forum

Yoko Kanno - Origa - Ghost In The Shell - Inner Universe

posted
Total Posts
75
show more
Topic Starter
Aeon

insanityprawnboy wrote:

Rookie:

No real problems

Incarnate:

00:26:85 (10) - Change this to a hitcircle at 0:26:852 and a 1-beat slider at 0:27:033 with 1 repeat - it sounds much better
(same pattern as at 00:32:63 (7,8) )
00:29:38 (1) - Extend this by 1/2 a beat
00:36:24 (4) - Extend by 1/2 a beat
00:42:03 (4) - Same as ^
didnt do this as it stays off rhythm if i do so
02:24:46 (8) - Make a slider that connects to next (1)
02:28:86 (1) - Perhaps add a hitsound to this (optional)
02:32:18 (2) - Make 1/2 a beat later
03:32:72 (1) - Add a finish to this (maybe a clap as well)

Distance snapping seems fine to me - I'll check Master in detail later - done

Starred :)


Edit: -

Rhythm Master:
00:29:56 (2) - Make this 1/2 a beat later
00:36:24 (4) - Extend by 1/2 a beat and put (5) on the white tick
placed 5 on white tick but slider is fine
01:31:46 (1,2) - Move left a little
01:38:294 - Put a circle here (stack over next (1,2) combo)
02:24:46 (8) - Same as on Incarnate
02:32:18 (2) - Make 1/2 a beat later
its fine unless you mean 3 which is the slider, if so its done
02:47:276 - Put a circle here next to the end of (6)
02:50:510 - Circle here (over grey (1,2) combo)
03:03:26 (2) - Extend by 1/2 a beat
03:32:72 (1) - Maybe add a clap as well? (optional)
did everything but the ones i mentioned

thanks for the star :)
Topic Starter
Aeon
would be nice if a mod looked at this.... i'd like to get this ranked to i can finish xepher and move on to higurashi no naku koro ni.......
whymeman
(Note: I'll try to put in as much as I can part by part with the best of my ability. Sorry if I over look any mistakes.)

Rookie

Good so far :-3

Incarnate

Seems fine to me so far. :-3

Rhythm Master

00:39:32 (1,2,3,4,5,6) - the spacing here seems a bit uneven. (I see the problem is fixed, good job :-3 )

03:03:26 (2) - Woah the slider just bottomed out :o


**Side Notes**

I somehow got the first offset at 466ms and it worked fine for me but I could but wrong since the BPM can sometimes filp around or the offset might be "fake". Also, i'm checking with the current offset that it is set (on 6,250ms) so any problems posted is base off of the offset you currently have it on.

I can tell you've put alot of effort into this beatmap and its quite complex to work with as well. I'll give you a star for effort. :)
Topic Starter
Aeon

whymeman wrote:

(Note: I'll try to put in as much as I can part by part with the best of my ability. Sorry if I over look any mistakes.)

Rhythm Master (Still checking....)

00:39:32 (1,2,3,4,5,6) - the spacing here seems a bit uneven.
fixed, thanks



**Side Notes**

I somehow got the first offset at 466ms and it worked fine for me but I could but wrong since the BPM can sometimes filp around or the offset might be "fake". Also, i'm checking with the current offset that it is set (on 6,250ms) so any problems posted is base off of the offset you currently have it on.

well... true.. that offset is correct but it could also be a fake... ill keep my offset as i think its not wrong and if i changed to your offset i would have to probably re-arrange the map to adjust the notes
roleykatsu
Hey Aeon! Well, this is my second mod, hope it would be resourceful.
(btw i love the new skin you applied to the map!)

~(ROOKIE)~
01:19:791 (Slider 7) Make the ending beat of the slider a finish sound
01:43:684 (Spinner) Extend it 'till 01:48:848. It will sound way better.
(2 Mistakes..not bad :P)

~(INCARNATE)~
00:37:695 (5, 6) Move it 1/8th tick back. It sounds a bit off.
**Don't forget to resnap everything, since you moved it 1/8 tick. There's not much to resnap since there is a long break..**
02:26:528 (Slider 1) Too early! Go 1/8th tick forward, and make it repeat itself :)
02:27:830 (Slider 1, Circle 2) Get Rid of it.
03:29:492 (Sliders 3-6) (look below)
a) get rid of slider 4 and slider 6 (now you should have combo 1-4)
b) Slider 3 should have its duration extended to 03:30:211
c) (New) Slider 4 should have its duration extended to 03:31:648 and make it repeat itself.
(A couple of mistakes..but its great!)

~(RHYTHM MASTER)~
02:41:348 Too late, move back 1/8th tick.
*Resnapping time!*
(I spot one mistake, AWESHUM! :P)

Incarnate had the most mistakes so far. I will be looking in this map another time to check for mistakes if applicable. Although the modding didnt take a long time because lots of the beats is in its proper place. I am sure you will get this map approved in no time!

btw, thanks for checking my map! :)

Sincerely,
Roley (Who is getting better in modding!!)

If you fix Incarnate, I will star this map :)
Topic Starter
Aeon

Roley wrote:

Hey Aeon! Well, this is my second mod, hope it would be resourceful.
(btw i love the new skin you applied to the map!)

~(ROOKIE)~
01:19:791 (Slider 7) Make the ending beat of the slider a finish sound
done its better now
01:43:684 (Spinner) Extend it 'till 01:48:848. It will sound way better.
well.... ill give you a piece of advice... dont mod all maps with beatsnap 1/8 you should mod/make maps at their own rythm this map is 99% 1/4.....ok now about this error... not entirely correct i had to extend but not to your time i extented to 01:48:810... if you didnt point this out i would have never found it
(2 Mistakes..not bad :P)

~(INCARNATE)~
00:37:695 (5, 6) Move it 1/8th tick back. It sounds a bit off.
**Don't forget to resnap everything, since you moved it 1/8 tick. There's not much to resnap since there is a long break..**
done
02:26:528 (Slider 1) Too early! Go 1/8th tick forward, and make it repeat itself :)
didnt do this one, as its correct... its suposed to start when you hear the "UMM" and the curve on its is for the "NHE"
02:27:830 (Slider 1, Circle 2) Get Rid of it.
didnt do this one either as every slider here is for a word and if i did that it would not only make the song easier as it would break the flow, the note 2 is to add a hitsound to the begining of the slider where it goes "EEEH"
03:29:492 (Sliders 3-6) (look below)
a) get rid of slider 4 and slider 6 (now you should have combo 1-4)
b) Slider 3 should have its duration extended to 03:30:211
c) (New) Slider 4 should have its duration extended to 03:31:648 and make it repeat itself.
(A couple of mistakes..but its great!)
didnt do this one either because its a nice pattern :) but not only that each slider is for a word( i tend to use slider to words that drag along time) and the hitsound between them goes with the background beats

~(RHYTHM MASTER)~
02:41:348 Too late, move back 1/8th tick.
*Resnapping time!*
done
(I spot one mistake, AWESHUM! :P)

Incarnate had the most mistakes so far. I will be looking in this map another time to check for mistakes if applicable. Although the modding didnt take a long time because lots of the beats is in its proper place. I am sure you will get this map approved in no time!
well this map is 6 months old.... althoguht i only started working seriously on it about 3 months ago XD

btw, thanks for checking my map! :)

Sincerely,
Roley (Who is getting better in modding!!)
modding and mapping :)

If you fix Incarnate, I will star this map :)
hope this is good enough for a star, thanks ill see you arround in game

edit:

side comment in you sig you show your currently working on maps but for scatman you have no linkie :)
Jeffro
This map has been deleted on the request of its creator. It is no longer available.

Topic Starter
Aeon
well i've maneged to come this far thanks to a few people that keep modding it... and even though i sometimes ask in osu chat for BATS to mod it they never do.... does my map have an anti-BAT agent lol xD

thanks for the star...

side comment: oooooh gunz i like that, and you even own one hmmmmmm( considers moving in)
roleykatsu
Remaining Mistakes

~(ROOKIE)~
Everything fixed :D

~(INCARNATE)~
02:26:528 (Slider 1) Too early! Move until the slider reaches 02:26:573 and then make it repeat itself (use the timeline to move beats and repeat the slider.)
02:27:830 (Slider 1, Circle 2) Get Rid of it.
(decided to let the 3-6 sliders on 03:29:492 be.)

~(RHYTHM MASTER)~
Everythin' Fixed!!

Well 2/3 (66.67%) of the maps were fixed from my point of view, so I am gonna star it :)
You should still fixed the 2 mistakes on Incarnate.

Great map though none-the-less!

From your pal,
Roley (who is addicted to modding!)
roleykatsu
Ah, I didnt see the bolded statements you entered in my quote xD

Well, I guess in that case everything is fixed. :)


Now where is a bat when you need one huh? xD
Topic Starter
Aeon
well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
whymeman

Aeon wrote:

well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
I wouldn't lose hope on this beatmap. It still has a higher chance of being noticed since its on the first page and you've gained alot of help with it too. :)
Topic Starter
Aeon

whymeman wrote:

Aeon wrote:

well...there are plenty of bats but like i said... i think my map has an anti-BAt agent i think bats are not attracted to this at all...
I wouldn't lose hope on this beatmap. It still has a higher chance of being noticed since its on the first page and you've gained alot of help with it too. :)

yes my map would have never reached this far without everyone's feedback...i truly hope a BAT notices this... and no words are enough to express my grattitude to all that took their time modding my map

edit: now working on a new spinner background and spinner metre ill update later when i finish
insanityprawnboy
Modding, go!

Rookie

01:43:68 (1) - start at 01:44:223, end at 01:48:893
02:07:217 - Needs a circle?

Incarnate:

00:37:65 (5,6) - sounds fine on white tick imo and players aren't likely to be able to read it's an 1/8 early :?
01:25:89 (1) - move a little to the right so it's symmetrical
02:17:27 (6,7,1) - not evenly spaced
02:37:75 (1,1,1,1,1) - add a whistle to the start point of each of these
03:06:31 (4) - too far from (3)
03:15:12 (8) - line up horizontally with (6)
03:32:72 (1) - needs finish

BATs will show up eventually :)

Edit:
forgot to mention -> Song Setup -> Title -> just 'Inner Universe'
Artist -> 'Yoko Kanno, Origa' matches up with other ghost in the shell beatmap
need to full submit for it to work tho >_<

Edit(2):

Rhythm Master:

01:38:29 (1,1,2) - no new combo for second (1)
01:42:42 (7,1) - big gap here, can be left if intentional tho
02:17:99 (7,1) - move (1) to be symmetrical with next (2), move (7) to keep spacing
02:24:46 (1,1) - make ends overlap here? happens with next sliders
02:37:75 (1,1,1,1,1) - same as Incarnate
02:41:34 (1) - white tick plz (know it's slightly late but less likely to get a 100 on white)
02:50:15 (1,2,1) - no new combo on last (1)
03:02:90 (1,2) - bottom of (2) is off the screen slightly - move these one [grid level 2] square up
03:20:51 (5,1,2) - all the same combo please
03:32:72 (1) - as slider before allso has finish, can this be finish and clap? (Incarnate too?)

And that's it! Mainly just need to keep stacked notes the same colour, other than that it's all v.good.
Topic Starter
Aeon

insanityprawnboy wrote:

Modding, go!

Rookie

01:43:68 (1) - start at 01:44:223, end at 01:48:893
didnt do it as the way it is its correct previously on 1 you hear "je" then where the spinner starts theres a spike in the voice thats what i tried to pickup then ends with the vocals because if i shorten it up ill have to place notes on those lyrics
while ignoring the previous ones hidden by the "jeeeeeeeeeeeeeeeeeeee" and i dont realy like that

02:07:217 - Needs a circle?
done

Incarnate:

00:37:65 (5,6) - sounds fine on white tick imo and players aren't likely to be able to read it's an 1/8 early :?
done there IS a slight difference but most people wont notice and this way it ends on a white tick
01:25:89 (1) - move a little to the right so it's symmetrical
done
02:17:27 (6,7,1) - not evenly spaced
might not seem like it but it is turn on distance snap and check
02:37:75 (1,1,1,1,1) - add a whistle to the start point of each of these
done
03:06:31 (4) - too far from (3)
done
03:15:12 (8) - line up horizontally with (6)
done
03:32:72 (1) - needs finish
done

BATs will show up eventually :)
you always manage to come up with new errors/suggestions all the time, while i scroll through the music and it seems perfect to me.... i MUST pay more attention to the details
MisterVercetti
After playing this, I feel a need to rant.

It's beatmaps like this that make me pissed off about the way the ranking system currently works. This is one of the coolest (if not THE coolest) map I've ever played, yet here it sits, without a single BAT having even entered this thread. And why? It's certainly not its priority ranking, which currently sits at +10 (is the Kudosu system even working?). It's not that you don't know what you're doing; this map is awesome, the people who've modded your map thus far seem to agree, and judging from the amount of Kudosu you've pumped into this thing, you obviously know what makes a good map. It's not that you lack dedication; you've put three Kudosu stars on this and have heeded every bit of advice that's been given to you. No; all it takes is looking at your profile. Not a single ranked beatmap yet, and a relatively low in-game rank. This only goes to prove the point I made in my Feature Requests thread that most BATs are extremely biased as to which maps they give modding/ranking priority to. Thus, maps that oftentimes still need work get ranked while truly stunning maps like this get left in the dust. That, to put it quite bluntly, is &%$@ING UNFAIR.

Okay, that's enough ranting for now. It's just that this map is so effing cool that there's simply no excuse a BAT hasn't modded this yet. Once I find a way, I will be making an appeal for a BAT to mod this map.

But now for the VERY MINOR kinks that need fixin':

[Rookie]

0:33:599 (2) - New combo.
0:31:370 (5-8) - Move this group a lv. 3 space left so that 5 aligns with 4, yet proper spacing is still maintained.
0:40:948 (2,3) - Move these a lv. 2 space right.
2:19:791 (2,3) - Try moving these next to the slider's end instead of underneath it, that way they don't give the impression that the end of 1, 2 and 3 are the same rhythm distance apart.
2:25:540 (1) - Move a lv. 3 space left.
2:27:696 (1) - ^

[Incarnate]

0:31:641 (5) - Move a lv. 3 space down.
0:48:534 (5) - Align this with 4.
0:55:360 (6) - Optional: new combo for consistency's sake?
1:09:732 - I absolutely ADORE the way you link sliders like this!
1:14:043 (2) - Try moving this next to the end of 1 instead of underneath it so the player doesn't get the impression they should click it at the same rate as the linked sliders.
1:34:552 (4,5,6) - These linked sliders are even cooler than the last set!
1:44:223 (1-4) - Move this group a lv. 3 space up so that 1 aligns with the end of the slider while maintaining correct spacing.
2:15:839 (3) - Move it a lv. 3 space right.
2:24:462 (8) - Two things: Optional: new combo? Also, yay for more cool, linked sliders!
2:53:205 (2) - AWESOME SLIDER!!!
2:58:953 (1,2) - Optional: Link these? Pleeeease?
3:25:899 (7,8) - Move these a lv. 3 space up.
3:29:492 (3-6) - I just can't get enough of these!

[Rhythm Master]

(To save space, YAY, you kept the cool linked sliders! :D )

0:52:486 (1) - Move it a lv. 3 space down.
1:38:474 (1) - Seems a strange place to start a new combo...
2:12:246 (6,7,8) - Move this group a lv. 2 space left.
2:24:462 (1,1) Optional: Link 'em? PLEEEZ?
2:42:785 (1,2) - Move 'em a lv. 3 space up.
2:50:510 (1) - Why is this note its own combo?
2:53:205 (3) - RETURN OF THE AWESOME SLIDER! YES!!!
3:03:264 (2) - Move this next to 1 instead; stacking them is misleading after the previous two stacked groups.
3:20:510 (5) - Start combo here instead of next note.
Optional: maybe extend this difficulty to the end of the song? After such a cool map, it seems shameful to let that much song go to waste! (Not to mention you have that weird bookmark floating around by itself; it made me think there was more!)

As you can see, the problems left in this map are very, very minor, and can be fixed in minutes. Like I ranted before, considering how cool this map is, I'm nothing short of irate that the BATs haven't even given it the light of day.

I'd give you multiple stars if I could, but I can only give you the one, unfortunately. Outstanding! Better than several ranked maps I've played! :)
mm201
This map has been deleted on the request of its creator. It is no longer available.

insanityprawnboy
might not have seen this so...
BATs will show up eventually :)

Edit:
forgot to mention -> Song Setup -> Title -> just 'Inner Universe'
Artist -> 'Yoko Kanno, Origa' matches up with other ghost in the shell beatmap
need to full submit for it to work tho >_<

Edit(2):

Rhythm Master:

01:38:29 (1,1,2) - no new combo for second (1)
01:42:42 (7,1) - big gap here, can be left if intentional tho
02:17:99 (7,1) - move (1) to be symmetrical with next (2), move (7) to keep spacing
02:24:46 (1,1) - make ends overlap here? happens with next sliders
02:37:75 (1,1,1,1,1) - same as Incarnate
02:41:34 (1) - white tick plz (know it's slightly late but less likely to get a 100 on white)
02:50:15 (1,2,1) - no new combo on last (1)
03:02:90 (1,2) - bottom of (2) is off the screen slightly - move these one [grid level 2] square up
03:20:51 (5,1,2) - all the same combo please
03:32:72 (1) - as slider before allso has finish, can this be finish and clap? (Incarnate too?)

And that's it! Mainly just need to keep stacked notes the same colour, other than that it's all v.good.
Topic Starter
Aeon
i did see it sorry i ciould not make any changes today as it was an extremely busy day at my school but im am now going to consider and apply your suggestions

thanks a bunch for the stars

and special thanks to mario for the spinner
Topic Starter
Aeon

MisterVercetti wrote:

After playing this, I feel a need to rant.

It's beatmaps like this that make me pissed off about the way the ranking system currently works. This is one of the coolest (if not THE coolest) map I've ever played, yet here it sits, without a single BAT having even entered this thread. And why? It's certainly not its priority ranking, which currently sits at +10 (is the Kudosu system even working?). It's not that you don't know what you're doing; this map is awesome, the people who've modded your map thus far seem to agree, and judging from the amount of Kudosu you've pumped into this thing, you obviously know what makes a good map. It's not that you lack dedication; you've put three Kudosu stars on this and have heeded every bit of advice that's been given to you. No; all it takes is looking at your profile. Not a single ranked beatmap yet, and a relatively low in-game rank. This only goes to prove the point I made in my Feature Requests thread that most BATs are extremely biased as to which maps they give modding/ranking priority to. Thus, maps that oftentimes still need work get ranked while truly stunning maps like this get left in the dust. That, to put it quite bluntly, is &%$@ING UNFAIR.

Okay, that's enough ranting for now. It's just that this map is so effing cool that there's simply no excuse a BAT hasn't modded this yet. Once I find a way, I will be making an appeal for a BAT to mod this map.
thanks for that.. but i dont think you will get any luck... like i said.... this map is anti-BAT i asked so many times in osu! channel for bats to mod it... did never asked directly though
But now for the VERY MINOR kinks that need fixin':

[Rookie]

0:33:599 (2) - New combo.
could you point out the time and combo again ? i didnt get it

0:31:370 (5-8) - Move this group a lv. 3 space left so that 5 aligns with 4, yet proper spacing is still maintained.
done
0:40:948 (2,3) - Move these a lv. 2 space right.
done
2:19:791 (2,3) - Try moving these next to the slider's end instead of underneath it, that way they don't give the impression that the end of 1, 2 and 3 are the same rhythm distance apart.
done
2:25:540 (1) - Move a lv. 3 space left.
2:27:696 (1) - ^
both done done
[Incarnate]

0:31:641 (5) - Move a lv. 3 space down.
done better i re-arrenged note positions
0:48:534 (5) - Align this with 4.
denied... if you notice the other noted before it they are going from bottom to top... following voice volume level

0:55:360 (6) - Optional: new combo for consistency's sake?
done ( how did i not i notice that before O.o
1:09:732 - I absolutely ADORE the way you link sliders like this!
thanks im glad you like my slider art

1:14:043 (2) - Try moving this next to the end of 1 instead of underneath it so the player doesn't get the impression they should click it at the same rate as the linked sliders.
done
1:34:552 (4,5,6) - These linked sliders are even cooler than the last set!
1:44:223 (1-4) - Move this group a lv. 3 space up so that 1 aligns with the end of the slider while maintaining correct spacing.
done
2:15:839 (3) - Move it a lv. 3 space right.
done
2:24:462 (8) - Two things: Optional: new combo? Also, yay for more cool, linked sliders!
nope... i believe it still belongs to the combo it is in
2:53:205 (2) - AWESOME SLIDER!!!
2:58:953 (1,2) - Optional: Link these? Pleeeease?
done
3:25:899 (7,8) - Move these a lv. 3 space up.
done
3:29:492 (3-6) - I just can't get enough of these!

[Rhythm Master]

(To save space, YAY, you kept the cool linked sliders! :D )

0:52:486 (1) - Move it a lv. 3 space down.
done
1:38:474 (1) - Seems a strange place to start a new combo...
nope... its a different beat so it has a different combo

2:12:246 (6,7,8) - Move this group a lv. 2 space left.
cant due to distance snap
2:24:462 (1,1) Optional: Link 'em? PLEEEZ?
done
2:42:785 (1,2) - Move 'em a lv. 3 space up.
done
2:50:510 (1) - Why is this note its own combo?
same as before
2:53:205 (3) - RETURN OF THE AWESOME SLIDER! YES!!!
3:03:264 (2) - Move this next to 1 instead; stacking them is misleading after the previous two stacked groups.
meant that way.... to make things a little harder :P
3:20:510 (5) - Start combo here instead of next note.
still belongs to the combo it is in
Optional: maybe extend this difficulty to the end of the song? After such a cool map, it seems shameful to let that much song go to waste! (Not to mention you have that weird bookmark floating around by itself; it made me think there was more!)
will analize and consider....although it might just become too long
As you can see, the problems left in this map are very, very minor, and can be fixed in minutes. Like I ranted before, considering how cool this map is, I'm nothing short of irate that the BATs haven't even given it the light of day.

I'd give you multiple stars if I could, but I can only give you the one, unfortunately. Outstanding! Better than several ranked maps I've played! :)

MetalMario201 wrote:

Super Nazi Mod Powers Go!

Rookie:
  1. 00:36:24 (4,5,6) - I don't like 6 being located between 5 and the slider end on an Easy. Especially since in the font used, 5 and 6 look so much alike.
    cant realy do much about it....besides i've never had any problems...)
  2. 01:17:09 (4) - Move forward by a 1/2 then shorten by a 1/2 to preserve the ending. Respace accordingly.
    done
  3. 01:34:34 (4) - Move forward by a 1/2 (leave the ending where it ends up). Respace.
    done
  4. 01:37:03 (6) - Lengthen by a 1/2.
    done
  5. 01:58:95 (1) - Kind of mean how soon after the spinner we have notes. Please shorten by a 1/1.
    done
  6. 02:11:88 (2,3) - These are the only 1/2s in the entire difficulty which aren't stacked. Stack please.
done

Incarnate:
  1. 00:35:16 (2,3) - Spacing. Move further apart.
    done
  2. 01:50:51 (2,3) - Spacing. Move further apart. Your other 1/2s are just barely touching.
    done
  3. 01:53:38 (2,3) - ^
    done
  4. 02:47:81 (1) - Lengthen this spinner by a 1/2 to end on the downbeat.
    done
  5. 02:52:30 (1) - Move forward by a 1/2.
    done
  6. 03:06:49 (4) - Move forward by a 1/2 then shorten by a 1/2 to preserve the ending. Respace accordingly.
done
Rhythm Master:
  1. 01:21:40 (8) - Counterintuitive and doesn't synch to anything. Please remove.
    ... well i understadnthe counter intuitive part but it goes with the background beat if you check....something like "tum" "tum" but done since its counter intuitive(unless i separate from the stack)
  2. 03:03:26 (2) - This slider's endpoint is outside the playing field, which is unrankable.
    done... that was odd
  3. 03:06:31 (5) - ^
done... same as above lol
Also, have a non-wobbly spinner with a center pin:
deriously thanks! maybe thats what saturos-fangirl was talking about.... ill add it as soon as i finish my new slider spinner background* i always confuse them

again thanks for all your effort modding this, and also your support towards my beatmap

ill try to speak to bats directly
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Detective Tuesday
Starred! Very good map sir, just a few things.

RHYTHM MASTER.

I actually managed to find something after your update =P. Check it-

1:17:097 (4) - You're gonna wanna move this forward an eight note (onto the white mark). It's too early, the song's lyric falls right on the beat.

1:34:342 (4) - Same.

3:06:318 (5) - Same.

You had those same problems on the other difficulties, but it looks like you fixed them with your latest update.
Overall, very good. I hope this gets mapped as much as you do ^^.

:EDIT: Actually, found the same problem at 1:17:097 in Incarnate mode.
Topic Starter
Aeon

Detective Tuesday wrote:

Starred! Very good map sir, just a few things.

RHYTHM MASTER.

I actually managed to find something after your update =P. Check it-

1:17:097 (4) - You're gonna wanna move this forward an eight note (onto the white mark). It's too early, the song's lyric falls right on the beat.

1:34:342 (4) - Same.

3:06:318 (5) - Same.

You had those same problems on the other difficulties, but it looks like you fixed them with your latest update.
Overall, very good. I hope this gets mapped as much as you do ^^.

:EDIT: Actually, found the same problem at 1:17:097 in Incarnate mode.

fixed all thaanks
Larto
Storyboard is weird... It's visible for like 2 ms.

Also, the combonumbers are from the Xi-Style skin and you didn't ask the skinner if you could use them so, ask him or make your own please :S

Also your spinner circle isn't centered.

Easy:
02:03:26 (1) - Remove the sounds of this spinner please <_<

Pretty good otherwise, have a star~
Topic Starter
Aeon

Larto wrote:

Storyboard is weird... It's visible for like 2 ms.

Also, the combonumbers are from the Xi-Style skin and you didn't ask the skinner if you could use them so, ask him or make your own please :S
ok ill make my own
Also your spinner circle isn't centered.
metalmario201 fixed that as soon i as finish my spinner background ill upload everything to fix slpinner circle
Easy:
02:03:26 (1) - Remove the sounds of this spinner please <_<
done
Pretty good otherwise, have a star~
MaxwellDemon
I'll not go ranting like nuts (especially MisterVercetti's post) on this topic, but one thing to note, it is not like we don't want to mod this map, but we are TRYING to get through all these piles, while (unfortunately) dealing with irc requests as this kudosu system had only been recently implemented. Having said that, let's see here.

Larto already pointed out the numbering on the hitcircles, but yeah, I like your hitcircles anyway. XD XD
Please do try to come up with something nice soon. :3

Rookie

Your current place is a very awkward place to end a map, in my opinion. 01:48:89 is a better spot to end, but I see that you have already mapped to your current ending point. So, if you don't feel like changing it, this is fine too.

Rhythm Master

02:09:01 (1,2,3,4,5,6) - In this part, personally, I prefer how it was mapped in Incarnate than it was in here. XD
03:02:90 (1,2) - Stack these up properly. :P

Unlike the ending spot of Rookie, Rhythm Master seems to end awkwardly in the middle of a chorus (whatever that part is in this song. :P). I personally would recommend you to map till your final bookmark or cut till your previous bookmark... but since your map is already quite long, I can see why it was cut right there and then. :P

Incarnate

This is personally my favorite difficulty, design-wise and also technical-wise, since there is no mistake! XD

Claps don't belong to this song, in my humble opinion (especially in this section -- 02:09:01). But if this what you want to have in your map, then that's obviously your choice as the mapper. :P

Have fun with a Maxwell-star. :3
Topic Starter
Aeon

MaxwellDemon wrote:

I'll not go ranting like nuts (especially MisterVercetti's post) on this topic, but one thing to note, it is not like we don't want to mod this map, but we are TRYING to get through all these piles, while (unfortunately) dealing with irc requests as this kudosu system had only been recently implemented. Having said that, let's see here.

Larto already pointed out the numbering on the hitcircles, but yeah, I like your hitcircles anyway. XD XD
Please do try to come up with something nice soon. :3

Rookie

Your current place is a very awkward place to end a map, in my opinion. 01:48:89 is a better spot to end, but I see that you have already mapped to your current ending point. So, if you don't feel like changing it, this is fine too.

Rhythm Master

02:09:01 (1,2,3,4,5,6) - In this part, personally, I prefer how it was mapped in Incarnate than it was in here. XD
03:02:90 (1,2) - Stack these up properly. :P

Unlike the ending spot of Rookie, Rhythm Master seems to end awkwardly in the middle of a chorus (whatever that part is in this song. :P). I personally would recommend you to map till your final bookmark or cut till your previous bookmark... but since your map is already quite long, I can see why it was cut right there and then. :P

Incarnate

This is personally my favorite difficulty, design-wise and also technical-wise, since there is no mistake! XD

Claps don't belong to this song, in my humble opinion (especially in this section -- 02:09:01). But if this what you want to have in your map, then that's obviously your choice as the mapper. :P

Have fun with a Maxwell-star. :3
unique mod we have here O.O im surprised... about mapping to my ending point.... well i might want this ranked so i can finish my other to do lists... but if i want something done i want something most people like.. so ill map as much as i have to and try to keep the map to everyone's tastes

ill will thouroughly analize my mp3 and my maps themselfs to check for a better spot to end them MisterVercett suggested i would end rhythm master in the end ill look into it.. although i think that it doesnt have many notes to place near the end and they tend to repeat alot, making the map boring and long

after i carefully analize the 3 beatmaps ill update them and post my decision

thanks for the star and mod


edit:

after an overall check i kind of opened my mind i think.... i will do significant changes to rhythm master,maybe incarnate and might decrease the endings, rookie.. if i shorten the spinner i can end in a nice part.... also the 1st thing that motivated me to end easy at that point.... was the video... it way it ends, incarnate and rhythm master well... if i remove the spinners it will end at the end of the previous chorus that might work.... but i can also end at my bookmark (where it was 1st going to be the ending of rhythm master, or leave incarnate as it is and rhythm master in the bookmark.... need to see which is best

about hitsounds.... well i always knew claps didnt go well in this music... with that kind of background beat... but i was aiming for diversity.....only made it worse i suppose

ill try to finish all this(and the skin fixes) later today (4:35 am here :) ) after i wake up in about 8 hours or so


cya!!
Topic Starter
Aeon
well im back... about endings..... rookie is now fine but..... incarnate and rhythm master are impossible to end at the end of a chorus before it starts a new one... so its either end where they do or.... extend till the finish
insanityprawnboy
origa is the singer i believe

02:17:99 (7,1) - move (1) to be symmetrical with next (2), move (7) to keep spacing
well it is symmetrical... in my point of view... which is... 1 is in the middle of the 2 slider
Sorry wasn't clear on this - make it like 02:07:21 (1,2) - only vertically flipped
Topic Starter
Aeon
ok now im done with beatmap changes.... on to finishing my skins
Topic Starter
Aeon
skinning done..... check it out please
roleykatsu
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Aeon
well i didn t include the spinner... because if i did the music wouldnt end at the end of the chorus
RemmyX25
+1 win point on custom skin
maek scorebursts go go go *gets shot*

Rookie:
01:17:18 (4) - Start this slider at 01:17:27, and end it at 01:17:995
02:27:69 (1) - Extend this one tick to the right

Incarnate:
01:18:35 (1) - I promised myself I'd make less nazi comments about distance snap, but this one is really noticeable and need to be mentioned. I think it should be moved a little to the left.
Nothing else wrong here, me thinks

Rhythm Master:
This looks like fun :3


Have a star!
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Aeon
would be nice if a bat or 2 came here and checked out my map :S
Vieroz
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Aeon
This map has been deleted on the request of its creator. It is no longer available.
thunderwarrior_old
Aeon your the best... Really i enjoy this map :D continue creating more good maps
Dakeyrus

Aeon wrote:

RemmyX25 wrote:

+1 win point on custom skin
maek scorebursts go go go *gets shot*
can you explain this a little better ? you want me to add go go go... to lets say 300 combo ends ? or maybe go to 50 go go to 100 go go go to 300 and awsome! to 300+
He just meant he's like a custom combo burst added into this, that's all.

Fun map to play, very well made.

It seems as if all the major issues listed by fellow BATs and regular members have been addressed and the map is looking more than ready enough to be ranked. That said, if there are any additional changes you'd like to make I'd suggest you do them soon. I'm bubbling this.

I'm more than pleased with how this one has turned out. Well done!
Seibei4211
Rookie
22 second break? 34 seconds of gameplay...then 22 second break...
02:28:77 (x) - Add a spinner that ends at 2:30:11. Sound good? 'S goood.

Initiate
03:31:64 (6) - Same as Rhythm Master.

Rhythm Master
01:17:09 (4) - Sounds/plays a lot better if this starts 1/2 beat earlier.
01:34:43 (4) - Sounds/plays a lot better if this starts 1/4 beat earlier.
03:17:63 (2,3) - I will say this right now, I think this is cool for some reason. Whoosh, hsoohW. Anyway.
03:31:64 (6) - Sounds so awkward ending the song like this...but it's a little better if this repeats once. Maybe even put a note on the white tick afterwards. Yeah, I'd recommend that. Feels a little more conclusion-y.

You don't need "Ghost in the Shell" in the title... It's already in the source... Anyway, I like this opening. I like the 2nd Gen opening more, but this is good, too.
Topic Starter
Aeon
did everything said.... thanks guys
Freestyler_old
This map has been deleted on the request of its creator. It is no longer available.
Larto
That took a while ?!?!
Topic Starter
Aeon

Larto wrote:

That took a while ?!?!
what did ?
Larto
This map has been deleted on the request of its creator. It is no longer available.
Kharl
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Aeon
thanks im now making a full submission to change name a fix a few skin related issues

fixed only the critical issue since the other one... would break the symmetry and i made it to start in the 1st aah~ and continue along to the second aah~

--done uploading--
Kharl
Okay. Congratulations for having your first ranked map.

* Ranked *
Detective Tuesday
Huge congrats on this one, since we were joking about how long it would take for this to be ranked. Look forward to playing it later ^^.
Topic Starter
Aeon
THANKS! finnaly my 1st ranked map
Please sign in to reply.

New reply