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100-200-400 - Fascination MAXX [Osu|Taiko]

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Total Posts
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Topic Starter
MMzz
This beatmap was submitted using in-game submission on Tuesday, December 20, 2011 at 12:52:31 AM

Artist: 100-200-400
Title: Fascination MAXX
Source: Beatmania IIDX
Tags: beatmaniaIIDX Dancing Stage SuperNOVA Europe Charles445 Zelos D33D
BPM: 200
Filesize: 2911kb
Play Time: 01:39
Difficulties Available:
  1. Facscinate inD33d (2.6 stars, 116 notes)
  2. Fascination ZELOS (4.97 stars, 556 notes)
  3. Fascination445 (5 stars, 372 notes)
  4. Hard (4.74 stars, 206 notes)
  5. Normal (3.54 stars, 140 notes)
  6. Taiko Oni (5 stars, 666 notes)
Download: 100-200-400 - Fascination MAXX
Information: Scores/Beatmap Listing
---------------
CAN YOU SURVIVE?

NOW IN PENDING!

FULL SUBMIT ON 10/11/12 REDOWNLOAD!
yuan0312
good map and BG.
and
01:09:653..
i think it would x1.25 ... x1.5may fast...
1:12:353 x1.00

and the last 4notes .. i think O X X O

well ..have fun><
Zelos
All officially done with my difficulty.

I also made warning for my diff due to:
A) deathstream
B) speed ups near the end

So when you add my diff, add these 2 pngs in the folder too please

http://puu.sh/4KOw

Download: 100-200-400 - Fascination MAXX (MMzz) [Fascination ZELOS (Extra)].osu
Charles445
12 mil

shit

oh well I guess this will work probably maybe um
Nazo_old
Huh what

...oh my god, man

OH MY GOD

I THINK I LOVE YOU

GRELGHWLERHG ;w;

[quote="MMzz (IRC, 12:54 PM)":b5a38]It was all Zelo's ideaAND ZELOS TOO <3
Charles445
38 seconds so far. Slow and careful wins the race

wait, no they don't

Download: 100-200-400 - Fascination MAXX (MMzz) [Fascination445].osu
Zelos

Charles445 wrote:

12 mil

shit

oh well I guess this will work probably maybe um
There was just no way I could do it without removing all 1/4th sliders unfortunately.
Slowly but surely difficulties are in the making hopefully.
Charles445
Ok this didn't even break 10 mil so it works out.

It's a RAR Archive because I used some custom hitsounding.

Download: fascinatinglymaxx.rar
Zelos
MMzz:

You need to add Charles445 and Zelos to all tags plz.
Topic Starter
MMzz

Zelos wrote:

MMzz:

You need to add Charles445 and Zelos to all tags plz.
Done and done
D33d
This had initially been a nightmare for me to map, as I had no idea what to do with all of these crazy rhythms and time signatures.

By the way, I've used a 3/4 time signature where the time signature is clearly 3/4. The bass patterns are evident of this, as are where the strong beats clearly fall.

So yeah, tag me and stuff. I hadn't in mine, because I'm forgetful and I can't be bothered to reupload my diff.

DEEDIT: Copypasted six bars for the start. I had thought that mapping the silly piano almost-arpeggios at the start was unnecessary, but it turns out that using that sexy arc-straight-festive patterns bit twice is cool and adds some consistency to the map. I've also changed a MAXX overlap, but you'll never know where!

Download: 100-200-400 - Fascination MAXX (MMzz) [Facscinate inD33d].osu
Zelos
So yeah i saw that my storyboard somehow ended up on D33Ds diff

So here is the .osu with the storyboard editied out in the spoiler box below
SPOILER
osu file format v9

[General]
AudioFilename: Fascination MAXX.mp3
AudioLeadIn: 1996
PreviewTime: 19853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 45653
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Fascination MAXX
Artist:100-200-400
Creator:MMzz
Version:Facscinate inD33d
Source:Beatmania IIDX
Tags:14 GOLD Dancing Stage SuperNOVA Europe

Charles445 Zelos D33D

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fascination MAXX-bg.png"
//Break Periods
2,38653,44213
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
53,300,4,2,0,50,1,0
9653,-100,4,2,0,80,0,0
19253,-100,4,2,0,50,0,0
19853,-100,4,2,0,80,0,0
38453,300,3,2,0,80,1,0
67253,300,4,1,0,80,1,0
69653,-100,4,2,0,80,0,0
84053,-100,4,2,0,80,0,0

[Colours]
Combo1 : 0,255,0
Combo2 : 0,0,160
Combo3 : 164,108,187

[HitObjects]
116,60,53,6,0,B|24:80|-32:192|24:304|

116:324,1,360,4|8
237,324,1253,2,2,B|477:324,1,240
376,108,2453,5,2
256,108,2753,1,2
136,108,3053,1,2
122,347,3653,5,0
216,272,3953,1,0
304,352,4253,1,0
392,272,4553,1,0
389,152,4853,6,2,B|389:63|252:55|256:129|

259:203|122:195|122:108,1,360,0|8
8,80,6053,2,0,B|84:192|8:304,1,240,0|8
256,192,7253,12,0,9653
48,192,10253,6,0,B|120:96,2,120,0|8|0
256,312,11453,5,2
360,368,11753,1,0
468,312,12053,1,0
360,260,12353,1,0
468,208,12653,1,2
468,67,13253,6,0,B|444:144|338:168|402:39|

181:120|277:175|374:231|153:312|224:179|

111:207|87:285,1,480,0|8
196,340,14753,5,0
316,340,15053,1,0
436,340,15353,1,8
376,236,15653,2,0,B|512:236,2,120,0|0|4
256,192,16853,12,4,19253
256,96,19853,6,2,B|256:276,2,180
432,140,21203,2,2,B|432:320,1,180
328,380,21953,1,0
256,284,22253,1,2
336,192,22553,6,0,B|156:192,1,180
316,112,23453,1,0
232,32,23753,2,0,B|184:79|184:143|232:191,1,180
76,102,24653,6,4,B|76:286,1,180,4|2
256,308,25553,2,0,B|256:128,1,180,0|2
432,168,26453,2,2,B|432:296,2,120
252,168,27503,2,2,B|124:296,2,180
396,60,28853,6,0,B|488:80|544:192|488:304|

396:324,1,360,2|0
275,324,30053,2,2,B|35:324,1,240
136,108,31253,5,2
256,108,31553,1,2
376,108,31853,1,2
390,347,32453,5,0
296,272,32753,1,0
208,352,33053,1,0
120,272,33353,1,0
123,152,33653,6,2,B|123:63|260:55|256:129|

253:203|390:195|390:108,1,360,0|8
504,80,34853,2,0,B|428:192|504:304,1,240,0|8
292,192,36053,6,0,B|241:271|117:285|31:194|

43:101,1,360,0|8
143,35,37253,1,2
256,76,37553,1,0
369,117,37853,1,8
369,237,38153,1,8
369,357,38453,1,4
256,192,45653,5,2
464,72,46253,1,2
464,312,46853,1,2
256,192,47453,5,2
16,192,48053,1,0
56,80,48353,2,2,B|192:84|256:192,1,240,2|0
256,312,49253,6,0,B|344:312|408:248|

408:160,2,240,2|0|2
256,192,50753,1,0
256,72,51053,2,0,B|168:72|104:136|

104:224,2,240,2|0|2
492,32,52853,6,0,B|576:164|510:362|312:428|

181:344,1,600,2|0
116,240,54653,2,0,B|54:226|16:152|54:77|

114:64,1,240,2|0
236,64,55554,2,0,B|297:77|334:151|297:226|

234:239,1,240,2|0
179,343,56453,6,0,B|312:428|510:362|576:164|

492:32,1,600,2|0
371,31,58253,2,0,B|238:-53|40:12|-25:210|

59:342,1,600,2|0
144,260,60053,6,0,B|255:335|367:260,1,240,0|8
368,123,60953,2,0,B|256:48|144:123,1,240,0|0
36,72,61853,5,2
68,188,62153,1,8
36,304,62453,1,2
159,277,62753,1,10
256,344,63053,1,8
353,277,63353,1,8
476,304,63653,5,2
444,188,63953,1,8
476,72,64253,1,2
353,107,64553,1,8
256,40,64853,1,8
159,107,65153,1,10
72,192,65453,6,2,B|38:244|64:323|143:350|

196:316,1,240,2|0
281,231,66353,2,2,B|334:197|413:223|439:302|

405:355,1,240,2|0
327,310,67253,1,2
48,184,69653,6,0,B|85:111|201:103|108:222|

340:180|254:108|169:37|400:-3|315:112|424:107|

461:35,2,480,4|0|0
92,296,72353,6,0,B|136:337|220:313|124:253|

298:223|256:296|214:367|388:337|298:277|

376:253|420:294,2,360,4|0|0
28,192,74453,6,0,B|0:102|68:-2|193:-9|

256:60,1,360,4|8
376,72,75653,2,2,B|376:312,1,240
244,112,76853,6,0,B|196:159|196:223|

244:271,2,180,0|0|8
424,104,78203,1,0
484,276,78653,1,8
364,276,78953,1,0
256,328,79253,5,0
109,221,79703,1,0
164,47,80153,1,8
348,47,80603,1,0
403,221,81053,1,0
288,192,81353,1,2
256,308,81653,5,0
120,192,82103,1,0
256,76,82553,1,8
256,192,83003,12,0,84053
199,37,84953,6,0,B|253:64|259:151|170:81|

201:256|255:191|309:127|339:300|252:237|

256:318|310:346,1,360,8|4
190,346,86153,2,0,B|96:358|4:272|19:149|

98:98,1,360,4|8
208,48,87353,1,8
320,192,87803,1,4
368,84,88103,1,4
255,126,88403,1,4
92,56,88853,6,2,B|4:71|20:207|92:190|164:175|

180:311|95:326,1,360,2|2
256,244,90203,1,8
416,161,90653,1,0
256,192,91253,12,0,93653
148,76,95153,5,2
256,20,95453,1,2
364,76,95753,1,2
316,188,96053,5,4
196,188,96353,1,0
256,292,96653,1,2
256,112,97103,1,2
421,42,97553,2,2,B|421:226,1,180
421,342,98303,1,2
196,144,99053,5,4
316,144,99353,1,4

Not sure if you know how to do it so here it is

1. open d33ds diff in notepad
2. ctrl + a then backspace in note pad
3. copy code from spoiler box
4. paste into the .osu of deeds difficulty
5. ctrl + s in note pad
6. ctrl + L in osu
Thats it

and here is my difficulty with the 2 uniherited sections that are needed That I did not spot before. (thank you D33D)

You will have to enter those 2 timing sections in for your diffs.
mister 445 will probably will want to enter in the 2 timing sections himself on his own diff (timing reasons :P)

Download: 100-200-400 - Fascination MAXX (MMzz) [Fascination ZELOS].osu
Charles445
Dude, this difficulty curve is terribad, we need a Hard in here otherwise people who can't stream 200 (pretty much everybody) are forced to play a Normal.
Topic Starter
MMzz

Charles445 wrote:

Dude, this difficulty curve is terribad, we need a Hard in here otherwise people who can't stream 200 (pretty much everybody) are forced to play a Normal.
Never noticed that, I'll make a hard then. (Wait isn't dkun making one lol.)
Back to WIP
Charles445

MMzz wrote:

isn't dkun making one lol.)
You need to constantly pester him or else he will never do it
D33d
Oh, crap. Sorry, Zelos. I'd saved your difficulty as a new difficulty, which had retained the storyboarding. Also, it bothers me that my difficulty shows as a normal in the beatmap listing. Should I tone it down a bit? I know that there's at least part which is notably harder than the normal map. The spiky pattern. Yeah, that could possibly use more sliders.

DEEDIT: I agree with Charles about pestering dkun. I'd made an easy for his Cascada crap and he hasn't done anything with it. Not a big deal, because it's not my mapset and I'd cranked out the difficulty within about two hours. Still, he seems to do far too much at once.
Zelos

Charles445 wrote:

MMzz wrote:

isn't dkun making one lol.)
You need to constantly pester him or else he will never do it
Seriously yo.

ZEDIT:
At D33D no need to tone it down, as long as someone makes a hard difficulty, we are in the clear back to pending ^_^

Now everyone get to pestering! >:D
D33d

Zelos wrote:

ZEDIT:
At D33D no need to tone it down, as long as someone makes a hard difficulty, we are in the clear back to pending ^_^

Now everyone get to pestering! >:D
I'll see what I can do. Also, good about the Easy. It's under three stars anyway, and since the hardest difficulties in this are ridiculous, I figured that a more zippy Easy would be appropriate anyway.

HAVE MY STAR if it's here.

DEEDIT: No star. Crap. I might have a go at modding one or two of the difficulties. There are some things which I could pick at.
Topic Starter
MMzz
Ok guys we are back in pending.
MODS GOGOGOGOGOGOGO!

Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Zelos
HEYYYYYYYY why did you remove that timing 3/4 timing section? its necessary for metronome to be on beat!
Aleks719
General
640x480 is unrankable BG, it must be 800x600 at least.
Facscinate inD33d is having 3 bpm points instead of 2 in other diffs
Preview time must be constant for all diffs
Source must be : "beatmania IIDX" (not capitilized "b")
Tags : "14" is too short for searching, so, rename this tag into "iidx14". Also add "dance dance revolution" to the tags too.

Fascination445
Very strange to see hp6 here, when Fascination ZELOS has hp8
I would set hp7 in both diffs

Fascination ZELOS
01:03:728 (1) - add whistle
HP suggestion in previous diff

Hard
00:28:853 - imo, add note(+whistle?), new combo starts too suddenly
00:33:953 - add note too?

Normal
Fine, but imo, hard patterns for Normal :S

Facscinate inD33d
Lol, disable SB in this diffs please :
01:00:953 (2) - add clap to the end
01:02:153 (2) - remove clap

It's not my type of songs, but looks good. Good luck :P
D33d

Zelos wrote:

HEYYYYYYYY why did you remove that timing 3/4 timing section? its necessary for metronome to be on beat!
Personally, I think that all of the maps should use my timings. I'm sure that they make plenty of musical sense in practice.
Zelos

Aleks719 wrote:

General
640x480 is unrankable BG, it must be 800x600 at least. not true, that is the recommended.
Facscinate inD33d is having 3 bpm points instead of 2 in other diffs
Preview time must be constant for all diffs
Source must be : "beatmania IIDX" (not capitilized "b") its been ranked with capital B before.
Tags : "14" is too short for searching, so, rename this tag into "iidx14". Also add "dance dance revolution" to the tags too.
I will let MMzz deal with the 14 issue but FMAXX was never featured in an american ddr, only the european "Dancing Stage" one.

Fascination ZELOS
01:03:728 (1) - add whistle no thank you, i didnt see why
HP suggestion in previous diff this difficulty is considerably harder, so no thank you.
Still made some hitsounding updates of my own.

Download: 100-200-400 - Fascination MAXX (MMzz) [Fascination ZELOS].osu
Charles445
Hi
I built the map to work around HP 6, any more/less and it's too easy/unforgiving
Cheers
lolcubes
Hey there! Answering Zelos' request before I became a rug. \:D

the mod
[General]:
  1. Timing: bpm and offset looks okay, but the metronome is a complete whack. I'm pretty sure it's not 4/4 or 3/4, it's a combination of clusterpoots of all kinds. Random music is random haha.
    ATTACH[100-200-400 - Fascination MAXX (MMzz) [datmetronome].osu]
    I tried to figure out the rhythm and this is what I got. It's probably not 100% correct because it's so random that it's really hard to figure it out. This should make ticks alot more consistent atleast, and the big white ticks on taiko won't look as random.
    You should probably check this with a more experienced timer too and see what they think. Field-wise, the timing is completely okay, but it just feels weird having 4/4 everywhere, where it doesn't feel like it.
  2. Preview points: They are inconsistent throughout the diffs, you have 3 diffs with 19853 and you have 3 diffs with 34364.
[Fascination445]:
  1. 00:02:153 (7) - I would place a new combo here because you could say it's a new musical line. Just remove NC from the next note. Same goes for 00:04:553 (7).
  2. 00:24:653 (1) - Because of the intensity before, I always clicked this too early, even though it's distance snapped. I suggest you distance it further from the last note.
  3. 01:18:953 - Knowing charles, he likes his hitsounds compact, that this is probably intentional, however I have to suggest whistles on the parts here for the melody. Just one whistle per note that really stands out. So: 01:18:953, 01:19:403, 01:19:853, 01:20:753, 01:21:203, 01:21:653, 01:22:553, 01:23:003, 01:23:453. This would give a nicer feeling to the rhythm in my opinion and make it more fun to listen to.
  4. 01:39:053 (2) - I think it's better to have a new combo here instead of at the previous note. Looks better and follows the music better.
[Taiko Oni]:
  1. Nothing unrankable here that I can see. I am really a bad taiko player so it's most likely just me (I can't pass it), but I will just leave a comment. I didn't like how you used a slow section at 00:28:853 because those 2 dons at 00:32:653 (215,216) which are located on 1/6 ticks at a first glance looked like a normal 1/2 spacing to me (while watching auto for the first time). I am pretty sure skilled taiko players will read this properly, but if you can somehow change the slowdown that it isn't that drastic, I think it would be for the best.
[Fascination ZELOS]:
  1. 00:18:953 (7) - I didn't like this slider because you missed a beat at 00:19:103. I suggest you map a circle there and just a regular slider after it.
  2. 01:14:453 (1,2,3,4,5,6,7,8) - This is a terrible idea. It is extremely difficult (borderline impossible for a nonmachine) to sightread that the stream went from 1/3 to 1/4. I strongly suggest to map atleast a few double repeaters to start the 1/4 section, because they are necessary to catch the rhythm properly.

    Also the whole deathstream is just too long. Keep in mind that this is still 200 bpm and while top players might be able to do it to an extent (I doubt anyone will full 300 the whole stream apart from cookie and rucker who will most likely HR this anyway, so they won't 300 it haha), I doubt that it's a good idea to balance the map out for ranking and for only the top players. There could be reasons you wanted it this way, but I am just giving you an opinion why I think this won't work as it probably could (meaning, more kick sliders inbetween). I guess it's up to you if you want to change it or not, but I definitely recommend some kick sliders at the start of 1/4 section.
  3. 01:30:353 (6,7,8,9) - These are completely fine, but considering the overall difficulty (not the setting, just the difficulty) of the whole map (I find this one harder than charles') I think that you should turn the repeating slider 6 into a normal one and instead of 7-8-9 just map a stream and put a new combo on that 7. It's in the music as well. This is only a suggestion.
[Hard]:
  1. I will probably have lots of suggestions here, and will leave some comments, I hope you don't take this the wrong way, just trying to help.
  2. AR+1. AR6 makes this map hard to read. Also reduce HPD by 1, it's kinda unforgiving for a Hard diff.
  3. 00:02:153 (6,1) - These 2 bug me. If you take a look at your first slider in the map, and if you listen to the music, you would think it would be a good idea to do the same. I suggest that you remove the circle 6 and start the slider 1 there. Sounds much much better. The only problem is that it will break your symmetrical pattern, but I guess you should be able to handle that, considering your map isn't really based on symmetry.
  4. 00:04:253 (5) - This is another thing I don't think it fits, because if you were to follow the melody, it would be much better as a 1/2 long repeating slider which repeats 4 times, if you were to follow the beats, you would want something at 00:04:553, which this slider slides across. In any case, if you don't change it, put a new combo because a new musical section starts here, also remove the new combo from 00:05:753 (1) in that case.
  5. 00:05:153 (6) - If you did the above changes, this slider kinda sounds off. What I suggest is that you map something at 00:05:003 (which would follow the melody) and then just make a regular slider at 00:05:303, 1/2 long. You can even make a slider from 00:04:853 - 00:05:003 but that would mean that the above suggestion about the repeating slider has to be slightly modified to have 1 repeat less.
  6. 00:09:653 (5) - New combo. Also remove it from 00:10:853 (1).
  7. 00:16:853 (6) - New combo. Also remove it from 00:17:153 (1).
  8. 00:28:403 (3,1) - This spacing could be troublesome. I think it would be best if you made 1 more repeat on slider 3, it would be less confusing because that's actually the first beat (you didn't map). Also the spacing between these 2 is too little, making that 1 too difficult to hit for a hard diff. I guess after adding a repeat it should be okay (even though it becomes a little jump). Or instead of a repeat, you can just map a circle, but you would want a new combo on it, because that one starts a new musical section.
  9. 00:31:253 (2) - New combo here instead of at the previous note.
  10. 00:36:278 (5,6,1) - Use 1/3 snap for these, they are not placed correctly on the timeline. Also remove the new combo from that 1.
  11. 00:37:253 (2) - New combo.
  12. 00:38:453 (5) - New combo. Also remove it from 00:39:653 (1).
  13. 00:42:053 (4) - New combo.
  14. 00:42:953 (1) - Remove this new combo and place it on 00:44:753 (5).
  15. 00:45:653 (7) - New combo and remove it from the next circle.
  16. 00:49:253 (2) - New combo (for consistency).
  17. 00:50:603 (5) - This note would sound so much better if you put it at 00:50:303 instead. Just fix the positioning (stack it and 00:50:453 on top of 3).
  18. 00:52:853 (8) - New combo, and remove it from the next note.
  19. 00:59:153 (8) - New combo here and remove it from the next note. This also makes the pattern much easier to read.
  20. 01:00:053 (3) - New combo.
  21. 01:01:853 (1) - Remove this new combo and place it on 01:02:753 (2) instead.
  22. 01:03:653 (5) - New combo.
  23. 01:05:153 (1) - I didn't like this slider because it makes comboing awkward. What I suggest is that you make a regular slider of it, and move it to 01:05:453, keeping your new combo on it. Next, map a circle at 01:05:153 and distance snap it between the slider before it and this slider. Also don't forget to invert the slider so it starts from the bottom. This keeps your next pattern and looks and sounds better if you ask me.
  24. 01:14:453 (4) - New combo.
  25. 01:31:253 - Insert a break here. While with the HPD-1 this drain section isn't that dangerous, it sure looks better and actually gives the player some kind of a relief to rest, without it the player would anticipate a note coming soon, and he would be denied those 2 seconds of rest.
  26. 01:36:053 (2) - New combo instead of at the previous note.
[Normal]:
  1. OD-2, HPD-2. Currently both are too high as the map is quite fast, new players probably won't have good enough stamina to click everything like a metronome hehe.
  2. Combos are a mess. You should take a look at the combo mod in hard, they try to follow the music and you should probably do the same. If you can't figure it out, catch me in game and we can discuss it further, i don't like to write all that here when we can avoid it.
  3. 00:59:753 (4) - You should unstack this, it could be too confusing considering the overall speed of the map. New player will most likely see the slider after this note before he notices this stack, so try positioning it below the slider instead.
  4. 01:07:253 - Put a break here.
[Fascinate inD33d]:
  1. Sliders are way too fast for this diff to be considered Easy if you ask me. 1.2 SV @200bpm is, something people usually use in hards/insanes I think. Anything above 0.8 could be too hard imo.
  2. 00:32:453 (1,2,3,4) - You should probably map a slider instead of these. The beats are too random and the player can't get a hold of rhythm just by bashing 1/1 beats. Just a suggestion.
  3. 01:23:003 (1) - This spinner could be too short for an easy diff.
  4. 01:36:053 (1,2,3,4) - While the pattern is distance snapped, 4 is closer to 2 than 3 and new people will probably fail here every time. I suggest that you create a different pattern out of these. The pattern itself is not wrong, but it's possible that it could be confusing. Would be a good idea to find some people who are still struggling with normal diffs or something and let them test this to see for sure.
  5. 01:39:353 (2) - I think this note sounds so much better at 01:39:503.

And that's it for now I guess. I didn't take a very detailed look into normal and inD33d diffs because the combos and patterns aren't exactly following the music (they do, to an extent I guess, nothing that can be done much here though), which is impossible anyway, cause it's so damn random. Once the timing is fixed check out the combo mod for hard and try to apply similar combo logic into the diffs if possible. It's a shame inD33d has such a SV because it has potential to be a real nice Easy, but the SV that high just can't work for an Easy, and changing it would lead to a remap. :\
I really liked the odd rhythms of the song though.

For other people, this request was requested about 3 weeks ago and I promised to take a look at it. Just sayin'.

Download: 100-200-400 - Fascination MAXX (MMzz) [datmetronome].osu
Zelos
did a few lolcube mods.

SPOILER
osu file format v9

[General]
AudioFilename: Fascination MAXX.mp3
AudioLeadIn: 1996
PreviewTime: 19853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Fascination MAXX
Artist:100-200-400
Creator:MMzz
Version:Fascination ZELOS
Source:Beatmania IIDX
Tags:14 GOLD Dancing Stage SuperNOVA Europe Charles445 Zelos D33D

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fascination MAXX-bg.png"
//Break Periods
2,67453,68903
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"deathstream warning.png",320,240
F,0,69353,69653,0,1
M,0,69653,,316,87
F,0,69653,74453,1,0.9366667
F,0,74453,74753,0.9366667,0
Sprite,Foreground,Centre,"Speed up warning.png",320,240
F,0,94553,94853,0,0.75
F,0,94853,96053,0.75,1
M,0,95753,,320,92
F,0,96053,99653,1
F,0,99653,99953,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
53,300,4,2,0,50,1,0
53,-200,4,2,0,50,0,0
9653,-100,4,2,0,80,0,0
28853,-200,4,2,0,80,0,0
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69653,-200,3,2,0,80,0,0
84053,-100,3,2,0,80,0,0
96053,-66.6666666666667,3,2,0,80,0,0
98453,-50,3,2,0,80,0,0

[Colours]
Combo1 : 0,255,0
Combo2 : 0,0,160
Combo3 : 164,108,187

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88,368,96653,2,4,B|8:256,1,134.999995976687
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440,336,99353,6,4,B|288:224,1,180
ouranhshc
As far as timing goes. You should be fine with the first offset offset only.

Hard
00:19:853 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - beat placement is boring, imo
00:34:853 (3,4,5,6,1) - should be snapped to 1/3
00:38:453 (5) - New combo
00:39:653 (1) - remove new combo
01:09:653 (1,2,3,1,2,3) - be a little more creative with the pattern
01:17:153 (x) - add a note here?
01:18:053 (1) - not really sure why this has a new combo and why its so close to (6)
01:28:403 (4) - new combo
01:29:003 (1) - remove new combo
01:31:553 - all the other diffs have something mapped here.
01:35:753 (1) - remove new combo and put the new combo on (2)

Normal
00:09:353 (1) - remove new combo and place the new combo on (2)
00:19:853 (4) - New combo and remove new combo from (1)
00:22:553 (3) - new combo
00:23:753 (1) - remove new combo
00:24:653 (2) - new combo
00:38:753 (Timing Section) - This uninherited section is 1 beat later than the other diffs
00:56:453 (1,3) - ugly overlap, try this: http://osu.ppy.sh/ss/155979
- here is the code
356,68,56453,6,0,B|496:84|568:272|424:396|304:352,1,480
256,264,57953,1,2
203,353,58253,2,0,B|88:396|-56:272|16:84|156:68,1,480

01:06:353 (3) - ttry this: http://osu.ppy.sh/ss/155982
- here is the code
188,216,66353,2,0,B|136:304|204:376|308:376|376:304|324:216,1,360,2|12

01:24:053 (4) - new combo
01:24:653 (1) - remove new combo
01:35:153 (1) - remove new combo

Easy - why does this have the Deathstream SB etc. . Also SV is too high
00:38:753 (B) - whats up with this break. MAP IT
01:23:003 (1) - this spinner is on the short side
01:24:953 (1,2,3,4,5,6,1,2,3) - this doesn't make any sense
01:39:353 (2) - make 1 red tick later

I will look at charles's and zelos's diff when the map gets upddated
D33d
[Fascinate inD33d]:
Sliders are way too fast for this diff to be considered Easy if you ask me. 1.2 SV @200bpm is, something people usually use in hards/insanes I think. Anything above 0.8 could be too hard imo. I was considering lower slider velocities, but thought that this played decently enough while retaining the intensity of the track. I will only remap the difficulty if it prevents the map from being ranked.
00:32:453 (1,2,3,4) - You should probably map a slider instead of these. The beats are too random and the player can't get a hold of rhythm just by bashing 1/1 beats. Just a suggestion. I might as well. You can surely tell that the on-beat circles occurred on the top of each piano run, but I was thinking at the time that there wasn't much of a beat to follow.
01:23:003 (1) - This spinner could be too short for an easy diff.This has been extended.
01:36:053 (1,2,3,4) - While the pattern is distance snapped, 4 is closer to 2 than 3 and new people will probably fail here every time. I suggest that you create a different pattern out of these. The pattern itself is not wrong, but it's possible that it could be confusing. Would be a good idea to find some people who are still struggling with normal diffs or something and let them test this to see for sure. It could well be. I was already thinking about changing this, so I might at some point.
01:39:353 (2) - I think this note sounds so much better at 01:39:503. Changed, although you should be able to see why I wanted it on the beat originally.

Easy - why does this have the Deathstream SB etc. A relic from using Zelos' difficulty as a base. To be honest, I don't think that the storyboard is necessary. Extreme players should be able to react to these things without visual aids. Anyway, I deleted the elements. Also SV is too high We'll see.
00:38:753 (B) - whats up with this break. MAP IT
01:23:003 (1) - this spinner is on the short side Changed.
01:24:953 (1,2,3,4,5,6,1,2,3) - this doesn't make any senseThe track doesn't make any sense. I've split this into more combos in an effort to make it easier to follow. I might just use more sliders or something. This track is awkward to make a simple map for, you know.
01:39:353 (2) - make 1 red tick later Okay done.

For what it's worth, I still think that my timing points are more appropriate. The track starts in 4/4 (or a mess of irregular time signatures), changes to 3/4 and I'm almost certain that it reverts to 4/4 with the piano semiquaver thing.

Download: 100-200-400 - Fascination MAXX (MMzz) [Facscinate inD33d].osu
Charles445

lolcubes wrote:

[Fascination445]:
  1. 00:02:153 (7) - I would place a new combo here because you could say it's a new musical line. Just remove NC from the next note. Same goes for 00:04:553 (7).
    There is no new combo for readability. The new combos are placed according to 4/4, if that ever gets changed I WILL change the combos. For now, this is the most readable.
  2. 00:24:653 (1) - Because of the intensity before, I always clicked this too early, even though it's distance snapped. I suggest you distance it further from the last note.
    I see what you're getting at, but that kind of spacing is a recurring trend in the map that I don't want to remove. If I can train the player to observe this spacing it will help with the rest of the map (such as the part 00:27:353)
  3. 01:18:953 - Knowing charles, he likes his hitsounds compact, that this is probably intentional, however I have to suggest whistles on the parts here for the melody. Just one whistle per note that really stands out. So: 01:18:953, 01:19:403, 01:19:853, 01:20:753, 01:21:203, 01:21:653, 01:22:553, 01:23:003, 01:23:453. This would give a nicer feeling to the rhythm in my opinion and make it more fun to listen to.
    Added some whistles on certain white ticks
  4. 01:39:053 (2) - I think it's better to have a new combo here instead of at the previous note. Looks better and follows the music better.
    The fact that there is new combo here was a design choice that I had to make. I was well aware that a new combo on the 2 would "fit more", but that would ignore a very real problem. If you stop the music at that (1), it sounds like the song finished, however there are four more beats that come afterwards. If I newcomboed the 2, there would be no followpoint and the last combo would come as a surprise, possibly killing the player. I know this from experience, as I played the original fascination maxx beatmap and that is precisely what happened.
    In other words, yes the new combo fits, no I won't change it because I want those last four notes easy to see.
Raised hitsound volume from 80% to 100% because I think they were too quiet before.

Download: 100-200-400 - Fascination MAXX (MMzz) [Fascination445].osu
Zelos
Some storyboard removal because looking back, its kinda note needed.

so put this in, remove the storyboard elements i gave you and FULL SUBMIT lol

SPOILER
osu file format v9

[General]
AudioFilename: Fascination MAXX.mp3
AudioLeadIn: 1996
PreviewTime: 19853
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Fascination MAXX
Artist:100-200-400
Creator:MMzz
Version:Fascination ZELOS
Source:Beatmania IIDX
Tags:14 GOLD Dancing Stage SuperNOVA Europe Charles445 Zelos D33D

[Difficulty]
HPDrainRate:8
CircleSize:4
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Fascination MAXX-bg.png"
//Break Periods
2,67453,68903
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
53,300,4,2,0,50,1,0
53,-200,4,2,0,50,0,0
9653,-100,4,2,0,80,0,0
28853,-200,4,2,0,80,0,0
38453,300,3,2,0,80,1,0
69653,-200,3,2,0,80,0,0
84053,-100,3,2,0,80,0,0
96053,-66.6666666666667,3,2,0,80,0,0
98453,-50,3,2,0,80,0,0

[Colours]
Combo1 : 0,255,0
Combo2 : 0,0,160
Combo3 : 164,108,187

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184,40,48353,6,0,B|80:16|16:88,2,180
328,144,49253,2,0,B|432:168|496:96,2,180
256,312,50153,1,2
224,232,50303,1,2
136,232,50453,1,2
256,96,50753,6,0,B|152:88|80:24,1,180
32,200,51353,1,2
64,280,51503,1,2
144,328,51653,1,2
256,192,51953,1,0
288,16,52253,5,2
376,32,52403,1,2
456,80,52553,1,2
488,168,52703,1,2
456,248,52853,2,0,B|360:288|336:384,2,180,4|8|0
312,144,53753,6,0,B|290:231|194:271,2,180,8|0|8
168,32,54653,1,0
32,152,54953,1,10
96,216,55103,1,2
112,304,55253,1,2
256,192,55553,1,8
400,304,55853,1,0
256,192,56153,1,8
212,16,56453,6,8,B|260:48|308:8,1,90
168,144,56903,1,8
344,144,57203,1,8
256,176,57353,1,8
40,344,57803,6,8,B|104:272|208:264,1,180
256,336,58253,1,8
472,40,58703,6,8,B|408:112|304:120,1,180
256,48,59153,1,8
256,224,59453,5,8
256,224,59753,1,8
32,192,60053,5,4
256,352,60953,5,4
480,192,61853,5,4
256,32,62753,5,4
168,184,63053,2,0,B|264:224|360:176,2,180,8|8|2
256,192,63728,12,0,64853
256,352,65153,5,2
88,280,65453,2,2,B|168:216|248:208|360:216|424:280,1,360
424,96,66353,2,2,B|344:160|264:168|152:160|88:96,1,360
256,32,67253,1,4
40,192,69653,5,0
56,168,69753,1,0
80,144,69853,1,0
112,136,69953,1,0
144,144,70053,1,0
168,168,70153,1,0
184,192,70253,5,0
200,216,70353,1,0
224,240,70453,1,0
256,248,70553,1,0
288,240,70653,1,0
312,216,70753,1,0
328,192,70853,5,0
344,168,70953,1,0
368,144,71053,1,0
400,136,71153,1,0
432,144,71253,1,0
456,168,71353,1,0
472,192,71453,5,0
472,224,71553,1,0
472,256,71653,1,0
472,288,71753,1,0
472,320,71853,1,0
472,352,71953,1,0
40,192,72353,5,0
56,216,72453,1,0
80,240,72553,1,0
112,248,72653,1,0
144,240,72753,1,0
168,216,72853,1,0
184,192,72953,5,0
200,168,73053,1,0
224,144,73153,1,0
256,136,73253,1,0
288,144,73353,1,0
312,168,73453,1,0
328,192,73553,5,0
344,216,73653,1,0
368,240,73753,1,0
400,248,73853,1,0
432,240,73953,1,0
456,224,74053,2,0,B|472:184,1,30
472,160,74253,2,0,B|472:120,1,30
472,96,74453,5,6
464,72,74528,1,0
448,56,74603,1,0
424,48,74678,1,0
400,48,74753,1,0
376,48,74828,1,0
352,48,74903,1,0
328,48,74978,1,0
304,56,75053,5,2
288,64,75128,1,0
272,80,75203,1,0
256,96,75278,1,0
240,80,75353,1,0
224,64,75428,1,0
208,56,75503,1,0
184,48,75578,1,0
160,48,75653,5,2
136,48,75728,1,0
112,48,75803,1,0
88,48,75878,1,0
64,56,75953,1,0
48,72,76028,1,0
40,96,76103,1,0
40,120,76178,1,0
48,144,76253,5,2
64,160,76328,1,0
80,176,76403,1,0
96,192,76478,1,0
80,208,76553,1,0
64,224,76628,1,0
48,240,76703,1,0
40,264,76778,1,0
40,288,76853,5,2
48,312,76928,1,0
64,328,77003,1,0
88,336,77078,1,0
112,336,77153,1,0
136,336,77228,1,0
160,336,77303,1,0
184,336,77378,1,0
208,328,77453,5,2
224,320,77528,1,0
240,304,77603,1,0
256,288,77678,1,0
272,304,77753,1,0
288,320,77828,1,0
304,328,77903,1,0
328,336,77978,1,0
352,336,78053,5,2
376,336,78128,1,0
400,336,78203,1,0
424,336,78278,1,0
448,328,78353,1,0
464,312,78428,1,0
472,288,78503,1,0
472,264,78578,1,0
472,240,78653,5,2
472,216,78728,1,0
472,192,78803,1,0
472,168,78878,1,0
472,144,78953,2,0,B|472:112,3,22.5
456,104,79253,5,2
440,88,79328,1,0
416,80,79403,1,0
392,80,79478,1,0
368,88,79553,1,0
352,104,79628,1,0
344,120,79703,1,0
336,136,79778,1,0
336,160,79853,5,2
328,184,79928,1,0
320,208,80003,1,0
304,224,80078,1,0
280,232,80153,1,0
256,240,80228,1,0
232,232,80303,1,0
208,224,80378,1,0
192,208,80453,5,2
184,184,80528,1,0
176,160,80603,1,0
176,136,80678,1,0
168,120,80753,1,0
160,104,80828,1,0
144,88,80903,1,0
120,80,80978,1,0
96,80,81053,5,2
72,88,81128,1,0
56,104,81203,1,0
48,128,81278,1,0
48,152,81353,1,0
48,176,81428,1,0
48,200,81503,1,0
56,224,81578,1,0
64,248,81653,5,2
72,264,81728,1,0
88,280,81803,1,0
104,296,81878,1,0
120,304,81953,1,0
144,312,82028,1,0
168,320,82103,1,0
192,320,82178,1,0
216,312,82253,5,2
232,296,82328,1,0
240,280,82403,1,0
248,256,82478,1,0
256,232,82553,1,0
264,256,82628,1,0
272,280,82703,1,0
280,296,82778,1,0
296,312,82853,5,2
320,320,82928,1,0
344,320,83003,1,0
368,312,83078,1,0
392,304,83153,1,0
408,296,83228,1,0
424,280,83303,1,0
440,264,83378,1,0
448,248,83453,5,2
456,224,83528,1,0
464,200,83603,1,0
464,176,83678,1,0
464,152,83753,2,0,B|464:120,3,22.5
464,104,84053,6,0,B|384:56,1,90,6|0
304,96,84353,1,0
256,16,84503,1,0
176,56,84653,1,0
224,136,84803,1,0
144,176,84953,6,0,B|56:224,1,90
112,296,85253,2,0,B|191:252,1,90
368,176,85553,2,0,B|456:224,1,90
400,296,85853,2,0,B|320:252,1,90,4|0
256,192,86153,1,0
256,192,86303,1,0
312,120,86453,6,0,B|384:64,1,90
472,64,86753,1,0
472,152,86903,1,0
408,216,87053,1,0
408,304,87203,1,0
344,368,87353,2,0,B|296:368|248:392,2,90
296,288,87803,5,0
248,216,87953,1,4
160,216,88103,1,0
208,288,88253,2,0,B|192:344|128:344,1,90
56,344,88553,1,0
96,264,88703,2,0,B|120:216|72:176,1,90
120,104,89003,6,0,B|48:32,2,90
200,144,89453,1,4
272,88,89603,1,0
288,176,89753,1,0
264,264,89903,2,0,B|232:312|248:368,2,90
352,264,90353,2,0,B|384:216|368:160,1,90
376,88,90653,5,0
352,48,90728,1,0
312,32,90803,1,0
264,40,90878,1,0
232,72,90953,1,0
216,112,91028,1,0
208,160,91103,1,0
200,208,91178,1,0
256,192,91253,12,0,93353
256,352,93653,5,2
336,96,94103,2,2,B|304:64|200:64|160:96,2,180
432,352,95153,1,2
256,304,95453,1,2
80,352,95753,1,2
256,152,96053,6,2,B|256:16,2,134.999995976687
88,368,96653,2,4,B|8:256,1,134.999995976687
424,368,97103,2,4,B|504:256,1,134.999995976687
256,368,97553,5,2
144,288,97703,1,2
184,160,97853,1,2
328,160,98003,1,2
368,288,98153,1,6
256,368,98303,1,6
72,48,99053,6,4,B|224:160,1,180
440,336,99353,6,4,B|288:224,1,180
Agnes
orz

[General]

Nothing to poke at.

[Fascinate inD33d]

Nothing to poke at.

[Normal]
A suggestion or two.

00:02:153 (1) - This slider feels a bit offbeat when it hits the return arrow. Try replacing this with a note instead?
00:28:853 (1) - I think you might be able to map a little bit somewhere. The spinner just felt like a kahlshkl;asjl;a filler.

[Hard]
Suggestions again.

00:31:253 to 00:38:453 - It felt like a slowdown was necessary here... But you're welcome to keep what you have currently anyway.

[Fascination ZELOS]
I WILL KILL YOU, ZELOS. Anywho, on a serious note:

Stream all the way up to 00:09:653 (1) - I got this testplayed, and it seemed the stream felt pretty off and was slightly hard to hit all the notes. My suggestion would be to try and replace some notes with some short sliders instead. This would lower the burden of the stream.

[Fascinate445]

Nothing to poke at.

And with that, have a star.
Zelos

Agnes wrote:

[Fascination ZELOS]
I WILL KILL YOU, ZELOS. Anywho, on a serious note:

Stream all the way up to 00:09:653 (1) - I got this testplayed, and it seemed the stream felt pretty off and was slightly hard to hit all the notes. My suggestion would be to try and replace some notes with some short sliders instead. This would lower the burden of the stream.
I'm afraid you are going to have to kill me.
Regarding the timing I'm pretty sure its close to correct.
Agnes

Zelos wrote:

Agnes wrote:

[Fascination ZELOS]
I WILL KILL YOU, ZELOS. Anywho, on a serious note:

Stream all the way up to 00:09:653 (1) - I got this testplayed, and it seemed the stream felt pretty off and was slightly hard to hit all the notes. My suggestion would be to try and replace some notes with some short sliders instead. This would lower the burden of the stream.
I'm afraid you are going to have to kill me.
Regarding the timing I'm pretty sure its close to correct.
you know i'm not srs you silly
You're welcome to keep your current changes. I have nothing against ye.
Topic Starter
MMzz

Agnes wrote:

orz

[General]

Nothing to poke at.

[Fascinate inD33d]

Nothing to poke at.

[Normal]
A suggestion or two.

00:02:153 (1) - This slider feels a bit offbeat when it hits the return arrow. Try replacing this with a note instead?
00:28:853 (1) - I think you might be able to map a little bit somewhere. The spinner just felt like a kahlshkl;asjl;a filler.

[Hard]
Suggestions again.

00:31:253 to 00:38:453 - It felt like a slowdown was necessary here... But you're welcome to keep what you have currently anyway.

[Fascination ZELOS]
I WILL KILL YOU, ZELOS. Anywho, on a serious note:

Stream all the way up to 00:09:653 (1) - I got this testplayed, and it seemed the stream felt pretty off and was slightly hard to hit all the notes. My suggestion would be to try and replace some notes with some short sliders instead. This would lower the burden of the stream.

[Fascinate445]

Nothing to poke at.

And with that, have a star.
Did changes to normal, thank you Agnes <3
rickyboi
For some reason I think "Fascination ZELOS" is harder than Fascinate445 just because of the little spacing used in the stream. It's really hard to see especially the slider stream parts. I think you should make the spacing a little far from each other, being too close makes it really confusing.

Anyways love your map ;) Hope this gets ranked!
Zelos
That's because Fascination ZELOS IS suppose to be harder than Fascination445.
Topic Starter
MMzz
This shall not be graved
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