mapped by weyctor
submitted
last updated
Hype Train10 / 5
Nomination Status1 / 2
nominated by _Stan
New Discussion
Please sign in to post or reply
Discussions
Sort by


Sadly I have to say this spread is unrankable because it doesn't follow a proper spread

Ideally I would say, hard generally takes 3/4 overall density of insane, normal 2/4, and easy 1/4, as you can check from Spread Wizard graphs (not all maps and sections are applicable, there may be some variation in the actual density)

I will post the detail in general section of each diff

permalink

fixed

permalink
Marked as resolved by weyctor

gl

permalink

01:44:362 (104362|1) - ghost note, theres no sound here. also forgot a note on 01:44:162

permalink

01:53:962 (113962|1) - also here, no sound on this note

permalink

ok

permalink
Marked as resolved by weyctor

02:03:512 , 02:22:712 sounds like there should be note here like insane diff, the 1/6th note is good though it should be applied to insane diff too

permalink

ok

permalink
Marked as resolved by weyctor

00:00:015 - to 00:06:412 - i don't really get why normal, hard, and insane diff has same notes density and less creativity (and mapped almost at same way too)
https://osu.ppy.sh/ss/19409777/319f
https://osu.ppy.sh/ss/19409778/54c1

For example, in case at hard or insane diff, i think you can add some notes for bigger instrument impact like 00:01:212 - 00:01:412 - 00:01:612 - etc
https://osu.ppy.sh/ss/19409783/b8e2

permalink

i dont want to change it. cause there is slience and it is the beginning of the song. 1 note can express a bright tone

permalink
Marked as resolved by weyctor

💖

permalink

I think the Offset is 12

permalink

good

permalink
Marked as resolved by weyctor

If you changed the offset make sure to re snap all the sv's to where they should be, and apply the offset change on every difficulty

permalink

ok thx

permalink

If you want to rank the map make sure to add a hitsound.wav file into the map folder just to make it rankeable.

permalink

added

permalink
Marked as resolved by weyctor

For soft-hitnormal.wav work in entire mapset, you should change all timing sampleset to Soft, Custom 1.

To do this, open the Timing Setup, then select all timing points, then open audio tab, select Soft and Custom 1. The timing point should have S:C1 if successfully

And for that you don't need soft-hitclap.wav , soft-hitwhistle.wav , soft-hitfinish.wav . Unless you want to make hitsound with that

permalink
Reopened by Donpa-chan

thx!

permalink
Marked as resolved by weyctor

good map 👍🏻

permalink

<3

permalink

hype

permalink

yep

permalink

The source field should be [c]UNDERTALE[/c] that should be all with capital letters. Just to corresponding the caption of the game itself.

permalink

ok

permalink
Marked as resolved by weyctor

hype

permalink

permalink

make sure to press the thumbs up icon on mod posts like mine, this is to give thanks for modder's contribution, it also helps them a lot with the BN process

permalink

I see!
qwq

permalink

Metadata has some errors such as the title not being capitalized correctly. It should be "Battle Against a True Hero" Not only that but some tags are repeated like "undertale" despite it already being in the source.

permalink

Thank you for your valuable advice! I have changed

permalink
Marked as resolved by weyctor

hype!

permalink
/