wondering why Advanced diff using storyboarded hitsounds https://bit.ly/2RBalBx which even adjacent diffs don't use it like jeez's Hard and Normal's error. Maybe it's not too important but this has an effect on the game itself, which most people play with hitsound on and when they try to playing in Advanced diff storyboarded hitsounds, and when they try to diff next to each other (jeez's Hard and Normal's error) storyboarded hitsounds don't exist like Advanced. maybe this is called consistency, please consider.