00:22:722 (2,3) - maybe put it further from 00:22:553 (1) - for cymbals emphasis (probably moving them to around 297|326 would do the job)
00:24:576 (3,4,5) - stack them to 00:23:227 (1) - instead, it's a bit messy when you stack it to 00:23:901 (1) - as both of them are still visible
00:25:250 (1,3,5) - issa bit personal but you might want to temporarily lower your AR and check your visual distance for this kind of patterns
i only did some sort of eyeballing but thats what i was expecting for such repeating patterns for held vocals
00:28:620 (1,3) - 00:29:969 (5,6,7) - overlap police
dont make them touch/too close to each others bodies as it looks so random and a bit messed up
I like when you do sliders like this01:25:921 (6) - instead of 00:33:508 (1) - without the node in the middle.
01:18:086 (2) - 03:29:545 (2) - at least add some hitsounds if you're overmapping it for feedback thingy
01:25:752 (5,6,7,1,2,3,4,1,2,3,4,5,6) - 01:31:314 (1,2,3,4,5,6,1) - i do get it you wanted to follow vocals but skipping those snares on 01:26:090 - 01:28:786 - 01:31:483 - sounds really off for me especially when you mapping something dense on latter parts 01:29:966 (1,2,3,4,5,6,7) - 01:33:842 (2,3,4,5,6,7) -
and while those dense parts can be converted to sliders instead such as on 01:30:134 (3,4,5,6) - 01:34:180 (5,6,7) - since they don't really have any 1/2 drum rhythms
01:59:123 (8,9) - ctrl g rhythm for vocal rhythm + supporting snares as active rhythm on 01:59:460 -
02:03:842 (3) - maybe map this as 2 circles instead as both of them has kick drums
02:04:685 (2) - hitsound too
02:37:213 (1,2,1,2) - 02:39:910 (1,2,1,2) - you can technically make these objects spacing bigger as vocals are also getting higher
02:56:595 (1) - maybe split it into 1/2 slider + 1/1 slider? having a reverse on 02:56:932 - feels kinda wasted
Super duper over-mapped 03:04:011 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1) - this should not be a stream, bursts and take a look at the music again c: