00:13:467 (1) - could just extend this slider into 00:13:909 - which you should remove a circle on 00:13:909
i think there's no noticeable sound on 00:13:688 - which i think there's no reason you mapped this by a passive rhythm, just like what you did on 00:12:584 (3) - which has similar sound
I'm following the chime to the red tick, and then emphasizing the piano key on the small white tick. I don't think I agree with this change
00:16:556 (1) - if a normal is the lowest difficulty, i believe you should have 2 beats of rest before the next object after a spinner, i think you should just remove the spinner here to give the new players some rest
00:17:879 - pretty sure you should map this similar like u did on 00:31:996 (1,2,3)
by doing the same rhythm as 00:31:996 (1,2,3) - i believe you could also emphasize both the drum at 00:17:879 - and vocals at 00:18:541 - and 00:18:761
00:34:643 (6) - move this circle into 00:34:423 - instead to follow the vocal, rhythm idea pretty similar like you did on 00:27:364 (5) - which u also skipped 00:27:585 - this
I hear what you are saying, but this just sounds bad to me at 34:423, 00:34:644 (6) - is too important to make passive either, I tried doing a slider from 00:34:423 to 00:34:643 and still didn't like it.
00:52:059 (4,5) - could adjust the body of 00:52:941 (5) - so the tail isn't so close to the tail of 00:52:059 (4) - here, helping to avoid misreading shenanigans
00:58:026 (3) - if you meant for this to be symmetrical it seems a little off, the tail is slightly shorter than the head, though i understand you used the 2009 editor and DS constraint so yea XD
What the hell was I talking about, digital read time stamps challenge. Made it symmetrical
01:28:467 (1) - spinner i think may sound better if you end it in 01:30:342 (the blue tick) to be in line with the bell sound