mapped by kelinimo
submitted
ranked
This beatmap was ranked on 3 September 2024!
nominated by Nijika Ijichi and riot1133
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00:06:639 (1) - would be nice if the intro was less filler-y. make big sound more emphasised and make small sound not as emphasised

00:09:917 (2) - could be less
00:15:491 (1) - could be more
00:21:393 (3) - could be more
00:23:688 (5) - could be less
00:27:294 (4) - could be more

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idk, this intro doesn't prioritize the drums, i think some snares can be better emphasized tho

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Marked as resolved by kelinimo

00:08:278 (3) - should this be ctrlg'd?

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better flow when it goes up, and small spacing feels cool here

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Marked as resolved by kelinimo

00:26:311 (1) - syncopated 1/8 hs goes crazy but i think this might be an accident

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it's not, should i hitsound it more?

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i think it should jsut be a 1/4 buzz slider

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doesn't really feel the same, but i guess...

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Marked as resolved by kelinimo

i mean u dont have to if u think 1/8 is better

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01:00:656 (1,2,3,4) - the spacing of these are waaay underdone compared to the super intense & drastic change in vocals,
something like this would work perfectly

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01:03:689 (1,2,1) - especially since this is spaced a lot more too & its just a bit of filler

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i think moving 01:00:656 (1,2) - is enough

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Marked as resolved by kelinimo

01:04:179 i would change rhythm to add a 1/2 slider here and circle after to follow vocals better, since you follow them throughout the map

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that's not how this part works tho. i don'

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t follow vocls here

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Marked as resolved by kelinimo

01:22:376 (1,2,3,4,5,6,7) - i dont think this really deserves the overmapping, but at least make 01:22:868 - this active

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made it less overmapped

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Marked as resolved by kelinimo

01:22:622 (2,3,5,6) - wanna add hitsounds for this for player feedback

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true

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Marked as resolved by kelinimo

01:28:934 (5) - small recommendation: considering the amount of overmapping it would be better to start bursts on redlines cuz it feels better to play

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also it would be good if there was some consistency/reasoning such as a music motif to justify why you have chosen to overmap certain parts and not others, e.g. why 01:35:655 (2,3,4) - and not 01:34:671 -

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I don't think this really works on this one. Also didn't get what is it about overlapping. Is it like covering too much of a slider?

Reply to comment: it doesn't follow any "consistent" instrument throughout the map. But in this specific moment it is the same guitar as here 01:37:130 - which sounds differently one these 01:34:507 (2,3) - than here 01:35:655 (2,3,4) -. And these differences just make it feel right to me

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Marked as resolved by kelinimo

01:41:557 - i think this 4 or 5 notes need to be fixed cause they are not in rythme i think. if you play it with hd or hdhr you can just read it wrong i think. i think you need to move a bit this 5 notes for real. i played this map 100+ times and never hit it perfectly <3

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ure overthinked i think

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yeah? then sorry for that

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you sure do think a lot. same as here #4352760

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Marked as resolved by kelinimo

02:12:540 (1) - not too sure why you gave up on this pattern 01:56:802 (1,2,1) - i thought it was nice

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it was too far in i have dementia 👴

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Marked as resolved by kelinimo

02:17:458 (2) - could be further

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very true

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Marked as resolved by kelinimo

02:31:230 - should map the stream like you did 02:35:164 - 02:39:098 -

I dont really see a reason to ignore the 1/4th kicks just in this one spot

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oops it got deleted in the last update

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Marked as resolved by kelinimo
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same with 02:40:082 (1) -

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fixed

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Marked as resolved by kelinimo

02:35:983 (11) - 5% sliderend для консистенти с предыдущей секцией

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not having any hs there is enough

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Marked as resolved by kelinimo

02:36:066 (12) - 02:40:000 (12) - there is no sound on these notes, remove them & space it out a bit from next sliders

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fixed

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Marked as resolved by kelinimo

02:36:148 (1) - i think the gun plays more better if it was ctrl + g'd

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i think i'll be changing the sliders anyway. but the idea is all the sliders are counter clockwise, so it's predictable

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/

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Marked as resolved by kelinimo

02:40:082 (1) - missing the best hitsound in the game man cmon (soft-hitwhistle) (all other diff's have it)

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yea, i was fixing some stuff there, and it was very distracting every time i played it back

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Marked as resolved by kelinimo

02:43:853 - mute sliderend since there isnt a significant sound? or atleast like 20% volume

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👍

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Marked as resolved by kelinimo

03:06:147 (4,5) - would be nicer if this was closer and 03:06:475 (5,6) - this was further

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real

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Marked as resolved by kelinimo

03:24:343 (1) - cant hear a strong reason for a buzz here

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03:31:229 (1) - this is cool though

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yes

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Marked as resolved by kelinimo

03:32:212 (1,2,1,2,1,2) - i think u should make these into two patterns of 3 due to the way the song is structured

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it was kinda like that already

Just switched the ncing and patterning a bit

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Marked as resolved by kelinimo
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