Gogo Louis Cyphre ~ :3
what is the applause.mp3 for? it seems you want to add it to the end of the map but i didn't see that?"Thanks you, for playing". Sounds when you finish playing.
01:10:507 (1) - according to your next spinners... extend this spinner by 1/1 and start next spinner 1/2 later would be better?If i start spinner before timing section and if i end it after timing section, the end will not snapped. That's why i did like that.
...spacing lol... only thing i could mention for this diff is you probably need a new combo mod = =|||You didn't see at all my mapping style on hardest difficulties >: D
lolcubes wrote:
[Tonoicutzu]:
- No need to have Tonoicutzu in tags on this diff. Nothing critical though.
- 00:06:386 (1) - Completely silent hitsounds are unrankable I think. Having 5% volume doesn't really justify it since it's still not hearable. However, if I'm wrong in this case, you should do the same to 00:00:386 (1). √
- 00:09:636 (4,5) - Instead of these I think you should use a short repeating slider just like you did a few notes before. If you are really keen on keeping these, then add a note at 00:09:761.√
- 01:32:513 (1) - End this spinner at 01:34:250.√
thanks u2NatsumeRin wrote:
[Tonoicutzu]
01:24:934 (1) - don't think start notes 1/2 after spinner is a nice idea in a ...Normal? or well, even for Hard, the BPM is already high enough here.√
lolcubes wrote:
[Kurai]:
- 00:49:444 (1) - Remove new combo from this note. Add it to 00:50:263 (3) instead, fits better if you ask me. New combo added on (3), but I keep the one onto 00:49:444 (1)
- 01:09:128 (5) - Probably not necessary, but maybe put a new combo here? Looks better if you ask me. Yeah
- 01:22:250 - 01:27:302 - I don't agree how combos are positioned here. Nothing wrong but I think you should change them to follow the music better. Like this: ok
SPOILER01:22:881 (1) - Remove new combo.
01:23:039 (2) - New combo.
01:23:671 (2) - New combo.
01:24:302 (3) - New combo.
01:25:566 (2) - New combo.
01:26:197 (3) - New combo.
Also, remove new combos from all (1)s that are coming in between these.
NatsumeRin wrote:
[Kurai]
00:36:249 (3) - remove? you don't have such a beat for similar parts. Yeah
00:46:145 (2) - repeat and move to the symmetry place of (1)? lower the hitsound volume for the slider's end if needed. Symmetry done
hell spinners...
akrolsmir wrote:
Kurai:
01:30:618 (4) - This was hidden by/ confused with the aftereffects of the spinner. It's not a problem imo
all offsets +23msChecked offset, sounds great. So no, as i said you before, stop advicing.
As far as playing the map goes, they are unnecessary. If you remove the 2nd one though, you'll see why it's there - the metronome sounds totally off. This is because it will be ticking on the "red ticks" instead.Krisom wrote:
HEY GUYS I LOVE DOING RECHECKS AND FILLIN' PENDING WITH BUBBLES, HELLO MOM.
On a side note, those double red lines might be unnecesary, though if Lyby says they're fine I dunno, well, I suppose the next BAt who checks this will decide.
Btw, charts material, good work.
Garven wrote:
As per your request:
[Tonoicutzu]
00:29:327 (1) - Really soon after a spinner for a Normal.Fixed
01:27:460 (1) - ^Fixed
Champion is just plain stupid difficult for no reason on ctbWrong.
Sorry, I forgot "Louis likes to make stupid hard ctb maps". That's reason enough for me.Louis Cyphre wrote:
no reasonWrong.
Why is something plain stupid if it's difficult?
my dream is to flasligt champion. maybe with hidden.keep going /late
I'll never do 285bpm.Blue Dragon wrote:
flashlight may be hard but not dt
or Lunah, or CXu, or Lybydose.Louis Cyphre wrote:
Something for Cookiezi (DT) and may be for Bikko (FL).