beatmap discussions

too late to count :C

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why are you doing this to me?

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eeeeeeeeh

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damn. itsuka tenma

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fix is just the best mapper

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gfdgdfgdfgdfgdfgd 4

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how did i not hype yet

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chad mapper

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this most definetly is a map

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eyo?

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hiiiinaaaaaaaaaE

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how about ranking more mah dude

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dzgdfsgdsfgdfg

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hinawho?

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lego

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never... first e.e

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rank more hina :D

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never first

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Extra Dif is the best dif because of the name

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foss be cooking

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clearly tomatas difname include a secret code that is just there to provocate me :Y

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for more extra difs that are just named extra

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furniture man building solid stuff again

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im too laaaate

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i havent seen the map yet but the song is enough to hype

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im forced to hype by default

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mhhhhhhhhhhhhh

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i dont hype maps

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dfmölsdgjfndshnipglo

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2

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let him cook

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Heres the timestamps where i adjusted the map without mods on it, for a better player experience (imo).
would be great if you could recheck these with the next mod to make sure everything is ok.

00:55:005 (2) - slightly moved the circle for better feeling when playing.
00:56:440 (3) - ctrl+ g.
01:06:813 (3,1,2,3,4,5,6,1) - placement adjustment.
01:10:642 (1,2,3) - sliderflow adjustment.
01:12:158 (2,3) - moved circles a little to align better with the cursor movement
02:26:440 (5) - repositioned the circle just a little
02:36:174 (1,2) - moved a little further away from the sliderend to have more of a snap to it
02:36:813 (1) - replaced circleslider with just a normal looking one and repositioned it a little

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thats mah boy!

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good shit

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nicely done

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nice

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not std again

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... i was too late again

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2031 is the year when necho rankes his next map

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02:33:567 (1,1) - i dont think this needs ncing

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prepare the player for eventual sv changes better. situations like: 01:44:513 (1,1) - , 01:57:891 (5,3) -, 02:23:432 (1,1) - ... are actually really hard to expect for a player that hasnt been "warned" before this.

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02:08:635 (4,5) - make this a tripple. if not: 02:08:635 (4) - you dont want the clap on the sliderend

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01:57:891 (5) - i would lower the sv on this one to increase the contrast to 01:58:094 (1,2,3) - and prepare for more sv changes

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01:56:675 (3) - given the intensity of the song here (hitsounding also showcases this with claps) i think a reverse is undermapping this part. you should use active circles here

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01:47:756 (1,2,3) - did kinda the same mod on kurus dif. check for reference

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01:45:324 (1) - this sv change comes a little bit surprising. there hasnt been a lot of sv changes on the faster side so far and the player might just get thrown into the cold water here. what you should do is use 01:43:702 (1,1) - as a buildup and preperation for this part. you can do that by increasing the sv with each slider so you can expect a fast sv change on the last one

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the entire section of 01:19:378 - until 01:40:459 (1) - seems to be a little to directional to the right side. most sliders actually are flat sliders that go to the right side even though in the music they are seperated by pitch. imo this should be also represented in the map. try to use more different flow directions

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00:56:675 (1,2,3) - imo you should follow the same rythmchoise as you did on 00:53:453 (1,2,3) - at least for me this would make sense due this verse seems to be a repetition from the last one (like an echo kinda).

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00:56:067 (6,7) - unlucky missed tripple

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