mapped by _Asha
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This beatmap was ranked on 27 September 2018!
nominated by Asherz007 and Rivals_7
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00:02:456 (2456|1,2641|1) - I would suggest making these doubles since the bass plays here

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Fixed.

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Marked as resolved by _Asha

00:02:827 (2827|3,2827|1,2827|0) - This should be a double since it's a similar sound to 00:02:456 (2456|1,2456|0,2641|2,2641|3) -

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Fixed!

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Marked as resolved by _Asha

Fixed!

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Marked as resolved by _Asha

00:03:382 (3382|2,3382|0) - I think this should be different from 00:03:012 (3012|0,3012|2) for variety

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Fixed!

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Marked as resolved by _Asha

00:04:123 - it's hard, so why not 1/4? https://puu.sh/ASTl9/84372bcf38.jpg like this

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changed!

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Marked as resolved by _Asha

00:04:401 (4401|2,4493|1,4586|2) - Minor suggestion but I think the trill here should be avoided since the drum plays at the same pitch yet the entire measure isn't trilled (but I wouldn't trill the entire measure either, that would probably be too tough for this difficulty)

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Fixed

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Marked as resolved by _Asha

00:04:678 - 00:05:419 - 속도가 빨라졌다가 느려지는 변속을 이용하셨네요. 각 변속이 같은 시간을 점유한다면 일반적인 속도, 즉 변속이 없는 상태와 같아지는데 이 변속은 마지막 0.4x가 다른 변속보다 2배의 시간을 점유하고 있어 첫 플레이때 어색한 느낌이 들었습니다. 실제 계산시 일반 속도 1 기준 0.925가 되며, 실제 속도보다 더 느리다는 걸 알 수 있습니다. 물론 반드시 일반 속도와 평균을 맞춰야 한다는 공식은 없지만 이와 같은 단순 스피드다운인 경우, 또 1.6 - 0.4 / 1.4 - 0.6 / 1.2 - 0.8 / 1.0 과 같이 평균값에 맞게 쌍을 맞추시려고 한 걸 보면 변속의 위치를 조정해야 한다고 생각합니다.

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이 파트에서의 문제는 1.0이 짝꿍 변속을 가지지 못하고 혼자 독립되어있어 평균 계산에 오차가 발생한건데, 1.6 - 0.4나 1.4 - 0.6처럼 둘이 합쳐 짝이 2.0이 되게 또 다른 1.0 짝꿍을 붙여주는게 낫겠네요. 1/4 스냅 기준 0.8부터 한 칸씩 뒤로 보내주세요. 그렇게 하면 1.6 / 1.4 / 1.2 / 1.0 / 1.0 / 0.8 / 0.6 / 0.4 총 8개가 서로 짝을 이루어 평균이 맞게 됩니다.

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수정완료!

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Marked as resolved by _Asha

00:05:419 (5419|0,5419|3) - Make this a [12] or [34] double so that it's distinct from the doubles before and after it. The pitch here is different from the previous double so it shouldn't be the same.

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Good. i made it [13]

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Marked as resolved by _Asha

00:06:993 - 확실히 소리가 있는편에는 속하지만 Beginner나 Amii's Expert처럼 한텀 쉬고 표현해주는게 어떨까요.
이 구간만 스네어가 희미하니 더 명확하게 audible 되는쪽만 강조하는게 나을 수도 있습니다. 비기너하고는 다르게 http://puu.sh/B7LO2/4157f3c69c.jpg 시작 섹션에 2개 두셔도 돼요.

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두개로 바꿨습니다!

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Marked as resolved by _Asha

00:07:271 히트 사운드 0, 음악 100으로 해놓고 들어보니 저 부분은 드럼 소리가 좀더 크게 나더군요. 노트 하나 더 배치하시는게 강조하기 좋을것 같아요!

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음 고려해보겠습니다!

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Marked as resolved by _Asha

00:10:419 - 스트림 흐름에서 이 부분만 노트가 없는데, 제 생각에는 미약하지만 드럼이 있다고 봅니다.

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노트하나 추가했습니다!

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Marked as resolved by _Asha

00:10:604 - 00:12:086 - 1.5x / 0.5x를 사용하셨지만 실질적으로 1.5x는 플레이에 아무런 영향을 끼치지 않습니다. 노트와 다음 노트 사이의 간격이 스크롤 기준 너무 넓기 때문에 사실상 플레이할 때는 0.5x로 내려오는 다음 노트만 보이게 됩니다. 만약 다음 노트가 텔레포트로 실제 나올 위치보다 먼저 나오게 표현하고 싶으시면, 변속을 가운데서 시작해 첫번째 가속 변속이 효과적으로 작용할 수 있게 하는 걸 추천합니다. (변속 추천 : https://pastebin.com/Mv2bCK2C)
1/4 스냅 기준 8칸을 이용해 처음 가속 변속에 1칸, 저속 변속에 7칸을 두어 순간적인 가속을 표현했습니다. (가속 변속이 차지하는 칸이 적을수록 가속의 값이 커지고, 결국 임팩트가 커짐) 기존에 사용하신 스피드다운 변속은 1.6x ~ 0.4x이니 저속 변속에 0.4x를 두어 플레이어가 이 맵을 플레이할 때 다른 파트의 변속에서도 같은 느낌을 주게 했습니다. 물론 이 변속을 더 강하게 하고 싶으시면 저속 변속의 값을 더 낮추면 됩니다.
원리는 1/4스냅 기준을 두고(이 파트에서는 1/4스냅을 이용한 변속이므로), 먼저 저속 변속의 값을 정합니다. 0.4x를 기준으로 잡으면 0.4x가 7칸, 임의의 가속 변속이 1칸이 되어 총 8칸 진행할때 변속이 없을 때와 같은 느낌을 주는게 좋습니다. 즉 1x × 8 = 8이 되는게 이상적입니다.

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현재는 0.4x × 7 = 2.8이니 나머지 한 칸을 더했을 때 8이 되어야 합니다. 즉 8 - 2.8 = 5.2x가 되니 5.2x를 넣어주시면 되겠습니다. 위 pastebin에서는 5.2x / 0.4x와 위와 같은 계산을 통해 얻어진 또 다른 변속 4.5x / 0.5x 두개를 예시로 들었습니다. 원하시면 계산을 응용해 다른 스냅이나 다른 간격, 변속이 차지하는 칸을 임의로 설정해서 더 재미있고 효과적인 변속을 찾으시면 됩니다. 제가 제안한 변속을 쓰고 싶으시면 원하는 변속 아래 적힌 값을 복사하여 에디터 내 Timing 칸에 들어가신 후 붙여넣기 하면 됩니다. (compose / design / timing / song setup 부분)

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4.5/0.5 사용했습니다! 감사합니다!

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Marked as resolved by _Asha

00:12:086 (12086|3,12456|2) - might be a good idea to have both of these in col 3 since the string is the same pitch on both occasions (and different from 00:13:382 (13382|3))

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Gooood idea. Changed!

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Marked as resolved by _Asha

Extend 00:12:827 (12827|0) - as LN to 00:13:197 - ^^

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changed!

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Marked as resolved by _Asha

00:13:197 - no sound here besides vocal which you dont map and the 1/8 trill starting from 00:13:197 - , Delete?

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umm i cant understand what you mean. sry :(

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Marked as resolved by _Asha

Only vocal sound on that note, delete these two notes 00:13:197 (13197|1,13197|2) -

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Reopened by Dr_Marc

Oh good point! I deleted 00:13:197 (13197|2) - this one note!

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Marked as resolved by _Asha

00:13:382 - add 1 more note for the cymbal sound? (or at least make more note than 00:14:864 - 00:16:345 - because this two timing doesnt have cymbal and 00:13:382 - have cymbal)

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Accepted

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Marked as resolved by _Asha

00:13:382 -에서부터 00:23:567 - 까지 구간에 대한 이야기
00:13:382 (13382|3,14864|2,16345|1) - 이런 롱노트로 뒤의 음을 표현하신건 좋습니다. 다만 개인적으로 봤을때는 어느정도 끊어서 표현해도 괜찮다고 봅니다.
00:13:382 (13382|3) - 의 경우 00:14:308 - 까지만, 00:14:864 (14864|2) - 의 경우 00:15:790 - 까지만 00:16:345 (16345|1) - 의 경우 00:17:271 - 까지만 이런식으로 표현하면 깔끔하게 다음 노트로 넘어가는 표현이 가능합니다.

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더 자연스러워진것 같습니다! 수정!

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Marked as resolved by _Asha

00:17:827 - 00:18:197 - 롱놋 전체에 1.3x, 빈 공간에 0.6x을 넣으면 롱놋 길이가 실제보다 1.3배로 보이고 사이 공간이 0.6배로 보이게 됩니다. 즉 실제 스냅과 일치하지 않은 모양이 형성되므로 좋지 않은 변속입니다. 저도 처음에 쳤을 때 길이가 1/2라는걸 인지하지 못한 채로 치다가 계속 200이 떴어요 ㅠㅠ 노트가 느려졌다가 빨라지는 느낌을 주고 싶으면 롱놋에 변속을 넣기보단 롱놋 사이 공간에만 넣는게 좋습니다. 또 롱놋에 변속을 넣는 경우에는 특별한 이유 없으면 1배와 같이 평균을 맞추는 게 중요해요.

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18012,-250,4,3,1,50,0,0
18104,-62.5,4,3,1,50,0,0
18197,-100,4,3,1,50,0,0
다음과 같이 빈 공간에 0.4x / 1.6x / 1.0x를 배치하면 노트 내려오는 속도가 느려졌다 빨라지는 느낌을 줄 수 있습니다. 물론 롱놋 부분에서는 1.0x을 넣어 평균과 일치하게 만들었어요

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수정완료!

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Marked as resolved by _Asha

18012,-250,4,3,1,50,0,0
18104,-62.5,4,3,1,50,0,0
18197,-100,4,3,1,50,0,0 로 변속을 조정하는게 더 안정적일것 같네요. 첫 부분만 0.4 -> 1.6 -> 1.0 이 아니라서 약간 어색한 느낌을 받았어요! 00:18:012~00:18:917

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실수했네요. 수정했습니다!

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Marked as resolved by _Asha

00:20:234 (20234|1,20419|1,20604|1,20790|1) - 4 note anchors here and 00:21:901 (21901|0,22086|0,22271|0,22456|0) - here. Might be uncomfortable to play.

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Fixed!

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Marked as resolved by _Asha

00:20:790 (20790|1) - I think you should move this to 4, 00:20:975 (20975|3) - to 2, and 00:21:160 (21160|1) - to 4 for comfort

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Good! Fixed!

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Marked as resolved by _Asha

00:20:790 - I think is better to keep stacking here, bc it's feels a bit rare when i first played(bc u stack all of this sections and here not), ~ https://osu.ppy.sh/ss/11473804

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Keep. I think here sound is different with other part a little bit.

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Marked as resolved by _Asha

column : 1|2|3|4
00:23:382 - add note at col 2 for flow and consistency? (and add that "whistle" hitsound in the note too)

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Accepted

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Marked as resolved by _Asha

00:23:753 (23753|2,23753|1,24123|0,24123|3) - 음악을 들었을 때 00:17:827 (17827|0,17827|1) - 와 느낌이 비슷하다고 생각합니다. 롱놋으로 표현하는 건 어떨까요?

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수정

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Marked as resolved by _Asha

00:24:493 - 정말 유지하고 싶은 경우라면 유지할 수는 있으나, 더 나은 방향을 제시 할 순 있겠네요. 피드백 https://puu.sh/B7LRL/1f58a8c7e0.jpg

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변경했습니다!

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Marked as resolved by _Asha

00:25:327 - remove this one or add a note here 00:17:549 - since both have the same sounds there

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Good point! i added 00:17:549 - here and 00:17:734 -

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Marked as resolved by _Asha

00:27:271 (27271|0,27641|0,28012|0,28382|0,28753|0,29123|0,29493|0) - 4th column is rather crowded in comparison to the other columns, might want to spread things out for hand balance

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Oke~ Fixed!

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Marked as resolved by _Asha

00:27:456 (27456|3,27456|2) - This shouldn't be a double since the bass doesn't play here, and I think this: 00:27:549 (27549|1) - is a ghost note. Similar situation here: 00:28:938 - , here: 00:30:604 - , here: 00:31:160 - here: 00:32:086 -, here: 00:32:641 - , and 00:34:864 - here (though sometimes the second double should be removed as opposed to the first). Hopefully these were helpful! I've never mapped an anime OP before so it's new territory for me.

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Fixed! and Thanks!

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Marked as resolved by _Asha

00:35:604 - 00:35:975 - 위에서와 말했듯이 평균이 맞지 않는 변속으로, 0.6x가 많은 공간을 차지하면서 실제보다 노트 사이 간격이 짧아보이게 됩니다. 가운데 1.0x을 제거하고 0.8x와 0.6x을 한칸 앞으로 땡긴 뒤 00:35:790 - 에 1.0x를 추가해주시면 좀 더 부드러운 변속이 완성됩니다.

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수정완료!

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Marked as resolved by _Asha

00:37:827 - Personal opinion, but I feel like it's a little awkward in terms of playability to follow the vocals in this song with LNs.

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ohh i think so too. Fixed!

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Marked as resolved by _Asha

00:38:012 - Missing note, hi-hat plays here and 00:42:641 - here. There are a decent amount of hi-hats you could add if you really want to, but I'm not sure if you do considering the difficulty. Still think its worth pointing them out though just in case. Also, the bass plays here: 00:42:641 -

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fixed!

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Marked as resolved by _Asha

00:38:753 (38753|2,38753|3,38753|1) - should be a single note as opposed to a triple since only a hi-hat plays here

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fixed!

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Marked as resolved by _Asha

00:45:975 - It's better to convert this note into a LN for consistency(guitar sound)

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Keep.

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Marked as resolved by _Asha

00:46:715 - i don't really see the reason for doubles here, just mini-jacks would be better https://puu.sh/ASTx0/2931fc102c.jpg

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Changed and 00:47:456 - move col 4 here

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Marked as resolved by _Asha

Fixed!

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Marked as resolved by _Asha

00:48:753 - There should be a jumptrill here because you put one here 00:06:901 -

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I noted from 00:48:567 - here

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Marked as resolved by _Asha

00:48:753 (48753|2,48753|1,49123|2,49123|3,49123|0) - no 1/4 note stream, intentional? (i mean you even do 2 note 1/4 stream at the beggining 00:06:901 (6901|2,6901|3,6993|1,6993|0,7086|2,7086|3,7178|0,7178|1,7271|3,7271|2) - )

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Fixed part by other modder. thx!

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Marked as resolved by _Asha

00:49:678 (49678|3) - I think this should go to 3, 00:49:864 (49864|0) - to 2, 00:50:049 (50049|2) - to 4, and 00:50:234 (50234|3) - to 3 for comfort

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Okay! i changed some parts after this!

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Marked as resolved by _Asha

Changed!

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Marked as resolved by _Asha

00:55:049 (55049|1,55049|0) - delete, maybe? you didnt even add the hitsound which makes it clear that there is no sound represent by this two note

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accepted

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Marked as resolved by _Asha

00:56:160 , 00:56:530 , 00:57:271 이 부분은 피아노 음이랑 보컬이 같이 쓰였는데요, 각각 노트를 한개씩 배치해서 둘다 살리는게 더 좋지 않을까 하네요

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좋은아이디어입니다만, 롱노트만으로 이부분을 표현하고싶기에 킵하겠습니다!

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Marked as resolved by _Asha

00:58:012 - 00:59:308 - 노트량 선정에 살짝 어색함이 있네요. 00:58:197 (58197|2,58197|3) - 와 00:58:567 (58567|3,58567|2) - , 00:58:938 (58938|2,58938|3) - 은 흰 선 위치보다 확실히 소리가 작은데 모두 2개씩 트릴로 구성되어 있습니다. 지정한 위치의 노트 수를 하나씩 줄이고, 이후 드럼 롤이 페이드인되니 00:59:123 - 00:59:308 - 를 모두 2개씩 만들면 그 느낌을 강조할 수 있겠네요.

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수정!

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Marked as resolved by _Asha

00:58:938 - https://puu.sh/B7LWH/2bda1e7b52.jpg 드럼롤 구간을 전부 트릴로 묶기보다는, 강해지는 부분하고 분리한다는 느낌으로 배치하면 좋을거같아요. 피드백 :: http://puu.sh/B7LYc/e7b95f164c.jpg

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확실히 더 치기 좋아진것같습니다! 수정했습니다!

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Marked as resolved by _Asha

00:59:123 (59123|3,59123|2) - maybe you can change this note with 1 note in 00:59:123 - column 2 and 1 note in 00:59:123 - column 3

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okay. i changed to [23]

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Marked as resolved by _Asha

00:59:678 (59678|3,59678|1,59678|0,59864|3,59864|1,59864|0,60049|2,60049|0,60049|3) - having triples here really makes for too large of a jump between this and the lower diff imo, I would change to something like [12][23][134] to keep the jacks somewhat but reduce how much of a strain this is

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Thats true. Changed like your suggestion!

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Marked as resolved by _Asha

01:00:790 - 에서부터 01:26:530 - 까지 kiai 파트에 대한 이야기
이곳에서의 롱노트는 어떤음을 표현하신지 해석하기가 힘드네요, 개인적으로 보컬이 강하게 표현되는 구간인 01:09:864 - 에서부터 01:10:975 - 까지를 01:17:271 - 해당구간처럼 짜시면 깔끔하게 나오실것같네요

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수정완료! 자세한설명 감사합니다!

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Marked as resolved by _Asha

01:03:382 - it's feels a bit empty here, why not making the note in 4 into a LN? http://osu.ppy.sh/ss/11473821

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Keep.

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Marked as resolved by _Asha

01:03:753 - left out note, look at 01:05:234 - , 01:07:456 - , or leave the other ones out

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Added!

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Marked as resolved by _Asha

01:06:160 - 이 곳에 더블을 두기보단 드럼을 살려서 01:06:345 - 에 더블을 두는 건 어떨까요? 앞서 01:05:975 (65975|1,65975|0) - 와 같은 느낌입니다.

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수정!

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Marked as resolved by _Asha

01:06:530 (66530|2,66530|3) - i kinda like you choose the clap to be an open double but this one is closed is kinda ehh...inconsistency?

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ouuuu.. i missed that. Changed!

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Marked as resolved by _Asha

01:09:678 - same as [01:03:753 - left out note, look at 01:05:234 - , 01:07:456 - , or leave the other ones out] ^^

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Added!

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Marked as resolved by _Asha

01:10:419 - Left out hihat? owo

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I think adding a note there seems a little bit hard. Keep.

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Marked as resolved by _Asha

true

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01:10:975 - shouldn't this be a double and doesn't this one 01:10:882 - needs to be removed?

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i made 01:10:975 - double but i think 01:10:882 (70882|2) - this needed.

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Marked as resolved by _Asha

01:11:345 , 01:11:530 여기 롱놋은 일반 노트로 바꾸는게 더 밸런스 있을것 같네요. (00:59:678 ~ 에서와 같이)

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Nice catch 수정했습니다!

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Marked as resolved by _Asha

01:12:271 - it's Hard, use 1/4 >:(
01:18:197 - same

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00:59:030 - same

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added!

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Marked as resolved by _Asha

01:14:123 살짝 목소리에 힘이 들어간 부분입니다! 노트를 한개 더 추가하면 강조가 가능할 듯 합니다!

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롱노트로 보컬을 표현했지만 드럼소리를 중점으로 매핑을 했습니다. 킵하겠습니다!

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Marked as resolved by _Asha

01:15:234 (75234|3) - col 1 pls. balance thing

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Moved!

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Marked as resolved by _Asha

01:17:641 - also a cymbal sound here, add one more note?
01:18:012 - this too

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Accepted

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Marked as resolved by _Asha

01:18:197 - 01:18:567 - 강한 드럼 롤을 무시하기엔 아쉽네요. 01:12:271 - 01:12:641 - 에서 표현하신 것처럼 노트량을 잘 고려해 배치하면 좋을 듯 합니다.

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수정!

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Marked as resolved by _Asha

01:18:567 - 밑에 롱놋과 동일한 위치이므로, 1,2 column을 서로 바꿔주는게 좋을듯하네요. 01:21:530 - 여기도 1번 롱놋을 사용하기도 했고.

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정말 그러네요. 수정했습니다!

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Marked as resolved by _Asha

01:20:049 (80049|2) - Delete this since the bass doesn't play there. It also doesn't play here: 01:20:419 - However it does play here: 01:20:234 -

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Fixed!

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Marked as resolved by _Asha

01:20:975 - Note missing, bass plays here

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Fixed!

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Marked as resolved by _Asha

Changed!

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Marked as resolved by _Asha

01:21:530 - 심벌이 들어가니 이전에 강조했던 것처럼 노트 3개가 필요해 보입니다.

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수정!

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Marked as resolved by _Asha

01:21:901 (81901|3) - move to column 3

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good. fixed

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Marked as resolved by _Asha

01:21:901 - 대부분 전체구조를 베이스 스네어 전부 2놋으로 두다보니 여기에는 스네어 느낌이 전혀 살질 않네요. 특히 랜덤 배치보다는 12/34로 확실히 나눠버렸기 때문에 어색한 느낌.
http://puu.sh/B7M5g/26493dd4d3.jpg 이런식으로 스네어구간만 롱놋으로두어 비주얼적으로 살려주는것도 괜찮습니다. 그리고 히트사운드를 살펴봤는데 전체적으로 양호해보여요.

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이구간 표현이 매우 어색하긴했는데 해결된것같습니다! 수정되었습니다!

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Marked as resolved by _Asha

accepted

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Marked as resolved by _Asha

01:23:197 (83197|2,83567) - these LN's should be 1/4 long as this sound suspiciously like the :ok_hand: ordinary jpop style of having abrupt vocals/Instrumental Drops. The vocal stops at the red tick here. You can clearly hear the difference in the drop of the Instruments aswell to the rest of the Kiai part.

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00:12:086 - , same

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Nice catch! Reduced to red tick.

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Marked as resolved by _Asha

Changed!

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Marked as resolved by _Asha

01:23:567 - 01:27:641 - 보컬을 배제한게 참 아쉽습니다. 01:19:308 (79308|2) - 이런 롱놋을 보면 분명 보컬을 표현하신 거라고 생각이 드는데 이 파트에서도 보컬을 표현하면 어떨까요? 이후 01:25:419 - 01:26:530 - 는 보컬을 표현하기 어렵더라도 이 긴 롱놋을 1/1 스냅 간격으로 분해하면 각 타이밍에 있는 보컬도 살리고, 01:23:938 - 와 01:24:308 - 때 더블 구조가 되니 드럼도 효과적으로 표현할 수 있습니다. (ex http://osu.ppy.sh/ss/11361681)

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긴롱놋보다 확실히 좋아졌습니다! 수정완료!

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Marked as resolved by _Asha

01:24:123 - also add note at col 3 and add tom3 hitsound, maybe? the sound is similar as 01:24:123 (84123|2) - even if its more fade sound

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Added Tom1

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Marked as resolved by _Asha

Regarding Joulette's 01:24:123 (84123|2,84308|3) - These two notes i find neglectable as its only such a minor sound, which you dont even notice on 100 % Speed. Delete.

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Marked as resolved by _Asha

01:25:975 (85975|2,85975|0) - think its weird having these two played as 1/2Beat LN's, cause the other LN's ends on this finish sound anyways ( 01:25:234 (85234|1,85234|2) - on here 01:25:419 - as example) and these two doesnt have this finish sound on 01:26:160 - . And Long vocal starts here 01:25:975 - anyways which, confuse atleast me into only holding these 1/2 beat long

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basically, like you did here: 00:03:012 (3012|2,3012|1,3382|0,3382|2,3753|3) -

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Marked as resolved by Dr_Marc

oof, i resolved.

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Reopened by Dr_Marc

i only expressed drum sound at this part. Keep

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Marked as resolved by _Asha

Changed!

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Marked as resolved by _Asha

01:26:530 - You should add a note here since it's a finish

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Fixed!

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Marked as resolved by _Asha
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