05:40:149 (2) - Direction change on the sliderpath feels off. It's way too much movement for a relatively weak vocals without a drastic pitch change. Could ctrl + h it.
05:38:570 (3,4) - A walk here should work better i think. Weak vocals and no piano. Also it'll give more impact to 05:39:162 (4,1) -
04:55:346 (1) - Weird emphasis. Vocals on 04:55:741 - are strong and high pitch, and i think the better way to emphasize it is to make 04:55:346 (1) - 1/2 and add a dash on 04:55:741 -
04:16:267 (2) - I don't see a reason for this to be a reverse. The vocal pitch change on 04:16:465 - isn't that strong, so it feels off while playing. A 1/1 slider should work better here imo. Or alternatively, you could turn this into a 1/2 slider + a note to emphasize the piano on 04:16:662 -
04:07:583 (3,1,2) - Feels really sudden and tough to catch, while doesn't really supported by the rest of the section. Maybe nerf this a bit
03:57:320 - Vocals here are strong and distinct, could emphasize it better by making it a note and adding more movement. This kind of pattern should work https://marfuri.s-ul.eu/N051iBmc
03:13:499 (2,3,1) - Could give more impact to a stronger piano on (1) by removing a dash on (2,3)
02:24:156 (2,3,4,5) - I find this emphasis quite weird. (3) is a weak sound on contrast with (2) and (4), and (5) doesn't really have a distinct sound on it. Turning 02:24:156 (2,3) - and 02:24:551 (4,5) - into 1/2 sliders with a dash between them will emphasize vocals better
01:58:499 (1,2,3) - Quite ambiguous, could buff (1,2) and (2,3) to 1.75x for more clear dashes
01:43:696 (2,1) - Reads quite ambiguously. I recommend making it 2.0x to be a clear dash, strong vocals here deserves it. Also a dash here will be consistent with 01:50:012 (2,1) -
01:29:683 (5,6) - I'd removed this dash (if it's intended to be a walk, the spacing is really ambiguous) to give more impact to a stronger piano on 01:29:880 (6,1) -
00:26:920 (1,2) - 1.75x plus a direction change make it quite uncomfortable to catch. Maybe nerf it to 1.5x like on 00:10:735 (3,1) - or 00:24:946 (3,1) -
00:10:735 (3,1) - This sounds right here is really strong, and it will be way more impactful if you remove the previous dash on 00:10:341 (2,3) - to give it more contrast
Tags suggestions: "vocal synth", "female vocals". "Nekomura Iroha", "猫村いろは" cause she's used in the original song. "Ge" cause the transliterated name of part 2 is listed as "Shousetsu "Natsu to Batsu" (Ge)" in some fan resources. "ボーカロイド" an unofficial transliteration of "vocaloid".
Also, not sure if tags "part 1 part 2" are necessary, those are already contained in the title.
And you should probably add "classic" to the genre on the website
Rhythm density spread on the lower diffs is really questionable:
Cup - 239 objects
Salad - 292
Platter - 509
While the gap between cup and salad is small, platter has 40% higher more objects than salad and i feel like this is a problem even from the gameplay alone the difference in rhythm density is hugely noticeable.
You should make 1/4 usage progression more linear across this three diffs to make this gap not that huge. Platter is really heavy on 1/4 usage, so making salad more dense would be warranted. Right now salad feels more like a cup with some dashes, and in the context of the song itself and the spread this is not a good way to express the song.
Add more 1/4's across kiais for the piano, especially on some noticeably undermapped moments like 00:30:450 - 00:40:398 - with a long sequences of 1/4 piano. And some for the electronic beats on 01:01:538 - 01:05:735
01:43:196 - also i believe this should be 1/4 even if you disagree with my main point here, it's a very unique sound and deserves more impact.
02:07:289 (3,1) - Could remove a direction change here, feels like a really strong movement for a reletively weak outro. Also even on salad there's a regular flow
01:51:901 (3,1) - strong beat + fully hitsounded, could change the direction here
01:05:424 (1,2) - Could either recude to 1.0x to make a perfectly stacked triplet, or increase the spacing a bit more to give more visual impact to this note. Right now it's kind of an awkaward in-between
00:18:015 (1,2,3) - Could flip (3) for more beginner friendly flow. Rn the player needs to make pauses in movement on every object and then continue moving in the same direction, which could be quite tough for cup players
Title: Hoshizora no Hanataba
TitleUnicode: 星空の花束
Artist: NanoKarrin
ArtistUnicode: NanoKarrin
Source: 秘封活動記録 ~ The Sealed Esoteric History. -序-
Tags: A Starry Sky’s Bouquet 秘封活動記録 -月- ORIGINAL SOUNDTRACK 雪幻ティルナノーグ Setsugen tirnanoogu himmel 蒼羅杏 瑶山百霊 YooSanHyakurei Yonder Voice Akay Polish Cover Polska Maribel Hearn Maribel Hearn マエリベリー・ハーン Renko Usami 宇佐見 蓮子 touhou project th doujin anime ending ed Comiket 89
BG source: https://twitter.com/kirero/status/1428676399573848067
02:08:332 - This sound deserves more movement. Could turn 02:07:948 (1) - into two 1/2 sliders and add dash/hdash on 02:08:332 - to emphasize this strong kick
02:04:294 (2,3) - Not that strong of a sound to make it a hdash i think. Could remove it to make hdash on 02:04:679 (3,1) - more impactful
02:02:563 (3,4) - Remove hdash for consistency with 01:52:948 (2,3) - and 01:56:409 (3,4) - maybe. It will also give more impact to hdash on 02:02:852 (5,6) -
01:49:294 (9,1) - Make this a slider as on 01:48:525 (5) - maybe. Sound is pretty much the same.
Alternatively you could make 01:48:332 (4,5) - a dash/walk, and add a hdash on 01:48:717 - to emphasize the strong kick + finish. And implement the same on 01:49:102 (8,9,1) -
I don't suggest to keep a hdash on 01:49:102 (8,9) - since the beat is weak in comparison to the kick on 01:49:486 -
01:44:102 (1) - you could end this slider on 01:45:063 - since this is where the vocals ends, and add a dash on 01:45:256 - for more accurate emphasis and some consistency with 01:45:640 (2,3) - since it's pretty much the same vocals
01:41:601 (4,1,2) - almost a cross screen 1/4 hdash with a direction change right after is way too intense for not that strong of a sound. I feel like you could remove hdash on (4,1) for more accurate emphasis and less drastic diff spike
01:32:370 (7,1) - Really strong sound, i'm sure it should be a hdash instead of 01:32:178 (6,7) - which has only not very strong vocals
01:20:832 (2,3) - maybe shift this hdash from here to 01:21:217 (3,4) - for the strong kick.
The way you map this "eyassa" vocal line (01:17:179 - 02:35:640 - etc) is vastly different across all kiais, while the vocals and instrumentals on it remains pretty consistent.
By that i mean, in terms of rhythm you map it mostly as a 1/2 slider into three notes. But in the first kiai, these notes are hdashes (01:35:639 (1,2,3,4) - for example) and in second one they are dashes (with the exception of 02:41:794 (1,2,3,4) - where (4) is hdash)
And the third kiai feels kinda random, since you use both hdashes and dashes (04:37:179 (1,2,3,4) - these are dashes, while 04:18:717 (1,2,3,4) - those are hdashes)
I feel like this lyric is quite important part of the choruses and it would be really nice to make the way you follow it more consistent throughout the map. Chose one way to represent this line and stick to it across the map.
Tho i do not suggest you to use the version with three hdashes like on 01:17:179 (1,2,3,4) - since (2) and (4) have sythesizer sounds on them, while (3) is just a vocals. I think you need to add more contrast in spacing, since these are different sound, and them having the same spacing doesn't feels accurate. So it would be nice to show some contrast in your patterns.
This suggestion might be weird, but if you apply these suggestions:
1525405#2746296
1525405#2746293
I suggest to lower the SV on these 01:05:640 (3) - 01:08:717 (3) - 01:11:794 (3) - since the player will be unprepared to this kind of intense movement.
Rn similar hdashes with a direction changes are introduced before and the player is kinda used to them, so these reverses are fine, but if you remove previously used similar hdashes (which i think you should) it will be a really big diff spike.
So you could lower the SV on these sliders to make it less punishing and to add more window of error on the antiflow hdashes
01:05:640 (3,1) - 01:11:794 (3,1) - Hdashes there are definitely an overkill. There high-sv reverses are a very unique part of the section, so would be nice to shift more focus to them and remove these hdashes after
00:58:717 (1,2,3) - Linear movement here feels underwhelming, since there are a kick + strong synthesizer sound on (2)
Could emphasize it with either a dash or a direction change
00:52:563 (1,2,3) - Movement here feels way too one-directional and the spacing on (2,3) is quite ambiguous. I suggest to move (3) to the left and adjust the pattern and make the spacing more clear, for more interesting and emphasizing movement
00:50:256 (3,4) - Remove this hdash to give more importance to all the other hdashes in this part maybe.
00:49:871 (2,3) - 00:50:544 (6,7) - 00:50:640 (7,1) - All of them are stronger than (3,4) so could be nice to emphasize it with some contrast
While i see what you're going for with this 00:38:909 - 2010-ish spinner + break in the middle of a strong part, it just doesn't work from my persprective.
The sound is pretty much the same as on 00:44:871 - 00:50:832 which is mapped. It feels inconsistent, and it's weird to play only a half of a section, while the music is pretty much the same throughout the segment.
I suggest you to map this part for consistency with 00:44:871 - 00:50:832 and all the other parts with the same sound