beatmap discussions

00:42:863 (160,161,162,163,164) - how about making this pattern [kkddk k] as this part is very overwhelmed with dons here

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move 00:35:363 to 00:35:539 for better vocal following

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00:10:258, 03:16:568. Pretty subjective. Since these sounds feel like echoes of the main sound, their emphasis feels a bit strange and I feel like removing them would make the moment clearer and create a deeper sense of spacing. I also feel like removing 03:27:863 and 03:28:215 would make the ending clearer and put a clear dot in the map.

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01:35:980 - 01:47:274. This moment is absolutely identical in density with 00:00:553 - 00:10:435. Although there is an additional drum sound for every 1/1 in the music. I think you should highlight this drum sound every 1/1 to increase the density of this moment. You will have a rhythm with 5 notes out of 1/2. You can also increase the density of this moment in a way that you like better.

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00:55:789 How about adding a 1/8 note here, since this sound is different from other similar vocal chops by having a brrrrrr sound at the beginning. You could also use four 1/6 notes, but I think that's too much and the 1/8 version works better

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00:39:068 note here to be consistent with 00:39:421 and 00:38:363

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00:26:739 maybe make it one note instead of 1/8? I think this would work much better for emphasizing the bright clear snare sound

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04:23:833 Delete this note to better separate the sound of the two different parts of the music

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04:06:124 to 04:06:045 to better follow the brrrrr sound

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00:36:305
note here for drum sound

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how about adding a little 1/6 to moments like 00:20:520? That sound really stands out and I find it a bit odd that you're completely ignoring it. You don't have to make this whole sound 1/6, but just some of the highlights of this sound. One example you could use for timing the above

There are a lot of moments like this in the map, so if you accept this mod, add similar things to all other parts of the map

P.S 1/6 is about to become a meta, so if you want your map to give PP and be played by more people, it would be a good idea to accept this mod

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00:21:069 broken sv. should be 1.15x

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still waiting for you rank this map

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Hello this is a veto, I find farting in the ranked section unacceptable.

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mapperov v tegi dobav'

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полнапива

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Can you spin this girl with 100000 images please

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Опоздал

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add sber to tags

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Во все тяжкие кфм заебашил

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00:45:968 so clean...

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fun

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01:01:238 (37,38,39,40,41,42,43,44,45,46,47,48) -
how about changing this 3-plet to something like dkd or ddd because there's quite a distinct change in the tone of the last note of the vocal.

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bro i still playing this map

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AWESOME MAP!

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00:51:890, 00:52:036

consider removing these notes since if you follow your idea of following vocals, there are no vocal sounds here and it would be cool to start with a new pattern for better emphasis

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00:56:646

There really isn't any sound here at 1/6 or any sounds you could highlight with a similar pattern. Make it 1/4 here to follow the drum sounds and also change the color 00:57:085 to avoid a repetitive pattern. A good one is below in the screenshot:

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I have a feeling that this map has some contrast issues.

Specifically I'm talking about the 00:43:556 ~ 01:58:082 part.

It looks very out of place in the progression of this map. You use very long patterns here, although the music at 03:24:924 is even slightly more intense than 00:43:556, but you use patterns of 9 and 15 notes, whereas at 03:24:924 you use patterns that are almost identical to 00:03:134, even though this is literally the very beginning of the map and there isn't even a basic song motif. After such a dense part, you start at 01:23:977, which looks like a very strong jump in difficulty as you start to follow the main motif with as few notes as possible and leave large spaces for long sounds, while in the last part you use long chains of 1/4 to emphasize such sounds, for example 00:57:529.

To solve this problem, I recommend that you balance these parts. You can do this in many ways, but I personally recommend the following steps:

For part 00:43:556~01:23:977, I recommend that you consider making similar pattern density as in 03:24:924.

For part 00:03:134 ~ 00:43:556 I recommend you consider easing up a bit so that there is a contrast with 03:24:924 and 00:43:556

for part 01:23:977 ~ 01:58:082 I recommend considering continuing to stick to a similar overmap as in past parts to avoid such a huge difference between the parts and continue your idea of following the music with 1/4 patterns.

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Change name of dif plz (kds farm)

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Underappreciated Artists......................................................

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03:28:166

can you also change it to k for clap emphasis here ?

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03:27:850 (149) - this part was remmaped for cool emphasis

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01:12:692

Consider adding a 3-plet here 01:12:929 since throughout the part you have been using large chains with lots of 3-plets in them. Here you have a short 1/2 chain and considering that the intensity of the music doesn't change in any way it seems a bit unjustified.
01:23:034, 02:46:403, etc.. same

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01:44:903 ~ 01:55:008
In your top difficulty you don't use so repetitive patterns and it's very similar to what I did. In your top you have more variety in your mapping and it's a bit confusing to spread with your muzu because you use a special way of emphasizing music in muzu that you don't use in top. Consider putting more emphasis on following vocals and instruments in this part, like you did in top, for consistency in spread.

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dropped discord mods here

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03:25:324

consider deleting this as this is a very similar moment to 03:22:797 and that gap here sounds very cool

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Hype

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Hello!

00:11:249

00:11:249 ~ 00:21:817

I think you should add more follow through vocals for this part. The drum line is too repetitive and directly following those sounds makes this moment too boring. For this I recommend you to do more vocal tracking with 1/2. For example you can move 00:14:487 ==> 00:14:658 and remove 00:14:828 to follow the long syllables of the vocal. Then do the same for 00:15:680.

00:33:067

00:33:067 ~ 00:42:612
01:33:067 ~ 01:42:612

This segment needs a nerf as density is absolutely indentical with 00:11:249. To create contrast and show the decrease in intensity of the music, I recommend you remove some notes and put more emphasis on following the vocals to avoid the same repetition as in the mod above.

Many variations are possible here, so if you have any questions or need ideas you can message me in discord

00:45:851

00:45:851, 00:48:919, 00:49:771

make these notes d because here you have a huge number of kat in a row, which creates unnecessary inconvenience for the player during the game

01:27:783

01:27:783 ==> 01:28:124

Consider moving this note to avoid creating a large space without notes in a fairly intense part of the music

01:31:021

01:31:021

note here for the same reason as above

01:06:987

01:06:987, 01:08:351, 01:09:715

Consider deleting these notes as there are no sounds here

02:13:976

02:13:976

This note should be the finisher for the constancy from 02:08:521 and 02:13:976

02:28:038

02:28:038, 02:28:124, 02:28:209

I can see that you want to emphasize the bright vocal here, but I think you should remove these notes and make 02:27:953 the finisher since you started each kiai with this technique. In any case, the brighter emphasis of this moment is achieved by combining 02:28:294 (46,47,48,49,50) and 02:28:805 (52,53,54) into one pattern, so even without those notes, this moment will work well.

a bit too lazy to check whole spread but you should same thing for oni about contrast on 00:32:215 and 01:33:067

Also there is some problems with rest moments on Muzukasii so

general

there are some problems with rest moments and I want to help you solve them:

00:44:658 -> 01:01:362 - No 3/2 or 3 x 1/1 rest moments for 49/1: (there is bit more, but mv dont wanna show it)
In order to create rest moments I suggest you emphasize long vocal syllables with spacing, which is perfect for rest moments.

consider remove 00:44:317, 00:49:771, 00:55:226 and etc.

Also 01:44:658 -> 02:01:362 - No 3/2 or 3 x 1/1 rest moments for 49/1:

Do same thing as above cause parts is same

general

передвинь 01:50:197 на 01:50:368 для у-у-у-у вокала и ещё в идеале в 01:50:624 поставить ноту. Если хочешь какого то разонообразия в паттернах, то сделай там где нет подобного вокал перехода

general

ты никогда не станешь кпоп девочкой

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dj eblan

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Consider deleting 02:04:845 and 02:08:155 to improve vocal emphasis and for consistency with 00:58:638

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01:36:707

consider a note here to follow the vocals

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00:24:190, 00:25:845, 00:27:500

I think those notes don't work very well. They make the clear rhythm sound messy at this point and because of this, the overall feel of this part of the music is impaired

Consider removing them.

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00:10:545

would you consider a note here to follow the vocal? Lowering it here seems a bit out of place considering Oni is your highest difficulty and it's only a 1/2

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00:07:781, 00:07:979

consider removing those two notes since in this part using 1/2 you're basically following pretty clear vocal syllables, but there's only one sustained syllable here and it would be cool to highlight it with space

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consider changing color 00:49:390 to k because you've got a chain of six dons in a row here.

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Хотелось бы верить, но верится с трудом

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Finally, 7 star oni 💪

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00:06:198 ~ 00:06:798

I would personally change the colors of this pattern to emphasize the change in tone of the main motif. Consider adding more kat to follow the high tone in the music, something roughly similar to:

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Не наш слон

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