mapped by xHirayuki
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last updated
This beatmap wasn't updated since 29 July 2022 so it was graveyarded...
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nc added

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Marked as resolved by Ascaveth

00:06:109 (1) - you could probably put a note on the blue tick ( 00:06:026 ) just before this for emphasis, theres kind of a piano note there anyway

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added a note

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Marked as resolved by Ascaveth

00:11:443 (2,1) - i can't tell whether this is 1/6 or 1/8 (it's closer to 1/8 for me tho) but this is not 1/4 for sure

could just make 00:11:443 (2) - here into a short 1/8 slider perhaps

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fixed

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Marked as resolved by Ascaveth

00:12:693 - would greatly recommend to silence the end of the spinner here w/ 5% volume to avoid having that extra feedback which may confuse the player w/ the hitsound from 00:12:776 -

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fixed

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Marked as resolved by Ascaveth

00:15:109 (2) - pls put this directly under 00:14:443 (2) - like how you did 00:14:109 (1,1) -

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moved

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Marked as resolved by Ascaveth

00:18:609 (3) - the rhythm here can be improved greatly tbh as by extending the slider this way you're missing this very important sound here --> 00:19:276 - as well as relegating the downbeat (00:19:443 - ) into a passive obejct

would recommend this rhythm instead --> http://gcdnb.pbrd.co/images/cZmkyupaAdmG.png

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fixed

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Marked as resolved by Ascaveth

brah nc this like PLEASE bro

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added nc

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Marked as resolved by Ascaveth

00:23:443 (8) - add new combo since you've new combo'd 00:23:943 (1) - and 00:24:443 (1) -

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fixed

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Marked as resolved by Ascaveth

00:27:443 (5) - this kind of slider is just looks ugly nowadays just sayin

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fnayR says that he'll keep the slider

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Marked as resolved by Ascaveth

00:35:776 (1) - feels like unnecessary nc

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removed the NC

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Marked as resolved by Ascaveth

00:36:526 (2,3) - no sound here, so overmapping isn't justified. would be preferable to delete this.

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deleted

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Marked as resolved by Ascaveth

00:47:443 (1) - umm are there any reason for these slider nodes http://gcdnb.pbrd.co/images/H0KDnJhjwJso.png ?

while having a slider with many nodes --can-- definitely work given the right context, adding extra nodes that essentially added/did nothing to the slider would only... ruin the purpose of the nodes itself, really :(

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Caviar- loved 727 but he already fixed it

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Marked as resolved by Ascaveth

00:50:776 (3) - should be new combo'd i suppose given the apparent (implicit) velocity change compared to 00:50:109 (2) -

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fixed

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Marked as resolved by Ascaveth

00:52:776 (1,2,3,4,5,6,7) - Awkward transition to vocal. Might want to fully follow the electronic sound instead

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changed the first rhythm so it suits for 00:52:776 (1,2,3,4) - . please recheck again if it fits or not

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.

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Marked as resolved by Ascaveth

01:03:443 (1) - can make this a 3/4 slider cuz a 1/1 gap here is really off

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changed into 3/4 slider

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Marked as resolved by Ascaveth

01:08:776 (1,2,3,4,5) - might want to silence all five sliderends here w/ 5% volume as they don't really do anything but to add an abrupt extra feedback on these super short sliders

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lowered the volume

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Marked as resolved by Ascaveth

01:08:776 (1,2,3,4,5) - you could probably make this part more creative rather than having them just stacked like that, especially with 01:10:276 (4,5) - being cymbal sounds

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changed

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Marked as resolved by Ascaveth

01:16:776 (1,2,1,2,1,2,3,4,5,1) - this section is quite weak compared to the start of the kiai @ 01:11:443 (1,2,1,2,1,2,1,2,1,2,3) - , consider scaling the spacing up

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increased, fixed

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.

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Marked as resolved by Ascaveth

oops forgot about 01:11:442 (1,2,1,2,1,2,1,2,1,2,3) -
wait until Caviar- fix it

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Reopened by Ascaveth

fixed

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Marked as resolved by Ascaveth

01:21:776 (4,5,6,7,1) - not gonna lie the difficulty spike here is kind of scary compared to the rest of the kiai lol

would recommend to nerf the spacing here by a bit --> http://osu.ppy.sh/ss/17954076/cc80

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ah aight, i ll take it
fixed

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nerfed

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Marked as resolved by Ascaveth

01:37:109 (3) - missing finish

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fixed

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Marked as resolved by Ascaveth

01:42:776 (1,2) - sounds like it should be a triple

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changed into triples

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Marked as resolved by Ascaveth

02:44:109 (1,2,3,4,5,6,1,1,1) - starting the acceleration/new combo spam from 02:44:609 (1) - feels really weird tbh, i feel like if any it should start on 02:44:443 (5) - instead so that the combo numbers would be (1,2,3,4,1,1,1,1,1) following the music

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fixed

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Marked as resolved by Ascaveth

03:03:443 (1,2,3,4,5,6) - - you could probably find a way to this differently, its very weak compared to the part before it 03:00:776 (1,2,3,4,1,2,3) -

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changed

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Marked as resolved by Ascaveth

03:07:443 (1,2) - sounds like these should be kicksliders instead of 03:08:776 (7,8) - right?

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yeah i agree, changed into kicksliders

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Marked as resolved by Ascaveth

yeah i think its good
fixed

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fixed

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Marked as resolved by Ascaveth

03:17:443 (1,1,2) - aaaaa the stacks around here are really broken D:

stacking three objects on top of each other w/ different snap intervals are very discouraged unless you know what you're into tho. i'd recommend to move 03:18:109 (1,2,3,4) - somewhere so it doesn't stack with 03:17:443 (1) - :(

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fixed

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.

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Marked as resolved by Ascaveth

still could tweak/adjust it to much wider field/avoid overlap(?) 03:17:109 (2,3,1) - still feels a bit too crowded

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Reopened by Kuro Fuyusaki

aightt, fixed

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.

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Marked as resolved by Ascaveth

03:22:443 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - rhythm choice in this section is really inconsistent for some reason, i would either make it all circles or have a good mix of alternating between circles & sliders

and if you wanted to, you could use progress the rhythm using triples or 1/4 reverse sliders starting at 03:27:776 where you can faintly hear them

also make sure you nc properly (ncs on the metal sound idk what thats called) 03:25:776 (3,2,4) - etc

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i changed the rhythm,
fixed

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.

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Marked as resolved by Ascaveth

03:48:609 (2) - 1/8th reverse slider like you did here 03:59:276 (3) -

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added the 1/8 slider

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Marked as resolved by Ascaveth

03:59:276 (3) - on short repeating 1/8 sliders like these usually mappers tend to "buffer" the slider by removing the very last repeat --> http://gcdnb.pbrd.co/images/dcVWq81bNKdf.png to relax the timing window

(so that the slider can feel more "fair" to hit as players would sliderbreak much less)

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fixed!

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.

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Marked as resolved by Ascaveth

04:00:109 (5) - inconsistent deaccelerate(?) red node, use straightforward shape or smth else.

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i'll let her know

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fixed

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Marked as resolved by Ascaveth

04:04:776 (3) - not sure whether this is rankable or not tbh because -- due to how the sliderhead and the sliderend overlap each other -- without any external information, it's absolutely impossible to tell which direction this slider is going

would recommend to un-stack the sliderhead and sliderend as such for example --> http://osu.ppy.sh/ss/17954115/f6b7

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decided to make a new slidershape, fixed

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Marked as resolved by Ascaveth

04:23:443 (1) - a bit offscreen, nudge upward by 2-5px

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moved

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Marked as resolved by Ascaveth

04:33:609 (1,1) - these should probably be spaced further away from eachother

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ok

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fixed by fnayr

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Marked as resolved by Ascaveth

04:33:776 (1,1,1,1,1) - & 04:39:109 (1,1,1,1,1) - nc spam is a bit much here, i think u should leave it as normal considering you already have nc spam at 04:30:109 (1,1,1) - etc which provides good enough emphasis

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ok

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nc reduced

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Marked as resolved by Ascaveth

04:39:943 (1) - ctrl g works well here

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sure

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changed

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Marked as resolved by Ascaveth

05:08:609 (6,1) - this spacing is kinda rough compared to the rest of the section

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reduced the spacing

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Marked as resolved by Ascaveth

05:44:443 (1,1,1) - the 1/8 sliders here feels really random tbh as this gimmick has never been introduced before in the map (and has never been used anywhere else either) D:

i'd just turn this into a standard 3-circle triple...

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fixed

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Marked as resolved by Ascaveth
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