\:D Ekaru.
[Hard]:
Don't take this mod as an insult or anything I just want to be as honest as possible without turning into a jerk.
That being said, what you should probably do is rename hard to insane, rename normal to hard (and place more notes in both diffs, where fitting ofc) and you should make a completely new normal. Now, your slider velocities are just too fast in general. Personally what I think is, unless you plan on using a super dense timeline with 1.4-1.5 SV for insane (and AR9 in that case), you should just lower it to like 1.3 (1.15 for hard, 1.0 for normal and 0.7-0.8 for easy). Those SV values make much more sense in my opinion. This also may lead to remapping everything though, so it's just a suggestion. ;x;
In general way too few hitsounds used imo. You could have placed some nice whistles to emphasize certain notes, or just place the generic hitsounds which follow the music (the claps were okay for example, but there were places where you could have added more claps and they would perfectly fit).
Hope this helped and good luck!
[Hard]:
- I'll be honest. This is nowhere near a hard diff. This is your regular insane diff nowadays. AR8 OD8 on a hard (I'd say od7 ar7/8 is max a hard should have, only if it fits the song as well)? So many triplets as well, combined with some (slightly) confusing patterns (for people who play hards). Just no. Rename to Insane and remap some parts (I'll tell you which ones don't fit).
- 00:08:680 (2,3) - I won't spacing nazi your map, but I don't see a point for these to be this far apart. You should just distance snap here.
- 00:15:580 (1,2,3,4,5,6,7,8) - Well I can see why you wanted this, it's not that bad of a pattern, but maybe map the melody instead of these? Would be much more fun. In case you want to keep them like this for whatever reason, slap a new combo on 5.
- 00:27:580 (1) - Hmm, I didn't like this one cause it didn't follow the melody properly. You could remove one of the repeats and map a circle after it on a red tick. Sounds better too.
- 00:39:580 (3) - Finish as well?
- 00:49:180 (1,1,1) - Ehh, this is kinda extreme for a hard. Also, this is something you should remap if you choose to go Insane. These aren't fun nor they follow the specific part in the music, they are just "there". As for what you should probably map here, listen to the melody, it's quite an interesting to follow.
- 00:53:980 (1,1,1) - ^
- 01:32:380 (1) - Well this looks nice. I won't tell you to remap it, but if you do get some idea you should probably use it. :p I like how it looks, but instead of looking nice, I prefer maps to play good first.
- 01:55:480 (2) - Remember how I told you I won't nazi you? I semi-lied hehe. 1 grid down please. I'll just point those really obvious stuff I noticed while playing.
- 02:16:480 (3,4,5) - Like they are currently, they sound bad. What you could do is swap 3 and 4, so you would have a circle+slider+circle on the timeline. I will leave the positions up to you, but they sound much much better like that.
- This is too hard for a normal. The slider velocity is too high, od5 is too high, ar6 (fits the slider speed) doesn't fit the normal that much either. You should rename this to hard and place more notes on the timeline for it to become a real hard.
- 00:20:380 (1) - This slider's arrow is too close to the edge of the screen and it's off the grid. Curve it so it's not that far.
- 00:27:580 (1) - This slider felt really weird. You aren't following the melody at all at this part, yet this one tries to end where melody ends. And you even have a finish on the slider end. It's distracting. You should make a decision, do you want to map the white ticks (for it to be easier), or to follow the melody.
- 00:32:230 (6) - Remove this clap, it sounds bad.
- 00:33:580 (1,2,3,4,5) - This is the main problem with such high slider velocity. We're dealing with 200 bpm here and with 1.4 SV (which is actually enough for insane diffs) these are spaced so far apart from each other. The circle 1 is almost off the grid (it's acceptable but it's certainly not nice). You should really use lower spacing for the whole diff in general, or just reduce the SV. This can't fit in a normal at all, but it's not that bad for a hard, just think of a better pattern and lower the spacing a little.
- 00:37:180 (1) - This slider totally doesn't fit. It's better than the slider i pointed out before, because this one isn't as confusing. Just try to map the similar stuff i told you above. I'll just stop with my own suggestions unless they are really good ones and more specific cause I want to let you handle the mapping.
- 01:20:380 - Add a note, it's slightly confusing as it is now (without it).
- 02:01:180 (5) - Slider end is off the grid. Borderline offscreen too. You shouldn't do stuff like this, curve it or make it a bit different.
- 02:58:780 (3,4) - Whoa what is with this spacing? It's double what you used in your map. If you intend to make this a hard, I suppose it's okay, but for a normal this is a big no.
- 03:08:680 (2) - Another slider with it's end off the grid.
- SV too high for an easy. But I guess a slightly harder easy won't hurt anyone.
- 00:15:580 (1) - End it at 00:19:030 instead and without a finish. A subtle whistle is fine though.
- 00:57:580 (1) - You shouldn't use anti jumps in an easy if you can help it.
Don't take this mod as an insult or anything I just want to be as honest as possible without turning into a jerk.
That being said, what you should probably do is rename hard to insane, rename normal to hard (and place more notes in both diffs, where fitting ofc) and you should make a completely new normal. Now, your slider velocities are just too fast in general. Personally what I think is, unless you plan on using a super dense timeline with 1.4-1.5 SV for insane (and AR9 in that case), you should just lower it to like 1.3 (1.15 for hard, 1.0 for normal and 0.7-0.8 for easy). Those SV values make much more sense in my opinion. This also may lead to remapping everything though, so it's just a suggestion. ;x;
In general way too few hitsounds used imo. You could have placed some nice whistles to emphasize certain notes, or just place the generic hitsounds which follow the music (the claps were okay for example, but there were places where you could have added more claps and they would perfectly fit).
Hope this helped and good luck!