missing hitclap, and it's not a kick: 00:10:802 (1) -
Missing hitclaps: 01:16:964 (1) - 02:04:964 (1) -
there should be a kick here, keep the hit finish: 00:26:045 (1) - 01:11:451 (1) - 02:37:072 (5) -
suppose to be a kick here and no hitclap. keep the hit finish: 00:36:424 (4) - 02:12:424 (7) -
why is there a hitclap? 02:20:856 (5) - 02:26:045 (6) - 03:01:072 (9) - 02:12:424 (7) -
That's all I can find for now, I may have overlooked or overanalyze what I said
Some hitsounds stuff:
Missing hitfinish: 00:46:802 (1) - 00:47:289 (1) - 01:21:829 (9) - 01:39:991 (2) - 01:51:613 (1) - 01:52:964 (1) - 01:53:451 (1) - 02:19:559 (1,1,1,1,1,1) - 02:22:802 (5) - 02:39:991 (5) - 03:09:180 (4) -
Missing hitfinish (optional): 00:33:829 (2) - 00:47:775 (1) - 01:32:208 (1) - 01:41:289 (4) -
01:31:883 (1) - 01:56:478 (1) - (optional) this is not a hit finish, just a very loud snare, suppose to be a hit clap, but tbh it fits so you can just leave it as it is
Just smth I'd like to mention, hit finishes/the crash cymbals are usually followed with a kick for most songs, so always keep that in mind
ok fixed most of them, didnt apply changes on 00:46:802 (1,2,1,2,1,2) - 01:52:964 (1,2,1,2,1,2) - 01:31:883 (1,1) - 01:56:478 (1) - thanks
01:36:748 (2,3,4,6) - to huge aim spike i think 01:41:937 (3,4,5,6) - here also big aim spike
02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - to much speed in the stream
02:42:423 (3,4,1,2,3) - aim spike
03:11:451 (9,10,11,12) - too much spacing
(1/2)
01:36:748 (2,3,4,6) - might be a little big i think it's fine because the patterning in this section (and the map overall) has a lot of squares so you kinda expect it
01:41:937 (3,4,5,6) - is fine because it's built up by the pattern 01:39:829 (1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7) - and repeated movement after 01:41:451 (1,2,3,1,2,3,4) - also same thing the patterning in the section makes it expectable
02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - is a more intense repeat of 00:58:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 02:04:316 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8) - because it has additional drums and is built up by the pauses on 02:29:937 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5) - so it makes sense for it to be that spaced imo
(2/2)
02:42:423 (3,4,1,2,3) - same reason as 02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - it's a repeat of 01:02:856 (1,2,3,4,1,2,3) - 02:09:018 (1,2,3,4,1,2,3) - but more intense because of the build up
03:11:451 (9,10,11,12) - is predictable movement because 03:10:640 (1,2,3,4,5,6,7,8,9) - together with the circular flow makes it intuitive so it's easier to hit than it seems and 03:11:289 (7,8,9) - gives you some time to read the square
that one is actually repetitive on purpose to make the square easier to hit and have more impact (the overlapped triples 01:41:451 (1,2,3,1,2,3) - are like holding the movement kinda and the square 01:42:099 (4,5,6,7) - releases it)
02:38:208 (1,2,3,4,5,1,2,3,4,5) - This design felt a bit forced compared to your other patterns. I think it's because the same spacing was used while you were intending a different feeling between two combos.
http://puu.sh/JdOCp/309c9f2b6b.jpg what about using a different spacing to make it more dynamic?
the issue here is that the stream is already hard as an even spacing stream (it's the part the people who arent comfortable enough to get 94%+ would sometimes notelock and die on or just break combo on based on the testplays i asked) and making it accelerating will only make it harder (and potentially less fun to retry) imo
i also dont wanna nerf the spacing since i think it works pretty well for the intensity of the song there
i think the second part of the stream being a circular stream compared to the first part being only slightly curved already makes it a big change for the players