mapped by Lobelia
submitted
ranked
This beatmap was ranked on 27 April 2024!
nominated by Mafumafu and KaedeharaKazuha
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00:09:865 - you got 2 green lines with different customs here. you should check which one of them is the right one

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fixed!

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Marked as resolved by Lobelia

00:12:159 (2,3,4,1) - I think 00:13:218 (1) should differ from 00:12:159 (2,3,4) visually because it's 1/4 and the other ones are 1/2 which might cause it to be misread. It's especially confusing because you have sliders stacked the same way at e.g. 00:14:983 (2,3,4,1), 00:29:277 (3,4,5) but without the rhythm change. You could for example slightly move 00:13:218 (1) away from the perfect stack like: https://imgur.com/a/6gIZbc4 to indicate that it's different from the rest.
00:18:865 (1) etc. same suggestion

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I understand what you mean and support your point of view, but I personally like to make some rhythm patterns to allow players to focus more on following the rhythm to predict the next NOTES. This can also increase the fun when playing. The last one slider is different from the previous base sound , I use NC to remind the player that this rhythm will change.

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Marked as resolved by Lobelia

00:23:100 (1) - would flip this to emphasise the finish on 00:23:100 - cause spacing of 00:22:924 (6,1) - is really tiny atm

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fixed!

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Marked as resolved by Lobelia

00:29:630 (4) - two kicks here, just using a slider makes for a pretty boring rhythm. It might be better to emphasize them equally, so consider using circles
00:32:453 (4) - ^
Same applies to these patterns in the outro

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00:29:630 (4) - 00:32:453 (4) - Emphasize bass sounds with overlapping slider shapes so i still want to keep my patterns. lol

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Marked as resolved by Lobelia

00:39:299 - whistle

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added

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Marked as resolved by Lobelia

00:49:747 (4) - Could replace this with two circles. It fits better with the vocals imo + highlights the guitar sounds

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ok!

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Marked as resolved by Lobelia

00:58:218 (4) - it'd flow better with ctrl + g tbh

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ture!

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Marked as resolved by Lobelia

01:07:181 (4,1) - 40% for these two

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ok

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Marked as resolved by Lobelia

01:08:453 (2) - could nc

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ok

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Marked as resolved by Lobelia

01:10:218 (2,3) - Giving more movement here (higher spacing) since it feels rather underemphasized compared with the rest patterns during kiai

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fixed

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Marked as resolved by Lobelia

01:14:983 (2,5) - i'd space these away or stack them because this overlap looks kinda ugly and you haven't used any overlapping pattern other than full stacks before

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fixed!

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Marked as resolved by Lobelia
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02:40:026 - 04:30:144 - also nced

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Marked as resolved by Lobelia

01:25:218 (1,2,3,4) - Please space them more - the vocals are really in high pitch but the movement is quite limited here

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Replaced the positions of sliders 2 and 3。02:48:850 - 04:38:968 - similar things~~also changed

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Marked as resolved by Lobelia

感觉这四个slider之间间距还是有点小

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Reopened by Mafumafu

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Marked as resolved by Lobelia

01:31:394 (1,2,3,4) - they are still not enough to qualify for stream maybe continue things like 01:31:041 (1,2,3) -

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01:20:100 (1,2,3,4) - are quite weak too so try things like 01:31:041 (1,2,3) - also for a contrast against 01:20:453 (1,2,3,4) -

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fixed

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Marked as resolved by Lobelia

01:32:100 (5,6,7,8) - just a suggestion, but would've been cool if you'd increase the spacing for these too like for 01:31:394 (1,2,3,4,1,2,3,4) - :3c

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fixed!

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Marked as resolved by Lobelia

01:51:336 (8,9) - could use more spacing for cymbal

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lol,I can't find a better way to have both spacing and beauty,Keeping this in the main song segment will not affect the gameplay experience imo

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Marked as resolved by Lobelia

01:53:277 (5) - could split this pattern up here to emphasize the snare

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fixed!

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Marked as resolved by Lobelia

01:53:806 (8,9) - since you mainly focused on the vocals in this section until here, you might wanna change this pattern to be consistent with 01:51:159 (8,9)

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01:52:041 - i mainly focus the vocals until here then switched to following the BASE after special instrument 01:51:688 - which can remind players the rhythm is changing.

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Marked as resolved by Lobelia

01:56:277 (4,1) - Could make a jump here so that the sudden movement decrease at 01:56:453 (1,2,3,4) - is more highlighted

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ok!

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Marked as resolved by Lobelia

02:11:240 (7,1) - Could buff the spacing a bit for cymbal

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fixed!

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Marked as resolved by Lobelia

02:16:710 (7,8,9,10) - Spacing is suddenly increased here with consecutive 1/2 jumps -- pretty much an unexpected difficulty spike -- consider nerfing

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nerfed

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Marked as resolved by Lobelia

02:22:799 - There should be an NC around here?

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02:23:063 - added NC here

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Marked as resolved by Lobelia

02:39:299 - whistle

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added

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Marked as resolved by Lobelia

02:43:357 (6,1) - This currently looks pretty much like 1/2 so could nerf the spacing a bit

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nerfed

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Marked as resolved by Lobelia

02:50:100 (6,7,8,9) - could make this spacing a little bit bigger. it seems rather small for a kiai pattern atm

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fixed!

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Marked as resolved by Lobelia

02:50:100 (6) - sliderend is unsnapped btw

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fixed!

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Marked as resolved by Lobelia

02:58:571 (5) - off-screen on 4:3. needs to be moved a little bit to the left

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I moved it a little to the left. -。-

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Marked as resolved by Lobelia

03:18:159 - feel like some lower SV here would be better cause song loses intensity here in comparison to the chorus.

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decrease the SV to 1.0X in this part 03:18:159 - 03:35:277 - . 03:35:277 - here still keep using 1.3X since the music changed here and i used whistle to emphasize the rhythm , 1.3X is still fit music imo.

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Marked as resolved by Lobelia

03:40:571 (1,1,1,1) - maybe decrease the spacing between these, since the drum sounds are also getting less intense/lower

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I can understand what you mean, but I can't think of any better-looking patterns and this doesn't affect the actual gaming experience, so I want to keep it for now.

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Marked as resolved by Lobelia

pretty agree with this 03:40:181 (1,1,1,1,1,1) - could at least nerf to around 4.2x

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Reopened by Mafumafu

decreased

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Marked as resolved by Lobelia

03:49:041 (1) - not necessary but I think it would be nice to turn this into a slightly different shape, since it's such a distinct sound

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qwq,ok!

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Marked as resolved by Lobelia

04:03:336 - add a finish to the spinner's end? Since there's a cymbal. There are also other cymbal sounds that you ignored, I'm not sure if it was on purpose or not, but I'll put them here just in case.
02:42:865 (5) - 02:47:100 (4) - 02:54:336 (1) - 04:14:630 (1,2) - 04:49:041 (2)

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added!

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Marked as resolved by Lobelia

04:16:218 (1) - took me a while to figure out what you're following here. I'd definitely prioritize the vocals/drums as they are much more prominent. The player will barely even be able to hear those quiet guitar sounds.
This applies to the enitre section. Rhythmically, it feels off right now

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The overall sound of the instruments in this section is relatively soft. At this time, the guitar sound is in a higher pitch and is more prominent. It is a good choice for me to follow the long tone of the guitar in a relatively quiet section so i still want to keep.

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Marked as resolved by Lobelia

04:21:865 (1,2,3,4,5,1) - blue tick turn kinda evil >:( but ok if you wanna keep it lol

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fixed!

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Marked as resolved by Lobelia

04:23:100 (1) - might be off-screen. would move the entire patterns a little bit to the left just to make sure lol

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fixed!

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Marked as resolved by Lobelia

04:24:512 (6,7) - , 04:25:924 (4,5,6) - , 04:27:336 (8,9,1,2,3,4) -, 04:40:218 (6,7,8) -

these few 1/2 spacing patterns in this kiai feel quite underwhelming considering the other kiais generally had bigger/harder 1/2 spacings incomparison to the last kiai

would space them out a little bit more to balance it a bit more with the other kiais

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fixed!

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Marked as resolved by Lobelia

05:04:004 (1) - would be nice if you can use a similar pattern like 05:01:181 (1) -

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fixed

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Marked as resolved by Lobelia

05:14:100 - could mute the spinner end?

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fixed!

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Marked as resolved by Lobelia

05:14:063 - Instead of suddenly decreasing to 5% could use some gradual decrease

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Reopened by Mafumafu

sure!

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Marked as resolved by Lobelia
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