mapped by Lobelia
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last updated
This beatmap wasn't updated since 6 March 2022 so it was graveyarded...
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00:01:948 (6,7) - unsnapped

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Marked as resolved by Lobelia

00:01:948 (6) - unsnapped

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00:03:274 (7) - 对齐

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00:04:103 (1) - nc remove

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its to show the difference of 1/4 and 1/2s

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Marked as resolved by Lobelia

00:08:578 (1) - 01:34:766 (6) - converting these to circles would make the 1/4 sliders be more tied to the synth noise, else rhythm seems kind of spammy and doesnt provide much contrast

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Marked as resolved by Lobelia

00:32:280 (4) - consider extending and doing a more unique shape to pick up on the guitar
00:31:948 (2,3,4) - also maybe unstack for more engaging movement? https://gyazo.com/d8809b7ed5c47dfc9961c2cd51c6dfa5

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emm imo 3/4 maybe not good for play when streams after it

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Marked as resolved by Lobelia

00:33:771 (6,7,8,9,10,11) - 这个间距和前面那个间距一样,但这个音要弱一些,所以DS放小一点如何?

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Marked as resolved by Lobelia

00:44:711 (9,1,2,3,4,5) - the repeated pattern here could represent the song better, as the previous one 00:43:550 (1,2,3,4,5) - had all the 1/4 sliders representing vocal sounds, 00:44:876 (1) - the first 1/4 slider here doesnt have one though, 00:44:711 (9) - and the circle before has one, so the exact repeat seems kind of forced. you could still keep most of the pattern and stick more closely to the vocal like this:
https://gyazo.com/35252fcbc98066560ae43e0d5788c1e8 starting from 00:43:550 (1) -

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ok

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Marked as resolved by Lobelia

00:46:037 (9,10,1) - 方向与6,7,8相反如何?不然大跳加三连,卡手

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这 反着感觉更卡了。。

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Marked as resolved by Lobelia

00:52:086 (8,1) - 两个泡泡之间,间距太大了,不是连接连打的话,建议连在一起。

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Marked as resolved by Lobelia

00:56:810 (1,2) - 00:58:136 (1,2) - spacing feels underwhelming for these, as you dont have much cursor movement between each slider. with higher spacing, theres more emphasis on the strong sliderheads and its a nice contrast of movement, since the player switched between fast/slow movement between/within sliders
example: https://gyazo.com/12a5ad042d59d1a42ce57cf6eb375017

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Marked as resolved by jamesjan3

01:07:749 (2,3) - similar thing here where the strong finish doesnt get much spacing but the surrounding kicks do, in a map that uses high spacing to emphasize sounds everywhere, i dont see the reasoning for the sudden "anti spacing" here
resolve was unintentional >-<

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Reopened by jamesjan3

it is
the finish is quite important but i really dont want to emphasis it by adding ds/sv because this part already fast enough.
since its sth like 1/1 gap id love to give a suddenly small sv and ds.

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Marked as resolved by Lobelia

01:05:926 (8,1) - 这个跳 不太适合钝角吧 打起来也有强烈的不适感 建议01:06:092 (1,2,3,4,5,6,7,8,9) ctrl G 然后位置稍微移动一下

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感觉还好?

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Marked as resolved by Lobelia

01:07:749 (2,3) - DS拉大一点

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和后面那个感觉有点类似 先不改了吧(

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Marked as resolved by Lobelia

01:12:556 (1) - miss little note here, to start the vocal

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prefer the sound here

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Marked as resolved by Lobelia

i dont think that logic holds up, 01:11:396 (1,2,3,4,5) - you just showed u are following the vocal, 01:12:556 - ignoring it right after seems like a bad idea

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Reopened by jamesjan3

emmm but start with just snap to voice it quite weird at least for me
i dont matter to place a note here though
just a bit confusing..

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Marked as resolved by Lobelia

01:21:175 (2,1) - the spacing here is abnormally large compared to similar instances 01:31:782 (4,1) - 00:47:860 (3,4) -
id recommend nerfing to at most 00:47:860 (3,4) - the spacing used here

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lol feels not that far/hard when playing
actually for the beginning of last kiai,imo this kind of ds change is ok

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Marked as resolved by Lobelia

Personally would nerf this. Yeah it isn't that bad but it plays rather too sharp for gameplay imo and I def do not think the sound warrants this amount intensity in terms of spacing

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Reopened by Chanyah

will tell him fix this

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01:29:545 (2,3) - 为什么不和1连在一起,音律没变,这里连起来好看些

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haode

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Marked as resolved by Lobelia
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