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07th Expansion - rog-unlimitation

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Nymph
.....AR9 is really boring on this map
AR10 make this map much more attractive...
lkjl23
...
UnderminE
I.loved.it.star.
YuZuKi Kenny
8-) :P star
blacksymbian
uhh..
Wishy

Lunah wrote:

nice one on pure overmapping, lol

seriously -1 AR and those streams 220 bpm are unplayable
Bullshit. The fact you can't read AR 10 (or so it seems) is unrelated to the map being playable or not.
J U D G E
:D
lepidopodus
Taiko map here, Oni lvl. 10 due to very high BPM, though I used rather simple patterns. I hope you like it.

Download: 07th Expansion - rog-unlimitation (AngelHoney) [lepidon! - Taiko Oni].osu
Shiirn
You have a completely warped sense of what constitutes a "hard" difficulty, aho.
TTTL
[lepidon taiko]1:05:800 double note- remove one note XD
interesting map star~ ^^
Topic Starter
AngelHoney


\:D/?
CMP
amusing map


Good luck~!!!!!!!!!!!!!!!




-------my pending map----------

http://osu.ppy.sh/s/31388
EM537
:) :D ;) >:( :o :shock: :? 8-) :) :D ;)


STAR
STARSTARSTAR
Gcode
Wishy
Most people will never play AR 10 because no AR 10 maps are ever ranked since "they are too hard", like AR 9 was 2 or 3 years ago for sure.
pieguyn
AR10 is the new AR9 (ノ゚ω゚)ノ
Love len
哎呀~不是过了吗?怎么还在这呢?
听了一下,是新的吗?
不过也很好的质量。
koki_old_1
.
hinamizawan
Awesome map :)

y o u r m e s s a g e i s t o o s h o r t
UnderminE
Suggestion:

Use this as background?
Megurine Luka
打开5s


哭瞎了

再开EDIT一看

AR10

怒跪

字数你妹
字数补丁
A paulo citius
so funny :D ;) ;) ;) ;) ;)
Touche_old
[OVERALL]

Use the colours 241,206,102 and 30,2,1 (RGB)
Resize the BG or use this (Resized by me):



[EASY]

No mods :D

[NORMAL]

No mods :D

[TAIKO ONI]

No mods :D

[HARD]

00:55:982: New combo

[INSANE]

00:53:800~00:56:800: Apply 1 reverse arrow for each slider

[ANGELHONEY]

AR-1
01:18:414 : New combo
01:29:800: ^
01:30:891: ^
01:31:982: ^
01:39:618: ^
01:40:709: ^
01:57:073: ^
02:01:436: ^
02:13:436: ^

Cool song! :D-b
ZHSteven
AHO的图碰不得!!!
这是亘古不变的定律!!!大家一定要牢记!!

爽图+☆
Breeze

General

  1. BG建议用1024x768, 不然有黑边什么你懂的
  2. SV我觉得普遍都高了一个等级, 对于各自难度都显得略快
  3. 除了finish就没其他音效了, 考虑加点custom clap什么的吧

Easy

  1. 00:40:573, 00:40:641 - useless timing section
  2. 00:58:164 - 00:59:255 - 这段KIAI意义不明, 只是要喷泉效果的话时间太长了点吧
  3. 01:41:664 - 01:42:891 - ^
  4. 02:15:755 (1) - 就不要这个spinner直接把上个spinner拉到完就好, 连续的spinner对新手可能会有点难, 主要后面那个略短

Normal

  1. 00:58:164 - 00:59:255 - 这段KIAI意义不明, 只是要喷泉效果的话时间太长了点吧
  2. 01:41:664 - 01:42:891 - ^

Hard

  1. 00:58:164 - 00:59:255 - 这段KIAI意义不明, 只是要喷泉效果的话时间太长了点吧
  2. 01:41:664 - 01:42:891 - ^
  3. 02:02:527 (3,4,5,6,7,8,9,10) - 这堆1/2拍的用这么小间距挺坑爹的, 第一次玩的话估计大部分都会当做1/4拍打

AngelHoney

  1. 我没什么好说的了, 你比v2b还挑战人类极限

实话说, 难度设置上感觉不太合理, 对, 就是太难了
这图基本就是只有鬼畜玩家能玩, Easy Normal基本都是1/1拍的排满, SV又略高
这个真不好办, 要泡是比较困难了 :/
Topic Starter
AngelHoney
:(
Beatrice_old
+support

/me respects AHO's Style =)
xierbaliti
哦草咋进坟了

EDIT: 试试找其他人吧 现在无能为力了._.
lovhin456
Hello!

General:
- Eh, if you want you can use this bg that is 1024x768 I just added black borders so the image is 1024x768 but didn't modify the image directly http://puu.sh/igIS
- Just a suggestion, maybe try these colors ?
Combo1 : 236,64,112
Combo2 : 124,170,173
Combo3 : 218,58,58
Combo4 : 244,204,43
Combo5 : 109,96,147

Easy:
- After testplaying: The slider velocity is a bit high for an Easy
- 00:04:709 >> New combo ? To give a little help to the players
- 00:52:709 >> This is really boring and I think you can make something that fits more the music
- 01:11:255 >> More or less ^
- 01:28:709 >> ^
- 01:31:982 (1,1) >> Uh, an anti-jump ... not very good
- 01:33:346 (2,3,4,5,6) >> Isn't the distance between each a bit too much ?
- 01:35:527 >> New combo ? To help players a little
- 02:07:982 >> ^

Normal:
- After testplaying: Still the slider velocity is high for a Normal ...
- 00:38:800 >> New combo
- 01:30:891 >> ^

Hard:
- Maybe AR -1 ?
- Still I guess the slider velocity is a bit bit high for a Hard but the diff itself is fine

Insane:
- 00:46:846 >> New combo ?

AngelHoney:
- 01:13:436 >> New combo
- 01:18:891 >> ^
- 01:28:709 >> This stream could easily mean the fail of a player so consider splitting it maybe in 2 sets of combos or more
- 01:38:527 >> ^
- 02:12:346 >> ^
- 02:14:527 >> New combo here to emphasize the end a bit more ?
- Uh, I'm a little worried about this diff, seems really hard but yeah I have read most of the comments in the thread, people seem to enjoy it and that's important too

* Overall well the mapset is not so good, I'm talking about the easiest diffs they don't seem easy enough which maps the mapset not well balanced other diffs are good
Topic Starter
AngelHoney

lovhin456 wrote:

Hello!

General:
- Eh, if you want you can use this bg that is 1024x768 I just added black borders so the image is 1024x768 but didn't modify the image directly http://puu.sh/igIS
k! added and fullsubmitted

- Just a suggestion, maybe try these colors ?
Combo1 : 236,64,112
Combo2 : 124,170,173
Combo3 : 218,58,58
Combo4 : 244,204,43
Combo5 : 109,96,147

sry , maybe no , just wanna use same combo color as my rog-limitation ...http://osu.ppy.sh/s/14994

Easy:
- After testplaying: The slider velocity is a bit high for an Easy yea i know , but its a 220bpm song , should be harder than others normal song? just little~ ;P
- 00:04:709 >> New combo ? To give a little help to the players k~
- 00:52:709 >> This is really boring and I think you can make something that fits more the music er...someone told me easy should be Boring XD (run~ , well , change returns to spinner~
- 01:11:255 >> More or less ^ ^
- 01:28:709 >> ^ k~
- 01:31:982 (1,1) >> Uh, an anti-jump ... not very good changed
- 01:33:346 (2,3,4,5,6) >> Isn't the distance between each a bit too much ? 3,5 move left a bit
- 01:35:527 >> New combo ? To help players a little hm , k~
- 02:07:982 >> ^ done~

Normal:
- After testplaying: Still the slider velocity is high for a Normal ...same as easy i said :3
- 00:38:800 >> New combo done~
- 01:30:891 >> ^ ^

Hard:
- Maybe AR -1 ? yes!
- Still I guess the slider velocity is a bit bit high for a Hard but the diff itself is fine yup i know , so i used simple rhythm in this diff with 220bpm :3

Insane:
- 00:46:846 >> New combo ? k~

AngelHoney:
- 01:13:436 >> New combo hm..no , i want to same as 00:36:346 part
- 01:18:891 >> ^ done~
- 01:28:709 >> This stream could easily mean the fail of a player so consider splitting it maybe in 2 sets of combos or more um..yes you are right , added newcombo to 01:30:891
- 01:38:527 >> ^ ^
- 02:12:346 >> ^ ^
- 02:14:527 >> New combo here to emphasize the end a bit more ? yes!
- Uh, I'm a little worried about this diff, seems really hard but yeah I have read most of the comments in the thread, people seem to enjoy it and that's important too

* Overall well the mapset is not so good, I'm talking about the easiest diffs they don't seem easy enough which maps the mapset not well balanced other diffs are good
yes i knew O_Q so i have long time no ask MAT/BAT to check/bubble it Orz , but now i think its should be ok?! do you think so QAQ?!

anyway really thx for mod ~ , almost all fixed XD really useful mod =A=

btw i cant belive you are girl when i ask you to check XD coz you ava is so baka w
Anticloud
solution: delete the rest diffs to make aho diff a app map
Topic Starter
AngelHoney
o.o......
Low
.
lovhin456
Recheck, sorry for the delay ;w;
and yes I'm a girl hahahaha ><

Easy:
- 00:21:891 >> This green timing section and the next one seem useless
- 00:48:346 >> New combo here then remove new combo at 00:52:709 ?
- 01:15:346 >> Same as 00:21:891

Normal:
- Uh, maybe AR -1 ? The objects seem to come faster with the current AR that plus the slider velocity well everything seems really fast ><
- 00:29:255 >> Move (3) here ? Sounds better imo
- 00:40:573 >> This and the next green timing section are useless

Hard:
- 00:40:573 >> Same as Normal
- 01:15:346 >> Useless green timing section

Insane:
- 00:40:709 >> Long combo that could easily make fail a players, split it in 2 or more sets of combos
- 01:28:709 >> Still ... I think you should add new combos at 01:29:800 and 01:31:982
- 01:39:618 >> The stream continues to be really long, add combo at 01:39:618
- Uh, sorry for bringing this AR10 issue again but is necessary, I know that some people mentioned it being too much and others being perfect for such a song. I'd like to hear what you think or why you decided to use it also maybe if you could bring some people who can support using AR10 in this map it would be great.

* Nothing really wrong now, I understand the thing about the easiest diffs being not your regular easiest diffs, I mean look at the BPM too! Is so high >< So I think that they are acceptable
Sync
AR10 fits perfectly with this map

AR9 would be disorienting and unfitting with such a huge circle size and a fast song
Topic Starter
AngelHoney

lovhin456 wrote:

Recheck, sorry for the delay ;w;
and yes I'm a girl hahahaha ><

Easy:
- 00:21:891 >> This green timing section and the next one seem useless
- 00:48:346 >> New combo here then remove new combo at 00:52:709 ?
- 01:15:346 >> Same as 00:21:891

Normal:
- Uh, maybe AR -1 ? The objects seem to come faster with the current AR that plus the slider velocity well everything seems really fast ><
- 00:29:255 >> Move (3) here ? Sounds better imo
- 00:40:573 >> This and the next green timing section are useless

Hard:
- 00:40:573 >> Same as Normal
- 01:15:346 >> Useless green timing section

Insane: im sure you are taliking about AngelHoney diff ww
- 00:40:709 >> Long combo that could easily make fail a players, split it in 2 or more sets of combos
- 01:28:709 >> Still ... I think you should add new combos at 01:29:800 and 01:31:982
- 01:39:618 >> The stream continues to be really long, add combo at 01:39:618
- Uh, sorry for bringing this AR10 issue again but is necessary, I know that some people mentioned it being too much and others being perfect for such a song. I'd like to hear what you think or why you decided to use it also maybe if you could bring some people who can support using AR10 in this map it would be great.

* Nothing really wrong now, I understand the thing about the easiest diffs being not your regular easiest diffs, I mean look at the BPM too! Is so high >< So I think that they are acceptable
yes all fixed and changed some slider on Insane <3

this map have 1 year , already have many ppl knew it and played it ,
i knew its too hard for someone before , but now its 2012 (many low bpm about 150~180 song with ar9 now ) ,and this one is 220bpm and circle size 3 (largest) , its really fine for ar10 Orz ...
check the forum you will see how many ppl supported .... and if you want , i can ask more ppl to post here ... http://puu.sh/jeLj <= replay
Low
• The kiai times are inconsistent. Specifically lepidon's Taiko and AngelHoney difficulties.
• Unsnapped timing section at 02:12:267.
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways)

no kd if anything changed.
Topic Starter
AngelHoney

Jacob wrote:

• The kiai times are inconsistent. Specifically lepidon's Taiko and AngelHoney difficulties.lepidon's diff is taiko :O.....
• Unsnapped timing section at 02:12:267. 0.0?
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways) wat?!

no kd if anything changed.yes
._.
Low

AngelHoney wrote:

Jacob wrote:

• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways) wat?!
what is there not to get? ._.
in a nutshell - there are some spinners in those two difficulties that are really long and don't fit at all.

Also, that timing section is unsnapped by 10 ms. move it to 02:12:277.
lovhin456

Jacob wrote:

• The kiai times are inconsistent. Specifically lepidon's Taiko and AngelHoney difficulties.
• Unsnapped timing section at 02:12:267.
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways)

no kd if anything changed.
- About the kiai times as you can see AHO only uses kiai fountains not kiai times as a period of a part of the song this is ok for osu standard diffs but is not ok for taiko diffs that's why lepidon's taiko has diff kiai time and that is allowed. However, you are kinda right about the inconsistency in the kiais in AHO diffs even if they are just kiai flashes they should be at least consistent between diffs. So yes, please AHO make the kiai times consistent in your diffs please, it shouldn't take much time.

- About the unsnapped timing section at 02:12:267 to be honest and at least in my opinion is not necessary to snap that green timing section, yes it would be good but actually it won't change a thing. The timing section is currently doing whatever it is supposed to do in its current position and snapping it won't change that fact so it would be kinda pointless to snap it. This applies (for me) to all green timing sections that change volume/sample set, kiai sections should be properly snapped always.

- About the unfitting spinners, could you point them out please ? Because at least to me there aren't any. In easy everything seems good and spinners fit well as for Normal the only spinner that I could say doesn't fit that much is 01:54:755 but it isn't that bad either is not like it doesn't fit at all.

- AHO I recheck the map and didn't find anything wrong except for the inconsisntecy in the kiai times, please fix that and everything else should be fine.
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