Should be like this??: https://osu.ppy.sh/ss/18290309/70ca
Reference: 00:01:091 (1091|0,1466|1) -
00:05:466 (5466|3,5591|2,5841|1) - make something like this https://osu.ppy.sh/ss/18272645/5482
or reduce this ln 00:05:091 (5091|0) - to 00:05:466 and make these notes 00:05:591 (5591|2,5841|1) - lns
Keep, compared with other chords in the same position, the synthesizer is not relatively loud and similar, the original one is fine.
00:07:091 - since the song is slowly growing in intensity, you could slowly reduce the LN usage so it transitions cleaner, eg: https://osu.ppy.sh/ss/18328113/3696
00:08:174 (8174|1,8257|2,8341|3,8424|0,8507|1) - i think this is wrong, dont listen to hitsound because hitsound only heard if you place it. But if the sound (from music) is not there, its wrong
https://osu.ppy.sh/ss/18271512/fe23
1: 1/4
2: 1/2
3: 1/9
4: 1/5
mmm, im personally against using 1/5 solely for accuracy to a fast beat in a song, 1/6 would be more intuitive when coming after 1/6 snap bursts, 1/5 is also 16ms away from a note placed in 1/6, considering window for a MAX is +-16.5ms with od 7, it ends up being 0.5ms from being a 300 if the player doesnt know that its on 1/5, even though it still ends up being perfect acc, some people will try to maximize their ratio, so i think intuitive rhythm > accuracy to the song
So would it be better for me to switch back to all 1/6? Or is there a better way to express it?
if using my principle, better as accurate as song suggest instead of simplification
but, all choice on mapper
I don't think this part needs to be overemphasized, but I fixed what I thought was missing.
00:16:591 (16591|3,16716|1,16716|0,16841|3,16841|2,16966|1) - feel a bit weird about this part.
because you double all snare but this part different, could you explain?
00:16:716 (16716|1,16716|0,16841|3,16841|2,16966|1,16966|0) - A pattern in which the same sound is repeated. How about this?
https://osu.ppy.sh/ss/18250409/d41d
Keep, LN represents the dominant voice in these places, and it would be relatively strange to suddenly disappear.
Keep, this part should be the sound change, although it is not obvious in reality but I think it is necessary.
00:39:341 (39341|2,39591|2,39841|2,40091|2) - 4x anchor
better swap position of 00:39:841 (39841|2,40091|2,40341|3,40591|2) -
00:41:091 - more of a personal thing with the structure, the section before and the section after are similar in instruments, with the section after having an additional electric piano, but the patterning is so different that it feels like there should be a dramatic change in the song when there isnt, i think there could be more potential with this part to make the electric piano stick out more like keeping the LN usage the same until the electric piano plays when you can start to put a little more focus on rice
also 00:42:466 (42466|3,44091|0) feels like it has no correlation with the song, i think patterning can be made more precisely with the song
similar thing with 00:49:091 when comparing the two sections before and after
and regarding #3401566/9162375 , the map is already heavily structured around LN, it doesnt really make sense to me to simplify just because people may not know how to play LN because the first 30 seconds is already LN dense which gives players the idea that its an LN map
also, 00:45:091 - addon suggestion, having the streams are fine and work for 00:47:091 when the electric piano plays in a constant 1/4, but the motion of the streams just go in one direction which imo feels bland, i think more can be done with the flow of the streams to represent the motion of the piano
00:42:966 (42966|3,42966|1,43091|2,43091|0,43091|3) - and 00:50:966 (50966|0,50966|3,51091|1,51091|0,51091|2) -
I can get your idea why you put like this but I still suggest nerf the C sound here to double to avoid the 1/4 jack. Considering this is a Hard diff, avoid the jack will be better for me (even BPM is only 120).
00:42:966 (42966|1,43091|0,43341|0) - Bit awkward to hit due to the weaker middle finger having to actively hit notes while the index finger is held down. Would move some notes around to get 00:43:091 (43091|0) - onto the right hand somehow. Potential rearrangement: https://osu.ppy.sh/ss/18456619/239d
00:49:341 (49341|2,49591|2,49841|2,50091|2) - no anchor more than 2 in nearby place, only this stand out
better like https://osu.ppy.sh/ss/18271514/7489
00:57:091 (57091|0,57341|0) - For more emphasis, you could make these doubles. Likewise with 00:57:841 (57841|1,58091|0) - as it gives extra weight towards the snares while making it visually distinct from the synths. All stacked in the same column too accentuates the snare with the repeated hand motion https://osu.ppy.sh/ss/18456637/a437
00:58:091 (58091|2) - i think this note could be put onto the first column because the sound matches with 00:57:091 (57091|0,57341|0)
01:04:341 (64341|3,64591|3,64841|3,65091|3,65341|3) - It is necessary to distribute notes that are skewed to 4col.
01:08:091 (68091|3,68341|3,68591|3,68841|3,69091|3) - just make sure to keep attention on any unintentional anchors as they can hinder gameplay, especially with multiple on the same finger as with this and 01:11:841 (71841|3,72091|3,72341|3,72591|3,72841|3), it can cause unbalanced hand strain, this applies throughout the map
01:08:489 (68489|3,68614|2,68739|3,68864|2,68989|3) -
I will suggest to rearrange like : https://osu.ppy.sh/ss/18504041/869a
since for me, the original pattern is a bit tricky as a Hard diff
01:10:864 (70864|1,70989|0,71114|3,71114|2,71239|0,71364|1,71364|2,71489|3,71739|3,71864|2) -
similar issue, my example : https://osu.ppy.sh/ss/18504045/8667
just not use too many one-hand trill if still have enough column/space to put your pattern
02:49:364 (169364|2,169614|3,169614|2,169864|2,170114|3,170364|2,170364|3) - similar issue.
compare to left hand you can see it's very unbalanced.
不一定要做到兩隻手物件數完全相同這麼嚴格的平衡
但是像這種差太多的都可以重新排列
建議是你整張圖都檢查一下
maybe reduce this ln 01:09:841 (69841|2) - to 01:10:091 and make a ln in the same timestap
or make lns in 01:09:966 (69966|1,70091|3) -
01:10:091 (70091|3) - i think this should not be a ln, instead extend 01:09:841 (69841|1) to 1/1 and rearrange as needed
01:13:114 (73114|2,73239|3,73364|2,73614|3,73739|2,73864|3,73989|2,74239|2,74364|3) -
My suggestion is : https://osu.ppy.sh/ss/18504049/0fc1
it is not necessary to follow my pattern, but I just think the anchor in column 3 is kinda unbalanced.
如果這是個Insane diff我可能就不會在乎 但因為這是個Hard 這裡又算是 jumpstream 我會特別注意在配置中使用的anchor(即使考慮BPM 120)
01:14:600 (74600|2,74600|0,75100|0) - Is it possible to switch these columns around? Cause 01:14:350 (74350|3,74600|2) - is quite difficult to hit for players at this level especially if it's on the same hand.
I moved the LN that occupies two columns to the left hand and it should solve it.
(mirror at later one)
01:15:341 (75341|1,75591|2) - Can stack these for pitch relevency just like you did in the section at 00:09:091 -
01:16:466 (76466|2,76716|1,76966|2) - Same
01:17:341 (77341|1,77591|2) - Same
01:18:466 (78466|2,78716|1,78966|1) - Same
01:19:341 (79341|1,79591|2) - Same
01:21:341 (81341|1,81591|2) - Same
01:23:341 (83341|2,83591|1) - Same
01:24:466 (84466|1,84716|2,84966|1) - Same
01:25:341 (85341|2,85591|1) - Same
01:26:466 (86466|1,86716|2,86966|1) - Same
01:27:341 (87341|2,87591|1) - Same
Same can go for the ending section at 02:55:091 -
01:22:716 (82716|2,82841|1,82966|0) - maybe for consistency sake, you could shape these LN's to be a trill like with 00:16:716 (16716|1,16841|2,16966|1), you should be able to make it easily within a splittrill
01:23:341 (83341|1,83591|1,84466|1,84716|1,84966|1,85341|1,85591|1,86466|1,86716|1,86966|1) - throughout the map, the LN's for the beeping vocals alternate with the hands (compare it to 00:09:341 (9341|1,9591|1,10466|2,10716|2,10966|2,11341|1,11591|1,12466|1,12716|2,12841|1,12966|2) ), but 01:23:341 stays a lot on the 2nd column, you could rearrange to have it alternate more
But these LNs I put in the same column because they are almost the same, I want to create a sense of continuity.
01:30:966 (90966|1,91091|1) - imo, having the minijack transition into the dump stream might come off as awkward and uncomfortable, it doesnt really flow into the stream, i think the best solution is to simplify the spllittrill
also imo the dump is a bit random, but it does match the song and a unique part of it, so thats more of a personal thing
01:31:216 (91216|3,91278|0,91341|1,91403|2) - - suggest making these 1/6 (so snapped to offbeats on 1/12) as it's a lower intensity than 01:31:091
you could also do something to get rid of the anchor on 01:30:591 (90591|1,90841|1,91091|1,91341|1,91591|1,91841|1)
Keep 1/8, I don't think using 1/6 can make a reasonable connection with the chord, but fix the anchor.
01:31:757 (91757|0,91841|1,92007|0,92091|1,92216|0,92341|1,92466|0,92591|1) - this is a bit of a pseudo trill that doesnt match with anything in the song, you could rearrange some stuff to avoid it
01:37:091 (97091|3,97091|2,97216|3) - not really wrong, but this kind of minijack might be a little too awkward for players on this level, you could rearrange or simplify to avoid, in general tho, the minijacks are pretty random for the section 01:33:091 - 01:49:091, some like 01:45:466 (105466|3,105591|3) make sense but others like 01:38:216 (98216|2,98341|2) dont make sense
The LN sound of the latter is only 1/4, but it is too abrupt to only change the former to 1/2, so keep it.
If a similar problem is mentioned during the BN inspection, it will be fixed, and it will be reserved for the time being.
01:52:091 (112091|0,112216|1) - For symmetry with the burst at 01:51:091 - , would switch these columns to 1->2 and 2->1. It makes the hand movement repetitive and rigid in a good way bringing emphasis onto the 1/4 vocal.
01:53:341 (113341|0,113466|1) - Also kind of similar suggestion, control J this to have repetitive motion as well.
01:52:591 (112591|1,112841|1,113091|1,113341|1,113591|1,113841|1,114091|1) - there really isnt a great way to go about this but this is a super long anghor
01:57:341 (117341|1) - Make this a ln like this https://osu.ppy.sh/ss/18289222/3e54
02:03:216 (123216|0,123716|3) - The sound is too weak to add notes here, suggest to remove.
02:04:341 + 02:04:591 - these chords could technically be justified in some way, but i think the chord values should be other way around (2 note -> 3 note, and 3 note -> 2 note) because 02:04:341 clap sound is louder than 02:04:591, 02:04:591 does have piano sound but its too weak imo to have a three note chord, this is ignoring the hitsounds and just focusing on the song btw
02:04:841 (124841|1,124966|2), 02:12:841 (132841|1,132966|2) - make these lns? you did it in a similar situation @ 02:06:716 (126716|0,126841|1)
02:12:591 (132591|3) - make this not a ln because you're mainly representing vocals here again
02:21:091 - 02:21:591 - 02:22:091 - Why don't we put the LN like this to match 3, 2, 1?
https://osu.ppy.sh/ss/18250442/a0ff
02:21:091 (141091|2,141091|3,141091|0,141591|2,141591|0,142091|0) - nice pattern! good sense!
02:38:341 (158341|2,158591|3) - i think these two LN's could be put onto a different column so that it doesnt feel connected to 02:37:091 (157091|3,157341|2,157591|3,157841|2,158091|3) which are clear that its for the vocal
03:17:716 (197716|1,197966|2) - Not sure if you'd include these in as vocal, but I'd stack these in the same column for pitch relevancy at least, and if you want, you can make them into 1/4 LNs since they're similar to the other vocal beeps in this outro.