mapped by Kuroame
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This beatmap wasn't updated since 23 February 2025 so it was graveyarded...
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00:18:099 (6) - Could try to have a more linear flow from 00:17:630 (5) - to 00:18:099 (6) - considering this section is really calm and there are no special sounds on this note

01:50:677 (5) - Same. This part is really calm too and flow changes drastically on a vocal that isn't really special if compared with the other vocals in this section

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changed a little bit of these parts because of the mods and i think its ok rn

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Marked as resolved by Azumiw

00:18:802 (1) - 1/1 slider for the vocal here like you did with 00:16:927 (4) - fits way better than forcing a 1/2 for the downbeat/kick

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ok

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Marked as resolved by Azumiw

00:18:802 (1,2,1,2) - These two sounds are very similar, but you have mapped them with different rhythms which is inconsistent and make gameplay uneven, specially for a NORMAL. I suggest to use the rhythm from 00:26:302 (1,2) - on 00:18:802 (1,2) - since this part of the song is very calm and you want to represent that pace on your map

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ok

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Marked as resolved by Azumiw

00:24:427 (4) - Would be better to avoid HP bar overlap

01:09:427 (4) - Would be better to avoid HP bar overlap

01:26:537 (3) - Would be better to avoid HP bar overlap

01:45:052 (1) - Would be better to avoid HP bar overlap

01:45:990 (2) - Would be better to avoid HP bar overlap

02:25:833 (1) - Would be better to avoid HP bar overlap

03:15:755 (2) - Would be better to avoid HP bar overlap

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ok

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Marked as resolved by Azumiw

00:35:677 (4) - OFFSCREEN

01:01:927 (4) - OFFSCREEN

01:23:255 (2) - OFFSCREEN by something around 1 or 2 pixels

03:00:755 (2) - OFFSCREEN

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ok

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Marked as resolved by Azumiw

00:56:537 (1,2,3,4) - Could adjust the rhythm to highlight vocals a bit better, the 1/2 sliders at the start implies more of a drum-centred rhythm which given the 1/1 gap on 00:57:708 (4) - isn't really the intentional, could do something like this instead and have the increase in rhythm density at 00:58:412 (2) - where the drums pick up: https://i.imgur.com/90ix3OA.png

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i think the drums are way more impactful in this part and all diffs are following it, so id like to keep it this way

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Marked as resolved by Azumiw

00:56:537 (1,2,3,4) - You could change the flow to something like this .

Minimizing the movement for this build up could be interesting in therms of gameplay because you already have a very dense rhythm for a NORMAL, so having an easier flow in this part would balance the difficulty of it in comparison with the dense rhythm

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ok

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Marked as resolved by Azumiw

01:04:037 (1,2,3,4,5,6,7,8) - In this pattern you've added 01:04:037 (1,2,3) - 3 1/2 rhythm objects in a row and also 01:05:677 (5,6,7,8) - 4 1/2 rhythm objects in a row but you haven't done it on 01:19:037 (1,2,3,4,5,6,7) - which is inconsistent since these two parts of the song are THE SAME. I would suggest to only use the rhythm from 01:19:037 (1,2,3,4,5,6,7) - since it is more melodic and kinda fits this low paced vocal part very effectively

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ok

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Marked as resolved by Azumiw

01:19:037 (1) - i think it fits better to vocals to stretch this to 01:19:505 and place the circle at 01:19:740

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ok

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Marked as resolved by Azumiw

01:27:240 (4) - Not really anything worth an active circle over the loud held vocal here, would be much better suited on the next white tick following the drum layer, changing this into a 1/2 slider and deleting 01:27:708 (5) -

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02:27:240 (4) - 03:27:240 (4) -

Piano is definitely more noticeable on second Kiai but should prob change for consistency sake anyway if you do change the other 2

Could consider also changing the rhythm just before these 3 instances to match but I found them not as bad since vocal is weaker there

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tbh i prefer how it is rn, i like the rhythm and i dont like the idea of these parts being alike

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.

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Marked as resolved by Kuroame

if you could suggest a different rhythm in this part 01:27:474 i would appreciate it

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01:32:630 (5) - remove reverse and add circle to 01:33:099 for consistency

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ok

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Marked as resolved by Azumiw

01:34:505 (2) - Both the vocal on the start of this as well as the repeat arrow are 2 distinctly different vocals and don't really need to be grouped like this, omitting the snare and having something like this fits better here: https://i.imgur.com/Ecof22X.png

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01:42:005 (2) - Even if these are both technically more of a "group" making up the same word vocally than this previous example, it's still only 2 vocals and doesn't really need to be grouped with a 3-note repeat

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ok

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Marked as resolved by Azumiw

01:44:818 (7,1,2) - this rhythm is kinda confusing with you following the drums out of the blue.

you could change it up like so to follow the vocals better like you did in the rest of the map and not confuse the player

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ok

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Marked as resolved by Azumiw

01:49:505 - consider adding a circle here before the 1/2 slider to properly represent the vocal in the song

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ok

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Marked as resolved by Azumiw

01:49:740 (3,4) - Would be better to undermap it as an 1/1 to keep the rhythm as dense as you have on 01:45:052 (1,2,3) - while maintaining the vocal mapping

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ok

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Marked as resolved by Azumiw

02:28:880 (3,4,5,6) - The 1/2 sliders would be better suited at the end of the chain and not the start so it feels more like a build-up into 02:30:287 (6) - instead of kinda doing the opposite of what the song is doing

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ok

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Marked as resolved by Azumiw

Probably should have clarified a bit more so that's my bad but I meant right at the end of the chain just before the end of the build up at 02:30:287 (6) - so was looking for rhythm more like this here: https://i.imgur.com/GZRB8io.png

If you feel like the 1/2 chain is a bit too long there you could opt for this instead: https://i.imgur.com/0H02MpY.png

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Reopened by -[Shady]-

The red tick rhythm feels pretty off, especially with the current hitsounding since both of the stronger drums on the white ticks here

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ok

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Marked as resolved by Azumiw

02:58:412 (1,2) - Drums are on doubles around the blue ticks here, current rhythm is very off from what the song does even for simplification sake and should defo be 3/4 repeat instead

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ok

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Marked as resolved by Azumiw
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