00:00:098 (1,2,3,4) - ok like this is funny and all but I don't think this being overmapped to this extent makes sense, just having 00:00:449 (1) - alone would be fine to represent the kick here.
on top of this, just having 1 circle (or burst) and then nothing for 16 seconds really feels boring here, you could remove the objects before this first break and make this ending object 05:13:205 (4) - a slider extending to 05:14:135, and start a spinner 00:13:957 - to start the map to keep it over 5 mins of drain while not having 16 seconds of nothing in the very beginning
but but i really liked the break cause to me it creates a sense of tension and unease since it's unusual to have a break right after one burst or one note, causing the player to be thrown off guard and then the ominous sounds of the song come in while this girl is whispering "I am using my imagination" into your ear and the break makes it so the song demands all of your attention, but so far everyone has said it's boring so idk
ok Lets Be Nice Everyone first of all we do not need to be calling anything "unnecessary shit" especially when the reason for it has already been laid out to you in clear words
on top of that the break is just not an issue. i understand the frustration and theres nothing wrong with posting a suggestion for it, but this is 100% the type of thing thats ultimately up to the mappers discretion, and it clearly achieves an effect that they're going for. its fine and you dont need to change it
the burst is the only thing here that could be concerning from a "should this be ranked" perspective bc it's mapped to nothing (Wow) but a good rule of thumb w/ overmapping is just whether it feels natural, and imo it works great here
the only other issue i can think of with overmapping particularly at the beginning or ending silence of a song is that it could be a way to artifically extend drain time, but here the drain + break time would easily exceed 5 minutes regardless of whether the burst was there or not so that reasoning doesnt apply here ^^
00:30:941 (3,4) - 00:39:068 (3,4) - vocals you are mapping to start to differentiate their rhythms in these sliders and yet you are mapping them as if they aren't, it would be nice to have some changes in the rhythm in these sections to both add some variety in a very monotonous section as well as give a nod to how the music is changing.
00:48:493 (1,1) - you might not have to NC these because the pitch in these vocals are all going down and all together.
I think I will keep to stay consistent with 02:07:645 (1,1,1,1) and 03:09:346 (1,1,1,1,1,1,1)
00:56:566 (2) - Maybe since the 2 is on a different beat snap divisor you could try emphasizing the 2 by moving it away instead of it being a stack. Like so https://osu.ppy.sh/ss/19399992/8c40
might be nice to have a little more snap onto this 01:00:025 (4,5) - the note on the 4 in the previous sections has been snapping behind, so maybe something similar could feel nice for this too
01:12:358 (4) - thoughts on extending this slider to the next 1/6 tick 01:12:758 - to add more tension to the next object and represent the vocal a little better?
01:48:741 (1) - thoughts on starting with a lower sv slider (like 2.5x sv or so) to introduce the player to the idea of these big fast sliders and to avoid annoying jumpscare sliderbreaks? From there you can keep the sv the same throughout as it is now
02:14:661 (3) - could nc this to signal 1/3, it'd be different enough from something like 02:07:645 (1,1,2,1,1) -
fair but also i wanted to have the same pattern in the middle throughout the map to kinda tie everything together, like at 01:18:051 (1,1) and 04:18:618 (1,1)
03:23:336 - this kick shouldn't really be ignored here since you are primarily following the percussion in these sections, you could end 03:23:130 (3) - on that red tick to at least have it passively represented
I feel like shortening that slider doesn't do much but make it feel less impactful just for the sake of following the kicks, like that slider is supposed to be kind of out of place and stand out so it can signal a shift in the music and map, as well as the prolonged stop in motion into the super fast wub slider to give the next section a lot of impact
03:25:185 (1) - offscreen, move up a bit
02:05:179 (1) - 02:15:102 (1) - 03:26:829 (1) - offscreen by a few pixels, move up a bit
03:31:760 (1,2,3) - imo the rhythm here is a bit hard to read, considering the pause on 2
i'd make 2 way slower (like maybe half of current sv even) to really show off the pause in rhythm, and perhaps have a more enclosed shape, currently they feel similar enough that they all feel like '1/4' sliders in tech maps
03:32:274 (3) - maybe remove normal sampleset from the sliderbody, it has a different sliderslide hs
03:32:993 (1) - maybe this deserves a more unique object than 03:32:582 (1) - to represent the wub
03:36:199 (8,9) - thoughts on making these each 2 sliders (each 1/6) to show the change in percussion as well as make your buildup even more prominent?
I forgot if I said this already but the idea for those sliders are to be neurons that are firing off around the brain slider, with each neuron slider growing in intensity, showing signs of distress and shit, cause in the lyrics he's saying "I don't know how much more I can take" so I think that really fits even if I had to ignore the drums
the shape of them grow more chaotic to show that more neurons are firing off but the sv stays the same, ig a build up would show that better but I don't think that fits exactly with the song. I think having just the shape change but the sv stay the same is the right balance of representing what's actually happening in the song while also getting my artistic point across, but maybe that's only cause I was the one who mapped it so I understand all my ideas
03:36:774 (7) - can u move the 2nd anchor of this out a little bit so theres a more distinct path to the beginning of the slider .. right now it kinda just looks like thge 7 is a circle chilling in a slidery mass
03:44:730 (1) - use a different sampleset to mute the sliderticks? the instrumentation is all gone imo the lack of sounds here would work well
04:17:298 (1) - imo you could have a 1/16 double here for the guitar strum :3
if you dont wanna mess up the slider ticks you can add the circle on 04:17:271 - instead
04:26:426 (1,2,3,4) - 04:29:945 (2,3,4,5) - should bring these closer together so its more obviously a cut here rather than 2 seperate doubles like 04:35:113 (2,3,4,5) -
04:31:154 (2) - since there's a snare here adding more spacing to distinguish between these 04:30:934 (1,2) and 04:31:374 (3,4) - would fit better imo
04:40:758 (5,6,7,8) - the 1/3 jump to the triple imo is kinda hard to react to, considering the large spacing, and unlike 04:41:492 (9,10) - there isn't a pause to let you read the pattern
think 5-6 should have lower spacing to make it more reactable