comments

Thanks for your feedback (as such is rare post-qualification nowadays). About the jumps feeling forced--I try to focus my mapping more on direction than on magnitude, as I believe it scales better with player skill. That is to say, what is/isn't a big/small jump varies greatly from player to player, but directional movement tends to feel the same.

I also thought that if I made the whole diff fairly spaced, then jumps would become the norm rather than the exception in the difficulty haha

ggmwr RLC

I love your map.

hehe RLC

nice one la

byfar hehe

nicela

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nicela