mapped by GLICKSICK
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This beatmap wasn't updated since 20 December 2021 so it was graveyarded...
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00:02:681 (3,1) - this goes for all such patterns like this. You have a really hard map, but you have empty spaces like this that would be okay for a normal - hard diff. Anything above, you would generally fill this with a slider or something. That makes the map feel like parts of it don't fit well with the rest - a.k.a. you have 7* jumps but 3* note placement, i dont know if im explaining myself very well. I'd fill this with a slider. Also, an empty space and then a spaced triple feels uncomfortable to play.

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i prefer mapping drums, there's the rest in the drumming section so what can i map here? I think i will leave it as it is, but i will discuss on it with some mappers.
p.s. i know you were talking about some slider to map here, i don't think that will fit in here

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Marked as resolved by GLICKSICK

00:29:006 (3) - all triples like this one are overmapped, i don't hear anything on this blue tick. Ill give examples 00:21:806 (3) - 00:23:006 (3) - 00:24:206 (3) -

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wow it is surprising that you can't hear the kick, cuz it is definetely here

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Marked as resolved by GLICKSICK

i might be retarded ehehe

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00:12:581 (1,2) - I think all triples like this one could be less spaced. It doesn't fit very well with the music, they arent like super drum bursts, just normal snare triples

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normal snare triples, which are unique and do not appear anuwhere else in the map. Also for such intence jump section stacked triples are gonna be too underwhelming

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Marked as resolved by GLICKSICK

99.99% 1/4 sound of this song you mapped in triplet. This is quite boring, try to be more creative

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it's the gimmick of this map, song is calling for that

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Marked as resolved by GLICKSICK

Some of your slider feel so awkward when the slider start is quiet and the tail is loud like 00:44:231 (1) - Avoid them. You should keep the slider end not louder than the head, because no one want to lift their finger on a noticeable sound.

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it's not about the volume, but about the feel. If you try to follow the volume bu active and passive clicks, you will end up with a mess. upbeat/kick is noticably stronger than an even louder, but downbeat snare.
At the beginning i aslo thought that snare needs to be active, but it felt "wrong", so i mapped it like that

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Marked as resolved by GLICKSICK

From 00:21:431 - to 01:19:031 - , the snare drum sounds are f*cking loud. I think you shouldn't add them att 1/1 slider end like 00:36:581 - or middle of a 1/1 slider like 01:02:381 - . It make me my playing so void.

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if you put music and effects both on 100% it sounds ok, i dont think it is too loud

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Marked as resolved by GLICKSICK

I think you can make some star jumps look better with Ctrl + Shift + D pendulum e.g. 01:00:206 (2,3,1,2,3,4) -

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i don't want them to be too clear in shape, but sure i will do something to improve visuals

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Marked as resolved by GLICKSICK

Could maybe try to follow little of those 1/2 guitar parts in the kiais aka stuff like at 01:59:831 (1) - for example (basically the parts that differ from the normal) so it'd bring some occasional variation to the otherwise quite well-repeated structure

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did some variations

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Marked as resolved by GLICKSICK

How about having a circle on every 01:39:28, 01:39:881, 01:40:481 and just continue ignoring it on 01:38:681. It feels weird to be dropping intensity here as the song is still intense enough to support it

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don't forget to post in the timeline tab when time-stamping sections.

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ok thats a cool idea, few other players sayed something like that, sure i will do that!

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Marked as resolved by GLICKSICK

Why are you extending your breaks longer than it should be? I see no logical reason for you to do that

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i m going to map them so resolve

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Marked as resolved by GLICKSICK

00:19:031 (4) - This slider should end on 00:19:481 as there is a sound here

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ok i ve listened on 25% speed and didnt notice any sound, theres a guitar and bass slide but it ends on 00:19:631, so i ll leave it lie that

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Marked as resolved by GLICKSICK
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