00:20:063 (8,1) - this having the same spacing as 00:19:871 (7,8) - make very little sense since the sounds are vastly different. I suggest to remove a hdash on (8,1) for some contrast are more accurate emphasis
00:26:313 (10,1) - this could be a hdash for a strong change in sound. You could remove hdash on 00:26:025 (8,9) - instead to give more impact to the strong claps on 00:25:832 (7,8) - the sound (9) is not that strong in comparison to them
While i see what you're going for with this 00:38:909 - 2010-ish spinner + break in the middle of a strong part, it just doesn't work from my persprective.
The sound is pretty much the same as on 00:44:871 - 00:50:832 which is mapped. It feels inconsistent, and it's weird to play only a half of a section, while the music is pretty much the same throughout the segment.
I suggest you to map this part for consistency with 00:44:871 - 00:50:832 and all the other parts with the same sound
00:50:256 (3,4) - Remove this hdash to give more importance to all the other hdashes in this part maybe.
00:49:871 (2,3) - 00:50:544 (6,7) - 00:50:640 (7,1) - All of them are stronger than (3,4) so could be nice to emphasize it with some contrast
00:52:563 (1,2,3) - Movement here feels way too one-directional and the spacing on (2,3) is quite ambiguous. I suggest to move (3) to the left and adjust the pattern and make the spacing more clear, for more interesting and emphasizing movement
00:58:717 (1,2,3) - Linear movement here feels underwhelming, since there are a kick + strong synthesizer sound on (2)
Could emphasize it with either a dash or a direction change
01:05:640 (3,1) - 01:11:794 (3,1) - Hdashes there are definitely an overkill. There high-sv reverses are a very unique part of the section, so would be nice to shift more focus to them and remove these hdashes after
This suggestion might be weird, but if you apply these suggestions:
#2746296
#2746293
I suggest to lower the SV on these 01:05:640 (3) - 01:08:717 (3) - 01:11:794 (3) - since the player will be unprepared to this kind of intense movement.
Rn similar hdashes with a direction changes are introduced before and the player is kinda used to them, so these reverses are fine, but if you remove previously used similar hdashes (which i think you should) it will be a really big diff spike.
So you could lower the SV on these sliders to make it less punishing and to add more window of error on the antiflow hdashes
Also, is there are any reasons why 01:14:871 (3) - is a regular SV reverse? Vocals here doesn't sounds much different from previous instances
01:11:794 (3,1) - the spacing used between thoose 2 objects here feels a bit too much, i'd suggest reducing it a bit or using the same distance as u did here:01:05:640 (3,1) -
01:20:832 (2,3) - maybe shift this hdash from here to 01:21:217 (3,4) - for the strong kick.
01:32:370 (7,1) - Really strong sound, i'm sure it should be a hdash instead of 01:32:178 (6,7) - which has only not very strong vocals
01:41:601 (4,1,2) - almost a cross screen 1/4 hdash with a direction change right after is way too intense for not that strong of a sound. I feel like you could remove hdash on (4,1) for more accurate emphasis and less drastic diff spike
01:44:102 (1) - you could end this slider on 01:45:063 - since this is where the vocals ends, and add a dash on 01:45:256 - for more accurate emphasis and some consistency with 01:45:640 (2,3) - since it's pretty much the same vocals
01:49:294 (9,1) - Make this a slider as on 01:48:525 (5) - maybe. Sound is pretty much the same.
Alternatively you could make 01:48:332 (4,5) - a dash/walk, and add a hdash on 01:48:717 - to emphasize the strong kick + finish. And implement the same on 01:49:102 (8,9,1) -
I don't suggest to keep a hdash on 01:49:102 (8,9) - since the beat is weak in comparison to the kick on 01:49:486 -
02:02:563 (3,4) - Remove hdash for consistency with 01:52:948 (2,3) - and 01:56:409 (3,4) - maybe. It will also give more impact to hdash on 02:02:852 (5,6) -
02:04:294 (2,3) - Not that strong of a sound to make it a hdash i think. Could remove it to make hdash on 02:04:679 (3,1) - more impactful
03:59:529 - from here It's 1/9 actually. Could simplify the first part of this patter as 1/9 as well, but 1/12 feels more correct to me, since the first sounds lands on 03:59:166 - better than on 1/9 tick
Also 03:59:133 (1) - Delete this note. It's ghostmapped. The sounds starts on 03:59:166 - as i said above
And also you skipped sounds on 03:59:914 - 03:59:956 - would've been nice to add notes on these