comments
BeatmapI

it is a really cool gimmick

The problem I have with the gimmick is it doesn’t play nicely with scoreV1. Lets say you have two scores one where you miss at the start of the long slider and one where you miss at the end.

Most maps the miss at the end would award more score as you had higher combo and more score multiplier. However since ticks aren’t multiplying by combo and each tick is just flat points this is not the case. This means in the scenario where you miss at the end of the slider none of that extra combo from before the miss gave you any extra score for the ticks.

However, In the scenario where you missed at the start of the slider and built a large combo throughout that slider the combo will help you to get a larger score on the notes after the slider which are affected by combo.

TLDR: A higher combo 1x score can be worth less points than a lower combo 1x score due to the gimmick.

Nene Sakura Edgar_Figaro

imo this happens with all beatmaps that have ≥2 continuous ticks, but this one is more obvious

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imo this happens with all beatmaps that have ≥2 continuous ticks, but this one is more obvious