mapped by Roupus
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This beatmap wasn't updated since 28 December 2022 so it was graveyarded...
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00:00:191 - 00:19:905 - i feel like current shape for slow sliders isnt enough to show that they have way lower sv comparing to others, suggest to do nc for all of them AND for next object right after slow slider
00:01:191 (6) -
00:03:905 (2) -
00:08:476 (2) -
00:10:762 (2) -
00:13:048 (2) -
00:17:619 (2) -
00:19:905 (2) -

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01:19:745 - 01:37:745 - here as well

04:40:453 - 05:00:186 - ^

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no

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Marked as resolved by Roupus

at least rewatch this parts because your current combo is so inconsistent
as example
04:43:739 (1,1) - & 04:48:310 (1,1) - here you're doing this two nc to highlight the slow slider, but later you did skip it 04:50:596 (1,2) - here and 04:59:736 (1,2) - here

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Reopened by girltekk

ngl though you just said shape and not combo, I nced bad spots

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Marked as resolved by Roupus

00:01:048 (5,6) - this slider looks the same as the previous 2 but has a different sv, signify the change in sv somehow

an nc or a 180 rotation would be nice

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its literally a different shape wdym

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Marked as resolved by Roupus

00:03:476 (1) - move this somewhere to create emphasis (because right now it feeds into a back and forwards motion)

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The fact that its a different shape, half the sv, and a whole 1/1 slider makes it have plenty emphasis imo, plus I used this repeated pattern in many places ie 00:08:048 (1) - 00:10:333 (1) - 00:12:619 (1) - 00:17:191 (1) - 01:21:745 (1) - 01:26:317 (1) - 01:28:603 (1) - 01:30:888 (1) - 01:35:460 (1) -, and even with these patterns, if I moved them to create wide angles like you say, it would go against the mapping used in litterally the entire map bc there is no other wide angle jumps

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Marked as resolved by Roupus

00:09:333 (1,2,3,4,5,1,2,3,1) - This feels needlessly overmapped and something like this https://prnt.sc/hnFKtfT_oIa8 or https://prnt.sc/EOdVEpS-P9e5 just fit better with the super strong drums

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this is in no way overmapped

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yea the rhythms you showed really just don't fit

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Marked as resolved by Roupus

00:10:333 (1) - ctrl g to make emphasis because small spacing is also a way to do that
00:12:619 (1) - ^

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no bc it would be wide angle coming into the sliders and that goes against the whole map, plus its fine to have lower spacing here, because it follows the pattern of all the other sliders that are slow and have a double red point in these sections

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Marked as resolved by Roupus

00:16:191 (1,5) - should be a half overlap to be visually consistent with the rest of the map (same will all replies to this)

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01:00:578 (1,2,3) - its 1/4 but the bpm is low here so also have the overlap you had everywhere else

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02:34:778 (5) - and 02:35:883 (2) - (also make 02:35:883 (2) - in the very middle that could be cool)

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these are all the ones where its not the half overlap that i saw

imagine how much kudosu it would be if i did them all seperately

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00:16:191 (1,5) - these arent visually together when playing, so they are stacked

00:30:476 (6,7,8,9) - these are stacked to better show that they arent spaced from eachother

01:00:578 (1,2,3) - all these during the chorus are stacked to show less important sounds, just like 01:04:052 (4,5) - 01:10:368 (6,7) - 01:14:157 (4,5) - 02:19:304 (3,4) - 02:22:620 (4,5) - 02:28:936 (6,7) - 02:32:725 (4,5) - 05:12:182 (6,7) - 05:18:498 (6,7) - 05:22:287 (4,5) -

05:22:287 (4,5) - these are stacked to add effect, and also arent visible together while playing so same as 00:16:191 (1,5) -

also notice during the choruses they arent half stacked

02:35:725 - good idea, changed

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02:55:882 (1,1) - done makes sense lolon purpose so I have a place for the slider that makes sense lol

03:51:453 (2) - yes

03:53:453 (4) - just like 02:55:882 (1,1) - I like having longer sliders stacked if possible to have their placement make sense

03:54:739 (9,10,11) - these follow a pattern

04:29:025 (2,3,4,5) - these follow a pattern

04:42:025 (2) - yes

05:27:813 (6,7) - this isnt an important sound, but I wanna keep the constant 1/4 in this kiai so I stacked for the most clarity

05:29:550 (3,5) - technically yes but if I changed ot would mess up the blanket

I skipped ones where the reason was alr typed

yea to much kudosu

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Marked as resolved by Roupus

00:19:476 (1) - move somewhere for emphasis

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This is already highly spaced it cant have much more emphasis without being ridiculous

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Marked as resolved by Roupus

00:22:905 (1) - this seems to be cut out and since its not 1/2 long it creats a weird rhythm gap

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this follows the drums

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Marked as resolved by Roupus

This rhythm feels super weird for no reason. I know you already answered this previously, but this just doesn't really feel good at all. The two kick sliders just feel super off, but what's really ticking me off is the super strong drum on 00:23:476 that ends on a slider tick

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Reopened by MakiDonalds

Adding to this any other rhythm like this 01:41:174 (1,2,3) should be fixed

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I changed rhythm, agreed

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Marked as resolved by Roupus

00:22:905 (1,2,3,4) - https://prnt.sc/viZ9M0setS6d suggest this structure to avoid unnecessary overlap

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I like the overlap here, and blanketing would make the jump too spaced imo

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Marked as resolved by Roupus

00:26:191 (8) - This should be 2 circles instead

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agreed

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Marked as resolved by Roupus

00:27:619 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This should be decreasing, no what you have going on already, also just looks fairly bad as it is rn

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00:27:905 (1,2,3,1) - it's 4 snares like you hitsounded too, why are you mapping it like this

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im confused what you mean here, the snares are higher intensity than the surrounding noises, so I mapped it more intensely. I may be able to understand what you mean better if you specified what you mean

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Marked as resolved by Roupus

well the patterning itself aside, there's absolutely no reason to group it like it is? NC 00:28:191 (2) - instead of 00:28:119 (1) -

additionally, it would make more sense for 00:28:191 (2) - to either be the turn (as in traditional streams) or then for 00:28:119 (1,2) - to be a jumpstream-oriented spacing displacement instead of part of smooth stream

basically, this pattern just feels slightly misplaced as it is; visually and structurally, as well as in gameplay to some extent (more in semantics, since there are technically emphasis points in relevant location in some sense)

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Reopened by TheKingHenry

one kinda related note; when you are asking for elaboration (aka, don't understand what was suggested), you should leave the point open. Makes it easier to find if rechecks and such happen

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Yea I actually dont know what I was thinking when I mapped or read this comment, thanks for the clarification

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Marked as resolved by Roupus

00:28:119 (4,1,2,3,4) - i think you should fix up this curve for aesthetics

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ye

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Marked as resolved by Roupus

00:29:476 (2,3) - ctrl g because right now 2 has emphasis for no reason

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true

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Marked as resolved by Roupus

00:32:048 (1,2,3) - space these out more feels off to have small spacing for this loud and intense sound

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for being 1/4 rhythm these are very spaced, ill space them a little more ig 01:50:317 (1,2,3) - here as well

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Marked as resolved by Roupus

ye but its almost 9 stars lol this was kinda anticlimactic

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got sr wrong from another map lmao

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Reopening cuz I agree with this mod, this feels so underwhelming spacing wise and especially sv wise, I'd strongly recommend you to change this

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Reopened by MakiDonalds

00:32:048 (1,2,3) - mute these sliderends too

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after looking again, I agree, upped sv and spacing a lot, and muted sliderends

chnaged 01:50:317 (1,2,3,4,5) - a lot

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Marked as resolved by Roupus

00:37:619 (5,1,2,3) - these objects are way too spaced, would be a diff spike

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true

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Marked as resolved by Roupus

00:37:905 (1,2,3,4,5,6) - this undermap plays really awkwardly with the constant half beat snares

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fixed

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Marked as resolved by Roupus

00:42:405 (1) - remove nc
00:52:305 (5) - nc
00:57:105 (5) - nc cause it sounds like another part in the song (02:15:673 (5) - same)
01:00:578 (1,3) - remove nc from 1 and put it on 3, imo that looks better
01:05:631 (3,1) - remove nc from the note for consistency with 01:15:736 (3,4) -
02:24:673 (1) - remove nc to make this as one whole pattern 02:23:094 (1,2,3,4,1) -
03:38:453 (1,4,7) - nc for consistency with 03:39:882 (1,1,1) -
04:26:739 (1) - nc because you're increasing spacing so much after this note

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1: no
2: yes
3: yes and yes
4: yea
5: yes
6: ok
7: Sure
8: no, the whole stream is increasing spacing

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Marked as resolved by Roupus

00:51:105 (1) - i would put a finish here

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ok

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Marked as resolved by Roupus

00:56:805 (1,2,3,4) - either map it as two kicksliders or hitsound it as full snares

the music IS full snares, just with heavy accents on white and red; you could hitsound it as full snares and just vol control the blues to be more quiet

due to these accents mapping it as kickers is better than stream tbh

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agreed, changed

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Marked as resolved by Roupus

01:00:578 (1,2,3) - I would suggest finding something more creative to do with the circles instead of stacking them in this particular instance because of 01:01:368 (4,5,6) this is because some people might misread them I suggest just moving the circles in an actual pattern instead of just stacking them to show that the sounds are different and distinct

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what if instead I make 01:01:368 (4,5,6) - into a 1/8 slider, I want the 1/4 to stay stacked in these sections

also did this in 02:19:936 (5,6) -
02:23:094 (1,2) -
05:22:761 (1,2) -
05:12:656 (1,2) - to keep consistency

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Marked as resolved by Roupus

01:00:736 (2) - the held vocal starts here
01:00:894 (3) - not here

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follows the main vocalist for the slider not the background choir

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Marked as resolved by Roupus

01:04:526 - place a circle here and overlap it with the slider (it wouldnt remove emphasis from the wave after because the stopped motion is also emphasis

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theres no sound here ??? (unless you mean him saying "s", which has no prominent vocal syllables)

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Marked as resolved by Roupus

01:04:683 (1,2,3) - circular movement would be good here because all of them are the same importance

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01:14:789 (1,2,3) - you also did it here so it would be consistent

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yeah true

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Marked as resolved by Roupus

01:07:841 (1) - ctrl g because right now it feeds into the zig zag motion

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its supposed to feed into the zig zag motion, and if I ctrl+g its ugly

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Marked as resolved by Roupus

01:10:999 (1,2,3,4) - move 4 to the right to create linear flow?

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no, this follows a pattern

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Marked as resolved by Roupus

you could also move the slider if you want to keep the blanket

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moved the 1 slider to make the pattern more obvious

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01:24:174 (3,4) - increase spacing?

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yea, but also its a common pattern and I feel helps signify the sv change ie 01:33:317 (3,4) - 00:15:048 (3,4) - so im gonna leave it unless someone thinks its really bad

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Marked as resolved by Roupus

sure

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im confused what this means, please elaborate

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You mapped it as if it was the same sound, but the drums change (sorry, my drum terminology is kind of lackluster so I don't wanna spew bs)

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all good, Im also not huge in drum terminology, fixed

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Marked as resolved by Roupus

01:28:603 (1,1) - this pattern comes out of nowhere and is hard to read, would be nice if you could establish that hard to read rhythms and patterns are present in the beginning of the map

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in all the playtests I have gotten nobody has missread this, its also a 7* map so I would expect people to be able to read this, but mostly I feel the 1/1 slider gives a lot of time to read the following slider, I also realized that 01:29:317 (2,3) - needed ctrl+g so I fixed that

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Marked as resolved by Roupus

alright

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01:28:603 (1,1) - would prob seperate these 2 and not have them stacked as the guitar sound it completely different for each of the sliders

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ok

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Marked as resolved by Roupus

01:40:174 (1,3) - maybe make these blanket (it will break the square pattern but theres no other geometry in the map (or at least thats super obvious) so that isnt an issue

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makes more sense like that so yes

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Marked as resolved by Roupus

01:50:888 (3) - move this somewhere to increase spacing and ctrl+g 01:50:603 (2) - bc spacing is very small compared to the rest of the section

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They are close bc they are 1/4 gaps, the rest of the section is more spaced bc its 1/2 gaps

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Marked as resolved by Roupus

I think fixed with an earlier mod

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Marked as resolved by Roupus

02:05:009 (2,3,4,5,6) - shouldn't these objects have claps?

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the hitsounds represent the difference in percussion in this part to the rest of the percussion in similar parts

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Marked as resolved by Roupus

02:17:567 (9) - space this out a bit from the burst to emphasise more

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I dont like that

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Marked as resolved by Roupus

02:19:304 (3,4) - do spacing between + nc for slider cause of the vocal

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there is purposely no spacing here to follow the rest of the section (02:22:620 (4,5) - 02:28:936 (6,7) - 02:32:725 (4,5) - ) yes on nc tho

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Marked as resolved by Roupus

02:25:778 (1,2,3,4) - pitch doesn't change here why is the spacing different

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its a common pattern through the map the leads into the "FATE"

ie
01:07:210 (1,2,3,4) -
05:05:235 (1,2,3,4) -
05:15:340 (1,2,3,4) -
05:25:445 (1,2,3,4) -
05:35:550 (1,2,3,4) -

no change

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Marked as resolved by Roupus

yeah but why the spacing difference when there's no pitch difference

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Reopened by nishihara

it leads into a big impact in the song, and with the simple rhythm in these sections, its easier to give emphasis to big sounds with spacing than rhythm emphasis.

The other way I could emphasize the "FATE" line is through sv changes, but making these into sliders doesn't make sense. Or I could put a kiai there, which I did.

Without the buildup of spacing into a low sv slider, the "FATE" sound isn't emphasized as much as I think it should be in the map

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Marked as resolved by Roupus

yes

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02:35:883 (2) - move it further to avoid missreading because it's different timing from previous 1-2 but same spacing

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if you cant read this you shouldn't be playing the map, but agreed and changed

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Marked as resolved by Roupus

02:58:739 (1) to 03:00:953 (8) - this isn't 1/4

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disagree, guitar is 1/4 through most of it, and I wanted to simplify the strange rhythms the guitar follows

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Marked as resolved by Roupus

03:03:596 (5,5,6) - these repeat sliders remove a lot of intensity so map the 1/4 with circles please

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this part isnt intense compared to the rest of the section

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Marked as resolved by Roupus

03:05:025 (3,4,5,6) - imo making it two 1/2 sliders will be much better for rhythm

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no that would make it less intense than it should be

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Marked as resolved by Roupus

03:05:596 (1) - the slider just randomly cuts of make it go to 1/2 beat before the next object

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the slider stops on a sound

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Marked as resolved by Roupus

that is true but that sound you stopped on is another held sound you might want to map.

https://prnt.sc/1uhkuqy you can try do that, don't mind my half assed slider design and placement you can mess around with that but two 1.5 beat sliders work better than one 2 beat slider

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Reopened by nishihara
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The sound is so miniscule that I feel it wouldnt fit the song at all compared to what the other active objects are snapped to, also having really simple rhythm in this section is good to 1: give players a break before the diffspike, and 2: represent the slower and more toned down section of the song

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Marked as resolved by Roupus

03:05:596 (7) - could be spaced out to be fair?

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yes, also changed shape to be better

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Marked as resolved by Roupus

03:10:025 (1) to 03:12:382 (4) - Ignoring so many nuances on the guitar

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the problem is that there are too many nuances and intricacies, to map them all would not really be possible so I instead decided to simplify it all and emphasize the drum claps instead

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Marked as resolved by Roupus

03:12:453 (1,2,3) - repeat sliders kill intensity it basically turns this gameplay into 1/2 sliders
if you want to show them apart do some stuff similar to 00:37:048 (1,2,3,4,1,2,3,4) -

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here to purposefully lower intensity and also transition to next section

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Marked as resolved by Roupus

03:12:453 (1,2,3) - should relaly try to follow the more interesting guitar phrasing here, like kickers of 4+2+4+2 (though even better would be to break the kickers of 4 into triple with slider as last)

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agreed and changed

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Marked as resolved by Roupus

03:14:596 (1) - finish?

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ok

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Marked as resolved by Roupus

03:17:025 (1) to 03:19:238 (16) - ????? Why would you ignore so much 1/4 on the rest of the song simply to add random 1/4, this is straight up bad

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no? The guitar is kinda 1/4 for 03:16:453 (10,11,12,13) - but it becomes more pronounced 03:17:025 (1) - so I started the stream there, the 1/4 here is not in any way random and I dont see where I ignore it

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ig ill just resolve this

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Marked as resolved by Roupus

yes

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Marked as resolved by Roupus

03:19:596 (1) to 03:25:811 (8) - why ignore actual rhythms only for funny streams? If you followed the guitar properly this would be so much cooler

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03:32:882 (1) to 03:37:525 (8) - more funny streams woooo

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these all make sense? the guitar is 1/4, and the intricacies are too much to follow every change in the guitar, so I only followed the more predominant ones

04:09:453 (1) - this literally follows the song idk what you are on about

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ig ill just resolve this

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Marked as resolved by Roupus

03:25:811 (8,9,1) - this transiction is not good really, suggest to move 03:26:025 (1) - this slider down from the stream to change flow a little bit

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Ctrl+G slider and moved 2 for flow and spacing

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Marked as resolved by Roupus

03:26:453 - map this drum please

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Marked as resolved by Roupus

i think i got the wrong timestamp

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03:32:025 (1) - map this as a larger spaced stream + an angle change

keep the kick slider jumps tho because they make the deathstream more fair

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drums are lowering in intensity, this kickslider being the lowest in intensity, should be obvious that im following drums given the stream beforehand

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Marked as resolved by Roupus

03:37:596 (1,2,3,4,5,6,7,8) - the song doesn't support these calm sliders, use bursts instead

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https://prnt.sc/1ujio61 im thinking of adding this in the replacement of the 4, 5 ,6 sliders, that would also fix the problem you mentioned 03:39:882 (1,2,3,1,2,3,1,2,3,1,2,3) - here

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yea I figured it out

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Marked as resolved by Roupus

03:39:882 (1,2,3,1,2,3,1,2,3,1,2,3) - this should be more linear because the sharp angles look hard to play with how frequent they are

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I could do that, but this is a cool pattern + it fits intensity so I think its ok

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Marked as resolved by Roupus

03:39:882 (1,2,3,1,2,3,1,2,3,1,2,3) - this in context does not work at all man

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I think its fine with recent changes

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Marked as resolved by Roupus

I agree, why not use something similar to these 03:38:453 (1,2,3,4,5,6,7,8,9) , would fit in with the rest of the map a lot better

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Reopened by Pyro_ab

ok I give in, no more cool pattern :(, although this may also be a little overkill so I would appreciate a recheck

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Marked as resolved by Roupus

this is good

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03:41:025 (1) - underwhelming slider

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agreed, upped spacing and sv

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Marked as resolved by Roupus

03:42:025 (4,5) - Should be a 1/1 slider

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no, the sliderend lands on the guitar and sliderhead of the next slider is on a guitar sound and a drum sound, so it should be active

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Marked as resolved by Roupus

I love this whole section 03:51:882 (4,5,6) - 04:09:025 (6,7,8) -

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04:11:310 (1) - make slider lead inmaybe make this slider lead into the next stream?

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I made it face this way so the sliderend could be "blanketed" by the stream 04:10:739 (9,10,11,12,13,14,15,16,1) - if I didnt wanna blanket then yes I would have done that

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Marked as resolved by Roupus

04:11:310 (1,2) - you use sliders here but
04:12:525 - do nothing here

the distinct clickable notes made the first really nice to play but nothing happens on the second

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the first has percussion/background guitar in the background that makes these be what they are, ie 04:10:168 (1) - doesnt have sliders because of the same reason 04:12:525 (1) - 04:14:739 (1) - 04:17:025 (1) - doesnt, and 04:11:310 (1,2) - 04:13:596 (1,2) - 04:15:882 (9,10,11) - have sliders because they have that extra background guitar/percussion

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Marked as resolved by Roupus

04:12:453 (13) - i assume the corner is supposed to follow the drum on this note, but the corner happens on the 1, while the drum is on 13, so it feels quite wrong, can just nc the 13 instead of 1, and then rearrange the stream.

side note, idk if i like the stream being stacked like that

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idk how I missed this, thanks I remapped this stream

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Marked as resolved by Roupus

04:25:453 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1,2,3,4,5,6,1,2) - this is like at least 0.2* buff; even with SR being what it is, I think that's indicative enough isn't it? Nerf a bit will you

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04:25:453 (1,2,3,4,5) - I think this burst's spacing fits well with the guitar suddenly going so high in pitch, but sure I can nerf the rest a bit, lemme know if its still too much

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Marked as resolved by Roupus

04:26:668 (12) - nc on downbeat?

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this isnt the downbeat, and nc here wouldnt follow the rest of the section its in, ie. this stream 04:23:168 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) -

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Marked as resolved by Roupus

agreed

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Marked as resolved by Roupus

05:26:077 - here on you can increase spacing and sv because its higher intensity

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I could but I like that its the same slider as all the other "fate"s if that makes sense, down to change if necessary

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Marked as resolved by Roupus

yea but you should follow the what the song supports and reflect sections of the music

chsnging sv would show contrast

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Reopened by nishihara

i did it

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Marked as resolved by Roupus

05:27:971 (7) - do it vertical as others

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yes

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Marked as resolved by Roupus

05:45:656 (1) - missed opportunity for cool slider art >:( you disappoint me smh

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im bad at sliders

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Marked as resolved by Roupus

like, look at this 03:41:025 (1) -

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i can make you slider

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