mapped by -AzuMi
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This beatmap wasn't updated since 14 October 2022 so it was graveyarded...
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Fixed

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Marked as resolved by -AzuMi

00:05:317 (1) - wrong spacing even if it's a strong sound for me it's spaced bad
you can map basically everything here just don't mess up the spacing
https://live.staticflickr.com/65535/52315652353_aea7742a77_o.jpg
ik placements suck but it's not the case the idea is that you don't have these inadequate jumps at the first part (2.44ds)

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Fixed

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Marked as resolved by -AzuMi

00:06:471 (4,5) - the spacing here should be larger imo. The vocal gets really intense, but the spacing decreases compared to everything else (like even 00:07:432 (6,7) has larger spacing)

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decrease spacing of 00:07:432 (6,7) - as I don't think it would look fine if I larger the spacing on 00:06:471 (4,5) -

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Marked as resolved by -AzuMi

00:06:855 (1,2,3,4,5) - Pienso que aca deberia ir un slider en vez de un burst pq hay mas notas de las que deberia

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I find it correct the way it is rn

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Marked as resolved by -AzuMi

00:11:086 (5,1) - Improve this pattern coz it doesn't make emphasis with the spacing

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Fixed

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Marked as resolved by -AzuMi

00:13:202 - how about mappinng the drum here? the drum there sounds bit too noticeable to just skip it with a spinner. and you mapped it here 00:16:086 (1,2) - so i think it would be cool

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if you change it, you cann probably put a break right after 00:13:202 - circle here

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fixed

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Marked as resolved by -AzuMi

It's still unfixed i think. there's still no note on 00:13:202 . As said by Livermorium, mapping this drum, and starting the spinner after it might be better

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Reopened by stack92

mb

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Marked as resolved by -AzuMi

00:16:08 (1,2) - here you can sound a clear 1/2 sound which you emphasised
00:17:048 (5,6) - here's the same pattern 1/2 but sound is not the same which is weird and wrong
https://live.staticflickr.com/65535/52315725183_2f4183ce60_o.jpg

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Fixed

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Marked as resolved by -AzuMi

00:23:009 (4,5,6) - instead of mapping this as jumps, maybe map as 1/4 similar to 00:21:471 (4,5,6,7,8) - this would give this section a more consistent feel with the constant bursts, and would contrast from the jumps starting on 00:23:778 (1) -

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yea

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Marked as resolved by -AzuMi

00:24:644 (2,5) - Don't really hear sounds from the song on these notes
So instead I'd recommend changing 1 & 4 to kick sliders (similar to the ones there) and add some spacing for emphasis

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I feel that the triples give more emphasis to that sound because is an intensive one

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Marked as resolved by -AzuMi

00:26:471 (4,5,2) - don't overlap these

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fixed

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Marked as resolved by -AzuMi

00:30:990 (4) - 00:33:682 (3) - i dont think you really need these overmaps in the calm section. its probably better to remove those and leave 1/4 stuff for more intense parts

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Fixed

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Marked as resolved by -AzuMi

00:36:855 (2,3,1) - blanket this better

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fixed I believe

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Marked as resolved by -AzuMi

00:37:625 (1,2,3,4,5,6,7,8,9) - looks visually poor
so the other patterns
00:42:625 (2,3,4,5,6,7) -
00:44:355 (4,5,6,7,8) -

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Any idea on how to improve it?

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00:40:702 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - this whole chain feels clumped because all the objects just revolve around in circle. you can definitely spread those out in the playfield more. this kinda related to #3285093

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01:17:817 (7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4) - this also just moves left and right without really "moving" too much

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Marked as resolved by -AzuMi

00:43:778 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5) - wrong rhythm here, you can remap it
https://live.staticflickr.com/65535/52315839429_5550eb37c4_o.jpg try create and idea and emphasise something you really need to emphasise
00:37:625 (1,2,3,4) - 00:39:932 (3,4,5,6) -
00:48:009 (6,7) - ?
00:48:971 (4,5) - ?
https://live.staticflickr.com/65535/52314619917_5b6385b908_o.jpg
I see someone is modding it already so I really don't want to say same things

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Fixed? I believe

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Marked as resolved by -AzuMi

00:49:739 (5,1) - pickup not good here - you have clockwise burst 00:49:355 (1,2,3,4,5), then a drop to an anticlockwise slider 00:49:932 (1)

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Fixed

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Marked as resolved by -AzuMi

00:51:278 (9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - these kind of patterns just go back to where they were and that kinnd of not good tbh https://osu.ppy.sh/ss/18126679/a592. you can probable move 00:53:009 (1,2,3,4,5,6,7,8,9) - to something like https://osu.ppy.sh/ss/18126678/1f1a so the whole thing isnt stuck inn that small square

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fixed

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Marked as resolved by -AzuMi

00:56:086 (1,2,3) - If you're mapping vocals here the vocals feel better if hitting these points
https://gyazo.com/0edcc4c5dccb34a67fe2ed0755e75b5b

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00:57:913 (2) - Same here?

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00:56:086 (1,2,3) - also the triple is not needed, nothing in the music suggests that

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excess circle: 00:56:855 - 00:57:048 and try adding a 1/1 slider to highlight the vocals --> here: 00:56:663 / https://cdn.discordapp.com/attachments/909147844450070538/1013207990247096350/e4fc7233472e33fc.PNG

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Fixed

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Marked as resolved by -AzuMi

00:57:240 (4,5) & 00:58:778 (4) - should use the same pattern
Also consider kick slider + new combo to indicate vocals? https://gyazo.com/da902c7a626e226957d72cf9ebe0aab9

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Fixed

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Marked as resolved by -AzuMi

00:59:163 - 01:03:778 personally, i don't think constant 1/2 jumps fit here. The length of this jump section is longer than in the kiai and the spacing is even almost the same as the kiai. For this section, there are pretty noticeable switches at 01:00:702 - 01:01:663 - 01:03:009 . I think maybe the use of some 1/2 sliders is needed to give emphasis to the jumps.

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The spacing for the jumps is also very similar throughout. Maybe make some of the initial ones lower spaced, and the final ones 01:03:009 (6,7,8,9) - higher to contrast

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I made this on purpose. I tried to make this section of jumps the hardest one, even tho I change spacing on the beggining jumps and larger the final ones for contrast :>

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Marked as resolved by -AzuMi

01:02:817 (5,6) - would stack this to give that slowdown before the cursor speeds up again to hit the build-up jump 01:02:817 (5,6,7,8,9)

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01:14:740 (2,3,4,5,6,7,8,9,10,1) - good example would be here. the jumps fit well into this part

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Marked as resolved by Cubeisme

oop

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Reopened by Cubeisme

I don't find it good to give that slowdown tbh

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Marked as resolved by -AzuMi

In the final Kiai some of the jump sizes should be switch, for instance: 01:08:586 (1,2,3,4,5,1,2) - is just representing drums as the vocals decrease in volume (so should decrease in size if anything)

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Fixed

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Marked as resolved by -AzuMi

01:12:625 (1,2,3,4,5) - reduce the size just a bit, climax is around the corner:
01:14:548 (1,2,3,4,5,6,7,8,9,10) - This would be a great time to emphasize the strings hits with large jumps
https://gyazo.com/645138ba992ed1e4310c1af976e02eae
Remove the triple, emphasize the pair of string strikes

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I believe it is okay as it is rn

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Marked as resolved by -AzuMi

01:12:625 (1,2,3,4,5,1,2,3,4,5) - messy jumps - it doesn't always mean that buildup/suspense before climax = jumps + ignore everything else in song. plus, the music did not emphasize the percussion here

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Its fine for me

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Marked as resolved by -AzuMi

01:16:855 (4,6) - why not copy and paste this 2 sliders instead of making a new one? you can click ctrl R to rotate a selected piece

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Ctrl shift R* uwu

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Fixed

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Marked as resolved by -AzuMi

01:18:394 (2,3,4,5) - I'd reduce the size of the jumps here as it's not that active (comparatively)
01:20:702 (1,2,3,4,5,6) - Increase the jump size as this is the peak of the vocals

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Fixed

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Marked as resolved by -AzuMi
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