mapped by Civafu
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This beatmap wasn't updated since 1 January 2025 so it was graveyarded...
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missing hitclap, and it's not a kick: 00:10:802 (1) -
Missing hitclaps: 01:16:964 (1) - 02:04:964 (1) -
there should be a kick here, keep the hit finish: 00:26:045 (1) - 01:11:451 (1) - 02:37:072 (5) -
suppose to be a kick here and no hitclap. keep the hit finish: 00:36:424 (4) - 02:12:424 (7) -
why is there a hitclap? 02:20:856 (5) - 02:26:045 (6) - 03:01:072 (9) - 02:12:424 (7) -

That's all I can find for now, I may have overlooked or overanalyze what I said

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fixed all thanks

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Marked as resolved by Civafu

Some hitsounds stuff:
Missing hitfinish: 00:46:802 (1) - 00:47:289 (1) - 01:21:829 (9) - 01:39:991 (2) - 01:51:613 (1) - 01:52:964 (1) - 01:53:451 (1) - 02:19:559 (1,1,1,1,1,1) - 02:22:802 (5) - 02:39:991 (5) - 03:09:180 (4) -
Missing hitfinish (optional): 00:33:829 (2) - 00:47:775 (1) - 01:32:208 (1) - 01:41:289 (4) -

01:31:883 (1) - 01:56:478 (1) - (optional) this is not a hit finish, just a very loud snare, suppose to be a hit clap, but tbh it fits so you can just leave it as it is

Just smth I'd like to mention, hit finishes/the crash cymbals are usually followed with a kick for most songs, so always keep that in mind

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ok fixed a lot of those but for some others i wanna ask some people so brb

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ok fixed most of them, didnt apply changes on 00:46:802 (1,2,1,2,1,2) - 01:52:964 (1,2,1,2,1,2) - 01:31:883 (1,1) - 01:56:478 (1) - thanks

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Marked as resolved by Civafu

01:09:181 - 02:15:343 - Finish? Instrument sounds powerful.

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true

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Marked as resolved by Civafu

01:36:748 (2,3,4,6) - to huge aim spike i think 01:41:937 (3,4,5,6) - here also big aim spike
02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - to much speed in the stream
02:42:423 (3,4,1,2,3) - aim spike
03:11:451 (9,10,11,12) - too much spacing

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(1/2)

01:36:748 (2,3,4,6) - might be a little big i think it's fine because the patterning in this section (and the map overall) has a lot of squares so you kinda expect it

01:41:937 (3,4,5,6) - is fine because it's built up by the pattern 01:39:829 (1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,7) - and repeated movement after 01:41:451 (1,2,3,1,2,3,4) - also same thing the patterning in the section makes it expectable

02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - is a more intense repeat of 00:58:154 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - and 02:04:316 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8) - because it has additional drums and is built up by the pauses on 02:29:937 (1,2,3,1,2,3,4,5,6,7,1,2,3,4,5) - so it makes sense for it to be that spaced imo

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(2/2)

02:42:423 (3,4,1,2,3) - same reason as 02:37:559 (2,3,1,2,3,4,5,1,2,3,4,5) - it's a repeat of 01:02:856 (1,2,3,4,1,2,3) - 02:09:018 (1,2,3,4,1,2,3) - but more intense because of the build up

03:11:451 (9,10,11,12) - is predictable movement because 03:10:640 (1,2,3,4,5,6,7,8,9) - together with the circular flow makes it intuitive so it's easier to hit than it seems and 03:11:289 (7,8,9) - gives you some time to read the square

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.

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Marked as resolved by Civafu

01:40:478 - Flow keeps going clockwise from this point. Could give some variation around 01:42:099 - so it doesn't feel too repetitive.

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that one is actually repetitive on purpose to make the square easier to hit and have more impact (the overlapped triples 01:41:451 (1,2,3,1,2,3) - are like holding the movement kinda and the square 01:42:099 (4,5,6,7) - releases it)

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forgot to resolve this woops

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Marked as resolved by Civafu

02:38:208 (1,2,3,4,5,1,2,3,4,5) - This design felt a bit forced compared to your other patterns. I think it's because the same spacing was used while you were intending a different feeling between two combos.

http://puu.sh/JdOCp/309c9f2b6b.jpg what about using a different spacing to make it more dynamic?

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the issue here is that the stream is already hard as an even spacing stream (it's the part the people who arent comfortable enough to get 94%+ would sometimes notelock and die on or just break combo on based on the testplays i asked) and making it accelerating will only make it harder (and potentially less fun to retry) imo

i also dont wanna nerf the spacing since i think it works pretty well for the intensity of the song there

i think the second part of the stream being a circular stream compared to the first part being only slightly curved already makes it a big change for the players

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i like how the accelerating stream works for song representation tho so i'll try asking testplays with it and see how it plays

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ok applied

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Marked as resolved by Civafu

02:49:397 (1) - NC is inconsistent with 02:16:316 (8) - 01:10:154 (8) -

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o woops

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Marked as resolved by Civafu
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