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Kuribayashi Minami - Tsubasa wa Pleasure Line (TV Size)

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Topic Starter
qinche
This beatmap was submitted using in-game submission on 2011年8月27日 at 4:04:10

Artist: Kuribayashi Minami
Title: Tsubasa wa Pleasure Line (TV Size)
Source: Chrno Crusade
Tags: Rossette Christopher Chrono Azmaria Hendrich goodbye eveless Alace
BPM: 180
Filesize: 13383kb
Play Time: 01:26
Difficulties Available:
  1. Chrno (3.06 stars, 113 notes)
  2. Pangko (5 stars, 397 notes)
  3. Rossette (4.94 stars, 244 notes)
Download: Kuribayashi Minami - Tsubasa wa Pleasure Line (TV Size)
Download: Kuribayashi Minami - Tsubasa wa Pleasure Line (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
川上とも子さんのご冥福をお祈りします。

Guest Diff:

Chrno - goodbye (eveless)

Pangko - Alace (Taiko)
loveFantasy
go.

you need to increase OD in [Rossette]
Suzully
この曲大好き :D
Heatherfield
/me bites daidai
Natteke
qinche have my babies
Topic Starter
qinche

Natteke wrote:

qinche have my babies
lol what
NanaDesu
為了哭三天三夜給星

我絕對沒有笑((((!?
Sir Minelli
Hello,


[Chrno]

00:09:142 (1) - This spinner is a tad long, end it here: 00:10:642 - Then you should add beats here: 00:11:308 - and here: 00:11:642 -
Doing this, will fit the mp3 in a better way,and it will also make the map play better.

Something like this:
00:30:642 (1) - I would extend this slider to the next white tick here: 00:31:308 - It matches the vocals better this way.
00:51:808 (1) - This spinner is a tad long, end it here: 00:55:975 - Then you should add beats here: 00:56:642 - and here: 00:56:975 - Doing this, will fit the mp3 in a better way,and it will also make the map play better.

Something like this:
01:12:642 (2) -Aesthetically speaking, this looks quite ugly . I suggest redesigning to make it look better, or just apply a normal slider.


[Rossette]

I think you will like these combo changes, try them. They match the hitsounds and the mp3 better:
-----
00:41:308 (7) - New combo
00:42:142 (1) - Undo new combo
00:42:808 (4) - New combo
-----

01:17:808 (3,4,5) - Accelerated spacing should be NUKED in my opinion. I'm guessing that you will want to keep this no matter what I say, so... For this particular case, to make it work properly, and by this I mean to add more "Intuition" to the pattern, do the following:
Select these: 01:18:142 (5,1,2) - and move them all ONE GRID (lvl 3) to the right, so that they match the spacing between these two: 01:17:808 (3,4). This will make the Accelerated spacing pattern fully consistent, and players will be able to play through it.
Otherwise, don't expect a BAT to rank this soon.

Good luck!
eveless

Sir Minelli wrote:

Hello,


[Chrno]

00:09:142 (1) - This spinner is a tad long, end it here: 00:10:642 - Then you should add beats here: 00:11:308 - and here: 00:11:642 -
Doing this, will fit the mp3 in a better way,and it will also make the map play better.this is an easy/normal , so i think long spinner will better

Something like this:
00:30:642 (1) - I would extend this slider to the next white tick here: 00:31:308 - It matches the vocals better this way.sorry i'm not follow vocal here
00:51:808 (1) - This spinner is a tad long, end it here: 00:55:975 - Then you should add beats here: 00:56:642 - and here: 00:56:975 - Doing this, will fit the mp3 in a better way,and it will also make the map play better.same with before

Something like this:
01:12:642 (2) -Aesthetically speaking, this looks quite ugly . I suggest redesigning to make it look better, or just apply a normal slider.ok i redesighned
Download: Minami Kuribayashi - Tsubasa wa Pleasure Line (TV Size) (qinche) [Chrno].osu
Topic Starter
qinche
small changes applied \:D/
KSHR
:oops:
Shiirn
Song is very suited to having an easy difficulty, try to plop one out instead of being lazy and only making 1 difficulty?
Are you going to put in the video? I remember the OP being very beautiful~

notes before the first offset, move the metronome a full rotation back - I know this will make it negative, but that's how it works~

Normal
00:24:308 (2) - notes like this are far easier to read un-stacked (oh god what am i saying)
01:12:642 (2) - crumpled sliders like this are badbadbad, especially on lower difficulties. I agree that it works well, but it also doesn't work with the difficulty.

Hard
00:42:142 (1) - repeat arrow is hard to see due to previous notes
00:43:808 (4) - crumpled sliders like this are badbadbad

Taiko
=A= fix your crap. namely return circlesize and AR, hp goes to 5 too


no star since lazy lazy lazy mapper
Alace

Shiirn wrote:

Taiko
=A= fix your crap. namely return circlesize and AR, hp goes to 5 too
No, you had better do some taiko research,Circle size and AR won`t affect the taiko game playing.
Circle size+OD+HD may affect the difficulty numbers in a map,the difficulty numbers affect the max scores.
that`s why i set circle size small,also people need to hit less miss in HD 6, i set it on purpose too
If you don`t understand how to play/mod taiko mode, don`t touch any of them please, especially use the word CRAP lol
Shiirn
they may not matter but still, setting them to 10 for the sheer lols isn't that nice either. HP drain 6 is also negligible compared to 5 on a taiko this low-level and short, so....whatever i suppose.

Also, circle size and approach rate don't affect difficulty rating either, so it's even less useful to have them changed (although you can use this as an even better excuse to set them to whatever the nugget you want)
lepidopodus
As I know number of stars in 'Approximate Difficulty Ranking' decides how score will be added. (You can find this in difficulty tab in song setup. It's not the same thing with star difficulty level, which we usually see. This ranking is decided only by difficulty setting.) 3 stars and 4 stars give you same scores per note. Higher maximum scores when you set settings to make it 5 stars. Of course, 1-2 stars will make lower maximum score since scores per note become lower.

Since it's really hard to achive 5 stars in Taiko from that ranking(HP + Circle Size + OD should be exceed 24. AR does not effect. Don't forget that maximum of Circle size is 7 unless you haxed .osu file.), rasing AR and circle size usually does not affect maximum score unless you are rasing HP and OD really high. This also applies to this map: even if you set AR and circle size to 5, you still get the same maximum score. (Approximatly 480,000.)

But we don't really need to argue about circle size and AR setting in Taiko, since players never cares about them.

HP and OD, well, to me, unless it's unreasonably high, it's fine.

Since I like the song and Taiko map seems ok, I decided to leave a star for this map~
Topic Starter
qinche

Shiirn wrote:

Song is very suited to having an easy difficulty, try to plop one out instead of being lazy and only making 1 difficulty?
i suppose u have seen the anime then u should kno what rosette and chrno means. im not planning to add any more diff from my own or made by others. this is a map for me and eveless and will be only for us.

Are you going to put in the video? I remember the OP being very beautiful~
that will interupt the combo color.

notes before the first offset, move the metronome a full rotation back - I know this will make it negative, but that's how it works~
i have never seen a rule saying i must have offset before first note. its not necessary.

Normal
00:24:308 (2) - notes like this are far easier to read un-stacked (oh god what am i saying)its not far easier to read un-stacked, i have friends who are beginners.
01:12:642 (2) - crumpled sliders like this are badbadbad, especially on lower difficulties. I agree that it works well, but it also doesn't work with the difficulty.it works well but it doenst work well?

Hard
00:42:142 (1) - repeat arrow is hard to see due to previous notesi cant afford to break the patter neither do i think its that hideous.
00:43:808 (4) - crumpled sliders like this are badbadbadit works well but it doenst work well?

Taiko
=A= fix your crap. namely return circlesize and AR, hp goes to 5 too

no star since lazy lazy lazy mapper
non of them r changed becuz i feel the lack of need to do so.

but lemme give u a feedback:

*deletes * ur sense of humor with words like “crap” or ”badbadbad“ would only piss us off. *deletes* i cant understand western jokes like telling ppl to fix their crap, nor do i think alace can, nor any other ppl can.

if its not a joke then...crap? do u kno taiko that well? have u ever made one? can u mod taiko? i dont think so. which part of this taiko tells u to type crap?
i made AR and circle size up becuz i feel like it. i do it all the time. it doesnt change anything, so why do i need to fix it? theres no rules or anything to stop me from putting them high, or putting them low.
if this is the only reason u have to call it crap, u as a modder failed to mod things respectfully. this map is not for u then.



give urself sometime, sir.



SPOILER
come, war a pain fast.
Gonzvlo
[General]
  1. Offset: Starts feeling a bit late at the middle of the song, you might want to check it with an expert to make sure that you have the correct timing.
  2. Combo Colours: "White" gets too bright during Kiai, it's really annoying if you have all the effects activated. Perhaps use light-grey instead?. "Light-Brown" tends to blend with some parts of the BG, I suggest to make it a bit darker.
  3. I kinda expect a "Full Spread" for short songs like this one. Also, "Chrno" is a bit hard to be the easiest diff, so consider it. (Mainly because of the high BPM)
  4. It's not necessary to have such a long lead-in, '1' should be enough. (I'm talking about Taiko too)
  5. Excuse my ignorance but... what does "Pangko" means?. Since it is a "Taiko Diff", it's name should be somehow related to "Taiko" or "Drums".
[Chrno]
  1. 01:12:642 (2) - Uh-oh this crumpled slider. Please, don't use this kind of stuff in the easiest diff, sliders like this one are "faking" it's length. I strongly suggest to use a simple curve or tweak this one a bit to make it more intuitive
  2. 00:51:808 (1) - This spinner seems a bit long and not too rhythmical, it's currently "covering" 2 different rhythms. I suggest to make it end here: 00:54:642 - and then add a slider from here: "00:55:308" to "00:56:142". Anyhow, if you decide to keep the spinner as it's current state, make sure you make it end "1/2" earlier: "00:56:142" , that's where the rhythm "actually" stops.
  3. 01:17:308 (1) - Same about this one, you should start this one here: 01:18:975 - where the singer starts "holding" the note. Also, you should add some objects in the blank the spinner is going to leave.
  4. I don't tend to complain about "useless" or "extra" timing sections, but there some of them accumulated at the beginning of a spinner (01:17:308) affecting it's volume. Make sure you move them across the spinner to make the "crescendo" smoother.
[Rossette]
  1. 00:00:642 (1,1,1) - Are these Combo Colours intentional? I'm talking about: "White-LighBrown-White-LightBrown-Brown-White-LightBrown-Brown"... "ColorHax" should be used properly, I don't see any reason to use it at the beginning like that.
  2. 00:40:308 (4) - Place a NC here to re-mark the presence of these jumps.
  3. 00:42:142 (1) - This repeat-arrow is kinda hard to see due to 00:40:975 (6)'s hitburst and 00:41:308 (1)'s slider-body. I strongly suggest to unstack this slider to avoid future problems.
  4. 00:43:808 (4) - Same as the other diffs, sliders like this one are "faking" it's length, I strongly suggest to tweak it a bit or use another shape. I think that it can sliiiightly slide but this may cause some problems in the ranking process, think about it carefully.
  5. 01:17:642 (2) - I suggest to slightly increase this circle's spacing, otherwise the mapping technique is a bit confusing.
If you were wondering, the mapset quality is great but I'm not marking this with a star yet for 2 reasons: It has been modded 2 times so far and I think you can improve the spread a lot.


EDIT:

Dear Goodbye, I don't care and I don't know what Shiirn said in the past but Shiirn hasn't said anything wrong here, this is a "Beatmap Thread" thus we will discuss the beatmap. I'm trying to get rid of that "stuff" so please don't mention it again.

EDIT2:

Thank you, qinche.

Oh, If I recall correctly, you asked me to mod this map some weeks ago, probably a month ago. I'm really sorry, I've been really busy. Anyhow, good luck.
eveless

Gonzvlo wrote:

[Chrno]
  1. 01:12:642 (2) - Uh-oh this crumpled slider. Please, don't use this kind of stuff in the easiest diff, sliders like this one are "faking" it's length. I strongly suggest to use a simple curve or tweak this one a bit to make it more intuitive

    my newbie friends have played it before and they are np about it, but i know it will attract lots of mods/complains/etc , then k, i should use more time to wow or other things , but not osu.
  2. 00:51:808 (1) - This spinner seems a bit long and not too rhythmical, it's currently "covering" 2 different rhythms. I suggest to make it end here: 00:54:642 - and then add a slider from here: "00:55:308" to "00:56:142". Anyhow, if you decide to keep the spinner as it's current state, make sure you make it end "1/2" earlier: "00:56:142" , that's where the rhythm "actually" stops.
    i dont think they're covering 2 different rhythems tho, but i changed some
  3. 01:17:308 (1) - Same about this one, you should start this one here: 01:18:975 - where the singer starts "holding" the note. Also, you should add some objects in the blank the spinner is going to leave.^
  4. I don't tend to complain about "useless" or "extra" timing sections, but there some of them accumulated at the beginning of a spinner (01:17:308) affecting it's volume. Make sure you move them across the spinner to make the "crescendo" smoother.deleted


Off-Topic:

SPOILER

qinche wrote:

first of all, i guess u need to learn how to treat asian ppl (at least). i grew up and educated in a traditional chinese family, which makes me very conservative. so i cant understand western jokes like telling ppl to fix their crap, nor do i think alace can, nor any other ppl can.
This comment is out of place and it's completely unnecessary, Shiirn hasn't made any racist comments or such. We don't need more dramas thus I'll ask you to edit your post and remove that part, please. (I'll edit mine afterwards)i can list some of shiirn's racist comments , if you want it

Download: Minami Kuribayashi - Tsubasa wa Pleasure Line (TV Size) (qinche) [Chrno].osu
Topic Starter
qinche
what im trying to say is, if thats a joke, keep it inside cuz i dont find it funny. this is so called cultural difference.

my point was made, so i deleted.

will edit this post after finishing the mod.

SPOILER
[General]
  1. Offset: Starts feeling a bit late at the middle of the song, you might want to check it with an expert to make sure that you have the correct timing.will check this later
  2. Combo Colours: "White" gets too bright during Kiai, it's really annoying if you have all the effects activated. Perhaps use light-grey instead?. "Light-Brown" tends to blend with some parts of the BG, I suggest to make it a bit darker.changed
  3. I kinda expect a "Full Spread" for short songs like this one. Also, "Chrno" is a bit hard to be the easiest diff, so consider it. (Mainly because of the high BPM)not going to do it, chrno is easy, as u said too, its becuz of the BPM. i cant imagine putting simpler rhythm than that. it doesnt improve the quality after all. a lame reason would be, this is for me and eveless.
  4. It's not necessary to have such a long lead-in, '1' should be enough. (I'm talking about Taiko too)ok
  5. Excuse my ignorance but... what does "Pangko" means?. Since it is a "Taiko Diff", it's name should be somehow related to "Taiko" or "Drums".
....its a joke between me and alace, i make daiko for him and he makes pangko for me.



[Rossette]
  1. 00:00:642 (1,1,1) - Are these Combo Colours intentional? I'm talking about: "White-LighBrown-White-LightBrown-Brown-White-LightBrown-Brown"... "ColorHax" should be used properly, I don't see any reason to use it at the beginning like that.lol trying something different, i guess it doesnt work so well. NC is used if the next note is 1/2 apart or further from the previous one. i guess i should make it ordinary.
  2. 00:40:308 (4) - Place a NC here to re-mark the presence of these jumps. not necessary so not going to do it
  3. 00:42:142 (1) - This repeat-arrow is kinda hard to see due to 00:40:975 (6)'s hitburst and 00:41:308 (1)'s slider-body. I strongly suggest to unstack this slider to avoid future problems.sorta changed, although i really dont want to.
  4. 00:43:808 (4) - Same as the other diffs, sliders like this one are "faking" it's length, I strongly suggest to tweak it a bit or use another shape. I think that it can sliiiightly slide but this may cause some problems in the ranking process, think about it carefully.its a hard diff, i dont suppose ppl playing this diff should not be alerted by this. plus, http://osu.ppy.sh/s/31853 has a looot. mine does fit the music.
  5. 01:17:642 (2) - I suggest to slightly increase this circle's spacing, otherwise the mapping technique is a bit confusing.
eh, maybe not. didnt find problem when ppl testing

If you were wondering, the mapset quality is great but I'm not marking this with a star yet for 2 reasons: It has been modded 2 times so far and I think you can improve the spread a lot.

shiirn: after all, i give u reasons to not "fix" anything uve mentioned, that was just a sidenote, and will always be a sidenote only.
Shiirn
I can understand how my form of speech can be offensive to people that have been around language that has evolved differently (heaven knows my english is rather vulgar and blunt while a chunk of east asian languages tend towards politeness and empathy), thus if I offend you by being who I am, I sincerely apologize.

I do resent, however, my form of speech being interpreted as a personal attack on someone or their nationality. Make such accusations directly to a GMT or to me personally, rather than using the claims as reason to deny any mods I make (which are sensible anyway).
Lizbeth
I don't see problem in this map~~
just a few suggestion

Rossette
00:43:808 (4) - new combo?

Chrno
00:26:475 (1) - why not do the same you did here: 00:24:308 (2,3) - ? Or start this slider on next white tick?
00:51:808 (1) - what about start spinner on next white tick and place circle here

Good Luck~~
eveless

Lizbeth wrote:

I don't see problem in this map~~
just a few suggestion



Chrno
00:26:475 (1) - why not do the same you did here: 00:24:308 (2,3) - ? Or start this slider on next white tick?i think ga is stressed long so i just used 1 long slider to roll
00:51:808 (1) - what about start spinner on next white tick and place circle heredone

Good Luck~~
Thanks for mod Liz~

Download: Minami Kuribayashi - Tsubasa wa Pleasure Line (TV Size) (qinche) [Chrno].osu
Topic Starter
qinche
yup the new combo thing is fixed \:D/ thanks a lot

message too short你槑啊

oops i always forget to give kudosu OTL
Lizbeth
I don't know what you did to Chrno, but now is 3.18 star difficulty, need to be lower than 3.
eveless

Lizbeth wrote:

I don't know what you did to Chrno, but now is 3.18 star difficulty, need to be lower than 3.
now is 3.06, i guess it's ok?.?

since the bpm is 180 :<

Download: Minami Kuribayashi - Tsubasa wa Pleasure Line (TV Size) (qinche) [Chrno].osu
Lizbeth

qinche wrote:

yup the new combo thing is fixed \:D/ thanks a lot
Is not D:
00:43:808 (4)

I re-checked whole diff again, you might wanna make this reverse arrow more visible: 00:11:642 (2)

goodbye wrote:

Lizbeth wrote:

I don't know what you did to Chrno, but now is 3.18 star difficulty, need to be lower than 3.
now is 3.06, i guess it's ok?.?

since the bpm is 180 :<
Since you only exceeded by 0.06, I guess is alright.

Sorry for the delay re-checking this, call me back after fixes and I'll check as soon as possible.
Topic Starter
qinche
ooooops dunno what i did to the map last time... anywaysss it should be good now.
Lizbeth
Sorry it took me so long, I've being busy with real life stuff.

Lizbeth wrote:

I re-checked whole diff again, you might wanna make this reverse arrow more visible: 00:11:642 (2)
Did you decide to leave this as it is or you forgot it @_@? Anyway a good solution could be this: http://puu.sh/4KCW
Topic Starter
qinche
i changed it, is it still working not good enough? the pattern u suggested isnt very pretty imo

edit: changed to the other side~
Lizbeth

qinche wrote:

i changed it, is it still working not good enough? the pattern u suggested isnt very pretty imo

edit: changed to the other side~
Enjoy your bubble~
Sakura
Oh cool, i wanted to map this song, but seeing as someone did i no longer have to now xD i wanted a beatmap of this song anyways, one question tho, why is there no video? o.o
Topic Starter
qinche
im just...purely lazy becuz its an oooooold anime so i cant guarantee the quality of the vid anyways..
Sakura
I have the episodes, although idk how to cut stuff :< and subs might get in the way (since they are spanish subs + japanese karaoke)
Topic Starter
qinche
aaaaahhhh thats...too bad...yeah i might find ver. with chinese sub easily but not the raw file..
Sure
Hi :D

The opening video

Video offset : -80
Unfortunatley I don't have non credit version. Anyway quality assurance.

I suggest you change the artist name order to eastern style. 'Kuribayashi Minami'
Almost ranked maps used eastern style. http://osu.ppy.sh/p/beatmaplist&s=4&r=0 ... 0&g=0&la=0
supergalic's one is too old. :p

And fix your offset to -24(negative). It is based on your current offset.


EDIT : These notes should be snapped by 1/3 BSD.
[Chrno]
01:11:975 (1,2) -

[Rossette]
01:11:975 (5,6) -


Taiko is fine. Alace didn't miss it.
Sakura
If u make those changes rest assured i'll mod your map and return the bubble, or you could ask the MAT that bubbled it too
Andrea
Seems like I have to wait a bit more before modding this :P

SPOILER
My message is too short, oh rly?
Alace
ahahahaha qinche is a baka
i didn`t notice the unsnapped notes too
my bad

btw, thanks for you guys` helping \:D/
Topic Starter
qinche
alace urusai!

thanx carrot i didint notice that...and thank u for the vid, its better than i could imagined

Q.Q

edit: asked sakura hana to mod and possibly return the bubble
Sure
Excuse me, it is not fixed yet in Chrno diff. x_x


They should be


No kds
Sakura
^

In addition to that, please disable video on the Taiko diff
Topic Starter
qinche
:/... i changed it, but it went back for some reason.

im cursed by this map x_x

anyways should be ok now...
Tomoka Rin
good song and goo mapper !

good luck for this map~

massage is too short lol
Sakura
Alright, this map's good to go now Rebubbled~ Good Luck!
Andrea
IRC Modding.

- Adjusted Audio Lead-In to 1000 on every difficulty.
- Fixed a spinner on Chrno difficulty.
- Fixed a slider on Rossette difficulty.
- Added a note on Rossette difficulty.


SPOILER
12:42 <qinche> : >~<its bubbled again
12:45 <osuplayer111> : give me /np so I'll nuke it x)
12:45 <qinche> : >A<baka!
12:46 <osuplayer111> : >w<
12:46 *qinche is listening to (Kuribayashi Minami - Tsubasa wa Pleasure Line (TV Size))[http://osu.ppy.sh/s/32336]
12:46 <qinche> : no nuking ok Q.Q
12:46 <osuplayer111> : I'll try :P
12:51 <osuplayer111> : can you change audio lead in to 1000 on all diffs plz?
12:51 <osuplayer111> : manually through the .osu
12:51 <qinche> : ok
12:51 <osuplayer111> : I'm nazi wwww
12:51 <qinche> : im fine with that XD
12:53 <qinche> : is that it? o.o
12:53 <osuplayer111> : 00:51:975 (1) - I can't understand what this spinner end is following
12:53 <osuplayer111> : Chrno diff
12:53 <osuplayer111> : should end here imo
12:53 <osuplayer111> : 00:54:642
12:54 <qinche> : i agree.. seems like snapping went wrong or something
12:54 <qinche> : changed
12:55 <osuplayer111> : 00:43:808 (1) - can you redo this slider please
12:55 <osuplayer111> : on Rossette
12:55 <osuplayer111> : as AIMod says it moves also in abnormal way ;x;
12:55 <osuplayer111> : and I can't let it pass T_T
12:56 <qinche> : will it be ok if i extend it a bit more..?
12:56 <osuplayer111> : as long as AIMod doesn't point it out anymore =w=
12:56 <qinche> : ok lemme try
12:56 <osuplayer111> : nothing else I guess
12:57 <osuplayer111> : taiko diff check now :3
12:58 <qinche> : did AImod say it in error section?
12:59 <osuplayer111> : yup
12:59 <osuplayer111> : anyway taiko is fine :D
12:59 <qinche> : ok i think i hacked it and passed X)
13:00 <osuplayer111> : haha nice
13:00 <osuplayer111> : lead in is fine now
13:00 <qinche> : uploaded
13:02 <osuplayer111> : 00:44:309 maybe add a note under endpoint of 00:43:808 (1) ?
13:02 <osuplayer111> : on Rossette again
13:02 <osuplayer111> : and that's all o/
13:03 <qinche> : ok
13:03 <osuplayer111> : also, I'll now post this log since it's needed from now on x.x
13:03 <osuplayer111> : before I always listed fixed stuff only >.>"
13:04 <qinche> : kk

Ranked~
HellDawn
Congrats 8-)
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