00:11:443 (2,1) - i can't tell whether this is 1/6 or 1/8 (it's closer to 1/8 for me tho) but this is not 1/4 for sure
could just make 00:11:443 (2) - here into a short 1/8 slider perhaps
00:15:109 (2) - pls put this directly under 00:14:443 (2) - like how you did 00:14:109 (1,1) -
00:18:609 (3) - the rhythm here can be improved greatly tbh as by extending the slider this way you're missing this very important sound here --> 00:19:276 - as well as relegating the downbeat (00:19:443 - ) into a passive obejct
would recommend this rhythm instead --> http://gcdnb.pbrd.co/images/cZmkyupaAdmG.png
00:36:526 (2,3) - no sound here, so overmapping isn't justified. would be preferable to delete this.
00:47:443 (1) - umm are there any reason for these slider nodes http://gcdnb.pbrd.co/images/H0KDnJhjwJso.png ?
while having a slider with many nodes --can-- definitely work given the right context, adding extra nodes that essentially added/did nothing to the slider would only... ruin the purpose of the nodes itself, really :(
00:50:776 (3) - should be new combo'd i suppose given the apparent (implicit) velocity change compared to 00:50:109 (2) -
00:52:776 (1,2,3,4,5,6,7) - Awkward transition to vocal. Might want to fully follow the electronic sound instead
01:08:776 (1,2,3,4,5) - you could probably make this part more creative rather than having them just stacked like that, especially with 01:10:276 (4,5) - being cymbal sounds
01:16:776 (1,2,1,2,1,2,3,4,5,1) - this section is quite weak compared to the start of the kiai @ 01:11:443 (1,2,1,2,1,2,1,2,1,2,3) - , consider scaling the spacing up
01:22:109 (1,2,3,4,5,6,7,8,9) - same here 02:50:443 (1,2,1,2,1,2,3,4,5) - etc u get the point
01:21:776 (4,5,6,7,1) - not gonna lie the difficulty spike here is kind of scary compared to the rest of the kiai lol
would recommend to nerf the spacing here by a bit --> http://osu.ppy.sh/ss/17954076/cc80
02:44:109 (1,2,3,4,5,6,1,1,1) - starting the acceleration/new combo spam from 02:44:609 (1) - feels really weird tbh, i feel like if any it should start on 02:44:443 (5) - instead so that the combo numbers would be (1,2,3,4,1,1,1,1,1) following the music
03:03:443 (1,2,3,4,5,6) - - you could probably find a way to this differently, its very weak compared to the part before it 03:00:776 (1,2,3,4,1,2,3) -
03:07:443 (1,2) - sounds like these should be kicksliders instead of 03:08:776 (7,8) - right?
03:17:443 (1,1,2) - aaaaa the stacks around here are really broken D:
stacking three objects on top of each other w/ different snap intervals are very discouraged unless you know what you're into tho. i'd recommend to move 03:18:109 (1,2,3,4) - somewhere so it doesn't stack with 03:17:443 (1) - :(
still could tweak/adjust it to much wider field/avoid overlap(?) 03:17:109 (2,3,1) - still feels a bit too crowded
03:22:443 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - rhythm choice in this section is really inconsistent for some reason, i would either make it all circles or have a good mix of alternating between circles & sliders
and if you wanted to, you could use progress the rhythm using triples or 1/4 reverse sliders starting at 03:27:776 where you can faintly hear them
also make sure you nc properly (ncs on the metal sound idk what thats called) 03:25:776 (3,2,4) - etc
03:59:276 (3) - on short repeating 1/8 sliders like these usually mappers tend to "buffer" the slider by removing the very last repeat --> http://gcdnb.pbrd.co/images/dcVWq81bNKdf.png to relax the timing window
(so that the slider can feel more "fair" to hit as players would sliderbreak much less)
04:00:109 (5) - inconsistent deaccelerate(?) red node, use straightforward shape or smth else.
04:04:776 (3) - not sure whether this is rankable or not tbh because -- due to how the sliderhead and the sliderend overlap each other -- without any external information, it's absolutely impossible to tell which direction this slider is going
would recommend to un-stack the sliderhead and sliderend as such for example --> http://osu.ppy.sh/ss/17954115/f6b7
04:33:776 (1,1,1,1,1) - & 04:39:109 (1,1,1,1,1) - nc spam is a bit much here, i think u should leave it as normal considering you already have nc spam at 04:30:109 (1,1,1) - etc which provides good enough emphasis