mapped by Tsuyumaki
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This beatmap wasn't updated since 17 October 2023 so it was graveyarded...
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00:07:151 (7) - you could place this slider on top of 00:07:319 (1) - to give some nice emphasis
https://i.gyazo.com/d7eda117709d4548648a2199e7cb6ebb.png

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sure

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Marked as resolved by demapping

00:15:409 (1) - could give this pattern more room to breathe seems extremely cramped
https://i.gyazo.com/da07c2745efa64bc66c68a29a78bf9fe.jpg

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doesent look cramped to me but i moved it around a bit anyway

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00:25:690 (5,6) - could probs ctrl + g rhythm

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im following vocal, and 00:26:027 (6) - emphasises jump into 00:26:196 (1,2,3,4) - way more

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00:57:207 (4) - NC because new vocal phrase starts on this downbeat

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true

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01:05:971 (9) - drums are noticeably stronger here, maybe make this a 9-note burst or increase sv?

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sure

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01:07:656 (4,5) - 01:10:353 (5,1) - 01:23:836 (4,5) - 02:39:342 (4,5) - 02:44:736 (4,1) - Increase spacing to emphasize syncopation. Something like 02:55:522 (4,5) - is fine

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eh i wanna force the concept but 02:55:522 (4,5) - is an outlier, ty

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01:26:364 (5,6,7,8,9,10,11,12,13) - I feel like it may work better if you simplify this rhythm into something like this
https://gyazo.com/567b06a2bce7ee80fd699fed58fd50ca

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i think its fine

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Marked as resolved by demapping

01:38:162 (8,9) - this looks a bit weird, try moving 9 like this for better visuals:

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sure

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a

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01:39:342 (5,1,2) - seems a bit overkill rhythm and spacing wise if you decide to keep the pattern I would opt to turn 01:39:510 (1,2,3) - into a 1/1 slider should be a little less strenuous for the player https://i.gyazo.com/9ea77251f3a3051e320df69efdeac927.jpg

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nerfed 01:39:005 (1,2,3) - instead

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01:52:488 (2) - i think this works better:

(awesome part btw)

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i think its fine the way it is

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02:03:612 (2,3,4,5) - this rhythm could be improved a bit imo maybe something like this to highlight that background guitar https://i.gyazo.com/1dda7ea87cf2be5c883811ef35498ee3.jpg

if you decide to change I would also do the same change to 02:00:915 (2,3,4,5) & 02:06:308 (2,3,4,5)

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i wanna force the concept

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02:11:196 (1) - I would omit this note idk just sounds better going into a slow section could just be me though

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personally i think it sounds better with it

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02:17:432 (5) - approach angle here looks... okay but imperfect enough to trigger me. maybe move this (and by extension 02:15:746 (2)) up a tiny bit?

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not entirely sure what you mean, i purposely go for imperfect visuals, but i moved it around anyway

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02:20:803 (1,2,3,1,1,1,1,1) - this can be easily misread, try doing something like this instead:

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fits the song better as is

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Marked as resolved by demapping

Reopening - I highly agree with the misreading issue.

I also think the suggestion fits the song better, because the drums have a noticeable change in pitch between 02:20:803 (1,2) and 02:21:140 (3,1) - that makes each three hits feel like two separate groups, which is better emphasized by repeat sliders.

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Reopened by kongehund

i honestly think its fine. 02:20:803 (1,2) - as a misread looks like a 1/4 double into a 1/4 slider, then the next slider lands on white tick, meaning it plays similarly to this rhythm to somebody who misread https://media.discordapp.net/attachments/990699768915304481/1113838197814870036/image.png?width=344&height=127

by then the player will realise by the feedback of the hitsounds, this is 1/3 and continue to tap slower. not to mention that the circles are clearly appearing slower than usual, its not like i stacked them which makes it harder to see. spacing is also considerably higher, including the NC spam

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random NC mod lmao 02:21:364 (1,1,1,1,1) - 02:29:735 (1,1,1,1) - 02:59:229 (1,2,3,1,2,3,1) - Try to keep your NC consistent~

Since you've been using NC for the 1/2 parts more often throughout the song, I recommend making the 1/3 streams just a single combo chain.

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its quite clear that this is not 1/2 by how close the circles are together. if i make this one combo people will complain the other way anyway so its subjective

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i wouldnt try to over complicate this rhythm keeping the rhythm pattern would be fine 02:47:769 (3) -
https://i.gyazo.com/196c7d2e0aadb9b088153af26e79f5b8.png

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i would argue that rhythm is more complex. i might just add it in with hitsounds tbh, the drums in the song are really complex here and i cant properly follow it in an insane diff

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02:55:185 (3) - this would look better if the slidertail perfectly overlaps (i.e. sits on) the slidertrack of 02:55:690 (5)

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moved it a bit

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02:57:207 (1) - not sure about this overlap with 02:56:870 (9), try doing this instead:

(here 02:56:870 (9) was moved up, 02:57:207 (1)'s slidertail perfectly overlaps with 02:56:533 (7), and 02:58:218 (6,7,8,9) is moved down)

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moved it a bit, i cant introduce a new slider that ive never used before tho

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02:59:229 (1,2,3,1,2,3) - NC all, separate them from other objects, and maybe decrease spacing in each burst- This will make them easier to read and will make the pattern feel less cluttered visually.

NC'ing all will also be more consistent with 02:21:364 (1,1,1,1) -

If done, optionally un-NC 03:10:859 (1,1,1,1) - because it's in 1/2 and may be read as 1/3

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the 1-2-3 1-2-3 works but i know you wont be the only person who will point this out so ill NC it anyway, its better for consitency as you said. as for reading, the 1/1 gap before the burst gives the player time to visually see the rate that objects are appearing on screen.

also it feeling clustered is what i want, cause this pattern is special

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Marked as resolved by demapping

03:30:072 (1) - really cool

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ty :)

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