mapped by Shameimaru
submitted
ranked
This beatmap was ranked on 21 August 2024!
nominated by Nelly and -Aku
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00:01:809 (1,2) - Remove dashes like these too they're very easy to misread as walks

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fixed i think

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Marked as resolved by Shameimaru

00:03:523 (1,2) - Do walks on these instead otherwise it feels too forced having consecutive dash

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Same with things like 00:05:237 (1,2) as well they just deserve to be grouped rather than split up with dashes as it provides really difficult contrast between salad and platter

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sure

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Marked as resolved by Shameimaru

00:11:237 (3,4) - I'd make this a bit tilted to the right. Natural movement feels strange when you're trying to catch with the previous slider. If you agree, please consider your distances with the h-dash that you have with the next notes.

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not sure if you mean i should tilt 00:11:237 (3) -, 00:11:666 (4) -, or both. could you reply and let me know pls

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my bad, yes i mean 00:11:666 (4) - this

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alright, thanks for the clarification. applied

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Marked as resolved by Shameimaru

00:11:666 (4) - would make this a dash for better emphasis

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made it a dash

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Marked as resolved by Shameimaru

00:12:095 (1,2) - Feels deserving of a dash more to be honest

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ok

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Marked as resolved by Shameimaru

00:13:809 (1) - Seems kinda strange how you stopped following vocals. Maybe you could switch this slider with two 1/3 sliders?

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i understand what you mean, but i think keeping it as it is would be fine, since i do the same thing for the lower difficulties. i also checked out the sets from the other gamemodes and they pretty much do the same thing (minus the slider, just kept it empty)

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Marked as resolved by Shameimaru

00:13:809 (1,2,3,4) - this pattern feels too hard to me, has 2 1/3 dashes in quick succession

i'd just move 00:14:809 (2) - between the previous slider and 00:14:952 (3) - so that it's a walk pattern

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applied

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Marked as resolved by Shameimaru

00:16:237 (2,3,4) - why is this different spacing-wise than 00:02:523 (2,3,4)? i'd make them equal

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fixed for consistency but it looks slightly weird imo

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Marked as resolved by Shameimaru

decided to compromise a bit so the distance is 1.25x instead of 1.5x because i think that looks better while still making the spacing a bit wider.

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00:16:808 (4,1) - i'd prob make these hyper, or at least higher spacing, since it's the part where the vocals have most emphasis

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increased spacing. making it a hyper would need a distance of 2.71x which means the note would be slightly outside of the mapping area, so i kept it as a dash.

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Marked as resolved by Shameimaru

00:16:809 (4,1) - 2.2x intended? Feels really sharp currently

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intended but i will shorten it to 2.0x to make it a bit more forgiving

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Marked as resolved by Shameimaru

00:17:095 (1) - this slider is so fast when you go into it anti-flow, i recommend changing the angle a bit vertically to make it more lenient to hit

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i think its fine how it is currently, already made spacing more lenient in one of zondas mods

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Marked as resolved by Shameimaru

00:22:969 With how this diff is mapped, you could incorporate a note for this vocal as well

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not quite sure how i would implement this, could you give an example of a pattern i could use for this?
also, i think the vocal actually hits on 00:22:987 - so it would be a 1/12 snap instead of 1/8

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it's ok to ignore imho

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ok will ignore then

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Marked as resolved by Shameimaru

00:23:237 (4) - Could you curve a bit this slider. Staying that way its much better imo.

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00:27:094 (4) - Same here

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sure

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Marked as resolved by Shameimaru

00:27:523 (1) - Missing hyper

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fixed

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Marked as resolved by Shameimaru

applied

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Marked as resolved by Shameimaru

00:29:523 (1,2) - thoughts on making this a walk? I don't like this distance on a vocal only part

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Reopened by Nelly

changed spacing to 1.25x instead of 1.5x since i use that a lot in this diff, lmk if i should instead make it 1.0x though

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Marked as resolved by Shameimaru

00:30:094 (3,4) - I expected at least a dash. Even if it's very quiet. Definitely plays better if emphasized.

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applied

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Marked as resolved by Shameimaru
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