mapped by whdbstlr
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This beatmap wasn't updated since 15 November 2021 so it was graveyarded...
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00:01:291 - 레드 라인과 그린 라인의 볼륨 세팅이 다릅니다.

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수정했습니다

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Marked as resolved by whdbstlr

00:02:554 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,5,6) -
아직 인트로 부분인데 간격이 너무 넓습니다. 태그한 부분 전체적으로 간격 줄이셔야 할 것 같습니다

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수정했습니당

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Marked as resolved by whdbstlr

00:03:975 (2) - recommend ctrl g ths slider so it flows better. rn it kinda kills momentum in a weird way imo

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00:19:764 (4,5,6) - same here but then u'd need to rework the pattern after it so this one is up to u

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Your first suggestion has been modified, but the second one will be considered more deeply.

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Marked as resolved by whdbstlr

00:05:080 (1,2,3,4,5,6,1) - think you should nerf this considering this is just the intro and it's quiet

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00:11:080 (7,1) - think this shud be less spaced as its 1/4th gap

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00:42:659 (4,1) - could do it like you did it here

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I think I'm going to rewrite the first verse. Then we will consider this proposal.

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Marked as resolved by whdbstlr

00:11:080 (7,1) - I think 7 would work better in place of 1 in terms of the shape, since you are using straight and less curved sliders for the rest of the section before 7. Since 1 is a straight slider its shape might make more sense to put before the transition into the next part of the song after where 1 is now.

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that part may have been OK

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Marked as resolved by whdbstlr

00:14:396 (4,1) - this overlay is wayy too deep compared to others, and its inconsistent with the map visuals (Although there is alot of overlay, but 00:15:185 (1) - way too inside of 00:14:396 (4) - )
I would suggest is either :

space out the slider (this would mean 00:16:448 (1) - also need to rework 00:16:448 (1) - or make it half slider)

or do half slider overlay (Then you will need to be consistent and rework alot of stuff in the map, unless you make it a kiai, something like 00:48:027 (1,3,3) - )

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I don`t understand what the word "half slider" meant

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sry i meant half slider overlay https://osu.ppy.sh/ss/17219003/5ed6 as in space out 00:15:185 (1) - then do a half slider overlay with 00:16:448 (1) -

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OK~

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Marked as resolved by whdbstlr

00:14:396 (4) - this slider is a bit awkward in terms of flow

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fixed

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Marked as resolved by whdbstlr

00:14:396 (4) - maybe change this to match the shape of the slider its blanketed by

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I will consider it

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Marked as resolved by whdbstlr

00:16:922 (3,4,5) - this could be shifted a bit to the right so it isn't barely overlapping the slider (which looks a bit weird to me)

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it doesn't look weird

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Marked as resolved by whdbstlr

00:22:133 (1,2,3) - ctrl j feels nicer if u want to aim the kickslder

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fixed

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Marked as resolved by whdbstlr

00:36:343 (1,2,1,2,1,2) - these feel out of context considering what u did previously eg 00:31:606 (1,2,3,1,2,3,4) - which was all circular flow but this one is 'zigzaggy'

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I thought that if I arranged the circles in a circle shape too much, the song could become boring, so I arranged the circles in the vertical direction as well.

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Marked as resolved by whdbstlr

00:40:448 (1,2,3,1,2,3,1,2) - I don't hear any sounds to support triangles here, I think a better rhythm would be to replace the 1,2 of the triangles with 1/2 beat sliders

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Even if you can't hear it, I think it is appropriate to draw a triangle considering the flow and rhythm of the song.

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Marked as resolved by whdbstlr

00:41:396 (4) - could blanket with 00:40:606 (2) - then it looks neat (It looks 00:40:133 (3,2,4) - spaced out evenly) for visuals

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I fixed it, but there seems to be a problem in terms of spacing

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Marked as resolved by whdbstlr

visually, it might look slightly better if the curvature of 00:41:396 (4) - is mirrored in 00:41:712 (1) - i.e. if it's turned about 18 degrees clockwise

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fixed

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Marked as resolved by whdbstlr

00:42:659 (4,1) is visually inconsistent with 01:12:975 (4,1) and 01:23:080 (9,1) - Consider making similar overlap, or making space between the objects (which would look the cleanest visually IMO)

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fixed

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Marked as resolved by whdbstlr

00:42:975 (1,2,3,4) - 이 부분은 단순히 점프로 처리하기에는 곡과 맞지 않는 것 같습니다. https://osu.ppy.sh/ss/17259787/f45c 처럼 단순한 슬라이더로 바꾸는 편이 더 좋을 것 같습니다.
00:53:712 (3,4,5) - 이 부분도 마찬가지로 https://osu.ppy.sh/ss/17259817/c125 처럼 2번 서클을 약간 내린 후 슬라이더를 배치하는 편이 좋을 것 같습니다.

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첫번째꺼는 수정했습니더ㅏ~

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Marked as resolved by whdbstlr

00:45:185 (6) - bit of a nitpick, but visually this slider doesn't feel that connected to the other objects

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It may be visually inconvenient, but I think there is no need to fix it because the movement is smooth and congruent with the next slider.

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Marked as resolved by whdbstlr

00:47:712 (7,1,2) - visually, this would look cleaner like this: https://gyazo.com/9787aa14cb849d81ffb861b5369aabca -right now the three "blanketing directions" or perpendicular axes don't meet up in the center of the pattern, but almost, which feels off.

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I fixed it, but it's still inconvenient

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I fixed

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Marked as resolved by whdbstlr

00:50:238 (6) - this looks offscreen to me, check if the whole slider & sliderborder are visible on 4:3 during gameplay

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00:22:764 (1) - this one might be too

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fixed

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Marked as resolved by whdbstlr

00:51:027 (4) - why do you follow the held vocals here but not before this?

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I dont know... Ill try changing it

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Marked as resolved by whdbstlr

00:53:080 (1) - I think this slider should be cut into two sliders because on 00:53:554 (2) I don't hear a very clickable sound, only a quiet guitar note, and the song at this part doesn't really seem to me like it would fit well as jumps.

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I can't hear the guitar very well, so I think that slider is appropriate.

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Marked as resolved by whdbstlr

no, I mean on the 2 there is a quiet guitar note, and on the sliderend of 1 is a more clickable sound, so i think you should split 1 into two sliders so that the sliderend of the second slider lands on the quiet guitar note, instead of putting a clickable object there

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Reopened by mrcobalt124

00:54:501 (2,3) - could turn this into a slider to follow vocal better and feel less like circle spam in this section

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00:55:922 (2,3) - turn into two sliders?

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That way it won't hit the drums

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Marked as resolved by whdbstlr

I have to agree with kongehund here, maybe you can make 00:55:922 (2,3) - into two 1/2 sliders and turn it into a triangular slider pattern, similar to 01:18:027 (7,1,2).

plus if you're talking about the drum sound on 00:56:396 it doesn't really matter cause you kinda ignored one here 00:54:343

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Reopened by Abidodol

I agreed, so I fixed that

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Marked as resolved by whdbstlr

00:56:712 (5) - 이 서클에 뉴 콤보를 넣고 00:56:869 (1) 에서는 빼는 것이 더 시각적으로 좋을 것 같습니다.

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음,, 괜찮을거 같아용

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Marked as resolved by whdbstlr

01:10:764 (1) - could change flow/direction of jumps here to emphasize the strong vocal here

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01:12:975 (4) - This slider should probably be moved up a little so it is blanketed better by the slider after it

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no problemm

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Marked as resolved by whdbstlr

01:18:027 (7) - think this should be circles to emphasize the vocal on the red tick

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It will take some time to accept this proposal, as it contains a triangular slider pattern.

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01:18:343 (1,2) - this feels very odd given that u havent really broken flow like this in the map before, consider making 01:18:659 (2) - a -120 rotation of the first slider

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I think there is no problem

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Marked as resolved by whdbstlr

https://imgur.com/a/PEoCXub explained as korean

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Reopened by Kirairi3

수정했습니당

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Marked as resolved by whdbstlr

01:23:080 (9) - Maybe nc this since it is part of a transition

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looks no problem

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Marked as resolved by whdbstlr

01:24:343 (5) - maybe blanket this slider's end with 01:25:133 (4) so it looks better, I did it by rotating 5 by -33 degrees and then blanketing it under 4, then moving 01:24:185 (4) a bit to the left for spacing

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I`ll consider

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Marked as resolved by whdbstlr

01:25:344 (4) - You can actually blanket this with 01:21:817 (6) - like this https://osu.ppy.sh/ss/17219644/2b83, looks clean and neat

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blanked it

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Marked as resolved by whdbstlr

01:30:343 (1,2) - consider ctrl g the 2 since thats how u mapped it 00:01:922 (1,2) - here 00:29:712 (1,2) - and here

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I think it's better to put the sliders like that, so I'll put my suggestion on hold.

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Marked as resolved by whdbstlr

01:33:501 (1,2,3) - I think you should turn this into one slider cause you did it here 01:38:554 (1). Also the guitar note there stands out too much not to ignore

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I understood what you mean. let's fix it

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Marked as resolved by whdbstlr

01:41:080 (1) - rotation should change here since the music changed too

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Doesn't seem like a big problem

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Marked as resolved by whdbstlr

01:41:080 (1,2,3,1,2,3,1,2) - Even though the NCs and hitsounds indicate that you're following the rhythm, having a cross-screen jump pattern here feels like a bit too much, especially considering the smaller musical intensity of this ending compared to, say 01:39:027 (2,1,2,1,2,1,2,1,2). The rhythm is doing something very interesting here, and it feels ignored with a simple jump pattern like this.

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There is room for improvement, but I don't think the style will change.

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Marked as resolved by whdbstlr

01:42:027 (1) - space out of 01:42:343 (1) - to look clean and neat

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fixed

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Marked as resolved by whdbstlr

01:42:027 (1,1) - consider proper blanket

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fixed

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Marked as resolved by whdbstlr

01:42:343 (1) - the held sound ends on the blue tick at 01:42:896 so i think the slider shud as well. after that just emphasize the vocals like u've done b4

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I didn't quite understand the proposal

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Marked as resolved by whdbstlr
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