mapped by skill issue lol
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ranked
This beatmap was ranked on 16 March 2025!
nominated by Mniam and BlackBN
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these are intentionally not nc'ed so i'd like to keep

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Marked as resolved by skill issue lol

04:17:156 (7) - 04:18:568 (7) - nc bcs over 16 notes?
02:03:391 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - maybe nc spam like all the other build ups?
00:45:744 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - can do nc spam here as well

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Reopened by Mniam

I LOVE NC MODDING

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Marked as resolved by skill issue lol

00:44:332 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - you sure you wanna keep 5% volume on active notes? I mean toning it down fits quite okay but it matters way more here than standard where hs were copied from

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02:06:126 (13,14) - 03:59:067 (1,1) - those should be definitely changed (as well)
04:17:421 (16) - this 5% line is also probably unnecessary anyways

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std hs moment (fixed all)

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Marked as resolved by skill issue lol

00:58:452 (1,2,3,4,5,6,1,2,3,4,1,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,1,2,1,2,3,4,5,6,7,8,1,2,3,4) - hitsounds here are very jarring, which would be okay as feedback is always appreciated, but it doesn't follow anything in song particularly, at least clearly enough to help player understand either song rhythm, or patterns' rhythm. I think you should rearrange whistle usage here to fit your map more

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rearranged

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Marked as resolved by skill issue lol

01:06:921 (1,2,3,4,5,1,2,3,4,5) - should spam whistles like how you did on 01:01:274 (1,1,2) -

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Reopened by BlackBN
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01:01:274 (1,1,2) - these are whistled this way due to how explicitly loud the synth in the bg is in comparison to piano, its also emphasized through the pattern choice, so i'd keep the hs as is

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Marked as resolved by skill issue lol

i think you should check out the distances between some notes and patterning, some feels pretty akward to play and others pretty fitting the song, suggesting a change on 1/8 streams, some of them looks strange

i won't point out every note, but in general i find too many things to re-check
anyway, i enjoyed it at some parts like the second kiai! :3

also personal feedback but i think you shouldn't use hypersliders on slow sections except for high-notes on the start of the high pitch making it a bit wiggly with some little hyperdashing to represent the start of those high sounds with some variations

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Marked as resolved by skill issue lol

what the

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