00:12:310 (5) - would use this http://prntscr.com/lgrpg9 patterning
to emphasize the snare the circle is mapped to
00:14:907 (3) - http://prntscr.com/lgrq6k looks nicer
especially since the curved triple has inconsistent spacing
00:24:697 (4,6), 00:27:893 (4,6) - kinda bad blankets would reccommend to ctrl-shift-r by 15 degrees for this one 00:25:296 (6) - and -10 degrees for this one 00:28:492 (6) -
00:25:890 (1) - do any of these sounds have any pattern cuz for such a strong sound it /seemingly/ seems like u don't know whether to place them farther from the previous object or closer (talkin about 00:25:291 (6,1) - 00:28:487 (6,1) - 00:31:684 (6,1) - 00:34:881 (6,1) - and so on). would feel nicer if you had some sort of consistency or smth goin on to compliment your hitsounds better
00:30:690 (1) - http://prntscr.com/lgrsvr maybe map this rhythm so that you dont miss the triple of the main melody
but keep the percussion triple? it repeats throughout the whole section aswell
00:42:677 (1,2) - kinda big spacing, isn't consistent to 00:50:469 (6,7) - an example; also would ctrl-h 00:42:677 (1) -
01:18:040 (5) - kinda ugly looking slider; would suggest smth like this https://imgur.com/a/ScTxbVa
01:33:223 (2,3) - some parts like this where 01:33:223 (2) - is very close to 01:33:423 (3) - feels inconsistent. i think that the kiai part should be more intense than the rest of the song
01:54:800 (1,2,3,1,2,3) - maybe triangles are a bit overused in nowadays' mapping, but i think that this visual representation https://niyuji.s-ul.eu/6MsQfMEm expresses the music better
02:30:462 (9,1) - why didn't you keep the same spacing? it's looks like the ds between 1 tick objects an example 02:32:161 (3,5) -