mapped by Superboygamer
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This beatmap was ranked on 12 August 2023!
nominated by Rivals_7 and Monoseul
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00:01:976 (1976|1) - to 00:03:158 (3158|2) - Don't you think the hitsounds you posted are unnecessary?

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What do you mean by that? I dont really get it sorry

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Well, in the first few notes they all follow the rhythm but I'm confused why you put those notes in that place it looks a little weird.
In this notes they looks like hitsounds
00:01:976 (1976|1) 00:03:158 (3158|2)
Just look that notes.

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maybe you could delete these notes and it would look better 👍👍 :)

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ok done

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Marked as resolved by Superboygamer

00:03:158, 00:08:976 -> Missing a note for the background sound?

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ok done thanks

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Marked as resolved by Superboygamer

00:17:476 (17476|2) - I don't think it'd hurt to make this an LN too considering the little sound following the melody plays a 1/8 flam here as well. Would be nice to emphasize.

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ok done thanks

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Marked as resolved by Superboygamer

00:21:430 (21430|2,21430|3,21612|3,21794|2,21976|3) - The right-handed pattern here felt rather awkward when played out with the chords beforehand. How about moving 00:21:794 (21794|2,21976|3) one column to the left?

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ok done thanks

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Marked as resolved by Superboygamer

00:40:703 (40703|3,40885|3,41067|3) - Three note jack here feels a little off considering all of your jacks are usually 2-notes. How about switching the columns of 00:41:067 (41067|3,41249|2) around?

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ok done thanks

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Marked as resolved by Superboygamer

01:06:703 - The col 1 anchor gets heavy a little too early here, how about moving 01:07:067 (67067|0) to col 3?

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ok done thanks

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Marked as resolved by Superboygamer

01:10:885 (70885|1,71067|2) - now that "insane" is gone some parts would still need to be nerfed. their level of technicality included (since thats not a thing that SR can calculate). hence this should've swapped places

applies to nearly everything similar

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Ok hopefully done idk if i did it right tbh

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Marked as resolved by Superboygamer

01:15:976 (75976|1) - It'd be nice to make this a 1/1 LN considering the chord synth here is a lot longer than 01:15:612, so it feels a little underwhelming that it stops midway.

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ok done thanks

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Marked as resolved by Superboygamer

01:27:249 - Wouldn't hurt to add a note here to emphasize the snare. Could do something like this?

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ok done thanks

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Marked as resolved by Superboygamer

01:29:067 (89067|1) - The "woosh"-like sound isn't playing here, should be a regular note.

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ok done thanks

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Marked as resolved by Superboygamer

01:31:885 (91885|3) - Nothing plays here, would remove this note. It's similar to 01:32:612

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ok done thanks

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Marked as resolved by Superboygamer

01:34:340 - if these 01:34:885 (94885|1,95067|0) - notes are for melody, putting single instead of double on 01:34:340 - would be more fit into your rule.

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Ok done can you check if i done it corrctly cuz im honestly not sure if i did it right

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resolved

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Marked as resolved by ssapgosu

01:42:158 - nerf to jumptrill. same reason

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Ok done

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Marked as resolved by Superboygamer

01:45:976 (105976|2), 01:47:430 (107430|1), 01:49:612 (109612|2), 01:50:340 (110340|3), etc..

There's still room to extend the LN longer. You could extend them to the triple to further emphasize the synths, since release patterns like earlier are the main motif to accentuate them here.

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ok done thanks

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Marked as resolved by Superboygamer

01:46:703 (106703|1,106703|2) - are shorten to put tripple on 01:46:885 - . but 01:46:340 (106340|2,106340|0,106521|1,106521|3) - and 01:46:703 (106703|1,106703|2,106885|2,106885|0,106885|3) - plays totally different.

how about unify to one of those? (shorten LN or elongate it)

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ok done thanks

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Marked as resolved by Superboygamer

01:49:067, 01:50:521, 01:54:158, etc..

-> Wouldn't hurt to make these doubles too. You might have to move some notes around, but I think it'd be fine to emphasize both the snare and the 8-bit melody in the background at the same time.

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ok done thnx

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Marked as resolved by Superboygamer

01:49:112 (109112|2,109158|3) - on kiai, you are using sinth sound and drum as main structure.
but these high pitch sound are getting too much attention. its because it used same LN, same number of note with 01:49:067 (109067|1) -

consider removing it or use rice for those sounds.
also, reduce it to single note, making players more concentrate on main structure.

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ok done

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Marked as resolved by Superboygamer

02:01:794 (121794|2,121976|2,122158|2,122340|2,122521|2) - This anchor is a little awkward in my opinion. You don't usually have these throughout this segment, so the bias really shows off clearly in gameplay. Consider moving 02:02:340 (122340|2) to col 4?

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ok done thnx

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Marked as resolved by Superboygamer
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