00:36:641 (1,2,3) - this is quite confusing and actively maps sounds that arent really important at all, i'd make this two sliders with the second one starting at 00:37:289, which falls on a cymbal anyway
Currently still way too hard; 00:36:316 (4,5,6) - Dont map kicksliders in hards at that bpm its way too hard and not a commond concept on low diffs, just make it a repeating slider remove the 2 circles
00:36:641 (1,2,1,2) - Those sliders firstly have different snaps which confuses players and secondly could be simplified more to play easier
00:36:641 (1,2) - Could be replaced with 3/2 sliders to avoid the weird snaps and simplify the rhythm here. The very long chain is kinda straining currently
01:27:560 (3,4,5,6) - 01:37:938 (3,4,5,6) - while i do get that the piano scale goes up, i feel like this might be too hard to react to, maybe just make 01:27:560 (3) a double reverse slider
01:37:938 (3,4,5,6) - this is way to hard for a hard diff, remove the kickslider and make it same as 01:26:911 (1,2,3,4,5) -
02:01:127 (5,6) - since song is calm and you follow vocals could turn this into 1/1 for held vocal
same for 01:49:938 (2,3) - 01:50:749 (5,6) - 02:00:316 (2,3) - etc..
02:04:857 (1,2,3,4,5,1,2,3) - placing sliderheads at red ticks here is kinda counterintuitive and hard to read, i'd suggest making 02:04:857 - 02:06:073 four double reverse sliders, or a quint and three double reverse sliders, especially since the red ticks arent emphasising anything since the piano is just playing a scale upwards here
02:46:587 (2,3,4) - this is quite hard to read (similarly to #4735992), i'd move this to start at 02:46:695 and extend 02:46:208 (1) to the red tick