Icelandic Lesbian
Artist:Kitsune^2
Creator:Blue Dragon
Version:Zelos' Hard
Source:
Tags:zelos star road lapfox renard

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"windows_colorful_day_Wallpaper_ad6ob.jpg"
//Break Periods
2,63225,74125
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3025,375,4,2,0,60,1,0

[Colours]
Combo1 : 247,193,9
Combo2 : 89,242,255
Combo3 : 134,221,2
Combo4 : 255,65,55

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112,240,90400,2,0,B|24:280,1,93.3333333333333,8|0
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256,96,93775,2,2,B|256:0,2,93.3333333333333
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OzzyOzrock
[Easy]
This is all lookin' good.

01:00:035 (3) - WHOA THIS REPEATS TWICE STOP IT YOU FIEND.
THAT COULD HAVE KILLED SOMEONE YOU YOU PYROMANIAC

But other than that monstrosity, great job.
[Normal]
Damn it, I can't find anything.

Some normal players might die of awe from the 1/4 stuff and o--o--o-o crap.
But chances are they'll only lose an arm or something.

Pro job here as well.
[Zelos' Hard]
00:06:025 (2) - Extend the even numbered points outward, then the middle point inwards (ofc). Looks nicer.
00:33:025 (1) - Same thing here. Otherwise it looks kind of pointy and stuff.

00:51:025 (1) - This dun look too hot. Make the arc part a nice arc.
00:52:525 (2) - YOUKNOWI'MGONNAPOINTUPWARDS^

00:54:025 (4) - Use an arc you've made before instead.
Imeanseriouslyyouusedthreepointslol

But good job. Like Steve but better.
[Nyan's Taiko]
- Normal hitsounds would be better.

Very good diff, Nyan. Megadons look kind of ugly, but it's fine.
[Insane]
It's not a BD map without a sexy and hard Insane diff.

00:51:660 (1,2,1,2) - Do these really need new combos?
01:39:035 (1,2,3,1,2,3,1,2,3,1) - I expected these to be way huger lol.

Amazing job, get this raped. Ranked isn't god enough. Hence the title.
narakucrimson
Hello hello.

[General]
  1. As Zelos said, add Nyan to tags.
  2. The Offset in Zelos' difficulty is different (3025 ms). And actually, I think that is the correct offset, or maybe two ms later (3027). So you'd have to change it in all the other difficulties and resnap~
  3. You might wanna have a taiko version of the background, so that the grass is visible while playing. I made this, tell me if you like it.
As for the mapping, everything looks pretty solid, so I'll only mention a few suggestions:

[Easy]
  1. 00:11:660 (3) - How about adding a whistle here?
  2. 00:19:910 (4) - And perhaps a clap at the beggining of this slider.
  3. 00:25:910 (4) - (^). Sounds weird not to hear a clap because of all the claps on snares you used in the previous circles, imo.
  4. 00:40:160 (3,5) - Why didn't you use claps on this? Neither on this 00:43:160 (2) nor this 00:44:660 (2). It sounds pretty inconsistent because you used claps on 00:48:410 (2) and 00:49:160 (4). I don't know, I'm pretty nazi with hitsounds :P Also:
  5. 00:40:535 (4) - A new combo here would give some more consistency to this part of the map, too.
  6. 00:48:410 (1) - A new combo here would fit, too.
[Normal]
  1. 00:30:035 (1) - Maaaaybe this is way too nazi but I'm the kind of guy who follows the slider path as best as I can, and it feels better like this:
    SPOILER

    Just changed the order of the second and third sliderpoint.
    And yes, I know it is too nazi. Sorry for that :(
  2. 01:18:035 (1) - (^) Just don't change this if you don't want to. I kind of feel ashamed of being so nazi.
[Zelos' Hard]
  1. 00:43:525 (1) - Add some hitsound to this please, a whistle should do. Just personal preference~
  2. 01:31:525 (1) - (^)
[Nyan's Taiko]
  1. Saw nothing wrong :3
[Insane]
  1. 00:03:035 (1,2) - This jump feels very forced, and it is soo at the beginning... Care to invert (3) with Ctrl + R, and place (2) over the beginning of the slider?
  2. 00:04:410 (1,2) - And you could horizontally flip these two, too. So the jumps wouldn't fluctuate so much, and rise their difficulty gradually.
  3. 00:25:410 (3) - This isn't so visible stacked under the previous (3) due to the hitburst. Consider doing something like this:
    SPOILER

    157,178,25160,5,2
    215,218,25285,1,0
    288,220,25410,1,0
  4. 00:52:535 (2,3,4) - Might play better if you invert (2) and the horizontally flip (3) and (4). And also, it would help if you invert 00:54:035 (2) - So that it isn't overlapped by a hitburst there~
  5. 01:20:785 (2) - Again, (2) is pretty hard to see due to hitbursts. Try to place this in some way that makes this circle more visible, if possible.
So that's all, I guess~
Good luck!
Zelos
Updated.

SPOILER
osu file format v9

[General]
AudioFilename: LapFox Trax - Star Road - 07 Tung, The Icelandic Lesbian.mp3
AudioLeadIn: 0
PreviewTime: 14981
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
Bookmarks: 5606,62981,75356
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 8

[Metadata]
Title:Tung, The Icelandic Lesbian
Artist:Kitsune^2
Creator:Blue Dragon
Version:Zelos' Hard
Source:
Tags:zelos star road lapfox renard Nyan

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"windows_colorful_day_Wallpaper_ad6ob.jpg"
//Break Periods
2,63225,74125
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3025,375,4,2,0,60,1,0

[Colours]
Combo1 : 247,193,9
Combo2 : 89,242,255
Combo3 : 134,221,2
Combo4 : 255,65,55

[HitObjects]
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344,256,46525,6,0,B|384:224|376:160,1,93.3333333333333,4|0
352,136,46900,1,8
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112,240,48400,2,0,B|24:280,1,93.3333333333333,8|0
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488,224,52525,2,0,B|416:224|416:224|416:296|360:328|304:296|304:216,1,280,0|2
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narakucrimson
After some irc modding:

Log
21:54 <narakucrimson> : mind if I do the recheck via irc?
21:54 <Blue Dragon> : Okay, it's even better
21:54 <Blue Dragon> : :
21:54 <Blue Dragon> : :p
21:54 <narakucrimson> : cool
21:54 <narakucrimson> : ok, Easy
21:55 <narakucrimson> : can you reduce the AR by one?
21:55 <narakucrimson> : it feels way too fast at 3
21:56 <Blue Dragon> : Sure
21:58 <narakucrimson> : and btw, did you think of adding a kiai at any point?
21:59 <Blue Dragon> : I don't think it's necessary since the song repeats a lot of times
21:59 <narakucrimson> : yes, it does. Just asking in case you had any ideas
21:59 <Blue Dragon> : and if I added it on a single part I'd have to add on all the parts that "repeat" that rhythm
21:59 <narakucrimson> : well, that's not totally true
22:00 <narakucrimson> : you can make it asymmetric in that sense
22:00 <narakucrimson> : I but never mind :P
22:00 <Blue Dragon> : And by the way I'm not a big fan of kiai
22:00 <Blue Dragon> : So I don't use it much on my own maps
22:00 <narakucrimson> : ah, I see
22:01 <narakucrimson> : 01:22:526 (2) -
22:01 <narakucrimson> : that's overlapped by the scorebar
22:01 <narakucrimson> : try placing it somewhere else so it doesn't get overlapped
22:02 <narakucrimson> : keep in mind not every player uses the default skin, so that overlap could get much worse with a bigger scorebar :V
22:02 <Blue Dragon> : I kinda have to change the whole pattern, but fixed it
22:02 <narakucrimson> : sorry for that ;_;
22:03 <Blue Dragon> : it's not your fault D:
22:03 <Blue Dragon> : I made the map pretty much hard to change anything simple
22:03 <Blue Dragon> : so I'd have to rearrange whole patterns to fix a single thing
22:03 <narakucrimson> : yep :/
22:03 <Blue Dragon> : but fixed
22:03 <narakucrimson> : ^^
22:04 <narakucrimson> : well, in normal
22:04 <narakucrimson> : 00:27:026 (1) -
22:04 <narakucrimson> : pretty much the same, but
22:04 <narakucrimson> : in this case, I don't think you have to fix it
22:04 <narakucrimson> : so I don't even know why I said that *facepalm*
22:04 <Blue Dragon> : Hmmmm
22:04 <Blue Dragon> : In my opinion, HP overlaps don't mean anything for me
22:05 <Blue Dragon> : but most people complain about it so :x
22:05 <narakucrimson> : yeah, in that case it doesn't matter
22:05 <narakucrimson> : but, some skins have huge scorebars
22:06 <narakucrimson> : so imagine that if the default one overlaps even a little part of a circle, a bigger one could overlap like half of it
22:06 <Blue Dragon> : Yeah
22:06 <narakucrimson> : and in that case it looks pretty ugly, don't tell me it doesn't :P
22:06 <narakucrimson> : and dinner's ready~ I'll be back in 10 minutes~
22:07 <Blue Dragon> : oh, ok
22:07 <Blue Dragon> : updating the map for now
22:07 <Blue Dragon> : so you see what I changed
22:24 <narakucrimson> : cool
22:26 <narakucrimson> : (again in Normal
22:26 <narakucrimson> : )
22:26 <narakucrimson> : 00:51:026 (1) -
22:26 <Blue Dragon> : oh by the way
22:26 <Blue Dragon> : Update Insane and Taiko
22:26 <narakucrimson> : You're probably gonna kill me x.x
22:26 <narakucrimson> : oh
22:26 <Blue Dragon> : I resnapped some timing sections
22:27 <narakucrimson> : cool
22:27 <narakucrimson> : I'll check that when I get to those diffs
22:28 <Blue Dragon> : :x
22:28 <Blue Dragon> : for that
22:29 <Blue Dragon> : I rearranged the whole part until the break
22:29 <Blue Dragon> : because the spacing would mess up
22:29 <narakucrimson> : k
22:29 <narakucrimson> : did you update that already=
22:29 <narakucrimson> : ?
22:29 <Blue Dragon> : No, I'm trying to fix more stuff that got messed up because of changing that
22:29 <narakucrimson> : ok~
22:30 <narakucrimson> : I'll check Hard while you do that
22:30 <Blue Dragon> : 01:00:026 (1,2,3,4,5) - gonna have to kill this pattern
22:30 <Blue Dragon> : ;__;
22:31 <narakucrimson> : perhaps this would help
22:31 <narakucrimson> : http://puu.sh/6zM3
22:31 <narakucrimson> : I don't know since I haven't seen what you've done :P
22:31 <Blue Dragon> : it's because of 00:52:526 (2,1) -
22:31 <Blue Dragon> : the spacing gets pretty much messed up
22:32 <narakucrimson> : keep trying
22:32 <Blue Dragon> : then I end up having to change this whole pattern - 00:55:151 (2,3,4,1,2,3,4,1,2,3,4,5) -
22:32 <narakucrimson> : my god :O
22:32 <Blue Dragon> : Oh well, fixed it already
22:32 <narakucrimson> : sorry, seriously :/
22:33 <narakucrimson> : Hard
22:33 <narakucrimson> : the offset is 3025 :O
22:33 <narakucrimson> : change it to 3026~
22:34 <Blue Dragon> : x_x
22:34 <Blue Dragon> : lol
22:35 <narakucrimson> : hehe
22:35 <narakucrimson> : so much copy&pasta in Hard
22:36 <narakucrimson> : but I guess it's fine
22:37 <Blue Dragon> : Zelos said he wouldn't change it because the song is like that
22:37 <Blue Dragon> : :x
22:38 <narakucrimson> : hm
22:38 <narakucrimson> : but the offset whould be the same in all diffs
22:38 <narakucrimson> : should*
22:38 <Blue Dragon> : yes
22:38 <Blue Dragon> : changed
22:38 <Blue Dragon> : :P
22:38 <narakucrimson> : lol
22:38 <narakucrimson> : 1 ms shouldn't be such a big problem for him, lol
22:39 <Blue Dragon> : yeah
22:42 <Blue Dragon> : Updated
22:42 <narakucrimson> : did you test the insane with the changes I suggested before?
22:43 <narakucrimson> : do you feel this 00:25:151 (1,2,3) - plays well?
22:44 <Blue Dragon> : imo the jump is a bit sudden
22:44 <narakucrimson> : yep
22:44 <Blue Dragon> : but there is no way of doing that better
22:44 <narakucrimson> : I didn't rest it
22:44 <narakucrimson> : test*
22:44 <Blue Dragon> : but without remapping the whole stuff
22:44 <Blue Dragon> : :x
22:44 <narakucrimson> : lemme just try a few things
22:44 <narakucrimson> : in the meantime
22:44 <narakucrimson> : 00:59:901 (3,4) -
22:44 <narakucrimson> : that's overlapped by the scorebar, too
22:45 <Blue Dragon> : Fixed
22:45 <narakucrimson> : 01:02:651 (1) -
22:46 <narakucrimson> : why does that end on a red tick? :O
22:46 <Blue Dragon> : As I said
22:46 <Blue Dragon> : update insane diff
22:46 <Blue Dragon> : :P
22:46 <narakucrimson> : OH
22:46 <narakucrimson> : sorry
22:46 <Blue Dragon> : xD
22:46 <Blue Dragon> : np
22:47 <narakucrimson> : 01:17:776 (2,3) -
22:47 <narakucrimson> : these look a tad confusing too
22:48 <narakucrimson> : I mean
22:48 <narakucrimson> : just two
22:48 <narakucrimson> : (2)
22:48 <narakucrimson> : because of the hitbursts around
22:48 <Blue Dragon> : I'm not sure if I can fix that
22:49 <narakucrimson> : gimme one sec
22:49 <Blue Dragon> : Oh, nevermind
22:49 <Blue Dragon> : the pattern is a bit messed up anyway
22:49 <Blue Dragon> : going to remap it
22:49 <narakucrimson> : oh, ok
22:51 <Blue Dragon> : I tried to fix it
22:51 <Blue Dragon> : but didn't work
22:51 <Blue Dragon> : I'm getting pissed off because of this hitburst stuff already
22:51 <Blue Dragon> : :x
22:52 <narakucrimson> : http://puu.sh/6zQl
22:52 <narakucrimson> : yeah it can get annoying
22:52 <narakucrimson> : but it's better while playing, believe me
22:52 <narakucrimson> : :D
22:53 <narakucrimson> : that pattern works pretty well
22:54 <narakucrimson> : 01:22:026 (4) -
22:54 <narakucrimson> : maybe place it like this: http://puu.sh/6zQJ to improve flow?
22:54 <Blue Dragon> : Hmm, okay
22:55 <narakucrimson> : ok, that would be all
22:55 <narakucrimson> : did you remap 00:25:151 (1,2,3) - ?
22:56 <Blue Dragon> : Yes, remapped that and had to remap 5 seconds after it
22:56 <narakucrimson> : omg
22:56 <narakucrimson> : ok, update then

Bubbled~
DerekMcD
YAY!!! It's bubbled!!!
Hyguys
comassim cara
eu nem dei uma olhada e ja eh bubbled
:c
EnakoRin
LOL since I download this beatmap for mod, it has already bubbled :o
So I couldn't give you a mod, you should to find a BAT
Good luck~

BUT:
You may write something about this song in "Creator's Words"
Topic Starter
Mismagius

Weiren wrote:

You may write something about this song in "Creator's Words"
It was left like that on purpose xD
Sakura
Pretty nice map BD, i like it.

Ranked!
Topic Starter
Mismagius
\o/ Thanks!
EnakoRin
congratulation \:D/
narakucrimson
Congratulations!
MoodyRPG
Nice BD/Nogard
IkkiMinami
:)
Zelos
2 ranked guests in a row. literally.
Freaking amazing.
OzzyOzrock
Hot damn
Love

OzzyOzrock wrote:

Hot damn, sexy taiko
fixed, hard as hell though, still sexy
val0108
good job!!
Topic Starter
Mismagius
You know, it's not a good thing when you work hard as shit to get your map ranked, then when ranked you get tons of downvotes and troll comments. :D

Thank you a lot for your support!
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