.....AR9 is really boring on this map
AR10 make this map much more attractive...
AR10 make this map much more attractive...
Bullshit. The fact you can't read AR 10 (or so it seems) is unrelated to the map being playable or not.Lunah wrote:
nice one on pure overmapping, lol
seriously -1 AR and those streams 220 bpm are unplayable
Combo1 : 236,64,112
Combo2 : 124,170,173
Combo3 : 218,58,58
Combo4 : 244,204,43
Combo5 : 109,96,147
yes i knew O_Q so i have long time no ask MAT/BAT to check/bubble it Orz , but now i think its should be ok?! do you think so QAQ?!lovhin456 wrote:
Hello!
General:
- Eh, if you want you can use this bg that is 1024x768 I just added black borders so the image is 1024x768 but didn't modify the image directly http://puu.sh/igIS
k! added and fullsubmitted
- Just a suggestion, maybe try these colors ?Combo1 : 236,64,112
Combo2 : 124,170,173
Combo3 : 218,58,58
Combo4 : 244,204,43
Combo5 : 109,96,147
sry , maybe no , just wanna use same combo color as my rog-limitation ...http://osu.ppy.sh/s/14994
Easy:
- After testplaying: The slider velocity is a bit high for an Easy yea i know , but its a 220bpm song , should be harder than others normal song? just little~ ;P
- 00:04:709 >> New combo ? To give a little help to the players k~
- 00:52:709 >> This is really boring and I think you can make something that fits more the music er...someone told me easy should be Boring XD (run~ , well , change returns to spinner~
- 01:11:255 >> More or less ^ ^
- 01:28:709 >> ^ k~
- 01:31:982 (1,1) >> Uh, an anti-jump ... not very good changed
- 01:33:346 (2,3,4,5,6) >> Isn't the distance between each a bit too much ? 3,5 move left a bit
- 01:35:527 >> New combo ? To help players a little hm , k~
- 02:07:982 >> ^ done~
Normal:
- After testplaying: Still the slider velocity is high for a Normal ...same as easy i said :3
- 00:38:800 >> New combo done~
- 01:30:891 >> ^ ^
Hard:
- Maybe AR -1 ? yes!
- Still I guess the slider velocity is a bit bit high for a Hard but the diff itself is fine yup i know , so i used simple rhythm in this diff with 220bpm :3
Insane:
- 00:46:846 >> New combo ? k~
AngelHoney:
- 01:13:436 >> New combo hm..no , i want to same as 00:36:346 part
- 01:18:891 >> ^ done~
- 01:28:709 >> This stream could easily mean the fail of a player so consider splitting it maybe in 2 sets of combos or more um..yes you are right , added newcombo to 01:30:891
- 01:38:527 >> ^ ^
- 02:12:346 >> ^ ^
- 02:14:527 >> New combo here to emphasize the end a bit more ? yes!
- Uh, I'm a little worried about this diff, seems really hard but yeah I have read most of the comments in the thread, people seem to enjoy it and that's important too
* Overall well the mapset is not so good, I'm talking about the easiest diffs they don't seem easy enough which maps the mapset not well balanced other diffs are good
yes all fixed and changed some slider on Insane <3lovhin456 wrote:
Recheck, sorry for the delay ;w;and yes I'm a girl hahahaha ><
Easy:
- 00:21:891 >> This green timing section and the next one seem useless
- 00:48:346 >> New combo here then remove new combo at 00:52:709 ?
- 01:15:346 >> Same as 00:21:891
Normal:
- Uh, maybe AR -1 ? The objects seem to come faster with the current AR that plus the slider velocity well everything seems really fast ><
- 00:29:255 >> Move (3) here ? Sounds better imo
- 00:40:573 >> This and the next green timing section are useless
Hard:
- 00:40:573 >> Same as Normal
- 01:15:346 >> Useless green timing section
Insane: im sure you are taliking about AngelHoney diff ww
- 00:40:709 >> Long combo that could easily make fail a players, split it in 2 or more sets of combos
- 01:28:709 >> Still ... I think you should add new combos at 01:29:800 and 01:31:982
- 01:39:618 >> The stream continues to be really long, add combo at 01:39:618
- Uh, sorry for bringing this AR10 issue again but is necessary, I know that some people mentioned it being too much and others being perfect for such a song. I'd like to hear what you think or why you decided to use it also maybe if you could bring some people who can support using AR10 in this map it would be great.
* Nothing really wrong now, I understand the thing about the easiest diffs being not your regular easiest diffs, I mean look at the BPM too! Is so high >< So I think that they are acceptable
._.Jacob wrote:
• The kiai times are inconsistent. Specifically lepidon's Taiko and AngelHoney difficulties.lepidon's diff is taiko :O.....
• Unsnapped timing section at 02:12:267. 0.0?
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways) wat?!
no kd if anything changed.yes
what is there not to get? ._.AngelHoney wrote:
Jacob wrote:
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways) wat?!
- About the kiai times as you can see AHO only uses kiai fountains not kiai times as a period of a part of the song this is ok for osu standard diffs but is not ok for taiko diffs that's why lepidon's taiko has diff kiai time and that is allowed. However, you are kinda right about the inconsistency in the kiais in AHO diffs even if they are just kiai flashes they should be at least consistent between diffs. So yes, please AHO make the kiai times consistent in your diffs please, it shouldn't take much time.Jacob wrote:
• The kiai times are inconsistent. Specifically lepidon's Taiko and AngelHoney difficulties.
• Unsnapped timing section at 02:12:267.
• I really think that there are a lot of unfitting spinners in both Easy and Normal. Could you please map more instead of placing spinners where they really don't fit? (I say this in the nicest of ways)
no kd if anything changed.