mapped by Veridian
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last updated
This beatmap wasn't updated since 23 November 2018 so it was graveyarded...
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00:12:310 (5) - would use this http://prntscr.com/lgrpg9 patterning
to emphasize the snare the circle is mapped to

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ur skin makes ur suggestion hard to understand.

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Marked as resolved by polka

00:14:907 (3) - http://prntscr.com/lgrq6k looks nicer
especially since the curved triple has inconsistent spacing

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adjusted spacing

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Marked as resolved by polka

00:22:099 - http://prntscr.com/lgrrgm this kind of triangular pattern works better for groups of 3 imo

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i like the flow of this one better

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Marked as resolved by polka

00:23:498 (4,5) - this for example. there are parts where blankets are messy, you should take it into account. also recheck all other diffs for the same problem

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fixed

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Marked as resolved by polka
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00:24:697 (4,6), 00:27:893 (4,6) - kinda bad blankets would reccommend to ctrl-shift-r by 15 degrees for this one 00:25:296 (6) - and -10 degrees for this one 00:28:492 (6) -

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Ahhh rotated curve sliders dont really have room to exist in my mapping style and for what i have they blanket fine.

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Marked as resolved by polka

00:25:890 (1) - do any of these sounds have any pattern cuz for such a strong sound it /seemingly/ seems like u don't know whether to place them farther from the previous object or closer (talkin about 00:25:291 (6,1) - 00:28:487 (6,1) - 00:31:684 (6,1) - 00:34:881 (6,1) - and so on). would feel nicer if you had some sort of consistency or smth goin on to compliment your hitsounds better

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if i'm wrong please feel free to correct me

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00:30:690 (1) - http://prntscr.com/lgrsvr maybe map this rhythm so that you dont miss the triple of the main melody
but keep the percussion triple? it repeats throughout the whole section aswell

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ah i understand. i dont feel like remapping an entire section. what i have works

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Marked as resolved by polka

00:33:887 - rhythm could be altered here to emphasize the vocal maybe? throughout entire section up until this part you repeat the same rhythmic pattern, it feels underwhelming

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i map backgrounds for this section. its meant to be underwhelming as it is just a verse.

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Marked as resolved by polka

00:35:385 - this gap could be filled. maybe undo the reverse slider and put a 1/4 slider here 00:35:285 - move it closer to 00:35:485 (1) -

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it doesnt need to be filled tho as there arent any important sounds that call for that

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Marked as resolved by polka

00:38:682 - this overlap looks kinda ugly for skins w/o slider ends
i get that its supposed to repeat the same overlap
but perfectly stacking works way better here imo

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i map with default skin. playing a different skin runs the risk of maps not looking as the mapper intended.

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Marked as resolved by polka

00:40:180 - missed sound

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nah I only emphasize the vocals on the strong parts, not every vocal gets a whistle.

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Marked as resolved by polka

00:40:180 - again theres a triple from the main melody

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trying to keep the density down here. more important things are happening in this section

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Marked as resolved by polka

00:42:677 (1,2) - kinda big spacing, isn't consistent to 00:50:469 (6,7) - an example; also would ctrl-h 00:42:677 (1) -

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right but thats a kick slider versus a 3/4 slider which requires different 1/4 snap spacing.

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Marked as resolved by polka

00:43:471 (1,6) - good lord this stack

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00:47:472 - 1/16 actually starts here i was kinda surprised that there is 1/16 at all but there is however
it starts here so ye

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it does yes but nothing in between needs to be mapped. i try to keep the density as low as possible to contrast with chorus

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Marked as resolved by polka

00:53:666 (4,5,6) - it's kinda sad that you broke ccw flow

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uhhh this is actually the best way this can flow.

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Marked as resolved by polka
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00:57:861 - would use a 3/4 repeat slider since i dont think vocals are strong enough
to be worth overmapping them

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it's not overmapping as this is an accurate way to represent the sound. overmapping is when there are too many objects that dont represent the sound properly.

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Marked as resolved by polka

I mean only one circle is technically overmapped but imo the pattern feels too strong for vocals. If it was guitar/percussion then it wouldve been alright but i really do think that you should put a 3/4 slider here

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Reopened by Nusakan

00:59:859 (2,3) - pretty big spacing imo

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its justified but reduced a bit

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Marked as resolved by polka

01:18:040 (5) - kinda ugly looking slider; would suggest smth like this https://imgur.com/a/ScTxbVa

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its an eblow slider she can hear u. ur suggestions hot but it doesnt take into account that circle before

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Marked as resolved by polka

01:21:031 (4,5) - seems like this should have an nc, no?

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01:25:627 (5) - this'd be cuter with an nc don't u think :O

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01:26:630 (1) - is the wide angle here intentional? it emphasizes 3 fine although id still change it
as the map doesnt really use angles this way to emphasize sounds

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it was an aesthetic choice.

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Marked as resolved by polka

01:33:223 (2,3) - some parts like this where 01:33:223 (2) - is very close to 01:33:423 (3) - feels inconsistent. i think that the kiai part should be more intense than the rest of the song

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its hard because i cant overspace here and the kiai is rhythmically underwhelming. i worked with what i was given.

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Marked as resolved by polka

01:34:222 - this flows really meh id continue the sliders motion or stack it

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aesthetic choice. leads into the next circle and future patterns nicely.

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Marked as resolved by polka

01:38:018 - the 3/4 gap to this object is really weird and hard to acc. id either tinker with rhythm
or make this a slider utilizing sliderhead leniency to make this more intuitive

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the pause in motion was intentional. its hard to read but it fits well and deserves to be there.

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Marked as resolved by polka

02:04:985 (1) - 100% would die for you

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01:54:800 (1,2,3,1,2,3) - maybe triangles are a bit overused in nowadays' mapping, but i think that this visual representation https://niyuji.s-ul.eu/6MsQfMEm expresses the music better

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both are fine yeah

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Marked as resolved by polka

02:17:976 - strong beat here which i wouldn't miss out on

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i dont hear the same

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Marked as resolved by polka

02:30:462 (9,1) - why didn't you keep the same spacing? it's looks like the ds between 1 tick objects an example 02:32:161 (3,5) -

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Its the best way I can do a jump in a stream w/o being ridiculous

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Marked as resolved by polka

02:47:344 (4,5) - would blanket instead of overlap (this also will make flow smoother)

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agree but i cant do that w/o it looking atrocious

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Marked as resolved by polka
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