mapped by Gus
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This beatmap wasn't updated since 21 December 2021 so it was graveyarded...
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00:14:497 (5,6) - minor thing but it looks like 5 is trying to blanket 6 when it isn't. I suggest changing to this https://puu.sh/G9QOs/96ccacccca.png

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actually this note is placed the way it is because it provides something that sort of looks like a blanket while also maintaining aesthetic symmetry with 00:15:497 (4,5) - which I think is more important aesthetically speaking

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d

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Marked as resolved by Gus

00:19:497 (1) - please remove big thump there's nothing that big here

also remove the 1/4 there ain't that either thanks :^)

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fixed

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Marked as resolved by Gus

00:23:497 (4) - is this actually intended to be 1/9?

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oh no wtf how did that happen fixed

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Marked as resolved by Gus

00:26:783 (3,4,5) - this is very hard to hit.

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hm. no testplayers have had any difficulty at these spots. i will keep this in mind and change it if it seems to be a consensus

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Marked as resolved by Gus

00:40:069 (1,2) - full-on reverses don't work too well here when the 2nd sounds feel even more important than the first tbh
EDIT: maybe not really "more important", at least not the case with all iterations of this, but more so that the first two are played actively the last ain't so to say (and yeah this thing repeats bunch of times if you wanna check it out in general)

maybe circle->slider for both of these?

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agreed. good fix.

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Marked as resolved by Gus

I've had this map in my library since early 2017 so I remember random things from the earlier versions. Just an FYI before I mod.

Not an actual problem, but I think these patterns: 00:46:926 (1,2,3,4,5,6) - specifically the sliders, get too spaced when compared to most of your kick slider patterns. Again, not an actual problem, but I think it would help the player if you brought this slider from here (https://osu.ppy.sh/ss/12125072) to here (https://osu.ppy.sh/ss/12125078) or some other variation of the pattern.

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Note on what I was saying earlier about this:
I think this pattern 03:00:070 (1,2,3,4,5,6,7,1) -
And this pattern 03:04:640 (1,2,3,4,5,6,7,1) -
Could be streams since they lead into a short stream section. On top of that, the patterns only happen twice rather than three times (like it usually does). Making them streams would be a nice little change in pace.

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hm. gonna think on this and leave it unresolved for now

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decided not to change

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Marked as resolved by Gus

00:47:497 (6) - the angle and distance change from here to the stream is really awkward. It goes from back and forth jump between kick sliders, to the stream being on the opposite side you expect. it's also really close to the last slider, and the angle of the stream itself is kinda weird with the rest of the pattern in mind. For example, if you just changed the angle from the kick slider to the stream it could work, or if you just made the stream start at a different angle, like have it curve down from 00:47:640 (7) and then back up towards the next slider, it would work better.

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fixed

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Marked as resolved by Gus

00:49:640 (3) - why not map the notes on 00:49:783 and 00:49:854? If you are following vocals, they don't really extend to where the current slider end is, so i think you should shorten the slider to 00:49:783 and map circles after it

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same here: 00:54:211 (1)

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sorry im dumb its mapped to the guitar but it still sounds weird to me to skip the really prominent drums here

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im largely mapping to the more epic/orchestral sounds in this section, which the guitar is part of imo

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Marked as resolved by Gus

00:50:069 (5) - make this not overlap with 00:49:640 (3) -

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yar

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Marked as resolved by Gus

00:55:497 (3,5,1) - maybe make these not overlap

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eh, its not an issue imo

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Marked as resolved by Gus

00:59:140 (4,5) - move the head so it doesnt overlap with the body of 00:58:783 (3) -

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i like this tbh

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Marked as resolved by Gus

01:02:498 (6) - another minor aesthetic thing, why not move 6 up to have its sliderend meet with 1? (https://puu.sh/G9QRe/187ee0eaca.jpg) The overlap looks a bit odd.

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okie fixed

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Marked as resolved by Gus

01:05:069 (6,1) - not sure what you think but perhaps this jump is too intense? your call

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fair. fixed! thanks!

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Marked as resolved by Gus

01:07:497 (1,1,1) - make these have different spacing than 01:08:069 (1,2,3,4) -

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is gimmick my friend

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Marked as resolved by Gus

01:08:069 (3,4,5,6) - nc so your audience understands this objects are different.

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all fixed ty

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Marked as resolved by Gus

01:10:926 (1,2,3,4,5,6,7,1) - If I remember correctly, I remember these patterns used to just be streams. While these patterns are just as good, I notice you follow this pattern theme for every section like it in the map. I think you could actually change some of these back to streams (not all of them, but maybe the third pattern in each of these sections).

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the kicksliders not only play better, but making a stream there would just create an inconsistency w/ the map so eh

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Marked as resolved by Gus

01:21:783 (2) - Maybe new combo?

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i don't think i need to, here

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Marked as resolved by Gus

01:23:211 (1,1,1) - even with the nc, this is just impossible to read as a 1/3 snap. consider a reverse slider instead.

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I had a slider here in previous incarnations of the map but it never seemed to do the sounds justice. Yeah, players will probably have to look at the editor to understand this pattern but I think that's fair. The pattern reflects the loud 1/3 drums well imo

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Marked as resolved by Gus

gonna keep this open actually.

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Reopened by Gus

decided i like the 1/3

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Marked as resolved by Gus

It is a definite hard read. Opening one more time

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Reopened by Loughje

yeah but its a 7.7* map. i think it's comfy to play and players won't struggle reading it after the first try, or if they look briefly in editor. far meaner patterns have been ranked

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I agree, the NC spam is enough at this point of difficulty

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nice im finna resolve this

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Marked as resolved by Gus

01:23:211 (1,1,1) - less spacing pls

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:x will address this if more people complain

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Marked as resolved by Gus

01:26:354 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - leaving things centered at the middle of the screen usually just looks weird and feels weird to play, maybe do some rotation and move the whole pattern off the center a little

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I don't really think this is an issue... plenty of maps use centered jumps

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Marked as resolved by Gus

01:26:426 - 01:35:569 - there's an opportunity for a triple here to match the vocals

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i definitely agree when listening on 25% but i don't think a player will notice the rhythm that allows for a triple when playing at full speed, so i don't think i'll change it

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resolve

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Marked as resolved by Gus

01:36:069 (1,2,3,4,1,2,3,4,1,2,3,4) - The spacing increase here seems a little excessive.

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decreased it a lil

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Marked as resolved by Gus

01:38:354 (1,2,1,2,1,2,1,2) - why's this suddenly combo'd in 1-2 compared to the before

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fixed tru

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Marked as resolved by Gus

01:40:640 (6,7,8,9,10) - could optionally make this stream blanket 01:41:069 (11) - for some visual ties (and make it a bit more curved which looks more pleasant)

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while thats true, I kind of like the way the current angle looks, so no change!

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Marked as resolved by Gus

01:42:069 (1,2,3,4) - Nothing wrong again, but idea popped in my head. What if you made these four notes a slider stream, a return slider, or even a spaced stream?

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they are quieter drums, so I don't really want to represent them with anything other than low-spaced circles

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Marked as resolved by Gus

01:43:783 (5,6,7,8,9,10) - is this intentional on the vocal? Just looks like the shape is a bit fucked up

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I actually think NCing makes the shape look better

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Marked as resolved by Gus

01:46:640 (1) - why nc

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just to emphasize vocals a little better. will change if seems necessary

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Marked as resolved by Gus

01:58:354 (1,2,1) - this flow is very hard to hit. you could ctrl g the last slider in this timestamp.

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no changes for now, another thing i will look at if it seems like a consensus

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Marked as resolved by Gus

02:03:497 (2,3) - I think these sliders should be changed to circles as this is the only point in this section up until the stream where the guitar's notes aren't represented by individual clicks.

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i don't really feel the force behind this one

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resolved

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Marked as resolved by Gus

02:04:354 (3,5) - properly position on the path?

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donezo

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Marked as resolved by Gus

02:05:211 (1) - I think this would be better as 1 really long slider, as I don't see a reason it repeats. It also doesn't end at the note where the guitar sound ends. If you don't want to change it though, I would recommend putting a circle here: 02:06:211

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i think a long slider would be too disruptive to the flow, oddly enough... and i don't want to put a circle because i like the way the map picks up to the guitar

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Marked as resolved by Gus

02:10:926 (1,2) - kinda pain to work, but it'd be way cooler if you made these shapes visually relate to each other a bit better (or bit more intentionally) now that they both take large portions of the screen (and significantly overlap with each other, thus already forcibly relating visually in some way)

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ok i overlapped them in a cleaner but not perfect way. i may revisit this.

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You've chosen the guitar as rhythm choice in other spots where it is prominent in the song, why is this entire section mapped only to the drums? It has cool guitar rhythm that is much more obvious and natural to tap to than the drum in the background. 02:21:211 (1) - 02:37:211 (1)

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so for this section i felt like the 1/4 mapping would be the best compromise because it maps perfectly to the drums, and the most intense guitar notes tend to fall on the white tick jumps (i.e. even if all guitar sounds aren't emphasized, the most intense ones are properly emphasized with jumps). Also I felt mapping the guitar would make the section way less intense as the guitar dips in pitch throughout the section and is slower (1/3). mapping the drums allows the section to feel properly difficult, to emphasize some of the guitar on the white ticks, etc. where the guitar is the only sound in the section, I map it (02:17:211 (3) - here) also there are some sections of the guitar that play very finely on 1/4 (02:29:211 (1,2,3,4) - )

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so i guess in short, the 1/4 mapping does actually capture some of the guitar nicely and it perfectly captures the drums, whereas 1/3 mapping would capture the guitar perfectly but entirely ignore the drums. felt like a better compromise & seems to be more playable and fun than a 1/3 section that's decreasing in intensity with the pitch & intensity of guitar (and I actually do think some of these guitar sounds are 1/4, so drum mapping captures that too-- its a weird section)

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actually im not gonna change this no matter how many people tell me to... sooo im finna resolve it

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Marked as resolved by Gus

02:36:640 (5) - NC would fit in here

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agreed

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Marked as resolved by Gus

02:40:497 (6,1) - seems like spacing would fit here rather than cutting it down

compare top 02:40:354 (5,6) - for example?

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agree fixed

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Marked as resolved by Gus

02:44:854 (5,7) - i don't think there are sounds here so I don't think it should be mapped with circles here ^

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correct, there are not sounds there, i mapped it this way to support the vocals... will change if others think it needs to be changed

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xd

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Marked as resolved by Gus

02:47:926 (3) - rhythm choice is a bit weird on this, I think you should shorten this to the white tick and map circles on 02:48:140 and 02:48:211. Also remove 02:48:283 (4) since there is no sound here. I think this still works for your rhythm choice if you are following the vocals or guitar with this slider (im not sure which)

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i think this relates to an earlier issue

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Marked as resolved by Gus

02:50:211 (3,4,5) - try using hitcircles instead of a slider here

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but... why? i did try it, but i do like the slider better

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Marked as resolved by Gus

02:56:640 (1,1,1) - very small thing, but could make it so that these are less part of the incoming curve and more in their own shape separated, a bit more like the last iteration of this

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fixed

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Marked as resolved by Gus

03:02:068 (3) - this would be cooler as a slider that ends at 03:02:283 and make it like sv 0.5x or something slow. It fits the sound here while still slowing down movement so that there is more contrast with the fast movement of the next pattern

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04:48:130 (3) - same here

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not a fan of that, i think the abrupt stop on the circle plays better for contrast

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Marked as resolved by Gus

03:06:354 (2,3) - make spacing between these smaller (but spacing between 03:05:783 (1,2) - bigger)

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(2) and (3) are strong sounds, and there is such a break between (1) and (2) that no intensity will really be gained from moving (2) farther from (1).

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Marked as resolved by Gus

03:08:069 (1) - slider curve doesn't match stream's curve, move middle anchor up a little (and adjust the other two)

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i think this is minor to the point where it doesn't matter much, i prefer the aesthetic from the slightly more curved sliders (as opposed to sliders that would be less curved but might better reflect the stream shape)

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Marked as resolved by Gus

03:10:069 (6) - think you NCd this last time around

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yeA think SO

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Marked as resolved by Gus

03:11:497 (1) - slider doesn't match stream's curve

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its pretty darn close if you ask me

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Marked as resolved by Gus

03:22:354 (9) - try making sliders that fit with the vocals (since there are 2 vocal "notes" but only one slider, idk how to explain)

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i will keep this open cause i may come back to it

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actually i don't really like how the vocal emphasis plays here. trying to de-escalate, so less emphasis = better imo

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Marked as resolved by Gus

03:23:113 (1) - You can move the spinner here to 03:23:019 and make it end at 03:25:926. Seems to fit better imo.

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yeah fixed. i actually made it end earlier tho, on a blue tick, which i think marks the end of the vocals

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Marked as resolved by Gus

03:34:736 - this seems like a generally unnecessary timing point, shoudl remove it and then fix the patterning accordingly after that

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fixed

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Marked as resolved by Gus

03:34:736 - could lower the volume a bit

especially the sliderslides in this section are quite powerful at the moment (though it's nice that they are there imo, so don't remove them or smth liek that)

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eh, i like how it is

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Marked as resolved by Gus

03:36:424 (2,4) - this is the only point in this section where slider bodies overlap. I see what you're going for in this section, but I suggest some sort of change to keep this overlap from happening.

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yeah fixed. also did some rhythm changes here

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Marked as resolved by Gus

04:09:987 (2) - ? remove and extend the slider before it

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i think it plays/reflects song fine? but will keep open

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f

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Marked as resolved by Gus

04:11:844 - fuck this gives me chills

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dude ikr what IS THIS BAND

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04:12:844 (12,1,2,3,4,5) - this flow feels very not good consider changing it to where (1,2,3,4,5) flow down rather than back into the pattern

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fixed

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Marked as resolved by Gus

04:16:416 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - the scream decreases in volume and strength throughout the section, it makes sense the stream is spaced further earlier in the section and then slowly decreases.

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the spacing here is actually inspired by the very loud symphonic sound at 00:45:663 (4,1) - that reverberates during the stream. the scream isnt that much quieter, and the symphonic sound is much higher in pitch/more noticeable imo, so thats why I did it the way I did ;p

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Marked as resolved by Gus

04:19:844 (1,2) - It would be better if it were consistent with 04:20:416 (3,4,5,6,7) -

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i dont think so, it doesnt match the rhythm for that intense orchestral sound

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Marked as resolved by Gus

04:24:987 (1,2) - These sliders feel a bit out of place because this stream has a clear circular movement. Maybe add a little curve to both of them?

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i find them aesthetically pleasing as is :P

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4r

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Marked as resolved by Gus

04:25:916 (6,7,8,9,10,11,12,13,14) - smooth out the stream here

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fixed

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Marked as resolved by Gus

04:27:417 (11,12,13,14,15,16) - make more circular

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fixed

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Marked as resolved by Gus

04:29:568 (1,2,3,4,1,2,3,4,1) - some kind of reverse in spacing would work better wouldn't it? Higher for the snarees that lead to the next white tick

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agreed fixed

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Marked as resolved by Gus

04:30:773 - 04:33:059 - 04:34:487 - 04:35:344 - good spots for triples to match the drums

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hmm ill keep this open until i can playtest to see which is funner bc i think both interpretations (triples or no triples) are fair

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eh the irregularity of the triple sounds makes me not want to map them, so im going to resolve without changing

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Marked as resolved by Gus

04:31:273 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - dont use the same note position for these jumps

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why not?

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f

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Marked as resolved by Gus

04:36:987 (1) - long sound here, maybe make this a slider?

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i think pause does good emphasis

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Marked as resolved by Gus

04:38:130 (1,1) - increase spacing

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nah i use this gimmick throughout

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Marked as resolved by Gus

04:50:130 (5,6,7) - make parallel

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think its fine as is

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Marked as resolved by Gus

Last notes, 04:53:702 (1,1,1,1) - I feel like these should just be two return sliders instead of one and then three spaced circles. Was hard to read when playing it, and I think return sliders work just fine (or kick sliders if you wanted to do that)

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uh may address this l8r, still need additional consensus

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Marked as resolved by Gus

04:55:000 (5,6) - i notice some blue tick drums are skipped in the map like this one, if you are following drums you should map them in this section. same here: 04:57:286 (3,4) etc

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ah, not interested in following them in this section because of the strength of the vocals & other instruments

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Marked as resolved by Gus

05:01:929 - 06:00:201 - another circle here for a triple

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not interested in mapping either of these sounds tbh

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Marked as resolved by Gus

05:02:000 (2,3) - maybe do something like this here? https://i.imgur.com/bcShFkS.jpg

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y

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Marked as resolved by Gus

05:12:000 (2) - you should make focus to the vocal here (guttural) removing thoses notes , and replace it for a super slow slider for example ( i tried a slider with 0.10x) if you are gonna do this, make it a jump into it

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actually really like this suggestion! it plays nicely either way I think, ill keep this in mind for later

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eh actually decided i think the abrupt stop on the note emphasizes it better

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Marked as resolved by Gus

05:17:000 (3,4) - maybe make this different form 05:16:715 (2) - this, since you are following the vocals in this whole section

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not exclusively following vocals

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Marked as resolved by Gus

05:36:272 (4,5) - better to map it as a triple, there is quite a noticable sound in the middle

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eh, for consistency w earlier section i avoided that sound

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Marked as resolved by Gus

05:36:987 (1,2,3) - different patterns is cool but i think the drum is too obvious to ignore here, i think it should just be 1 stream

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i do this throughout the map, i think its the best way of paying homage to all the sounds present. though ill k eep this open because i could be willing to change

most of the streams in the map don't also have other really unique sounds in play

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Marked as resolved by Gus

05:43:272 (9) - maybe split this one into 2 reverse sliders?

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05:44:415 (9) - this too

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yes! sounds good ty

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Marked as resolved by Gus

05:45:843 (3) - maybe a slider

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think it plays better as a note

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Marked as resolved by Gus

I have to agree with sakebi here - The entire rest of the map plays at either a 1/2 or 1/4 rhythm, so the gaps in rhythm with (3) and the full beat slider right at the preview point feel very polarizing.

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Reopened by Tycani

it especially feels weird when 05:46:987 (3) - is a 1/2 slider, despite representing the same thing (held vocal + snare)

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ok, i changed (3) but i don't know that there's an issue with the full beat slider at the preview point because there genuinely doesn't appear to be a sound on the red tick separating that slider and the next note

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fixed further

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Marked as resolved by Gus

05:48:987 (3) - since you are following the vocals here, maybe do something like this? https://i.imgur.com/m5emYIO.jpg

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i'm not exclusively following vocals here

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Marked as resolved by Gus

05:55:058 (14,15,16,1,2,3) - too sharp of a turn

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fixed

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Marked as resolved by Gus

05:59:710 (7) - perhaps but this somewhere up from here for bigger spacing leading to 05:59:853 (1) - too

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sure

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Marked as resolved by Gus

05:59:844 (1) - slider is a bit ugly, recommend removing the 3rd point

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cant have ugly sliders can we

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Marked as resolved by Gus

06:18:415 (2,3,4) - this one shouldn't be a triple

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fixed all ty ty

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Marked as resolved by Gus
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