mapped by Nene Sakura
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This beatmap wasn't updated since 30 November 2021 so it was graveyarded...
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00:20:063 (8,1) - this having the same spacing as 00:19:871 (7,8) - make very little sense since the sounds are vastly different. I suggest to remove a hdash on (8,1) for some contrast are more accurate emphasis

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00:26:313 (10,1) - this could be a hdash for a strong change in sound. You could remove hdash on 00:26:025 (8,9) - instead to give more impact to the strong claps on 00:25:832 (7,8) - the sound (9) is not that strong in comparison to them

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00:28:525 (2,1) - dash for the strong downbeat vocals could fit nicely

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sure, added a jump

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Marked as resolved by Nene Sakura

While i see what you're going for with this 00:38:909 - 2010-ish spinner + break in the middle of a strong part, it just doesn't work from my persprective.

The sound is pretty much the same as on 00:44:871 - 00:50:832 which is mapped. It feels inconsistent, and it's weird to play only a half of a section, while the music is pretty much the same throughout the segment.

I suggest you to map this part for consistency with 00:44:871 - 00:50:832 and all the other parts with the same sound

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00:50:256 (3,4) - Remove this hdash to give more importance to all the other hdashes in this part maybe.

00:49:871 (2,3) - 00:50:544 (6,7) - 00:50:640 (7,1) - All of them are stronger than (3,4) so could be nice to emphasize it with some contrast

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00:52:563 (1,2,3) - Movement here feels way too one-directional and the spacing on (2,3) is quite ambiguous. I suggest to move (3) to the left and adjust the pattern and make the spacing more clear, for more interesting and emphasizing movement

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00:58:717 (1,2,3) - Linear movement here feels underwhelming, since there are a kick + strong synthesizer sound on (2)
Could emphasize it with either a dash or a direction change

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01:05:640 (3,1) - 01:11:794 (3,1) - Hdashes there are definitely an overkill. There high-sv reverses are a very unique part of the section, so would be nice to shift more focus to them and remove these hdashes after

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This suggestion might be weird, but if you apply these suggestions:
#2746296
#2746293
I suggest to lower the SV on these 01:05:640 (3) - 01:08:717 (3) - 01:11:794 (3) - since the player will be unprepared to this kind of intense movement.

Rn similar hdashes with a direction changes are introduced before and the player is kinda used to them, so these reverses are fine, but if you remove previously used similar hdashes (which i think you should) it will be a really big diff spike.

So you could lower the SV on these sliders to make it less punishing and to add more window of error on the antiflow hdashes

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3.0 SV or so would work i think

Btw maybe you could change the SV even if you don't apply previous mods, i think it will be more comfortable to play anyways. But it's more important if you'll apply those

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Also, is there are any reasons why 01:14:871 (3) - is a regular SV reverse? Vocals here doesn't sounds much different from previous instances

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02:17:948 - Same for reverses in this section

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01:11:794 (3,1) - the spacing used between thoose 2 objects here feels a bit too much, i'd suggest reducing it a bit or using the same distance as u did here:01:05:640 (3,1) -

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sure, nerfed

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Marked as resolved by Nene Sakura

01:20:832 (2,3) - maybe shift this hdash from here to 01:21:217 (3,4) - for the strong kick.

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01:32:370 (7,1) - Really strong sound, i'm sure it should be a hdash instead of 01:32:178 (6,7) - which has only not very strong vocals

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01:41:601 (4,1,2) - almost a cross screen 1/4 hdash with a direction change right after is way too intense for not that strong of a sound. I feel like you could remove hdash on (4,1) for more accurate emphasis and less drastic diff spike

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01:44:102 (1) - you could end this slider on 01:45:063 - since this is where the vocals ends, and add a dash on 01:45:256 - for more accurate emphasis and some consistency with 01:45:640 (2,3) - since it's pretty much the same vocals

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01:49:294 (9,1) - Make this a slider as on 01:48:525 (5) - maybe. Sound is pretty much the same.

Alternatively you could make 01:48:332 (4,5) - a dash/walk, and add a hdash on 01:48:717 - to emphasize the strong kick + finish. And implement the same on 01:49:102 (8,9,1) -

I don't suggest to keep a hdash on 01:49:102 (8,9) - since the beat is weak in comparison to the kick on 01:49:486 -

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02:02:563 (3,4) - Remove hdash for consistency with 01:52:948 (2,3) - and 01:56:409 (3,4) - maybe. It will also give more impact to hdash on 02:02:852 (5,6) -

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02:04:294 (2,3) - Not that strong of a sound to make it a hdash i think. Could remove it to make hdash on 02:04:679 (3,1) - more impactful

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02:08:332 - This sound deserves more movement. Could turn 02:07:948 (1) - into two 1/2 sliders and add dash/hdash on 02:08:332 - to emphasize this strong kick

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03:59:529 - from here It's 1/9 actually. Could simplify the first part of this patter as 1/9 as well, but 1/12 feels more correct to me, since the first sounds lands on 03:59:166 - better than on 1/9 tick

Also 03:59:133 (1) - Delete this note. It's ghostmapped. The sounds starts on 03:59:166 - as i said above
And also you skipped sounds on 03:59:914 - 03:59:956 - would've been nice to add notes on these

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changed to 1/12 + 1/9

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Marked as resolved by Nene Sakura
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