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Hype Train9 / 5
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00:01:500 (2,3) - I think these two can be active instead of 00:00:600 (3,4,5) - these. It would emphasize the pitch change of the guitar more with the density increase.

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03:08:579 (1,2) - similar here

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true. fixed

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Marked as resolved by heykalu

00:03:750 having this active would be nice because this sound is just as strong and important as 00:03:450 (1)

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03:10:829 (1) - same suggestion

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agree. fix

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Marked as resolved by heykalu

00:05:850 (15,16,1,2,3,4) - I think you could go for a similar rhythm choice here like 00:10:650 (1,2,1,2,3) - this one. It would put more emphasis on the guitar.

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i like it more too tbh fixeddddd

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Marked as resolved by heykalu

00:06:450 (2,1) - this movement is really uncomfortable because of the direction change and huge spacing. Maybe nerf it a bit..?

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completely changed in the suggestion above to better match the song

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Marked as resolved by heykalu

00:07:875 (6) - I don't think the stream direction change is necessary in this case, the song has no sound which should be emphasized on this note. I think completely removing the direction change (how you did in the first stream) should be okay.

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Similar case: 01:00:579 (7,8) -

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made the first direction change make more sense. but the second change lines up with a hitwhistle as well as making the stream more interesting imo. i feel like the second one is fine as is but i will change

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gonna move to resolved

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Marked as resolved by heykalu

00:10:125 (8,9) - I think having the direction change on the 9 would be nicer. It would emphasize the snare more.

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fi xall

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00:14:400 (3) - I think it's reasonable to make a nc here. Kiai is starting on this note, the stream increases in spacing and changes direction.

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fix

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Marked as resolved by heykalu

00:18:750 (5) - Replacing this with two kickslider maybe? You would keep the density more, and you could add some different slidershape to the second kickslider to emphasize the guitar a bit better. Also would allow you to change 00:19:050 (1) - this into a bigger jump.

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switched up the section a bit, used all of your suggestions

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Marked as resolved by heykalu

00:19:050 (1) - I'd honestly replace it with 2 circles to emphasise the strong drums here or at least make 00:19:200 active

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twue fixed

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Marked as resolved by heykalu

00:19:200 (2) - move this circle on top of the third hitcircle in the stream? i can't even explain, just trust me it fits the music better. also i feel like 00:18:900 (6) - can be represented better with two hit circles instead as you represented the two 1/4 drums with hit circles here 00:18:450 (1,2) -

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ended up changing this part almost entirely cause i realized i missed a hitsound while i was doing your suggestion lmao

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Marked as resolved by heykalu

00:22:350 (3,4,5) - Visual spacing is a bit off. Maybe make 4 equally spaced between 3 and 5?

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Similar cases: 02:52:479 (1,2,3) -

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fixezsd all

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Marked as resolved by heykalu

00:23:700 (10,1,2,3,4) - Maybe you could make these also equally spaced, so it looks more intentional. 00:24:000 (1,2) - the spacing between 1's sliderend and 2's sliderhead is way smaller than it is between 00:23:700 (10,1) - these two.

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fixc

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Marked as resolved by heykalu

00:24:000 (1) - CTRL+G this slider? better distinction between vocals ... and more snappy movement to emphasize the NC and vocals in the music

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i like this. i cahnge it

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Marked as resolved by heykalu

00:24:600 (2,3,4) - could be buffed more since it's very underwhelming compared to 00:22:200 (2,3,4,5) - . Can buff sv and jump

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buffed a bit!

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i just want to say thank you for taking the time anyways :3 i really appreciate it.
and also, to answer your question on osumod, that i put an anime picture on a metal song because this band does it for all of their songs sowwy 🥲🥲

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Marked as resolved by heykalu

that's pretty crazy

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00:26:700 (1,2,3,4,5,6,7,8,9,10,11) - I know you're going for the vocals here, but mapping some of the drums and the guitar inactively maybe?

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added some dru,m,s and guitar

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Marked as resolved by heykalu

00:39:900 (12) - I think mapping this as an active stream until 00:39:900 (12) - here and putting a kickslider to the end would transition the stream better into 00:40:200 (1,2,3) - this pattern. The kickslider would emphasize the guitar on on 00:40:050 - this tick slightly.

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i think some of the time stamps you used were wrong but i think i understood what you meant to say, and i agree. changed

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Marked as resolved by heykalu

00:40:979 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2) - not a fan of this rhythm, I think starting with actives and then doing what you did with kicksliders here 00:44:979 (1,2) - would work better

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00:56:712 - similar deal here

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i intentionally started it with the slider cause this is the first section in the song where 1/6 time is used and there's a bpm switch at this point. the first slider is kinda like a buffer between the sections but i do understand what you're saying at 00:56:712. willing to change it tho, lmk what you think

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i'd say it's fine if you at least change the second one

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ok will do

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done

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Marked as resolved by heykalu

00:40:979 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,1,2,3,4,5,6,7,8,9,1) - you have some inconsistencies when differentiating between whether to use kicksliders or circles to represent the vocals/drums in this lil deathstream section. i would do something like this: (( https://pasteboard.co/yex35yZXwB2x.png )) for 00:40:979 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2) - ... there are two distinct vocals that sound like he is moaning ... on the part of the song he is moaning more higher pitched, use a kickslider ... on the part where he is moaning deeper, use a stream. i understand it makes the map substantially harder, but as far as music representation, it fits much better.

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00:43:912 (9) - Maybe replacing this one as a reverse slider so you have some emphasis on the loud snare?

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i think the long stream fits more here. the snare isn't that emphasized in the song. also, the long stream starts then slowed down as the next measure begins in the song after the snares which i think flows well with the song and gameplay while adding an element of control within streams itself.

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i'm gonna move this to resolved for now i reckon

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Marked as resolved by heykalu

00:51:245 (9,10,1) - maybe do smth like this for a bit more oomph

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done

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Marked as resolved by heykalu

00:51:379 (1) - Mapping this actively maybe? Like how you did 00:50:579 (1,2,3,4,5,6,7) - here beforehand.

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fixed

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Marked as resolved by heykalu

00:56:712 (9,10,11,12) - Maybe replacing this with a reverse slider, so the vocal gets more emphasis?

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same story here with the suggestion at 00:43:912 (9). will keep as is and resolve for now. will be willing to change tho if it's too much of a problem

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Marked as resolved by heykalu

00:58:579 (1,2,3,4,5,6,7,8,1) - The spacing between these objects are not equal. I think having the visual spacing the same between the objects would make it look more intentional. Not applying this to the last note is also fine, spacing it further would give more emphasis to that loud snare. Something like this maybe? https://i.imgur.com/xuv7EzX.png

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fixefd

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i think you want your stream to change direction here 01:00:978 (13) - instead of 01:01:245 (17) -

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fixed

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Marked as resolved by heykalu

01:00:978 (13) - nc this maybe?

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nc the first time stamp. but for the ones after that, that whole section i was going for nc only on the snare in the song just to emphasize the snare more since it is barely used in the song in that section. lmk what you think, cause i am willing to change it. i don't want the combos to be unnecessarily long

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gonna resolve since i think i have a valid enough reason to keep the second set of cases. i will change them however if needed

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Marked as resolved by heykalu

01:03:912 (8) - I think having just a kickslider would fit more, emphasizes the guitar a bit more. Having stacked active notes later on 01:04:179 (1) - this note should be fine then.

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fixed

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Marked as resolved by heykalu

nah when i finished that part i said the same thing lmao

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01:16:329 - having the vocal land on the tail here feels weird ngl, maybe swap 01:16:179 (1,2) - in the timeline?

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fixxxcxc

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Marked as resolved by heykalu

01:16:629 (3) - I think moving this slider to the next white tick could emphasize the vocals a bit better. You can replace the object at 01:16:929 (4) - with it's sliderend, and you can add a note 01:16:629 - here instead

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you right. fixed

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Marked as resolved by heykalu

01:19:629 (3,4) - need more spacing in my life

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me too

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Marked as resolved by heykalu

01:25:779 (1) - Overlapping this is kind of underwhelming imo. You can make this into a bigger jump instead to the middle of the map for example.

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i think it's okay like this tbh. the point was to make it kind of underwhelming. the song was lowering in intensity and there's a low intensity slider right afterwards. moving to resolve for now.

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Marked as resolved by heykalu

01:29:679 - Maybe mapping this actively?

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changed

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Marked as resolved by heykalu

01:34:929 (2,3,4,1) - Visual spacing between 2 and 3, and 1 and 4 are not equal, this way it kind of looks unintentionally placed. I think making the visual spacing equal would make the pattern look better. You can also get 01:34:779 (1) - this note into the pattern so, 01:34:779 (1,4,3) - these three make a straight line maybe?

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i really like that idea making them into a line! fixed

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Marked as resolved by heykalu

01:39:279 (2) - You could maybe make this into a slider emphasizing the vocal until 01:39:279 (2) - here?

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good one! i changed it

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Marked as resolved by heykalu

01:45:579 (1,2,3,4,5,6,7,8) - dunno abt this one, speeding up the stream without changing directions plays weird if there isn't something backing it up in the music

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fiexexd

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Marked as resolved by heykalu

01:47:979 (9) - nc here instead of 12 honestly

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01:48:729 (4) - here aswell

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true

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Marked as resolved by heykalu

i'd also nc 01:50:379 (9) - instead of 01:50:979 (1) -

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also true

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Marked as resolved by heykalu

01:52:179 (4) 01:52:479 (1) - The distance between these notes should be similar to the distance between 01:54:279 (3) 01:54:579 (1)

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nice catch. fixed

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Marked as resolved by heykalu

02:04:479 (2,3,4) - This pattern leading into 02:04:779 (1,2) - flows together, but I feel like Ctrl+g both 02:04:779 (1,2) & 02:05:079 (1,2) - would fit better

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i like the flow 02:04:479 (2,3,4) into 02:04:779 (1,2) as is but i do agree control g 02:05:079 (1,2) is better. i control g the second change and changed the first part to make it fit better

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Marked as resolved by heykalu

02:07:779 (2,3,4) - Maybe spacing this triple equally away from the sliderend and the sliderbody?

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i think i changed it to what you mean

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Marked as resolved by heykalu

02:14:829 (3,4,5,6,7,8,9) - the spacing of this stream is so similar to 02:10:779 (4,5,6,7,8,9,10,11,12,13,14,15) - this stream right before. I think it can be confusing pretty easily. Maybe you can make this into a scaling stream, that scales down in spacing? Something like this: https://i.imgur.com/rKq6SUQ.png

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you right. fixed the spacing

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Marked as resolved by heykalu

02:20:379 (4,5,6,7,8,9,1,2,3,4,5,6) - I think you're getting way too focused on the top right section of the playfield here. Maybe you could make 02:20:779 (8) - into a kickslider and move the following alt pattern to the other side? It would also give clearer visuals to the following pattern.

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i honestly don't see the issue with this one. the combo stays in the top right corner for a bit longer than usual but i don't understand what the problem with that is. also, i personally like this pattern's difficulty spike, note placement, and flow.

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i think i'll close this for now. will reopen if need be

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Marked as resolved by heykalu

02:20:679 (7,8,9,1) - jesus! i get what you're going for but maybe ctrl+g 8 and 9 to make it flow better?

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fixed XD

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Marked as resolved by heykalu

02:32:979 (1) - I think some clearer change in visuals would make the bpm change more readable. Maybe you could 02:32:979 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this stream also to a scaling stream, that increases in spacing?

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agree. fixed

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Marked as resolved by heykalu

02:34:179 (1,2,3,4) - I think you can make this inactive with repeat slider like you did with 02:33:879 (13) - this one. It would give more emphasis and focus to the following stream.

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i like this. fix

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Marked as resolved by heykalu

02:34:479 (1,2,3,4) - Maybe adding some curvature to this stream so 02:34:479 (1,2,3,4,1,2,3,4,1,1,1,1) - these all are similar visually?

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fixed this exactly how u suggested before i read this lol

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Marked as resolved by heykalu

02:35:379 (1) - really a nitpick but having this little snickerdoodle in the middle of the loop looks off. i'd either make it smaller so there's nothing or bigger so there's a clear gap (pictured below)

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done

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Marked as resolved by heykalu

02:36:579 (2,3,4,5) - Making this into an actual square maybe?

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wdym? this is a square no?

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Not quite, I think you've placed those notes by hand, but you can make a perfect shape either by copy-pasting and rotating, or either by using ctrl+shift+d

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ohhh lmao i see. i thought i just completely had the shape wrong. thanks! fixed

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Marked as resolved by heykalu

02:38:679 (1) - maybe move the grey anchors of this slider up a decent amount higher then the previous slider here 02:38:379 (3) - ... creates more distinction between the synth and more snappy movement. overall i like the way you represented the synth though :33

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thanks pooks :3 i changed it

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Marked as resolved by heykalu

02:49:779 (1,2,1,2,1,2,1,2) - for such a musically distinctive and intense part of the song, the representation of objects you used feels lackluster in intensity. I would up the spacing between the 1-2 combo sliders and up the difference in slider speed between the two objects

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i love the way you worded this omg

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fixed it pookie

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Marked as resolved by heykalu

02:51:879 (2) - this guitar sound ends at 02:52:179 so why not make the slider end there as well?

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you so right i fixed it

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Marked as resolved by heykalu

02:57:779 (1,2,4,5,1) - I think it's getting a bit too crumped over here. Maybe you could rearrange these object so you get more clearer visuals? Something similar to 03:00:979 (1,2,3,4,5) - this one.

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fixed up the visuals

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Marked as resolved by heykalu

03:05:779 (1) - i feel like the sliderend here should be active because it's kinda underwhelming

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agree.,.q fixed

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Marked as resolved by heykalu

03:11:579 (3) - i feel as if a more rigid and abstract slider similar to 03:10:829 (1) - would fit better. the distinction and difference in slider design feels off for such similar sounding parts of the music

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you're so right FIXEDfEDC

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Marked as resolved by heykalu

u could do what you did here 03:18:479 (1,2,1,2,1,2) - for 03:13:679 - to be consistent

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did something similar

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Marked as resolved by heykalu

03:36:779 (1,2,3,4,5,6,7,8) - why spacing so big D:

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didn't mean to pb stamp

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honestly i think i was feeling myself a bit too much here XD fixed

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Marked as resolved by heykalu

03:39:629 (7,8,9,10,11,12,13,1,2,3,4,5,6) - you represented the vocals with kicksliders here YET here 03:40:979 (6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6) - it seems like you gave up LOWKEY. As tedious as it is to remap this section, the inconsistencies between musical representation is problematic. I would (as you previously did) represent all the changes in vocals with kicksliders (of course using streams for long-lasting vocals)

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wtf i literally did give up on the vocals.. nice catch!
gonna get to this and the rest tomorrow thought cause i am deadass gonna have to remap this whole sectiopn

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remapped the whole section to make consistent with the guitar/bass and long-lasting vocals. i chose to not use kick sliders to represent the vocals in the second half because it would turn into a slider jump section (which i don't like the gameplay of) instead of a stream section (which would represent the song better here)

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Marked as resolved by heykalu

03:48:779 (2) - This can be an active triplet. Something similar to 03:47:429 (1,2,3,4) - this maybe?

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true. fixedsa

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Marked as resolved by heykalu

03:50:579 (1) - Maybe mapping more of the triples in this section, either actively or inactively?

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Similar cases: 03:55:979 (1) - 04:06:779 (1) - these sections

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i like that idea. added alll thesets

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Marked as resolved by heykalu

03:54:779 (1,2,3,4,5,6,7,8) - as there are very distinct 1/2 sounds here, I believe it's better fit to represent this section with either kicksliders OR more harsh and angular spacing between each 1/2 note. in simpler terms either (like I said use kicksliders) or put 2 1/4 circles close together then a large space in between and so forth and so on. You could also use 4 1/4 circles close together, then high-spacing or snappy movement (or both) to represent the other 4 1/4 circles.

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04:00:179 (1,2,3,4,5,6,7,8) - this was a much better way to represent the mixture of drums and vocals. I feel as if what I pointed out above, the movement is to linear when representing this part of the music

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04:05:579 (1,2,3,4,5,6,7,8) - also here this not so good :((

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i originally had sharper angles in those streams but another mod (#4181373) suggested a nerf to the sharp angles. to be clear, the mod i linked is only pointing out that one of the streams that had a sharp angle was an outlier compared to the other ones, but it seemed that the angle of the stream would be too difficult paired with the spacing of the stream already.

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not sure how i should really move forward here. ig the only thing i can think of is leave it as is or increase the angle and decrease the spacing or i could go all out and have high spacing and harsh angle idk

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still hoping for some assistance on this one before i do something dumb and move it to resolved

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sure give a few days to update

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no worries pooks <3

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04:00:179 (1,2,3,4,5,6,7,8) - the rough angle change makes it play way harder than 03:54:779 - and 04:05:579 -

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lessened the angle

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Marked as resolved by heykalu

04:02:579 (1,2) - is represented with a kickslider leading to a circle whilst 04:03:779 (1,2,3) - is represented with a 3-note burst, yet the music is very similar in both parts of the song. I believe you should just stick to a 3-note burst to represent this part of the music.

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made it all consistentA>. FIXED

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Marked as resolved by heykalu

I see why you didn't but I'd just start the kiai here 05:04:979 -

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changedt the kiai

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Marked as resolved by heykalu

05:04:979 (2) - up the spacing and movement? I understand this is 200BPM 1/6 ... yet it still feels quite easy to hit that finisher note

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this specific part is 1/8 (the slider and the finisher note). not sure how much i can space it up without making it kinda gross to play

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upped the spacing only slightly cause like i said this specific reverse slider represents 1/8 drums

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Marked as resolved by heykalu

05:06:179 (1,2,3) - After checking in Audacity, I think this part is actually 1/6 rhythm. If that's the case you can actually replace the last repeat slider with active streams. Would be epic.

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you're so right, my liege. i'm going to make something epic soon

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added something epic at the end. thanks again :')

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Marked as resolved by heykalu

holy shit you cooked

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05:08:579 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25) - the movement and direction is this stream makes no sense. In the two previous death-streams you represent the music with short and small streams with minimal movement (as the song called for it), yet here despite the vocals being lower-pitched then the two previous death-streams you represented the music with higher-spacing and more intense movement. I would just represent this part of the music with a death-stream of similar movement and spacing to 05:06:179 (1,2,3,4,5,6,7,8,9,10,11,12,13) - or 05:07:379 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
it fits much better pookies :3

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i made the spacing the same for each stream but i think the movement of the last stream is fine. even though the note itself is lower on the last stream, the vocals become more screech-like in the last death stream as opposed to the previous two more groan-like vocals. to me, this makes the last stream even more intense than the previous ones even though the note is lower. as such, i want to represent the screech-like stream as more intense than the other ones so i am keeping the movement but reducing the spacing. re-open if you still have problem i will be gone for a while bae

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Marked as resolved by heykalu
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