mapped by Timperjuncio
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This beatmap wasn't updated since 29 May 2022 so it was graveyarded...
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00:00:520 (1,2,3,4,5,6,7,8) - should all be the same spacing since they are all the same notes without no background instruments

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there actually is an increasing "sssssssSSSSSS" sound

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Marked as resolved by Timperjuncio

I think you should make the sv a bit upper on high notes like 00:01:159 (1) - & 00:03:712 (1) - , and lower sv for 00:03:393 (9) - to make a better contrast

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Yeah I think I kept that idea through mostly the whole map, but I will look for some improvements, ty

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Marked as resolved by Timperjuncio

00:02:754 (6,7,8) - is maybe overspaced for the intensity of this part, you should map it with wider angles and less spacing
and 00:02:914 (7) - randomly overlap with 00:02:275 (5) - you should avoid this kind of overlaps

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00:04:190 (3,4,5) - same, a little bit overspaced, you should reduce the spacing too and try to work with angles to make a better transition to drums

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Marked as resolved by Ascens

not resolved btw mb

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Reopened by Ascens

I agree with the spacing issue, fixed it. I don't really think that overlap is bad, maybe I should make it so that the slider and the circle are closer, idk

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Marked as resolved by Timperjuncio

yea good idea

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00:02:914 (7) - visually not the best thing, not much sound so u could stack with the 6 or make a much smaller spacing too

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I like that kind of visual overlaps tbh. There's enough sound to justify the spacing (it is still a very small one)

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Marked as resolved by Timperjuncio

00:03:393 (9) - would be nice to NC because of different measure and SV

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good idea fixed

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Marked as resolved by Timperjuncio

00:04:829 (5,2,3) - is kinda ugly tbh, you should reduce the spacing to make it looks better
exemple: https://osu.ppy.sh/ss/17823277/ca34

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Yeah now I placed it closer to each other and it looks a bit better

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Marked as resolved by Timperjuncio

00:05:148 (2,3) - these being overlapped are really underwhelming, if u wanna keep the overlap it's best to use these as 3/4 sliders

or alternatively space them a lot bigger since 1/2 sliders are very much lenient in gameplay so they can be spaced out more w/o causing too much difficulty

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fixed

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Marked as resolved by Timperjuncio

as 00:05:786 (4) - is on a snare, which is a louder sound, you should space it more from 00:05:148 (2,3) -

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I don't think that's an issue necessarily. At the end, the pattern is 00:05:786 (4,5,6) - , which is a spaced pattern. I'm not completely sure about this one tho. I will leave it how it is atm and if people keep pointing this out I will eventually change it

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Marked as resolved by Timperjuncio
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00:09:297 (6) - would be nice to nc this as well

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except for the last one, which is part of the previous pattern, agree and done

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Marked as resolved by Timperjuncio

00:07:541 (1,2,3,4,1,2,3,4,1) - why are these cut streams? you don't seems to be using it other than this

you rather applied ti somewhere else or don't use it

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considering that it is a unique section during the song, there's nothing wrong with mapping it applying a concept that doesn't repeat

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Marked as resolved by Timperjuncio

00:07:861 (5,6,7,8,9) - I think the cutstream at the start of the map is good, just I would make each of the first cuts [ 00:07:541 (1,2,3,4) - ] and [00:07:861 (5,6,7,8) - ] 4 notes long.

Basically, I think the 9 should be apart of the circle stream and not the

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totally agree. It was an oversight, fixed ty

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Marked as resolved by Timperjuncio

consider NCing 00:07:861 (5) - & 00:08:180 (9) -, it's better to NC cutstreams imo

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what's the reason behind that?

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idk it looks better, I'm not forcing you

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I see... I will consider changing it, ty :)

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Marked as resolved by Timperjuncio

ty :)

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00:10:414 (5) - id make this into 2 hitcircles because both hits are of same importance here

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yeah, it could fit propperly, but since I'm following drum sounds, I think that placing a slider represents the idea a bit better. I will keep this in mind for the future tho

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Marked as resolved by Timperjuncio

00:13:605 (1,2) - the spacing on this 3/4 should be lower really

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nope, it plays nicely and follows the strong vocals

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Marked as resolved by Timperjuncio

00:15:520 (2,3,4,5,6) - is more intense than 00:14:403 (3,4,5,6,1) - but the spacing is pretty the same, you should buff it or play with angles again

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changed

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Marked as resolved by Timperjuncio

00:15:680 (3,1) - I think it's worth increasing the spacing to better highlight the contrast of the vocals https://i.imgur.com/7h6Woie.png

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increased a bit

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Marked as resolved by Timperjuncio

00:15:839 (4) - nc cuz new vocals?

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done

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Marked as resolved by Timperjuncio

00:17:595 (6) - the movement into this slider could be smoother - eg straight slider or rotate 90 (or both would be cool)

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the idea you are giving here works for a standard circular flow, but I'm not following that. Look at the cursor movement at 00:17:116 (4,5,6,1,2,3,4) - to understand what I mean. This is a flow that is repeated throughout the entire map, so I see no problem with it

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Marked as resolved by Timperjuncio

00:17:914 (1) - spacing here can be a bit lower as the sound isnt really strong enough to justify this

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it doesn't feel like a large spacing tbh, plays pretty well

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Marked as resolved by Timperjuncio

00:19:031 (1,2) - you should make those slidershape the same

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yeah it gives a better look, I agree

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Marked as resolved by Timperjuncio

00:19:031 (1,2,3,4,5,6) - i'd personally buff these a bit more since it's a gradual buildup until 00:20:946 -

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actually, it is not a gradual buildup. It is more of an "adding-instruments" part. In 00:19:031 hi hat is added, and in 00:21:105 (11,12,13) - the snare gets more intense. Both buildups are followed by larger spacing, so I think it's ok

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Marked as resolved by Timperjuncio

00:19:031 (1,2,3,4,5,6,7,8,9,10,11,12,13) - the comboing here isnt the best, maybe nc the 10, maybe the 6... see what works best :>

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nice one, changed :)

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Marked as resolved by Timperjuncio

00:20:467 (7,8) - Personally, I would make these jumps into a slider to match vocals. Jumps here work, just preference.

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for now I will keep it how it is since I'm following drum sounds, but I will also keep it in my mind for future modifications :)

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Marked as resolved by Timperjuncio

00:21:105 (6,7,8) - here you need to increase the spacing more because of the addition of snares, as well as growling vocals

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it actually is an increase. You can clearly see it in the overlaps of that pattern

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Marked as resolved by Timperjuncio

00:21:584 (1,2,3,4,5) - When look at the map with ctrl+a, the bottom left looks sparse. I think you should orient these jumps in the bottom left as it wouldn't be that intrusive to what you have now.

Maybe try something like this, https://imgur.com/wVScJSE

(This change is very subjective, feel free to ignore it.)

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hey that's a pretty good point! I modified that jump pattern in a similar way to what you did to fill that bottom left corner, ty

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Marked as resolved by Timperjuncio

00:21:584 - 00:31:637 - you should buff spacing in this section, jumps are feeling the same as the part before but the song is more intense

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I think spacing is already buffed. Not if you compare it with the "hype building part" (00:20:467 (7,8,9,10,11,12,13,1) - ), but you can see clear differences between, for example, 00:16:478 (1,2,3,4,5,6) - and 00:22:701 (1,2,3,4,5,1,2,3,4,5) - . In addition, sv is higher on this part which gives a faster flow to the section

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Marked as resolved by Timperjuncio

00:25:254 (7) - would nc here to break it up a bit

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hmmmm I'm not sure about this one. I feel that the "phrase" ends at 00:26:611, so ncing before that wouldn't exactly follow my mental structure for ncs. I will keep this in mind for future modifications tho

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Marked as resolved by Timperjuncio

00:26:052 (11,12) - the 1/4 here isnt anywhere need strong enough to justify this spacing

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maybe it was a bit too spaced, but not much. I readjusted it a little bit

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Marked as resolved by Timperjuncio

00:26:371 (13,1) - 00:27:010 (2,3) - I think you can emphasize these sv's a little more because it's such a strong sound.

I suggest making 00:26:371 (13) - slower (0.9sv) | 00:26:690 (1) - (1.2sv). Then 00:27:010 (2) - (0.8sv) and 00:27:329 (3) - (1.1sv) to echo the previous sound.

Not a big change, just think it gives this section more character.

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00:27:648 (4,1) - same type of deal here, if the mod above applies, make this the same sv as 00:27:010 (2,3) -

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yeah thats a good way of adding more character to that section, changed :)

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Marked as resolved by Timperjuncio

00:26:371 (1,1) - I think you should increase the SV even more, the moment is extremely powerful and it is poorly highlighted

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Reopened by IntegerTempest

I think that the current spacing is big enough. If I separated them more, the player would probably missunderstand them as a 1/2 gap

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Marked as resolved by Timperjuncio

00:26:371 (13) - would also nc here for the finish, keeping the next note nced too

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agree, I think it would also make the player understand a bit better that 1/4 gap between 00:26:371 (1) - and 00:26:690 (1) -

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Marked as resolved by Timperjuncio

00:29:563 (2,3,4,5,6,7) - i'd buff spacing for these a lot since it's clearly more intense than previous part

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I buffed the first part, but the second one is ok how it is (less intensity, less spacing)

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Marked as resolved by Timperjuncio

00:32:914 (4) - id make this just into a circle and have it stacked with (5) to emphasise the stop in vocals even more

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Yeah that's a cool idea, but restructurating the next pattern is kinda messy, so I prefer to leave it how it is just for now. Nice suggestion tho!

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Marked as resolved by Timperjuncio

00:33:712 (8,9) - the slider looks much more appropriate here than circles, as it will better highlight the vocals, as the artist pulls the word.

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00:33:712 (8,9) - I'm focusing on vocals sounds, representing each one with a clickable object, so I believe that placing two circles instead sticks in a better way to my idea. About 00:38:180 (1,2) - , I'm focusing on drums, so I also think it is better how it is atm

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Marked as resolved by Timperjuncio

00:34:031 (1,2,3) - & 00:34:669 (1,2,3) - are pretty mapped on the same intensity, consider having the same spacing for both

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realise that there's a secondary voice (00:34:669 (1,2,3) - ). Therefore, it is mapped with a lower spacing, so that's why I didn't keep the same intensity for those sections. Plus, it is distinguished with NCs to make that intensity change a bit more obvious

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Marked as resolved by Timperjuncio

00:34:988 (3) - could be a slider, seeing as 00:34:350 (3) - is one. This should give the player more familiarity with the map, as they would expect another slider instead of full on jump section.

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yeah, it wouldn't be a bad change at all, but I think that placing a slider at 00:34:350 (3) - and not at 00:34:988 (3) - emphasizes a bit more the "main" voice, and that's why I mapped it like that. However, I will keep this in mind for future changes!

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Marked as resolved by Timperjuncio

00:38:180 (1,2,3,4) - this rhythm should be less active as the song is not very intense in this section

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I'm following drums sounds, with a small spacing due to the fact that this section is not very intense. I really see nothing wrong with it. I mean, 4 circles in a row for a 6,5* map is not a big deal even considering the fact that it isn't an intense section

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Marked as resolved by Timperjuncio

00:39:456 (1,1,1,1) - - try to rework it to look better with visual spacing
exemple: https://osu.ppy.sh/ss/17823294/04c1

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I agree it could look better. Will work for it

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Marked as resolved by Timperjuncio

pretty underspaced you should buff it quit a lot 00:40:733 (1,2,1,2,1,2,1,2) -

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yeah I agree but I was worried about it ending up being overspaced, so I underspaced instead. Mistake, fixed :P

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Marked as resolved by Timperjuncio

00:40:733 (1,2,1,2,1,2) - not enough sound to justify this spacing or rhythm really, i know u were told elsewise but there is absolutely no sound on the red ticks

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pretty big screams with finish sounds and buildup... I think it is enough to justify the spacing. It is true that there's no remarkable sounds on the red ticks. However, I really feel that these 1-2 match very nicely the song, and mapping 1-2 in parts with no sound on red ticks is a common practice we've seen in a lot of maps, so I think it is just fine. Not sure tho, so I leave this open for a couple of days

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we've seen it before but not on newer maps, this kinda thing isnt rankable anymore but if u wanna keep it thats fine cause this isnt going for ranked anyways

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why are you assuming this isn't going for ranked?

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in the nicest way possible this isnt anywhere near rankable, you still need a lot of practice

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well I have been mapping since 2016 so I think that my mapping style could make more sense than what you find. Not gonna take this as a serious thing

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Marked as resolved by Timperjuncio

00:42:010 - 00:47:116 - this entire section should be buffed in terms of spacing as it is more intense than the previous parts

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hmmm I don't actually find it unfitting for the song tbh. I will leave it how it is just for now

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Marked as resolved by Timperjuncio

00:42:329 (2) - doesn't rhythmically make sense for this to be a 1/2 slider since you always mapped consecutive vocals as circles until here

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I don't know if this is necessarily something bad, but I guess it makes more sense placing 2 circles instead

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Marked as resolved by Timperjuncio

00:45:839 (1,2,3,4,1,2,3,4) - these need a large buff for how intense the section and the drums are

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agree

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Marked as resolved by Timperjuncio

00:47:116 (1,2) - this can easily be read as a 1/2 gap, it is very much misleading to play

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nobody has missunderstood those patterns, and I think it's pretty obvious it isn't a 1/2 since the spacing between those notes is way different from the rest of the patterns, which awares you of "something new"

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Marked as resolved by Timperjuncio

00:52:222 (1,2) - these sliders are verrrrrry overwhelming for how intense these notes are, i'd suggest you make them jumps (albeit slightly less spaced compared to prev part since background instruments stopped)

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precisely, because background instruments stopped, I don't find this underwhelming. If I increased spacing, it shouldn't fit the intensity change as good as now

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Marked as resolved by Timperjuncio

o did i say overwhelming? i meant underwhelming my bad

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Reopened by MonsieurSebas

since it's still kick-snare, they r kinda intense

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words r confusing

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yeah no problem, I understood what you were trying to say haha

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Marked as resolved by Timperjuncio

a iittle too spaced for my taste, and can be mistaken as 1/4 because the surrounding objects before those are like a tension buildup

consider reduce the spacing or replace toa lowly-spaced 1-2

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Reopened by xKongou

I think I didn't get your point. If you think 00:52:222 (1,2) - is a little too spaced and then you say that it can be mistaken as 1/4, you are being kinda contradictory, since the way to make it understood as a 1/2 gap would be to space it even more... And, btw, during my testplays and other people testplays nobody found any issue on understanding that pattern as a 1/2, so I feel it's ok. I hope you clarify your point a bit more :)

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nvm

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Marked as resolved by Timperjuncio

00:56:052 (1,2) - this pattern doesnt flow very well and the spacing is probably a bit too high, i know its mean to kinda change the flow for emphasis but it just doesnt work

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it does work. Circular flow and spacing is completely fine (kiai-wise)

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Marked as resolved by Timperjuncio

01:02:595 (2,3,4,5,6,7,8,9,10) - the sound is not enough to justify this much spacing on these patters, the first triple is louder too so make that more spaced

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practically every triple has the same sound (maybe the second has 1 circle with lower sound, but it can be ignored). And imo the spacing is completely justified (big drum sounds + buildup for the kiai repetition)

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Marked as resolved by Timperjuncio

01:09:297 (2) - the vocal is masked over here which doesnt really make much sense

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to give the map a little bit of more variety, I mapped 00:53:499 (1,2,3) - the same as 00:58:605 (1,2,3) - . Then there's an "interlude" (01:02:435) and comes back with the repetition of the chorus at 01:03:712. This is the moment where I slightly changed the way of mapping what you point out here. I don't really feel like it fits wrongly the vocals, so I will leave it how it is for now

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Marked as resolved by Timperjuncio

01:12:967 (4,5,6,7,8,9,10,11,12) - these being static in spacing make no sense since there are clear instrumental groupings here, 01:12:967 (4,5) - /01:13:126 (6,7) - /01:13:286 (8,9) - /01:13:445 (10,11) - /01:13:445 (10,11) - are the rhythmic groupings here and they could all be separately spaced or contrasted, it'd be much more interesting gameplay and much more representative of what the drums are doing

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01:20:786 (5,6,7,8,9,10,11) - same applies here, also dont forget to hs the toms for both instances

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I agree with the first one, but I think 01:20:786 (5,6,7,8,9,10,11) - is ok since 01:20:786 (5,6,7,8,9,10) - are kick sounds and there's only a snare sound (01:21:265 (11) - ), so keeping here the same spacing makes sense

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Marked as resolved by Timperjuncio

01:13:924 (1) - 1/1 repeat after all the intense gameplay is really underwhelming, i'd remove the 2nd repeat and map these notes 01:14:403 - 01:14:563 - as jumps

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since sv is still high, I don't think it is that underwhelming, but I'm not sure about this one. I will leave it how it is for now and consider future modifications, ty :)

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Marked as resolved by Timperjuncio

01:15:201 (1,2,3,4) - the rhythm here fails to follow the vocals or the drums since everything is mapped the same

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the strong hits of the voice are on every white tick, I wouldn't consider red ticks as vocals sounds, although they could be mapped. Just personal preference I guess

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Marked as resolved by Timperjuncio

01:16:478 (1) - sliderend is unsnapped

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01:18:552 (4,5,6,7,8,9,1) - I think this slider should curve to match the stream shape, https://imgur.com/irtVDq7 rough idea of what it might look like.

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nice idea, curved it :)

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Marked as resolved by Timperjuncio

01:19:510 (3) - no sound other than vocal on here so maybe dont make it so spaced?

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strong vocals

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Marked as resolved by Timperjuncio
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Marked as resolved by Timperjuncio

01:21:424 - vocal note here, is the gap intentional?

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yeah, many modders point out these kinda things. It is important to understand that the fact that there's a sound doesn't always make it an obligation to map it. In this case, I was following drums, so I think it fits better to ignore that vocal note and directly place a circle where the big finish sound comes

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Marked as resolved by Timperjuncio

01:26:371 (9) - could be 2 sliders instead of a repeating slider. This would be a good choice if your going for a grand finale type ending that slightly increases difficulty at the end of a map. This also opens an opportunity to make 01:26:371 (9) - into 2 sliders the flow into 01:26:850 (3,4) -

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the reason behind the repeating slider choice is that it follows the melody, while there's no need to tap during that time since drums are pretty low on that part. I see what you wanna do, but I think the way it is mapped fits the song a bit better

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Marked as resolved by Timperjuncio
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