beatmap discussions

Confusing rhythm choice:
00:57:562 (2) - why a clickable object in seemingly insignificant sound
01:00:562 (2,3,4,5,6,7,8) - should just be slider follow vocal since it's the main thing here, also map 01:00:187 sth.
01:37:875 (1) - Honestly this should be 2 clickable object since there're some drums supporting it.
01:43:875 (4,5) - Why follow drum then 2 object follow vocal then back to drum even there're still drums in between them. And this is the only part you do that in the whole kiai

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I like the map, but there're some problems to it (I won't talk about slidershapes)

The small jumps in the first part feel really random, like 00:49:896 (4,5,6,7) - are wide angles, and 00:51:268 (4,5,6,7) - are overlapped, it's basically the same sound with the same rhythm, so i think they should at least be somewhat similar.

I really don't like the chaos placement of bursts (or whatever they called) in the kiai. Not that there's unrankable problem with them that i know, since the song itself is quite chaotic, but throw there some more structure and flow instead of just chaos seem like a better option.

The part in the middle of the last kiai, is quite calm compare to the rest of the kiai itself, but spacing stay quite the same, for example: 04:19:382 (1,2,3,1,2,3,1,2,3) - have somewhat similar spacing compare to 04:26:582 (1,2,3,1,2,3,1,2,3) - while you can clearly hear how the later is more intense, give it some more contrast. This also apply to the normal part where some of the burst spacing is basically identical to the intense one.

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01:39:920 (1,2,3,4,5,6) - Seem to violate ranking criteria rule: "Every slider must have a clear and visible path of movement to follow from start to end.". See https://osu.ppy.sh/wiki/en/Ranking_criteria/osu!#hard

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There're some part where spacing between objects is too big for easy, i suggest using Mapset Verifier: https://github.com/Naxesss/MapsetVerifier for those issues

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HP and OD too high for Easy, Ranking criteria: "Overall difficulty / HP drain rate should be between 1 and 3."

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There's no reason to use 1/16 snap on this, change all the 1/16 snapped objects to 1/4 snap since the sound land perfectly on 1/4.

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01:07:669 (5) - Other slider of this pattern start on synth sound while this one end on one. Change it so that it make a bit more sense.

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00:12:285 (1,2) - Should make some more kick slider, same with 00:16:592 (12,1)

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00:43:208 (2,3,4,5,6,7) - I think this support something more spicy.

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Good map overall. I think there're some problem on spacing emphasis, for example 00:31:054 (3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3) is on a calm part of the map while having massive jumps which are identical or even more spaced than the kiai part like 01:10:438 (1,2,3,4,5,6). There should be more contrast between the spacing of the calm and intense part and not just big jumps go brrrrr.

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Please check Mapset Verifier (https://github.com/Naxesss/MapsetVerifier) for audio, hitsound and metadata issues. I won't mod those since the tool is able to do so.

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Except a bunch of unsnapped sliderend (pls check Aimod), the map look good for me. It play well, smooth. The song is an unexpected banger. Looking forward to your full set so i can hype it.

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  • 00:08:598 (2,3) - I think this should just follow the vocal, maybe use a slider.
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The map itself play pretty well for the most part, i just really don't like the 1/4 slider into a big spacing circle like 00:16:265 (9,1) - 01:20:431 (1,2),... because those have more complex gameplay compare to the normal 1/2 jumps of the map. but it's just my part.

Looking at this map, i feel like you got quite a good rhythm choice overall, small overmapping and weird rhythm choice here and there, but it's not bad for the most part.

About the jumps, they feel really random, example : 00:16:431 (1,2,3,4,5,6) - 00:50:265 (3,4,5,6,7) - 00:59:098 (1,2,3,4,1,2,3) - 01:03:265 (2,3,4,5,1,2,3,4) - 01:10:598 (1,2,3,4,5) - Consider restructure those. I suggest looking at similar maps (which there are plenty) and use those jumps to your map, or at least understand how more experienced mapper map their jumps.

Bad visual overall, example: 00:09:931 (1,2,3,4) - 00:36:098 (1,2,3) - 00:59:098 (1,2,3,4) - with weird overlapping. Those unlike normal overlap unlike 00:03:431 (1,2,3,4), feel completely random and messy, which I think ruin how the map look. There're also part that i feel like you should overlap those object like 00:58:598 (1,2) - 01:11:265 (5,6) - 01:14:265 (2,3), doing so provide a connection to objects which your map kinda lack of and also make sense in music.

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It's... so fking good man

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00:47:428 (3) - this should start at it sliderend

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00:42:103 (6,8,10) - does not have similar sound to 00:41:937 (5,7,9) - while having identical spacing

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00:32:286 (1,2,3,4) - consider changing this partern since it doenst repersent music well enough

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00:30:123 (6) - Move to 00:29:957 since the object does not repersent any sound, same with 00:30:789 (8)

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00:21:637 (1,2,3,4) - Slider doesnt respersent music same with 00:24:300 (1,2,3,4) - 00:26:962 (6,1,2,3) - 00:30:955 (9,10,11,12) - 00:34:948 (7,8,9) - and some more

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00:01:338 (2,6) - 00:21:305 (5) - unrecognisable sound

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00:52:253 (1,2,3,4,5,6,7,8) - spacing doesnt make sense music wise, why important sound have the same spacing as others

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00:40:939 (1,2,3,4,5,6,1,2,3,4,5,6) - It just look bad, 00:41:105 (2,4,6) - should not have same spacing as 00:40:939 (1,3,5), 00:41:937 (1,2,3,4,5,6) - need to be improved

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00:31:288 (6,10) - Look bad, should be fully overlapped or doesnt overlap that much

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00:16:646 (2,4) - have drastically different sound to 00:16:313 (1,3) - while having basically the same slider and spacing

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00:14:483 (2,3,4) - 00:25:132 (2,3,4) - 00:27:794 (7,8,9) - 00:33:118 (2,3,4,5) - 00:35:780 (7,8,9) - 00:38:443 (2,3,4) - i dont like how such miniscule sound have that difficult partern

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00:04:000 (6) - unrecognisable sound

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I looked through insane and hard. They are structurally "fine" (at least for my standard), could be some visual and structure improvement before better modder butcher this, and since the song is quite sort, it kinda easy to improve.

The main problem is the rhythm, slider ended where other should start, or vice versa, multiple object mapped to basically nothing.

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Good map, cant mod much with my lack of modding knowledge.

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The map is quite too hard for the general "Insane", i'd recommend Insane to be a map from 3.8-5.2*.

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Really interesting design. It's quite hard for me to mod since it's really structural, but i like it.

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