00:00:191 - 00:19:905 - i feel like current shape for slow sliders isnt enough to show that they have way lower sv comparing to others, suggest to do nc for all of them AND for next object right after slow slider
00:01:191 (6) -
00:03:905 (2) -
00:08:476 (2) -
00:10:762 (2) -
00:13:048 (2) -
00:17:619 (2) -
00:19:905 (2) -
at least rewatch this parts because your current combo is so inconsistent
as example
04:43:739 (1,1) - & 04:48:310 (1,1) - here you're doing this two nc to highlight the slow slider, but later you did skip it 04:50:596 (1,2) - here and 04:59:736 (1,2) - here
00:03:476 (1) - move this somewhere to create emphasis (because right now it feeds into a back and forwards motion)
The fact that its a different shape, half the sv, and a whole 1/1 slider makes it have plenty emphasis imo, plus I used this repeated pattern in many places ie 00:08:048 (1) - 00:10:333 (1) - 00:12:619 (1) - 00:17:191 (1) - 01:21:745 (1) - 01:26:317 (1) - 01:28:603 (1) - 01:30:888 (1) - 01:35:460 (1) -, and even with these patterns, if I moved them to create wide angles like you say, it would go against the mapping used in litterally the entire map bc there is no other wide angle jumps
00:09:333 (1,2,3,4,5,1,2,3,1) - This feels needlessly overmapped and something like this https://prnt.sc/hnFKtfT_oIa8 or https://prnt.sc/EOdVEpS-P9e5 just fit better with the super strong drums
00:10:333 (1) - ctrl g to make emphasis because small spacing is also a way to do that
00:12:619 (1) - ^
00:16:191 (1,5) - should be a half overlap to be visually consistent with the rest of the map (same will all replies to this)
01:00:578 (1,2,3) - its 1/4 but the bpm is low here so also have the overlap you had everywhere else
02:34:778 (5) - and 02:35:883 (2) - (also make 02:35:883 (2) - in the very middle that could be cool)
these are all the ones where its not the half overlap that i saw
imagine how much kudosu it would be if i did them all seperately
00:16:191 (1,5) - these arent visually together when playing, so they are stacked
00:30:476 (6,7,8,9) - these are stacked to better show that they arent spaced from eachother
01:00:578 (1,2,3) - all these during the chorus are stacked to show less important sounds, just like 01:04:052 (4,5) - 01:10:368 (6,7) - 01:14:157 (4,5) - 02:19:304 (3,4) - 02:22:620 (4,5) - 02:28:936 (6,7) - 02:32:725 (4,5) - 05:12:182 (6,7) - 05:18:498 (6,7) - 05:22:287 (4,5) -
05:22:287 (4,5) - these are stacked to add effect, and also arent visible together while playing so same as 00:16:191 (1,5) -
also notice during the choruses they arent half stacked
02:35:725 - good idea, changed
02:55:882 (1,1) - done makes sense lolon purpose so I have a place for the slider that makes sense lol
03:51:453 (2) - yes
03:53:453 (4) - just like 02:55:882 (1,1) - I like having longer sliders stacked if possible to have their placement make sense
03:54:739 (9,10,11) - these follow a pattern
04:29:025 (2,3,4,5) - these follow a pattern
04:42:025 (2) - yes
05:27:813 (6,7) - this isnt an important sound, but I wanna keep the constant 1/4 in this kiai so I stacked for the most clarity
05:29:550 (3,5) - technically yes but if I changed ot would mess up the blanket
I skipped ones where the reason was alr typed
yea to much kudosu
00:22:905 (1) - this seems to be cut out and since its not 1/2 long it creats a weird rhythm gap
00:22:905 (1,2,3,4) - https://prnt.sc/viZ9M0setS6d suggest this structure to avoid unnecessary overlap
00:27:619 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This should be decreasing, no what you have going on already, also just looks fairly bad as it is rn
00:27:905 (1,2,3,1) - it's 4 snares like you hitsounded too, why are you mapping it like this
well the patterning itself aside, there's absolutely no reason to group it like it is? NC 00:28:191 (2) - instead of 00:28:119 (1) -
additionally, it would make more sense for 00:28:191 (2) - to either be the turn (as in traditional streams) or then for 00:28:119 (1,2) - to be a jumpstream-oriented spacing displacement instead of part of smooth stream
basically, this pattern just feels slightly misplaced as it is; visually and structurally, as well as in gameplay to some extent (more in semantics, since there are technically emphasis points in relevant location in some sense)
one kinda related note; when you are asking for elaboration (aka, don't understand what was suggested), you should leave the point open. Makes it easier to find if rechecks and such happen
00:32:048 (1,2,3) - space these out more feels off to have small spacing for this loud and intense sound
for being 1/4 rhythm these are very spaced, ill space them a little more ig 01:50:317 (1,2,3) - here as well
Reopening cuz I agree with this mod, this feels so underwhelming spacing wise and especially sv wise, I'd strongly recommend you to change this
after looking again, I agree, upped sv and spacing a lot, and muted sliderends
chnaged 01:50:317 (1,2,3,4,5) - a lot
00:42:405 (1) - remove nc
00:52:305 (5) - nc
00:57:105 (5) - nc cause it sounds like another part in the song (02:15:673 (5) - same)
01:00:578 (1,3) - remove nc from 1 and put it on 3, imo that looks better
01:05:631 (3,1) - remove nc from the note for consistency with 01:15:736 (3,4) -
02:24:673 (1) - remove nc to make this as one whole pattern 02:23:094 (1,2,3,4,1) -
03:38:453 (1,4,7) - nc for consistency with 03:39:882 (1,1,1) -
04:26:739 (1) - nc because you're increasing spacing so much after this note
00:56:805 (1,2,3,4) - either map it as two kicksliders or hitsound it as full snares
the music IS full snares, just with heavy accents on white and red; you could hitsound it as full snares and just vol control the blues to be more quiet
due to these accents mapping it as kickers is better than stream tbh
01:00:578 (1,2,3) - I would suggest finding something more creative to do with the circles instead of stacking them in this particular instance because of 01:01:368 (4,5,6) this is because some people might misread them I suggest just moving the circles in an actual pattern instead of just stacking them to show that the sounds are different and distinct
what if instead I make 01:01:368 (4,5,6) - into a 1/8 slider, I want the 1/4 to stay stacked in these sections
also did this in 02:19:936 (5,6) -
02:23:094 (1,2) -
05:22:761 (1,2) -
05:12:656 (1,2) - to keep consistency
01:04:683 (1,2,3) - circular movement would be good here because all of them are the same importance
yea, but also its a common pattern and I feel helps signify the sv change ie 01:33:317 (3,4) - 00:15:048 (3,4) - so im gonna leave it unless someone thinks its really bad
You mapped it as if it was the same sound, but the drums change (sorry, my drum terminology is kind of lackluster so I don't wanna spew bs)
01:28:603 (1,1) - this pattern comes out of nowhere and is hard to read, would be nice if you could establish that hard to read rhythms and patterns are present in the beginning of the map
in all the playtests I have gotten nobody has missread this, its also a 7* map so I would expect people to be able to read this, but mostly I feel the 1/1 slider gives a lot of time to read the following slider, I also realized that 01:29:317 (2,3) - needed ctrl+g so I fixed that
01:40:174 (1,3) - maybe make these blanket (it will break the square pattern but theres no other geometry in the map (or at least thats super obvious) so that isnt an issue
01:50:888 (3) - move this somewhere to increase spacing and ctrl+g 01:50:603 (2) - bc spacing is very small compared to the rest of the section
there is purposely no spacing here to follow the rest of the section (02:22:620 (4,5) - 02:28:936 (6,7) - 02:32:725 (4,5) - ) yes on nc tho
its a common pattern through the map the leads into the "FATE"
ie
01:07:210 (1,2,3,4) -
05:05:235 (1,2,3,4) -
05:15:340 (1,2,3,4) -
05:25:445 (1,2,3,4) -
05:35:550 (1,2,3,4) -
no change
it leads into a big impact in the song, and with the simple rhythm in these sections, its easier to give emphasis to big sounds with spacing than rhythm emphasis.
The other way I could emphasize the "FATE" line is through sv changes, but making these into sliders doesn't make sense. Or I could put a kiai there, which I did.
Without the buildup of spacing into a low sv slider, the "FATE" sound isn't emphasized as much as I think it should be in the map
03:03:596 (5,5,6) - these repeat sliders remove a lot of intensity so map the 1/4 with circles please
03:05:596 (1) - the slider just randomly cuts of make it go to 1/2 beat before the next object
that is true but that sound you stopped on is another held sound you might want to map.
https://prnt.sc/1uhkuqy you can try do that, don't mind my half assed slider design and placement you can mess around with that but two 1.5 beat sliders work better than one 2 beat slider
The sound is so miniscule that I feel it wouldnt fit the song at all compared to what the other active objects are snapped to, also having really simple rhythm in this section is good to 1: give players a break before the diffspike, and 2: represent the slower and more toned down section of the song
03:12:453 (1,2,3) - repeat sliders kill intensity it basically turns this gameplay into 1/2 sliders
if you want to show them apart do some stuff similar to 00:37:048 (1,2,3,4,1,2,3,4) -
03:12:453 (1,2,3) - should relaly try to follow the more interesting guitar phrasing here, like kickers of 4+2+4+2 (though even better would be to break the kickers of 4 into triple with slider as last)
03:17:025 (1) to 03:19:238 (16) - ????? Why would you ignore so much 1/4 on the rest of the song simply to add random 1/4, this is straight up bad
no? The guitar is kinda 1/4 for 03:16:453 (10,11,12,13) - but it becomes more pronounced 03:17:025 (1) - so I started the stream there, the 1/4 here is not in any way random and I dont see where I ignore it
03:17:025 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - follow the guitar phrasing a bit more?
03:19:596 (1) to 03:25:811 (8) - why ignore actual rhythms only for funny streams? If you followed the guitar properly this would be so much cooler
these all make sense? the guitar is 1/4, and the intricacies are too much to follow every change in the guitar, so I only followed the more predominant ones
04:09:453 (1) - this literally follows the song idk what you are on about
03:25:811 (8,9,1) - this transiction is not good really, suggest to move 03:26:025 (1) - this slider down from the stream to change flow a little bit
03:32:025 (1) - map this as a larger spaced stream + an angle change
keep the kick slider jumps tho because they make the deathstream more fair
03:37:596 (1,2,3,4,5,6,7,8) - the song doesn't support these calm sliders, use bursts instead
https://prnt.sc/1ujio61 im thinking of adding this in the replacement of the 4, 5 ,6 sliders, that would also fix the problem you mentioned 03:39:882 (1,2,3,1,2,3,1,2,3,1,2,3) - here
03:39:882 (1,2,3,1,2,3,1,2,3,1,2,3) - this should be more linear because the sharp angles look hard to play with how frequent they are
I agree, why not use something similar to these 03:38:453 (1,2,3,4,5,6,7,8,9) , would fit in with the rest of the map a lot better
I made it face this way so the sliderend could be "blanketed" by the stream 04:10:739 (9,10,11,12,13,14,15,16,1) - if I didnt wanna blanket then yes I would have done that
04:11:310 (1,2) - you use sliders here but
04:12:525 - do nothing here
the distinct clickable notes made the first really nice to play but nothing happens on the second
the first has percussion/background guitar in the background that makes these be what they are, ie 04:10:168 (1) - doesnt have sliders because of the same reason 04:12:525 (1) - 04:14:739 (1) - 04:17:025 (1) - doesnt, and 04:11:310 (1,2) - 04:13:596 (1,2) - 04:15:882 (9,10,11) - have sliders because they have that extra background guitar/percussion
04:12:453 (13) - i assume the corner is supposed to follow the drum on this note, but the corner happens on the 1, while the drum is on 13, so it feels quite wrong, can just nc the 13 instead of 1, and then rearrange the stream.
side note, idk if i like the stream being stacked like that
04:25:453 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,1,2,3,4,5,6,1,2) - this is like at least 0.2* buff; even with SR being what it is, I think that's indicative enough isn't it? Nerf a bit will you
04:25:453 (1,2,3,4,5) - I think this burst's spacing fits well with the guitar suddenly going so high in pitch, but sure I can nerf the rest a bit, lemme know if its still too much
this isnt the downbeat, and nc here wouldnt follow the rest of the section its in, ie. this stream 04:23:168 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,1) -