beatmap discussions

哦苏版Jubeat(应该),最喜欢的一集

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01:39:586 (8) - 缺Whistle和Clap(

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01:15:829 (3) - 缺个finish(

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00:51:205 (9,10,11,1,2) - 我看间距较大的1/2跳都是在nc的 (1,2) 上,这里感觉是间距反了吧(

00:56:754 (9,10,11,1,2) - same ^
01:02:303 (9,10,11,1,2) - 这里没有问题

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好好好

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00:47:003 (2) - 这个是不是放的太远了...我考虑是00:47:003 (2) - 下移,让00:47:003 (2) - 、00:46:146 (2) - 的滑条头和00:46:361 (3) - 形成对称。这样的钝角打起来也舒服。

like this:

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01:21:932 (1) - 和 02:51:075 (1) - 这两个是同一个节奏吧?但一个Additions是auto,另一个Additions是soft 0.0

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02:48:289 (3) - 滑条尾缺了哨子(

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00:31:789 (1,2,3,4,5,6) - 总感觉这个打起来没有00:28:361 (1,2,3,4,5,6) - 那么舒服。思考了一下可能是00:32:218 (3) - 滑条的朝向和00:28:789 (3) - 不一样。

00:28:789 (3) - 后面的00:29:218 (4,5) - 是一个完美的顺flow,但00:32:218 (3) - 后面的00:32:646 (4,5) - 多多少少感觉有些牵强。

至于这么改,我的想法是将00:30:718 (3,5,6,1,2) - 整体下移一段距离,将00:31:789 (1,2,3) - 改成与00:28:361 (1,2,3) - 一样的钝角,随后移动00:32:646 (4,5,6) - 使其顺00:32:218 (3) - 的flow。

具体效果可以看看下面的视频:
https://file.notion.so/f/f/845089de-a45c-4162-8cc8-109d638c6b81/a73cf29a-3e15-40de-928b-1ee54334eb31/2023-09-09_14-39-23.mp4?id=8fd328df-8eaf-469d-8088-8614b4417b57&table=block&spaceId=845089de-a45c-4162-8cc8-109d638c6b81&expirationTimestamp=1694332800000&signature=CUkrW1mMMd_5ywtE2lcKH75KtyT0Jxdrj37hyT69HZo&downloadName=2023-09-09+14-39-23.mp4

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02:29:432 (5,6,7) - 同节奏的地方都是一个三角的锐角跳,这里为什么是这样的0.0

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01:09:718 (1,2,3,4,5,6) - 这里只是我强迫症犯了(不改也无伤大雅

考虑到同节奏的00:56:003 (1,2,3,4) - flow是顺的,随后的00:57:075 (5,6) - 两个滑条不同方向的摆放可以在移动上照应到vocal。
01:10:361 (4) - 的这个转折和前面摆的不一致,01:10:789 (5,6) - 移动起来也没有00:57:075 (5,6) - 的感觉(

我建议是这么改

01:10:361 (4) - 可以在起到变换旋转方向的同时顺flow
01:10:789 (5,6) - 之间的移动需要break flow,与00:57:075 (5,6) - 一致。

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01:01:589 - →01:10:868 - KKSK

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00:51:229 (3) - 这个怪怪的(

如果跟 vocal ,这个应该放白线上吧?按照前面的对应:

00:51:229 (3) - 放这押在前面的s上了,想押的话可以把 00:50:919 (2) - 变成滑条

如果跟钢琴,00:51:074 - 少押了一个音

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cool

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00:04:064 (1,2,3,4,5) - emmm,感觉这里跟钢琴比跟 vocal 会好一点

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00:14:270 (4) - 这是多了一个白点?

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非常好Mili

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02:03:076 (6,7) - 这个flow好怪阿。ctrl+g更好一点?

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02:05:113 (4,4) - NC 更好一点?

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00:45:850 (1,2,3,4) - 个人感觉这里放的太远了,还有一个钝角(我打的时候被初见杀。可以考虑像00:39:534 (1,2,3,4) - 一样放四方但交换 2,3 以区别这里的不同

大概像这样子:https://ice.frostsky.com/2023/08/15/2bdd243948744cee7d5964973d43a951.png

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timing/BG/audio copied from https://osu.ppy.sh/beatmapsets/81262.
didn't ask for permission, hope he's not mad :(

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好好好

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01:58:511 (2,3) - 这里是不是应该中心对称一下。我看这个梗类似于 01:59:163 (5,6,7) - 三个对象都是顺着的。唯独这里打滑条的时候要在 01:58:511 (2) - 折返一下(

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metadata: https://ronandecastel.bandcamp.com/track/time-for-a-smackdown

BG: from pizza tower intro.

drum-hitclap66.wav: from game audio Peppino taunting.

drum-hitclap67.wav: from game audio Peppino screaming.

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00:51:757 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - I know it sucks here, but I really couldn't have come up with a better idea. Please do let me know if you have any good ideas :D

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00:38:190 (6,7,8) - 个人感觉像 01:54:990 (6,7,8) - 一样,摆成锐角可能更合适一点?

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00:34:936 (5,5) - Can try NC here? 🤔

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00:42:650 (1,2,3,1,2,3,4,5,6) - I think the placements can be improved.

Like this: https://imgse.com/i/p9KK3qO and https://imgse.com/i/p9KKJde.

It is clear that there are some symmetrical arrangements before this timestamp, so you can consider 00:40:250 (2) - mirror operation to 00:42:650 (1) - . The arrangement of 00:43:165 (2,3) - can refer to the arrangement of 00:45:393 (1,2,3) - . Place 00:43:165 (2) - at the beginning of the slider at 00:42:650 (1) - , and then place 00:43:336 (3) - according to the flow. Then, you can also copy 00:43:336 (3) - and rotate it 90 degrees to make it smoother. Here, I also moved 00:44:279 (2,3,4,5,6) - to make it smoother.

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