mapped by Platnuu
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This beatmap wasn't updated since 28 March 2019 so it was graveyarded...
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A really nice map, kroytz have already said this but anyways i'd work more on structuring, overall kiai feels nice but as for the first 2 parts they doesnt seem to be structured that well

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Okay

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Marked as resolved by Platnuu

00:29:378 (7,8) - These 2 Notes before the break are still streams in the timeline, Move 00:29:464 (8) - slightly closer to 00:28:947 (2,3,4,5,6,7) - Reason is that people playing the map for the first time would try to predict that 00:29:464 (8) - is not connected in the stream before it, But think it's a 1/4th jump after the stream.

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Changed

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Marked as resolved by Platnuu

One more thing, I'd recommend changing the HP Drain Rate to HP:7 Instead of HP:8

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Changed

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Marked as resolved by Platnuu

00:57:222 - Add a break here. Reason being, if you don't add a break, Health will continue draining, The biggest example is Kroytz's Ascension to Heaven ending.

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Added

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Marked as resolved by Platnuu

Same with the previous one. 00:57:050 (7) - Move slightly closer to the stream

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Doned

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Marked as resolved by Platnuu

Add a preview point from the Timing section at the top bar.

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There's already a preview point at 01:02:567

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Marked as resolved by Platnuu

You don't really have to use the 1/8 Beat Snap Divisor that much, I'd recommend that you use it if there is a beat that lands somewhere other than the default 1/4 BSN.

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It's 1/6 but I think it's fine the way it is

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Marked as resolved by Platnuu

01:12:567 (1,2) - I'd say move these down slightly to make the flow better. Here are some coordinates. X:32 Y:76

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Changed

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Marked as resolved by Platnuu

01:23:774 (1,1) - 2 Notes cannot be on the same timeline tick (Even if it was a spinner)

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Fixed

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Marked as resolved by Platnuu

Great map, I didn't expect it to be like that. Fully Hitsounded, Pretty challenging, That's perfect.

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