00:03:975 (2) - recommend ctrl g ths slider so it flows better. rn it kinda kills momentum in a weird way imo
00:05:080 (1,2,3,4,5,6,1) - think you should nerf this considering this is just the intro and it's quiet
00:11:080 (7,1) - I think 7 would work better in place of 1 in terms of the shape, since you are using straight and less curved sliders for the rest of the section before 7. Since 1 is a straight slider its shape might make more sense to put before the transition into the next part of the song after where 1 is now.
00:14:396 (4,1) - this overlay is wayy too deep compared to others, and its inconsistent with the map visuals (Although there is alot of overlay, but 00:15:185 (1) - way too inside of 00:14:396 (4) - )
I would suggest is either :
space out the slider (this would mean 00:16:448 (1) - also need to rework 00:16:448 (1) - or make it half slider)
or do half slider overlay (Then you will need to be consistent and rework alot of stuff in the map, unless you make it a kiai, something like 00:48:027 (1,3,3) - )
sry i meant half slider overlay https://osu.ppy.sh/ss/17219003/5ed6 as in space out 00:15:185 (1) - then do a half slider overlay with 00:16:448 (1) -
00:16:922 (3,4,5) - this could be shifted a bit to the right so it isn't barely overlapping the slider (which looks a bit weird to me)
00:36:343 (1,2,1,2,1,2) - these feel out of context considering what u did previously eg 00:31:606 (1,2,3,1,2,3,4) - which was all circular flow but this one is 'zigzaggy'
00:40:448 (1,2,3,1,2,3,1,2) - I don't hear any sounds to support triangles here, I think a better rhythm would be to replace the 1,2 of the triangles with 1/2 beat sliders
00:41:396 (4) - could blanket with 00:40:606 (2) - then it looks neat (It looks 00:40:133 (3,2,4) - spaced out evenly) for visuals
visually, it might look slightly better if the curvature of 00:41:396 (4) - is mirrored in 00:41:712 (1) - i.e. if it's turned about 18 degrees clockwise
00:42:659 (4,1) is visually inconsistent with 01:12:975 (4,1) and 01:23:080 (9,1) - Consider making similar overlap, or making space between the objects (which would look the cleanest visually IMO)
00:42:975 (1,2,3,4) - 이 부분은 단순히 점프로 처리하기에는 곡과 맞지 않는 것 같습니다. https://osu.ppy.sh/ss/17259787/f45c 처럼 단순한 슬라이더로 바꾸는 편이 더 좋을 것 같습니다.
00:53:712 (3,4,5) - 이 부분도 마찬가지로 https://osu.ppy.sh/ss/17259817/c125 처럼 2번 서클을 약간 내린 후 슬라이더를 배치하는 편이 좋을 것 같습니다.
00:45:185 (6) - bit of a nitpick, but visually this slider doesn't feel that connected to the other objects
00:47:712 (7,1,2) - visually, this would look cleaner like this: https://gyazo.com/9787aa14cb849d81ffb861b5369aabca -right now the three "blanketing directions" or perpendicular axes don't meet up in the center of the pattern, but almost, which feels off.
00:50:238 (6) - this looks offscreen to me, check if the whole slider & sliderborder are visible on 4:3 during gameplay
00:53:080 (1) - I think this slider should be cut into two sliders because on 00:53:554 (2) I don't hear a very clickable sound, only a quiet guitar note, and the song at this part doesn't really seem to me like it would fit well as jumps.
no, I mean on the 2 there is a quiet guitar note, and on the sliderend of 1 is a more clickable sound, so i think you should split 1 into two sliders so that the sliderend of the second slider lands on the quiet guitar note, instead of putting a clickable object there
00:54:501 (2,3) - could turn this into a slider to follow vocal better and feel less like circle spam in this section
I have to agree with kongehund here, maybe you can make 00:55:922 (2,3) - into two 1/2 sliders and turn it into a triangular slider pattern, similar to 01:18:027 (7,1,2).
plus if you're talking about the drum sound on 00:56:396 it doesn't really matter cause you kinda ignored one here 00:54:343
01:10:764 (1) - could change flow/direction of jumps here to emphasize the strong vocal here
01:12:975 (4) - This slider should probably be moved up a little so it is blanketed better by the slider after it
01:18:343 (1,2) - this feels very odd given that u havent really broken flow like this in the map before, consider making 01:18:659 (2) - a -120 rotation of the first slider
01:24:343 (5) - maybe blanket this slider's end with 01:25:133 (4) so it looks better, I did it by rotating 5 by -33 degrees and then blanketing it under 4, then moving 01:24:185 (4) a bit to the left for spacing
01:25:344 (4) - You can actually blanket this with 01:21:817 (6) - like this https://osu.ppy.sh/ss/17219644/2b83, looks clean and neat
01:30:343 (1,2) - consider ctrl g the 2 since thats how u mapped it 00:01:922 (1,2) - here 00:29:712 (1,2) - and here
01:33:501 (1,2,3) - I think you should turn this into one slider cause you did it here 01:38:554 (1). Also the guitar note there stands out too much not to ignore
01:41:080 (1,2,3,1,2,3,1,2) - Even though the NCs and hitsounds indicate that you're following the rhythm, having a cross-screen jump pattern here feels like a bit too much, especially considering the smaller musical intensity of this ending compared to, say 01:39:027 (2,1,2,1,2,1,2,1,2). The rhythm is doing something very interesting here, and it feels ignored with a simple jump pattern like this.