00:42:863 (160,161,162,163,164) - how about making this pattern [kkddk k] as this part is very overwhelmed with dons here
00:10:258, 03:16:568. Pretty subjective. Since these sounds feel like echoes of the main sound, their emphasis feels a bit strange and I feel like removing them would make the moment clearer and create a deeper sense of spacing. I also feel like removing 03:27:863 and 03:28:215 would make the ending clearer and put a clear dot in the map.
01:35:980 - 01:47:274. This moment is absolutely identical in density with 00:00:553 - 00:10:435. Although there is an additional drum sound for every 1/1 in the music. I think you should highlight this drum sound every 1/1 to increase the density of this moment. You will have a rhythm with 5 notes out of 1/2. You can also increase the density of this moment in a way that you like better.
how about adding a little 1/6 to moments like 00:20:520? That sound really stands out and I find it a bit odd that you're completely ignoring it. You don't have to make this whole sound 1/6, but just some of the highlights of this sound. One example you could use for timing the above
There are a lot of moments like this in the map, so if you accept this mod, add similar things to all other parts of the map
P.S 1/6 is about to become a meta, so if you want your map to give PP and be played by more people, it would be a good idea to accept this mod
01:01:238 (37,38,39,40,41,42,43,44,45,46,47,48) -
how about changing this 3-plet to something like dkd or ddd because there's quite a distinct change in the tone of the last note of the vocal.
I have a feeling that this map has some contrast issues.
Specifically I'm talking about the 00:43:556 ~ 01:58:082 part.
It looks very out of place in the progression of this map. You use very long patterns here, although the music at 03:24:924 is even slightly more intense than 00:43:556, but you use patterns of 9 and 15 notes, whereas at 03:24:924 you use patterns that are almost identical to 00:03:134, even though this is literally the very beginning of the map and there isn't even a basic song motif. After such a dense part, you start at 01:23:977, which looks like a very strong jump in difficulty as you start to follow the main motif with as few notes as possible and leave large spaces for long sounds, while in the last part you use long chains of 1/4 to emphasize such sounds, for example 00:57:529.
To solve this problem, I recommend that you balance these parts. You can do this in many ways, but I personally recommend the following steps:
For part 00:43:556~01:23:977, I recommend that you consider making similar pattern density as in 03:24:924.
For part 00:03:134 ~ 00:43:556 I recommend you consider easing up a bit so that there is a contrast with 03:24:924 and 00:43:556
for part 01:23:977 ~ 01:58:082 I recommend considering continuing to stick to a similar overmap as in past parts to avoid such a huge difference between the parts and continue your idea of following the music with 1/4 patterns.
01:44:903 ~ 01:55:008
In your top difficulty you don't use so repetitive patterns and it's very similar to what I did. In your top you have more variety in your mapping and it's a bit confusing to spread with your muzu because you use a special way of emphasizing music in muzu that you don't use in top. Consider putting more emphasis on following vocals and instruments in this part, like you did in top, for consistency in spread.
Hello!
I think you should add more follow through vocals for this part. The drum line is too repetitive and directly following those sounds makes this moment too boring. For this I recommend you to do more vocal tracking with 1/2. For example you can move 00:14:487 ==> 00:14:658 and remove 00:14:828 to follow the long syllables of the vocal. Then do the same for 00:15:680.
00:33:067 ~ 00:42:612
01:33:067 ~ 01:42:612
This segment needs a nerf as density is absolutely indentical with 00:11:249. To create contrast and show the decrease in intensity of the music, I recommend you remove some notes and put more emphasis on following the vocals to avoid the same repetition as in the mod above.
Many variations are possible here, so if you have any questions or need ideas you can message me in discord
02:28:038, 02:28:124, 02:28:209
I can see that you want to emphasize the bright vocal here, but I think you should remove these notes and make 02:27:953 the finisher since you started each kiai with this technique. In any case, the brighter emphasis of this moment is achieved by combining 02:28:294 (46,47,48,49,50) and 02:28:805 (52,53,54) into one pattern, so even without those notes, this moment will work well.
a bit too lazy to check whole spread but you should same thing for oni about contrast on 00:32:215 and 01:33:067
Also there is some problems with rest moments on Muzukasii so
there are some problems with rest moments and I want to help you solve them:
00:44:658 -> 01:01:362 - No 3/2 or 3 x 1/1 rest moments for 49/1: (there is bit more, but mv dont wanna show it)
In order to create rest moments I suggest you emphasize long vocal syllables with spacing, which is perfect for rest moments.
consider remove 00:44:317, 00:49:771, 00:55:226 and etc.
Also 01:44:658 -> 02:01:362 - No 3/2 or 3 x 1/1 rest moments for 49/1:
Do same thing as above cause parts is same