lulzBreeze wrote:
I know my message is too short
still too short lol
gratz on bubble! :3
lulzBreeze wrote:
I know my message is too short
still too short lol
Lazeh.Sakura Hana wrote:
Oh cool it got bubbled, another map that i dont need to recheck now \o/
Download: Force & Styles - Field of Dreams (Short Ver.) (akrolsmir) [Winber1's Insane].osublissfulyoshi wrote:
Winber1's Insane: A lot of complaints about aesthetics, so feel free to ignore me if you really want to keep the map the way it is.
00:06:997 (1,2) - maybe rearrange like this: (makes 3 end exactly on 2's slider and does not intrude on the start of 2) sure
00:18:066 (4,5,6) - flip these vertically to avoid overlapping 00:16:927 (2) sure, but overlaps that are visible only in editor shouldn't be much of a problem... the previous note already disappears by then
00:46:554 (6,7,2) - don't like the overlap between these notes i'll just leave that as is
00:49:810 (2) - have this end on the start of 6 k
I guess I'll stop complaining about aesthetics for now. If you want to fix more, comb through the rest of the map fixing the various overlaps.
01:02:833 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - this set of jumps was sort of randomly placed and seemed only to be there for difficulty (don't see the song suggesting anything like this) (To make matters worse, the end of the song gets a lot easier, making this area stick out even more, even though the music is about the same)i find this fun actually but that's just me. This pattern actually made a lot more sense before i changed the kiai time imo, since this part used to be much easier than the kiai time, and then the map slowly got easier. anyways, i just made it easier for now.
Thanks a lot, Yoshi! IRC feedback on my style was especially helpful tooblissfulyoshi wrote:
Wondering if anyone could suffer from epilepsy from the sb... your choice I'll leave it out for now, unless someone strongly objects.
I would probably remove the lines with empty.png from the sb. Actually... they're used by Wmf's Taiko to force the background in front of the other stuff normally found in a taiko diff.
Easy:
For the ending combos, you need to keep your combos more consistent. For example, 01:05:437 (4) and 01:08:042 (1) both are at the start of a measure, but one has a new combo and one does not. 01:15:856 (3) has the same scenario. To be consistent with the chorus, I would give 01:05:437 (4) and 01:15:856 (3) new combos and remove teh new combo directly afterward. Good catch, fixed.
Hard:
00:28:973 (1) - half speed was too much of a slowdown for me (esp since I don't think a slow slider is even needed here) Changed to a full-speed wave slider.
Insane:
00:35:647 (6,2) (nazi) - make these note not overlap because the 300 from 6 overlaps with 2 for a fair bit of time Fixed
Wmf's Taiko: I would remove all the lines with empty.png because they are not needed (I don't know what your plans for the thanks were, but I guess you can keep it. Same note as above, these are needed to put the background in front.
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Not a bad map overall. I mostly only have complaints about Winber's diff, but it is tolerable. I am still undecided on what I should do with the map after the fixes, so fix up what you want and then contact me. I'll guarantee at least a rebubble by the end of it.
Fixed! I had thought about it while mapping this part but worried that it flowed awkwardly, but it appears it'll be fine.blissfulyoshi wrote:
Insane:
00:36:787 (3) - make the slider go toward 4 to make the slider look less randomly placed? (No overlaps either)
Comment/Fix it, and I'll rebubble.
lol wut, i didn' t even realize that until now.Sakura Hana wrote:
Hold on a minute why Winber1's Insane doesnt have any storyboard on it unlike the other difficulties?
Thanks?IkkiMinami wrote:
good luck