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Bomfunk MC's - Freestyler

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Total Posts
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Topic Starter
Lesjuh
This beatmap was submitted using in-game submission on zaterdag 8 oktober 2011 at 19:24:18

Artist: Bomfunk MC's
Title: Freestyler
Tags: Gladi GladiOol reverse psychology spboxer3
BPM: 163,85
Filesize: 3865kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1,43 stars, 139 notes)
  2. Gladi's Hard (4,88 stars, 483 notes)
  3. Insane (5 stars, 651 notes)
  4. Normal (4,13 stars, 292 notes)
  5. Sp3's Taiko (4,83 stars, 998 notes)
Download: Bomfunk MC's - Freestyler
Information: Scores/Beatmap Listing
---------------
Big circles for your playing pleasures~

Hard: Gladi (Hitsounded by Lesjuh)
Taiko: spboxer3
Natteke
Looks awesome so far \:D/
spboxer3
Hi~~
this my Taiko diff :3
Download: Bomfunk MC's - Freestyler (Lesjuh) [Sp3's Taiko].osu
Hope you will like this!!
btw:I don't have time for this weekend... so... :(
ShadowSoul
I LOVE YOU <3
Your message is too short.
Your message is too short.
Your message is too short. :D
Mara
Finnish artist, HOORRAH!

Your message is too short.
Your message is too short.
Your message is too short.
Your message is too short.
AngelHoney
wow ~ cool

Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
spboxer3
dNextGen
feels so awesome to play \:D/

Natteke
taiko diff:

use SV 1.4 on and also put difficulti settings to normal
00:55:132 (2) - what
spboxer3

Natteke wrote:

taiko diff:

use SV 1.4 on and also put difficulti settings to normal
00:55:132 (2) - what
Thanks for Nattekesama's mod >"<

Download: Bomfunk MC's - Freestyler (Lesjuh) [Sp3's Taiko].osu
Magicphoenix
yeaaah
straight from the top of my dome
As I rock, rock, rock the, rock the, rock the microphone~
rank fast plz :D
BrokenArrow
THANKS FOR MAPPING THIS <333
Nice map so far, why did you remove the taiko diff?
TicClick
Cool thing.
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this is exactly what I've been thinking about
Topic Starter
Lesjuh

BrokenArrow wrote:

THANKS FOR MAPPING THIS <333
Nice map so far, why did you remove the taiko diff?
It'll be back up once I get to it. Had to cut the mp3 (full song would have too high max score) and therefore a part of the taiko map.
lebolty
I'm no pro osu player, but this i have to say is the best friggin' beatmap i've played so far :D Besides the track choice it was just awesomely varied with sliders in the right places etc. Dunno if this thread is just for constructive criticism or if it's ok to just shower praise as well :P Anyways I can't wait to pass it (almost there!) so I can rate it! If osu was built around micro transactions I could see myself sinking soo much money into well made beatmaps like this one^^ Great great job!
spboxer3
oh~sorry~I forget to star this map XDDD

now star~~~
SPOILER
Your message is too short.Your message is too short.Your message is too short.
Topic Starter
Lesjuh

lebolty wrote:

I'm no pro osu player, but this i have to say is the best friggin' beatmap i've played so far :D Besides the track choice it was just awesomely varied with sliders in the right places etc. Dunno if this thread is just for constructive criticism or if it's ok to just shower praise as well :P Anyways I can't wait to pass it (almost there!) so I can rate it! If osu was built around micro transactions I could see myself sinking soo much money into well made beatmaps like this one^^ Great great job!
loool thanks! \:D/ Don't forget it's gotta get ranked first before players can rate.
GladiOol
Here you go, Gladi's normal .. Hard! difficulty.

Oja, jij moet nog hitsounden, want dar bin jij beterder in als mij .

Download: Bomfunk MC's - Freestyler (Lesjuh) [Gladi's [strike]Normal[strike] Hard].osu
Topic Starter
Lesjuh
Finished! Let's rank it!
RobotoRaccoon
Oh god I love this.
So so so much.
narakucrimson
Couldn't finish modding this today, sorry D:. I'll post the mod tomorrow after I finish it.

I'll leave a star here in the meanwhile~


Ok I finished it now. And I blame maths:

[General]
  1. Kiais are unsnapped in all diffs by 10 ms, except for spboxer's. Resnap them, please~
[Easy]
  1. 00:32:199 (4) - This isn't really much of an issue, but could you move this one grid down? So that the spacing is as close to x0,8 as possible~
  2. 00:50:143 (1,2,3,4) - I suggest changing these for sliders. I don't know how easy it this might be for a new player... Something simple, such as:
    You may want to keep it as it is anyway for consistency with your other similar patterns, so you decide on this one~
  3. 01:02:959 (1) - Same thing about the spacing, can you move this one grid down? Plus, you form an equilateral triangle there, look:
    SPOILER

    More or less... :P
  4. 01:08:818 (2) - For similar reasons to 00:32:199, I'd move this one grid up. My most sincere ampologies for being so nazi ;w;
  5. 01:16:142 - Woot, 10 ms unsnapped kiai :P resnap it please~
  6. 01:48:733 (1,2,3,4) - Just gonna say here that maybe by now, they would have "understood" how this rythm goes and how to play this, so maybe sliders wouldn't be needed. You surely know more about those slider things than me :P
  7. 01:50:930 (1,2,1,2,1,2) - Omg this is cruel ;_; But I guess it's acceptable...
  8. Map this 'til the eeeeend :3
[Normal]
  1. You have one unsnapped object (02:17:294 (4)).
  2. Everything looks fine~
[Gladi's Hard]
  1. 01:50:381 (1,1,1,1,1,1,1) - Whaaaaaaat? You two might know better than me, but is this rankable? o.o
    The only option I can imagine for this to be like it is, would be to storyboard some kind of warning for those fully stacked sliders... I don't know.
  2. 02:31:760 (9,1) - This doesn't flow so well, I think. I mean, (9) ends up pointing in the opposite direction to where (1) is after the repetition... Why not make the slider go upwards instead of downwards?
  3. As for the rest, everything is ok~
[Sp3's Taiko]
  1. The second kiai (both the beginning and the ending) are unsnapped by 1 ms (I feel sooo ninja)
  2. 00:35:129 (1) - This should have a clap, too. I wish I knew how objects are called in Taiko :C
  3. 00:43:917 (2) - (^)
  4. The rest looks good.
[Insane]
  1. 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The same I said for Hard... A warning is the least you can do. But I still have my doubts about the rankability of this pattern...
  2. Gotta love this.
Well, that's all! Awesome work :3
Topic Starter
Lesjuh

narakucrimson wrote:

Couldn't finish modding this today, sorry D:. I'll post the mod tomorrow after I finish it.

I'll leave a star here in the meanwhile~


Ok I finished it now. And I blame maths:
good lord

[General]
  1. Kiais are unsnapped in all diffs by 10 ms, except for spboxer's. Resnap them, please~
ok!

[Easy]
  1. 00:32:199 (4) - This isn't really much of an issue, but could you move this one grid down? So that the spacing is as close to x0,8 as possible~ done
  2. 00:50:143 (1,2,3,4) - I suggest changing these for sliders. I don't know how easy it this might be for a new player... Something simple, such as:

    You may want to keep it as it is anyway for consistency with your other similar patterns, so you decide on this one~ It's not that hard is it :p
  3. 01:02:959 (1) - Same thing about the spacing, can you move this one grid down? Plus, you form an equilateral triangle there, look:
    SPOILER

    More or less... :P
    done
  4. 01:08:818 (2) - For similar reasons to 00:32:199, I'd move this one grid up. My most sincere ampologies for being so nazi ;w; done lol
  5. 01:16:142 - Woot, 10 ms unsnapped kiai :P resnap it please~
  6. 01:48:733 (1,2,3,4) - Just gonna say here that maybe by now, they would have "understood" how this rythm goes and how to play this, so maybe sliders wouldn't be needed. You surely know more about those slider things than me :P
  7. 01:50:930 (1,2,1,2,1,2) - Omg this is cruel ;_; But I guess it's acceptable... oh no stacks!! lol keeping this
  8. Map this 'til the eeeeend :3
that would be too tiring for all the beginning players (and even more important, for me I'm a lazy mapper :x)

[Normal]
  1. You have one unsnapped object (02:17:294 (4)). fixed
  2. Everything looks fine~
[Gladi's Hard]
  1. 01:50:381 (1,1,1,1,1,1,1) - Whaaaaaaat? You two might know better than me, but is this rankable? o.o
    The only option I can imagine for this to be like it is, would be to storyboard some kind of warning for those fully stacked sliders... I don't know. perfectly readable
  2. 02:31:760 (9,1) - This doesn't flow so well, I think. I mean, (9) ends up pointing in the opposite direction to where (1) is after the repetition... Why not make the slider go upwards instead of downwards? gladistyle
  3. As for the rest, everything is ok~
[Sp3's Taiko]
  1. The second kiai (both the beginning and the ending) are unsnapped by 1 ms (I feel sooo ninja)
  2. 00:35:129 (1) - This should have a clap, too. I wish I knew how objects are called in Taiko :C don and kat I believe. Also this is intentional
  3. 00:43:917 (2) - (^)
  4. The rest looks good.
[Insane]
  1. 01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - The same I said for Hard... A warning is the least you can do. But I still have my doubts about the rankability of this pattern... perfectly readable. I'm so ranking it this way
  2. Gotta love this.
Well, that's all! Awesome work :3
thanks alot!
narakucrimson
Ok, just a little more thing: you should set Slider Tick Rate to 2 in Easy and Normal. It kind of lieaves an inconsistecy feeling through the difficulties - plus, it doesn't look very bad.

After a short discussion via irc, you convinced me that it's better to keep both tick rates at 1.

So then, have your bubble! (Hope I didn't forget anything!)
Andrea
[Gladi's Hard]

01:39:395 (5) - Really loud to me. What about lowering the volume a bit? Would be better.
01:50:381 (1,1,1,1,1,1,1) - I'm really unsure about this.


[Sp3's Taiko]

Center the difficulty settings.


[Insane]

01:39:395 (10) - Same as Gladi's Hard.
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Same as Gladi's Hard for this as well.


I can probably rank when you're done with the fixes.

EDIT: Cool, everything seems on order now.

Ranked~
RhaiizoN
yay ranked <3
Aleksart
Cool song :)
Tenshi-nyan
01:50:198 (1,2,1,2,1,2,1,2,1,2,1,2,1) -

WTF


Pretty cool map besides that.
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